FTL Cheatsheet

This page summarizes all the events in FTL Advanced Edition. I created it because I got tired of wading through slow wiki pages and unreadable XML data files, when I am trying to remember what a particular event does. Use Ctrl-F to find the event your are looking for, and have fun!

Notes: You can use Ctrl-S to save a local copy of this page. Some events in the list may be test or demo events, which cannot be encountered via normal gameplay. It you have a suggestion, you can send feedback here.

Settings

Events

ALISON_DEFECTOR

A Rebel ship is patrolling this beacon, and immediately turns to engage. As your crew scramble to battle readiness, sensors detect a short-range teleporter signal. An intruder is on board!

  1. Continue...

    A flushed and panicky rebel soldier has teleported aboard. The rebel, who appears unarmed, repeatedly declares his peaceful intentions. It seems the rebel life has lost its charm.

    1. Accept his proposal, and prepare to fight the Rebel ship.
      • 1/6

        The dishonorable Rebel has deceived you. He damages your engines and steals your flight data before teleporting away. The fleet will be able to track you with ease. If they can't kill you now, that is!

        • 3 Hull Damage
        • 1 System Damage to engines
        • Rebel Fleet Advances by 1 jump
      • 1/6

        Your new crew-member smiles, then reveals a small remote trigger in the palm of his hand. Explosions rocket around the ship as more intruders teleport aboard!

        • Boarded by 2 Human
        • 3 Hull Damage
      • 3/6

        Relieved and light-headed, your new crewmember gets to work as the Rebel ship attacks.

        • Gain Crew Human
      • 1/6

        The Rebel makes to take his assigned station, then suddenly turns and eviscerates the nearest crew-member. Red Alert!

        • Boarded by 1 Human
        • Lose Crew (can be saved clone bay)
    2. Reject his offer. You can never trust these Rebels.
      • 1/3

        Your fearless crew easily overcome the intruder, but the Rebel ship still needs to be dealt with.

        • Nothing happens
      • 1/3

        Attempting to deal with attacks from inside and out is never easy!

        • Boarded by 1 Human
      • 1/3

        He offers to lead you to a secret cache of scrap nearby if you let him join your crew.

        1. Reluctantly accept his proposal and fight the Rebel ship.
          • 1/6

            The dishonorable Rebel has deceived you. He damages your ship and steals ship information before teleporting away. The fleet will be able to track you with ease. If they can't kill you now, that is!

            • 3 Hull Damage
            • 1 System Damage to engines
            • Rebel Fleet Advances by 1 jump
          • 1/6

            Your new crew-member smiles, then reveals a small remote trigger in the palm of his hand. Explosions rocket around the ship as more intruders teleport aboard!

            • Boarded by 2 Human
            • 3 Hull Damage
            • 1 System Damage to piloting
          • 3/6

            Relieved and light-headed, your new crewmember gets to work as the Rebel ship attacks.

          • 1/6

            The Rebel makes to take his assigned station, then suddenly turns and eviscerates the nearest crew-member. Red Alert!

            • Boarded by 1 Human
            • Lose Crew (can be saved clone bay)
        2. Reject him outright and execute him on the spot.
          • Nothing happens
        3. Reject his offer again.
          • Boarded by 1 Human

ALISON_DEFECTOR_QUEST

ALISON_MANTIS_CREW

You arrive just in time to see an unusually well-armed Engi ship destroying a small pirate craft. A teleporter signal is detected...intruder on deck!

  1. Continue...

    A young Mantis in a charred uniform has teleported onto the deck. He begs for sanctuary from the Engi, and offers to serve in exchange for your protection. The Engi have already traced the teleporter signal and are offering a deal in exchange for the prisoner.

    1. Side with the fugitive and fight the Engi ship.
      • 1/2

        It was a trap! The Mantis sabotages your ship before teleporting away.

      • 1/2

        He expresses his thanks and prepares to help you fight his pursuer.

    2. Agree to offer up the Mantis in exchange for a bounty.
      • 1/3

        The Engi captain is delighted, and quickly arranges for the transfer of the prisoner.

        • High scrap
      • 1/3

        Fury sparks in the eyes of the Mantis. He won't go easily, and causes serious damage before he can be captured.

        • High scrap
        • 5 Hull Damage
        • 1 System Damage to random room (fire)
      • 1/3

        The pursuing ship responds with a completely unintelligible message. The young Mantis jerks to attention and assumes a battle stance. It was a trap!

ASTEROID_DERELICT_SHIP

A ship without life forms within a nearby dense asteroid field is giving off the distress call. Shall we investigate? It could be dangerous.

  1. Search for the ship.
    • 1/3

      You find what appears to be pieces of a derelict ship coated with ice or crystal. Before you have a chance to dock, a few asteroids get past your shields and partially damage your engines. You'll have to pull out!

      • 5 Hull Damage
      • 1 System Damage to engines
    • 1/3

      You find a pirate ship, damaged and abandoned. You salvage what you can and move on.

      • Random scrap and low resources
    • 1/3

      You find the decaying remains of some kind of ship coated with ice or crystal. You send some crew aboard to explore. Nearly everything is either destroyed or unidentifiable, but one of the weapons appears salvageable and there's a strange stasis pod that catches your eye.

      1. Continue...

        It looks like a massive asteroid is in a direct collision course with the derelict ship! You have to pull your crew out but they want to grab what they can first. What do they take?

        1. Take the weapon and any spare scrap.

          Your crew grabs what they can and returns to the ship before the asteroid hits. You take a look at what you've recovered once you move clear of the asteroid field.

          • Low scrap
          • Weapon
        2. Grab the stasis chamber.

          Your crew drags the pod back to your ship before the asteroid smashes into the ship, shattering through the crystal coating and destroying the ship.

          1. Continue...

            The pod appears to be functioning but you see nothing but shards of crystal inside. Perhaps someone else will know how to open it.

            • Low scrap
            • Augmentation (Damaged Stasis Pod)
  2. Avoid the area.

    Discretion is the better part of valor. Better not risk it.

    • Nothing happens
  3. (Rock Plating) Make a thorough search for the ship without fear of stray asteroids.
    • 1/1

      You find the decaying remains of some kind of ship coated with ice or crystal. You send some crew aboard to explore. Nearly everything is either destroyed or unidentifiable, but one of the weapons appears salvageable and there's a strange stasis pod that catches your eye.

      1. Continue...

        It looks like a massive asteroid is in a direct collision course with the derelict ship! You have to pull your crew out but they want to grab what they can first. What do they take?

        1. Take the weapon and any spare scrap.

          Your crew grabs what they can and returns to the ship before the asteroid hits. You take a look at what you've recovered once you move clear of the asteroid field.

          • Low scrap
          • Weapon
        2. Grab the stasis chamber.

          Your crew drags the pod back to your ship before the asteroid smashes into the ship, shattering through the crystal coating and destroying the ship.

          1. Continue...

            The pod appears to be functioning but you see nothing but shards of crystal inside. Perhaps someone else will know how to open it.

            • Low scrap
            • Augmentation (Damaged Stasis Pod)

ASTEROID_EXPLORE

Scans reveal a large asteroid field nearby. Short-range scanners may discover useful materials while we wait for the FTL to recharge.

  1. Explore the asteroid field.
  2. Too dangerous. We'll just wait for the FTL to charge.
    • Nothing happens
  3. (Scrap Recovery Arm) Attempt to mine the asteroids.

    You carefully extract as much usable material as possible from the nearest asteroids while waiting for the FTL to charge.

    • High scrap

ASTEROID_EXPLORE_RESULTS

ASTEROID_TEST

We've come out in an asteroid field! We'll have to wait for the FTL to charge before we can get out of here. Let's hope the ship holds up.

AUGMENT_FULL

Your ship already has this augment and its effect cannot stack. You break it down into scrap.

AUTO_ASTEROID

You arrive in an asteroid belt to discover that a Rebel automated-scout has been stationed here. Prepare for a fight!

AUTO_BAIT

AUTO_CIVILIAN

You come across a Rebel automated scout ship pursuing a civilian ship, weapons engaged.

  1. Aid the civilian ship.

    You power up your weapons and engage the automated ship.

  2. Stay out of it.

    The fight brings them out of your immediate scanning range.

    • Nothing happens

AUTO_DEFENSE_ITEM

An advanced Rebel automated ship remains stationed near a small Rebel space-station. Sensors indicate it's a storage vessel for military goods.

  1. Attack the automated ship to get to the storage cache.
    • Fight
  2. Avoid provoking the ship.
    • Nothing happens
  3. (Cloaking) Attempt to cloak and access the cache.
    • 1/2

      The ship patrols wide around the area, successfully approaching the station while avoiding detection.

      1. Continue...
    • 1/2

      Before you can get close enough to scan the station, the automated ship detects you and moves in to attack!

      • Fight

AUTO_DEFENSE_MAP

You detect a Rebel automated ship nearby. It does not engage and seems to be patrolling around a long-range sensor station.

  1. Attack the automated ship to get to the sensor station.
    • Fight
  2. Avoid provoking the ship.
    • Nothing happens
  3. (sensors ≥ 3) Use your sensors to attempt to access the data.
    • 1/2

      Your improved Sensors are able to remotely access and download the public radar station's local map data.

      • Map Update
    • 1/2

      The automated ship must be remotely connected to the station; as soon as you attempt to log on, the ship activates and charges you.

      • Fight
  4. (Teleporter) Beam directly onto the station to try to avoid detection.

    Once on board, your crew is able to access and download the long-range scanner's archived information. Your map has been updated.

    • Map Update

AUTO_DEFENSE_RADAR

A Rebel automated ship sits dormant near a Rebel forward radar station.

  1. Approach the station.

    The ship powers up and targets you.

    • Fight
  2. Keep your distance and wait for the FTL to charge.
    • Nothing happens
  3. (Combat Drone) Send a drone to distract the automated ship.
    • 1/3

      Your combat drone attacks the automated ship and then retreats, luring it away. You quickly move up to the radar station to access it.

      • −1 Drone Parts
      1. Continue...
    • 1/3

      Your combat drone repeatedly fires at the automated ship. It can't break through its shields, but is at least enough of a distraction to allow you to access the radar station.

      • −1 Drone Parts
      1. Continue...
    • 1/3

      Before your drone has a chance to attack, the automated ship activates and shoots it down. It then detects your ship and moves in on your position.

      • −1 Drone Parts
      • Fight

AUTO_HACKER

Your arrival is greeted by numerous computer alerts. The nearby automated Rebel scout has used a local satellite to deploy a virus to disrupt your Shields System. Hopefully it won't cause further problems before you can destroy it.

  1. Continue...
    • Half Power to shields
  2. (Hacking System) Counter the remote hacking.

    Your hacking system automatically counters the digital assault and you move in to fight the ship.

    • Disable hacking
    • Fight a JELLY

AUTO_REFUEL_STATION

You detect an automated Rebel scout attacking a small refueling outpost.

  1. Intervene to defend the outpost.

    Detecting the higher threat, the automated ship moves in to engage your ship.

    • Fight
  2. Avoid the conflict.

    You steer clear of the conflict. The outpost receives a beating but the ship stops its attack before it's destroyed.

    • Nothing happens

AUTO_SUN

You arrive at the beacon to find yourself dangerously close to a star. An automated Rebel ship, impervious to the heat, moves in to engage.

AUTO_WARNING

BATTLEFIELD_SURVIVOR

Your bring the survivor aboard, but discover their wounds are severe. They won't live much longer.

  1. Make them comfortable for their final moments.

    On their death bed, they croak out a series of coordinates and beg you to go there - when you attempt to ask them why, the survivor simply says, "ABADOTH" and perishes.

  2. (medbay ≥ 2) Get them into the medbay!

    Using your upgraded medical bay, you are able to heal the survivor's wounds and they recover quickly. Grateful to be saved, they offer to join your crew and help however they can.

    • Gain Crew
  3. (Clonebay) Try to clone them before it's too late.

    You clone the individual and let the host pass away. The clone decides to join you - although it has little choice in the matter.

    • Gain Crew

BIG_NAME_TEST

A ship with pirate markings hails you: "Hello, we know you have %crew on board. The bounty on %crew_his head is substantial, hand %crew_him over and we'll share it."

  1. That bounty could be vital to our survival, hand %crew over.

    %loss1 goes without complaint, understanding your mission is more important than %loss1_his life.

    • + 40-80 Scrap
    • Lose Crew
  2. You don't give in to pirate demands. Power your weapons and prepare to fight.
    • Fight
  3. %req says %req_he has detected a flaw in their ship sensors and can exploit it, allowing the Kestrel to escape without a fight.

    You hear a hail on all channels: "Dammit, where did you go!? This isn't over %crew!"

    • Nothing happens

BOARDERS

BOARDERS_ASTEROID

You jump into a perilous asteroid field. Worse, sensors show a pirate stronghold has locked onto our ship and is activating a teleporter. Prepare for a fight!

BOARDERS_ASTEROID_GHOST

You jump into the middle of an asteroid field. Looking around, you find you are surrounded by dozens of wrecks of other ships. Faint wisps of light can be seen moving between wrecks. As you watch, they seem to be changing path and floating toward your ship!

  1. Prepare for a fight!
    • Environment is Asteroid Field
    • Boarded by 3-6 Ghost
  2. (engines ≥ 5) Activate full impulse drive to escape.

    With your Advanced Engines you were able to quickly get out of the asteroid field, however your ship took a number of hits on the way out.

    • 4 Hull Damage
    • 1 System Damage to random system
  3. (pilot ≥ 2) Have your pilot maneuver you out of the asteroid field.

    Thanks to your pilot, you were able escape the worst of the asteroid field unscathed. However, the wisps of light stream out of the field following your ship!

    • Boarded by 2-4 Ghost

BOARDERS_CRYSTAL

BOARDERS_HACKING

You catch a glimpse of a strange signal coming from a space station before your sensors shut off unexpectedly. As you discover that your sensors are being jammed, you hear hostiles beam onto your ship.

  1. Continue...

    Until you are able to jump away from the hostile space station, your sensors will be disabled. You should deal with these boarders first though!

    • Disable sensors
  2. (Hacking System) Counter the remote hacking.

    Your hacking system automatically counters the digital assault. Your Sensors flicker back on and you prepare to fight the boarders.

    • Nothing happens

BOARDERS_HACKING_2

BOARDERS_LANIUS

BOARDERS_MANTIS

BOARDERS_PIRATE

BOARDERS_PIRATE

BOARDERS_REBEL

BOARDERS_REBEL_SHIP

BOARDERS_ROCK

BOARDERS_SUN

You arrive to find yourself extremely close to a star. You receive a message from a pirate ship, "I'm glad you arrived; our ship is damaged and we were getting desperate... I hope you don't mind if we take yours." Hostiles detected on board our ship!

BOARDERS_ZOLTAN

BOARDER_TEST

Oh no enemies!

BOSS_AUTOMATED

It appears this ship is also equipped with an advanced AI system. Now that the crew is dead, it has taken control!

BOSS_DESTROYED

Its explosion rocks your ship and you shudder with relief. You did it. The Federation is saved....

  1. Continue...

    Thanks for playing! Keep in mind this is still in beta and we have not created a satisfying conclusion to the game. Head to our forums to give us some feedback and let us know that you beat it. Thanks!

    • Nothing happens

BOSS_ESCAPED

Just as you finally gain the upper hand it finds a way to make an FTL jump. You've got to keep up the assault!

BOSS_FLEETS_BOTH

BOSS_FLEETS_BOTH_FIGHT

BOSS_FLEETS_FED

BOSS_FLEETS_REBEL

BOSS_HOSTILE

BOSS_NEUTRAL

BOSS_REPAIR_STATION

BOSS_SCOUT

BOSS_SCOUT_RESCUE

  1. Prepare to fight the Rebel ship!

    You move in to intercept.

  2. There's no time, get ready to jump.

    You try to block out the horrors of war and focus on your mission.

    • Nothing happens

BOSS_SCOUT_RESCUE_LIST

BOSS_STALEMATE

The ship jumped away without warning. You prepare to pursue.

BOSS_TEXT_1

This is it... The Rebel flagship. If you are able to destroy this monstrosity, the Federation fleet will have a chance of surviving. There's no turning back!

BOSS_TEXT_2

You chase down the flagship and discover it is heavily damaged from the previous fight. Scans indicate that it has redirected considerable power to its drones. Get ready for a fight.

BOSS_TEXT_3

You're not certain how it's able to keep fighting with the amount of damage it has sustained. It looks like it's transferred power to the teleporter as well as... some kind of super weapon. Be prepared... this is it!

BOSS_WARNING_NODE

BROKEN_REBEL_DRONE

You find a Rebel automated scout floating near this beacon. Despite its pristine condition, it appears to be de-activated.

  1. Attempt to download the ship's data stores.
  2. Don't risk activating it, and just strip the ship for any useful scrap.
    • Low scrap
  3. (sensors ≥ 3) Remotely scan the ship.
    • 1/2

      Your improved Sensors indicate that it's safe to hack into the drone. You upload its map data to your navigation system and strip the ship of useful materials.

      • Low scrap and low resources
      • Map Update
    • 1/2

      Your improved Sensors indicate the ship is on standby, ready to activate at a moment's notice. Will you still attempt to access the ship's data?

      1. Yes.
      2. No.

        You leave the ship alone and prepare to jump.

        • Nothing happens

CASH_IN_DRONE

Your ship is currently not equipped with a Drone system. You reduce the Drone schematic to scrap.

  1. Continue...
    • Nothing happens

CHARACTER_TEST

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CIVILIAN_ASTEROIDS_BEACON

You follow the distress beacon to a tiny asteroid belt. You find a small ship struggling to maneuver through the field.

  1. Hail them to offer assistance.

    They respond: "Help! Our shields are down and we won't last long!"

    1. Try to shield their ship with yours.
      • 1/3

        You succeed in preventing them from being entirely destroyed, but your ship took a number of hits in the process. They offer some of the scrap and fuel they were mining out of the asteroid as thanks.

        • High fuel and scrap
        • 1 Hull Damage
        • 1 System Damage to random room (fire)
      • 1/3

        You try your best but one stray rock hits a key structure in their ship. It breaks apart in front of your eyes. You salvage what you can before leaving, and try not to think about the lost crew.

        • Low scrap
      • 1/3

        Despite your best efforts, the civilian ship breaks apart from the constant barrage. You are barely able to break out of the asteroid field yourself. The ship sustains some damage in the process.

        • Low scrap
        • 4 Hull Damage
    2. Don't risk our ship. Leave them to their fate.
      • 1/2

        You regretfully leave the area, not able to watch them get destroyed. A short while later you get a second message, "We survived, no thanks to you! Don't think I don't know that the Rebels are hunting for you. I'll be sure to tell them where you are the next time I see them!"

        • Rebel Fleet Advances by 1 jump
      • 1/2

        You watch helplessly as their ship smashes against a cruiser-sized rock...

        • Nothing happens
    3. (Defense Drone) Use a Defense Drone to protect their ship.
    4. (Repair Drone) Send a Repair Drone to fix their Shields.
    5. (Teleporter) Offer to beam them aboard your ship.
      • 1/2

        They reluctantly agree. Once aboard, you watch as their ship crashes against a massive rock. They thank you, but say "I don't know what we'll do without our ship. As the Captain, I feel obligated to help you with your mission."

        • Gain Crew
      • 1/2

        They refuse at first, but after another blast rocks their ship they agree and beam aboard your ship. They say, "Thank you but we really should return to our families... I'm sure we can muster up a reward if you take us home."

        1. Take them to the nearby planet, where they're from.
    6. (Rock Armor) Shield their ship with yours and escort them out.

      You succeed in preventing them from being entirely destroyed, your improved hull taking the brunt of the asteroids that make it past your defenses. They offer you some of the scrap and fuel they were mining out of the asteroid as thanks.

      • Medium fuel and scrap

CIVILIAN_ASTEROIDS_BEACON_LIST2

CONFUSED_MANTIS

As soon as you jump into the system, you receive a hail from a nearby civilian Engi vessel. Their Captain appears on your screen: "Strange bug. Can you assist in debugging?"

  1. Listen to their problem.

    "Found malfunctioning Mantis. Believes it is human. Will receive input only from human. Danger Evaluation: Extremely High. Provide assistance."

    1. Send a shuttle with an away team to help.
      • 1/3

        After an hour of convincing, the Mantis finally calms down and introduces himself as Robert Smith. He explains he's from a nearby human colony and would appreciate being returned there.

        1. Continue...
      • 1/3

        The cornered and frightened Mantis attacks as soon as you approach. One of your crew is eviscerated before the rest are able to stop him. The Engi apologize for your loss.

        • Lose Crew (can be saved clone bay)
      • 1/3

        The cornered and frightened Mantis attacks as soon as you approach. You're able to subdue him and leave him at a Mantis colony in a neighboring system. They don't seem pleased or grateful at his return.

        • Nothing happens
    2. Leave them, a cornered Mantis is too dangerous.
      • Nothing happens
    3. (Human Crew) Send your human crewmember to communicate with the Mantis.

      The Mantis is grateful to see 'another human', and introduces himself as Robert Smith. He explains he's from a nearby human colony and would appreciate being returned there.

      1. Return him home.
    4. (Mantis Crew) Send your Mantis crewmember to communicate with the Mantis.

      The Mantis is terrified at the sight of your crewmember. He immediately attacks his Engi rescuers, and your crewmember is forced to kill him. The Engi are grateful for your help and offer a small reward.

      • Low scrap and low resources
    5. (Mind Control) Use your Mind control System to calm him down.

      The Mantis calms down and communicates thanks to the Engi and yourself for helping. He requests to be dropped off at a nearby planet, at the human colony where he was raised. They are grateful for his return and offer a reward.

      • Medium scrap and low resources
  2. Explain that you can't do any programming and leave.
    • Nothing happens

CONFUSED_MANTIS_HOME

The colony is a mining operation that specializes in FTL fuel. Robert's family, the head engineers, are excited to see him, and are very grateful for his return. Apparently he ran away to 'join the Federation' like his older brother, but was never accepted onto a ship.

  1. Offer him a position on your ship.

    He graciously accepts, having always wanted to serve in the Federation.

    • Gain Crew Mantis
  2. Ask if they can take a look at your engines.

    They are happy to take a look, and are able to offer some suggestions for improvements.

    • Upgrade engines

CREW_DEAD_TEST

Oh no! Your crew is dead.

CREW_STUCK

With your teleporter damaged and no way to fix it, you take one of the enemy ship's shuttles to return to your own ship.

CREW_TEST

Crew Test

CRYSTAL_AUTO

The Rebels must have sent their automated scouts to find you. One jumps in and immediately moves to attack.

CRYSTAL_CACHE

Odd radar pings from a huge, orbiting asteroid here reveal a Crystalline cache of some kind. A deep crater has been sealed over with a thick layer of crystal to keep whatever's inside safe - it'd take some serious firepower to break though.

  1. Attempt to break through with the weapons you have.
    • 2/3

      You fire everything you have, but the crystal barrier remains strong. After a time you give up and move on.

      • Nothing happens
    • 1/3

      Against all odds, a lucky shot strikes an existing fracture in the crystal, compounding it into a crack that grows until an entire section of the barrier falls away!

      1. Investigate the cache.
  2. (Breach Missiles) Use a Breach Missile.

    Your Breach warheads dislodge and shatter a massive shard of crystal, leaving your away team enough space to climb down and take a look.

    • −1 Missiles
    1. Investigate the cache.
  3. (Crystal crewmember) Have your Crystalline Being recalibrate your weapons.

    Your Crystalline crew-member is able to adjust the detonation frequency of your weapons to resonate with this type of crystal, and the barrier gives little resistance.

    1. Investigate the cache.

CRYSTAL_CACHE_LIST

CRYSTAL_CHATTY

A small civilian vessel messages you, "Wow! You're that alien that opened up the portal, aren't you! Are you busy? Can I ask you a question?"

  1. Yes.

    "What do you eat? What is your culture like? How long do your people live?"

    1. Try to answer his questions.
      • 1/3

        You speak at length about nothing particularly interesting. "Wow, thanks. Oh look, another alien ship! I wonder if they're as nice as you." Seeing the Rebel decals you doubt they're friendly. They spot you and move in to attack, while the Crystalline civilian jumps away.

      • 1/3

        You speak at length about nothing particularly interesting. "Wow, thanks! I don't know if this is of any use to you, but we have some supplies we can offer you. Perhaps you can use them on your trip!"

        • Random resources and low scrap
      • 1/3

        You speak at length about nothing particularly interesting. "Wow, thanks! Perhaps we can fix up a bit of your hull for sating my curiosity. We're pretty handy with repairs."

        • 6 Hull Repair
    2. "I don't have time for this."

      "I see. Oh well. Maybe the next alien I meet will be nicer..." You prepare to jump.

      • Nothing happens
  2. No.

    "I see... I guess you're busy."

    • Nothing happens
  3. (Crystal Crew) Have your crew speak to them.

    "Wow, you're one of us! I didn't know we made an alliance with the aliens. I guess I won't bother you, but here, have some of our extra supplies!"

    • Random fuel and scrap

CRYSTAL_CONVOY

A large convoy of lumbering civilian ships appears to be passing through this region. You show no hostile intentions, but they are taking no chances, immediately sending their escort to attack!

CRYSTAL_FED

There appears to be a fight going on nearby. A Crystalline border guard is chasing a small Federation ship!

  1. Save the Federation ship.

    It doesn't look like the Fed ship can stand much more pressure. You fly in and intercept the Crystalline ship.

  2. Prepare to leave.

    With the Federation ship distracting the guard, you are free to continue on your mission.

    • Nothing happens

CRYSTAL_FED_DESERTER

For a moment you assume it's a glitch, but no... you've found a Federation military ship! They hail you and, after some probing, reveal that they deserted the Federation fleet before stumbling into this sector while seeking refuge.

  1. Offer supplies.

    You send over some supplies to help them on their way and in return they upload their flight plan to your computer, allowing you to map the sector! "The Federation fleet's still standing - get there while you can!"

    • − 1-3 Fuel
    • − 15-25 Scrap
    • Map Update
  2. Attack the traitors.

    Deserters cannot be tolerated. You open fire on the cowards - though it doesn't please you to do so. The Federation needs every soldier it can get.

    • Fight
  3. Leave them be.

    You send them a friendly warning regarding the armada of Rebel ships pursuing you, and then get underway lest they catch you up.

    • Nothing happens

CRYSTAL_FED_LIST

CRYSTAL_FIGHT

CRYSTAL_HELP_DIG

A large Crystalline ship is floating in space here. They hail: "Aliens?! How curious. We request your aid. We have men buried on a nearby planet and we must dig them out."

  1. Send a crewmember to help.

    You do as you're asked and send a crewmember down to the planet to assist. They discover a massive Crystal excavation operation and it quickly becomes clear this is a task that will take days, not hours.

    1. Leave your crewmember behind.

      You're committed to both saving the Federation and upholding the principles it worked to maintain. Your crewmember will remain and make good on the promise - you still have a galaxy to save. They give you some supplies for your trouble.

      • Medium fuel and scrap
      • Lose Crew (cannot be cloned)
    2. Pull your guy out.

      The Crystalline captain contacts you urgently: "What is the meaning of this?! Had you no wish to aid us you might simply have declined, but THIS... is an insult!" His turns his massive ship on yours and you prepare to fight for your life.

      • Fight
    3. Wait.

      You've made a commitment, and that still means something. You wait one jump cycle and then inquire with the Crystalline captain about the status of the operation. "We respect your strength. The operation will take one more cycle."

      • Rebel Fleet Advances by 1 jump
      1. Leave your crewmember behind.

        You're committed to both saving the Federation and upholding the principles it worked to maintain. Your crewmember will remain and make good on the promise - you still have a galaxy to save. They give you some supplies for your trouble.

        • High fuel and scrap
        • Lose Crew (cannot be cloned)
      2. Pull your guy out.

        The Crystalline captain contacts you urgently: "What is the meaning of this?! Had you no wish to aid us you might simply have declined, but THIS... is an insult!" His turns his massive ship on yours and you prepare to fight for your life.

        • Fight
      3. Wait.

        Another cycle passes while the Rebel fleet draws ever nearer. You contact the captain again. "Alien Captain, your knowledge of our customs has most impressed us. Your crewmember is on their way back to you now, along with a token of our respect."

        • High scrap
        • Augmentation
        • Rebel Fleet Advances by 1 jump
        • Weapon (Heavy Crystal Mark II)
  2. Refuse.

    "We understand. You rely on machines for so much. Yours is a soft and weak species - we would hardly even have noticed your presence. Fly well."

    • Nothing happens

CRYSTAL_HUMAN_TESTS

You arrive near what appears to be a Crystalline research facility. A scientist quickly messages you, "Ah! You're those aliens! Please, I've heard so much about you and I'm really curious about your physiology! Would you let us run a few simple tests?"

  1. Allow them to run tests on a crewmember.
    • 1/3

      After a short time the scientist returns, "We... must regret... we have made a grave miscalculation. Your bodies are considerably more fragile than we expected and your companion is... broken. We apologize and offer a fine military-grade weapon as consolation."

      • Low scrap
      • Weapon
      • Lose Crew (can be saved clone bay)
    • 1/3

      Your crewmember is brought on board their station and forced to undergo a few quick scans and tests. "Thank you for this opportunity! We hope to learn much from your kind." They transfer some supplies as payment.

      • Medium resources and low scrap
    • 1/3

      The large Crystalline Beings escort your crew onto the station and gingerly help them into a scanning chamber. After a few seconds, they inform you they have mapped their entire genome and have everything they need. They give you a schematic as compensation.

      • Low scrap
      • Drone Schematic
  2. Refuse.
    • 2/3

      "I see. That is a shame. Perhaps the next aliens we meet will have some respect for the advancement of science."

      • Nothing happens
    • 1/3

      "I see. That is a shame. However we must not let this opportunity pass us by. Submit and you will be treated reasonably well!" A military ship docked nearby detaches and charges you.

  3. (Rock crewmember) Send your Rockman crew.

    "Ah! My dear evolutionary cousin! This is truly wonderful! We have countless historical records of your kind but we lack information on the past few hundreds of years. We can learn so much from these scans, we must get to analyzing them as soon as possible! Please, take this."

    • Medium scrap and low resources
  4. (Backup DNA Bank) Send your crew's data.

    "What is this? Full genetic and personal profiles stored digitally? I did not think this possible... This will help our research immeasurably. Please, take this in exchange for your help."

    • Medium scrap
    • Weapon

CRYSTAL_HUNTER

Crystal shards fly past your ship as soon as you jump. You scan to find the assailant and discover a Crystalline ship carrying a number of humans in its cargo bay. It must be hunting the intruding ships!

CRYSTAL_MANTIS_CRYSTAL

You discover a number of civilian ships fleeing the area. Shots are fired and you find the assailant; a Mantis ship is attacking one of the smaller ships!

  1. Attack the Mantis.

    You activate your impulse engines and fly between the Mantis and their prey, weapons charging. You appear to have their full attention.

  2. Ignore them.

    You try to keep a low profile and quickly prepare to jump.

    • Nothing happens

CRYSTAL_PIRATE_CRYSTAL

A pirate ship jumps in right after you arrive at the beacon. It must have followed once the Long-Range Beacon was reactivated. It almost charges a small Crystalline transport ship, weapons armed.

  1. Attack the pirate.

    You chase down the pirate before it has a chance to engage the civilian ship. When it detects the real threat, it turns to face you.

  2. Ignore them.

    You assume the Crystalline ship can handle itself. You have enough of your own problems.

    • Nothing happens

CRYSTAL_REBEL

As soon as you arrive, a Rebel ship jumps in after you; they must be really hot on your tail.

CRYSTAL_REBEL_CRYSTAL

Crystal shards fly past the screen as soon as you arrive. Checking the scanners, it looks like a crystalline ship is engaged with a Rebel!

  1. Attack the Rebel.

    You message the Crystalline ship your intentions and move in to intercept the Rebel ship.

  2. Attack the Crystalline ship.

    You move in to intercept the Crystalline ship. As soon as the Rebel scans your ship it takes the opportunity to jump. You have the sneaking suspicion they will inform the fleet of your position, but that's the least of your current concerns.

  3. Ignore them.

    With the two ships engaged in combat, you sneak by unnoticed.

    • Nothing happens

CRYSTAL_REBEL_CRYSTAL2

You're greeted by an unwelcome sight - a Rebel advance ship is laying down fire on a Crystalline vessel in the distance.

  1. Engage the Rebel ship.

    Before you can engage, the Crystalline ship scores a direct hit and obliterates the Rebel ship! They hail: "You, you are like these other aliens! You brought them here!" With that they turn their cannons on you!

  2. Leave them alone.

    It's best to take advantage of the rare occasions when the Rebels aren't shooting at you. You prepare to jump.

    • Nothing happens

CRYSTAL_REQUEST

The moment you arrive you notice a Crystalline ship in the vicinity keeping its distance. They message you, "The 'Rebels' that are trying to hunt YOU down are creating havoc everywhere they go."

  1. Continue...

    "To minimize their impact on our people, we would like you to give them your flight path out of our sector. We would like to remain civil and are willing to pay you in 'scrap' for the increased danger it poses.

    1. Give them your flight plans.

      It was never your intention to lead the Rebels here, and frankly you could do with the scrap. The Crystalline ship immediately jumps off to inform the Rebels, leaving you with a fleet to outrun!

      • High scrap
      • Rebel Fleet Advances by 1 jump
    2. Accept the scrap but give them false flight plans.
      • 1/2

        Unable to interpret it themselves, the Crystalline Beings assume your data will mean something to the Rebels. It should see the pursuing fleet taking a leisurely cruise before they get back on track.

        • High scrap
        • Rebel Fleet Delayed by 1 jump
      • 1/2

        They take one look at your fake telemetry and realize what you've done. They apparently do not take being lied to well - they immediately attack!

        • Boarded by 1-2 Crystal
        • Fight
    3. (Distraction Buoy) Accept the scrap but give them falsified flight plans.

      Your distraction buoy allows you to create very convincing flight plan. They accept it as true and give you the scrap. The deception may not be the most honorable tactic but staying ahead of the fleet is your highest priority.

      • High scrap
      • Rebel Fleet Delayed by 1 jump
    4. Refuse.

      You apologize for the trouble you've brought them, but explain that you have no choice. They seem to understand, and break the comm link to set about preparing defenses.

      • Nothing happens

CRYSTAL_SAVED

CRYSTAL_SCRAP_EXCITED

You receive a signal from a private relay on a nearby inhabited planet. "Are you the alien ship they've been talking about?! You are! Please, I am a collector of alien artifacts, I'm sure what is scrap to you is priceless to me."

  1. Offer 35 scrap.

    "My word! Is this... a 25th century Rockman thrust stabilizer?! What do you want for it? Wait, I have a better proposal. I long to see the galaxy. I propose I come with you. What do you say?"

    • −35 Scrap
    1. Accept.

      "I shan't even gather my belongings - only permit me to leave my family a message." The Crystalline Being joins your crew.

      • Gain Crew Crystal
    2. Request another payment.
      • 1/2

        "Very well, a payment in kind. I have these explosives that emulate our race's innate ability. Perhaps that would interest you."

        • Weapon (Crystal Lockdown Bomb)
      • 1/2

        "Very well, a payment in kind. I have an extra ship weapon laying around here somewhere. Perhaps you could make use of it?"

        • Weapon (Crystal Burst Mark II)
  2. Turn him down.

    Scrap is priceless no matter where you are in the galaxy. You hold onto your goods and prepare to jump.

    • Nothing happens

CRYSTAL_TEST

Testing Crystal Teleport

  1. Travel to the Crystal Sector
    • Travel to the crystal sector!

CRYSTAL_UNLOCK

You arrive at the coordinates to find a massive Crystalline cruiser docked at a small repair station. You arrange for the ship to be sent back to the Federation base while the station upgrades your hull.

DEAD_CREW_DEFAULT

DEATH_TEST

Death Test

DEFENSE_ITEM_LIST

DEFENSE_RADAR_LIST

DEMO_END

Congratulations, that's the end of the training simulation! As a final lesson, you'll experience what it's like to be destroyed by a more powerful enemy. This is an unfinished version of the most powerful ship in the Rebel fleet, though it should still be sufficient to destroy your puny ship. And we've shutdown your engines as well, so there's no use trying to run away.

DERELICT_TREASURE

  1. Attempt to salvage what you can from the debris.
    • 1/3

      An explosion rocks your ship, it seems the wreckage was rigged to explode. You don't know why anyone would do something so malicious...

      • 6 Hull Damage
      • 1 System Damage to random room (breach)
    • 1/3

      When you get close enough to start scrapping the wreckage, your systems detect a transmission going out. It seems the Rebels rigged it to warn them of your arrival.

      • Rebel Fleet Advances by 1 jump
    • 1/3

      You discover the wreckage has tons use-able scrap and even some weaponry!

      • + 50-60 Scrap
      • Weapon
  2. (Engi) %req isn't convinced that it's safe. %req_He asks you to give %req_him some time to run some more scans.
    • 1/3

      %req discovers that the ship is rigged to explode if you get too near. Better that you avoid the wreckage and continue on your way.

      • Nothing happens
    • 1/3

      %req finds a hidden rebel transmitter on the wreckage! %req_He's able to disable it remotely and leaves you to scrap the ship for valuable supplies.

      • + 50-60 Scrap
      • Weapon
    • 1/3

      %req discovers nothing extraordinary about this specific wreckage. You go about salvaging what you can.

      • + 50-60 Scrap
      • Weapon
  3. Who knows what dangers that wreckage could hold? You don't need the supplies anyway. Continue on your way.
    • Nothing happens

DESTROYED_DEFAULT

DISTRESS_BEACON

DISTRESS_BEACON_ENGI

DISTRESS_BEACON_LANIUS

DISTRESS_BEACON_MANTIS

DISTRESS_BEACON_PIRATE

DISTRESS_BEACON_REBEL

DISTRESS_BEACON_ROCK

DISTRESS_BEACON_SLUG

DISTRESS_BEACON_ZOLTAN

DISTRESS_ENGI_REACTOR

You arrive at a smoldering Engi research station, its distress call unanswered - attacked by pirates or Mantis most likely. There may be someone left alive, or else something of value left on board.

  1. Board the station.
    • 1/2

      You send an away team to investigate, but there's nothing save for the acidic stench of burnt Engi parts. This place is dead.

      • Nothing happens
    • 1/2

      Your away team reports a wounded Engi and a functioning drone schematic. Then someone yells. The station reactor is overloading and they're running out of time!

      1. Save the Engi!
        • 1/2

          One of your crew valiantly grabs the Engi and throws it into the airlock right before the reactor blows and the automatic blast doors slam shut. You have no choice but to mourn their sacrifice and move on.

          • Lose Crew (can be saved clone bay)
          1. Continue...

            The Engi who was saved offers to join your crew.

            • Low scrap
            • Gain Crew Engi
        • 1/2

          Your crew return safely to the airlock with the injured Engi and you put some distance on the station before it blows. The Engi, impressed by your crew, volunteers to join you.

          • Low scrap
          • Gain Crew Engi
      2. Save the drone schematic.
        • 1/2

          Your away team heads home with the goods, but as they transfer back to the ship a small explosion blows the airlock and one of the crew is sucked out into space!

          • Low scrap
          • Lose Crew (can be saved clone bay)
        • 1/2

          The Engi don't feel things the same way other species do. They'd want the tech to be saved. Your crew return safely to the airlock with the drone control and you put some distance on the station before it blows.

          • Low scrap
          • Drone Schematic
      3. Save yourselves!

        It's a tough order, but your crew's lives are the priority. They drop everything and return to the ship unharmed. You put some distance on the station before it blows.

        • Low scrap
  2. Ignore it.

    The place looks in bad state, probably nothing of use there. Time to move on.

    • Nothing happens
  3. (sensors ≥ 2) Run another scan.
  4. (Long Ranged Scanners) Run another scan.

DISTRESS_ENGI_REACTOR_SCAN

Scans reveal the station's reactor is overloading! Not only that, but an injured Engi and a functioning drone schematic are still on board! There's not time for both...

  1. Save the Engi!

    Your away team heads straight for the Engi and returns with time to spare. You put some distance on the station before it blows and the Engi is so impressed by your crew that they volunteer to join you!

    • Low scrap
    • Gain Crew Engi
  2. Save the Drone Schematic!

    The Engi don't feel things the same way other species do. They'd want the tech to be saved. Your away team heads straight for the goods and returns with time to spare. You put some distance on the station before it blows.

    • Low scrap
    • Drone Schematic

DISTRESS_ENGI_REBEL

The distress signal originates from a small Engi ship under attack by a rebel fighter - but when the Rebels see Federation markings they turn to attack!

DISTRESS_ENGI_REBEL_RESULT

The Engi vessel turns out to be very poorly equipped - barely a runabout, really. They're trying to outrun the Rebels, and need all the help they can get.

  1. Give them 25 scrap.
    • 1/3

      The words they use are "Need = fulfilled", but you take it for gratitude. They take the next jump in their long journey home.

      • −25 Scrap
    • 1/3

      The Engi are grateful. They don't have any supplies or weapons to spare, but they do send over a self-teleporting med-bot disperser they hope they won't need.

      • −25 Scrap
      • Weapon (Healing Burst)
    • 1/3

      The Engi are grateful. They don't have much by way of supplies but they do offer a drone schematic for your use.

      • −25 Scrap
      • Drone Schematic
  2. Give them 40 scrap, 2 missiles and 2 fuel.

    They wouldn't get more than a few jumps with that load-out. You provide them with all the munitions and supplies they should need for the journey home. "Generosity magnitude unpredicted. Well-being syntax error [value too high]. Accept this token."

    • −40 Scrap
    • −2 Fuel
    • −2 Missiles
    • Augmentation (Engi Med-bot Dispersal)
  3. Give them nothing.

    Engi can't feel fear, so they bear you no ill will when you explain you're unwilling to help. They set off on their journey and you do the same.

    • Nothing happens

DISTRESS_INFESTATION

You find a number of ships fleeing from a small space station. You hail them, asking what's wrong: "Help! We're being overrun by some sort of giant alien spiders!"

  1. Send the crew to help! Giant alien spiders are no joke.
    • 1/2

      Your crew boards the station, cautiously moving between corridors. Suddenly a man-sized arachnid bursts from a vent in the ceiling, followed by countless more. You fight your way back to the airlock and are forced to leave before accounting for all crewmembers. Not everybody made it back.

      • Lose Crew (can be saved clone bay)
    • 1/2

      Your crew slowly creeps up on a cluster of the creatures from behind. Without warning, the giant arachnids turn and charge. However, your team stays in control and before long you've beaten them back.

      1. Contact the station owners.

        They are thrilled with your success and offer you a reward.

        • High resources and low scrap
  2. Leave them alone.

    You can't risk fighting some unknown alien on every backwater station you come across. You prepare to jump.

    • Nothing happens
  3. (Anti-Personnel Drone) Send your battle drone in to help.

    You pull up alongside the station and release the drone through the airlock. Within a short time the majority of the creatures are dead, with only a little collateral damage. They express their most sincere gratitude.

    • −1 Drone Parts
    • Medium resources and low scrap
  4. (Boarding Drone) Launch a Boarding drone into the station.

    You launch the drone and it crashes through their hull, leaving a huge breach. You watch as the drone tears through the creatures while debris and dead bodies fly out of the breach. The owners of the station are less than effusive when they thank you, and offer only a meager payment. Maybe it's a good time to leave...

    • −1 Drone Parts
    • Low scrap and low resources
  5. (Bio Beam) Use the beam to pick off the spiders.

    You instruct them to drop their shields and you are able to kill the creatures without damaging the station. "The monsters just started bursting into flame as we watched. What a terrifying weapon... Here, take this for your help, friend."

    • High resources and low scrap

DISTRESS_SATELLITE_DEFENSE

The distress signal is coming from a small space station orbiting an uninhabited planet. Their satellite defense system has gone haywire and their repair crew can't approach without being fired on. They're looking for help to fix or disable it.

  1. Promise to help.

    You consider your options.

    1. Simply fire on the defense system from a distance.
      • 1/2

        You fire a few volleys from a distance and it is clear the defense system is no match for your weapons. However, the station does not seem happy with your 'solution'. You salvage what you can and jump before there is trouble.

        • Low scrap and low resources
      • 1/2

        You fire a few volleys but aren't able to penetrate the defense system's shields. Its weapons have no trouble piercing yours though, and you take minor damage before escaping. The station will need to find help elsewhere.

        • 5 Hull Damage
        • 1 System Damage to random system
        • 1 System Damage to random room (breach)
    2. (Ion Weapon) Disable the defense system.

      You use your ion weaponry to disable the gun long enough for their repair crews to fix it. They message you, "I've never seen a weapon like that before! Thanks for your help. Please accept this reward."

      • High scrap and low resources
    3. (Cloaking) Use your Cloaking to disable the system.

      You use your ship's Cloaking to try to prevent the defense system from getting a lock. However before you are able to safely disable the system your cloaking gives out and you are forced to destroy the satellite. No one was harmed but they don't seem happy with your solution.

      • Low scrap and low resources
    4. (cloaking ≥ 2) Use your Cloaking to disable the system.

      You use your ships Cloaking to prevent the defense system from getting a lock. Once closer, you hasten to disable the system without damaging it. It was a sloppy job but they appreciate it and offer a reward.

      • Medium scrap and low resources
    5. (cloaking ≥ 3) Use your Cloaking to disable the system.

      Your ship's Advanced Cloaking allows you to approach the defense system without an issue. Once closer, you are able to safely disable the system. They thank you for your help and offer a reward.

      • High scrap and low resources
    6. (Engi Crew) Remotely repair its targeting system.

      Your crew-member is able to remotely fix the glitch in the defense AI, allowing the repair crew to close in and finish the job. The station gives you its thanks along with a reward.

      • High scrap and low resources
  2. Leave them alone.

    You can't help them so you prepare to move on.

    • Nothing happens

DISTRESS_STATION_DISEASE

You locate a nearby human mining colony where an unknown disease has spread virulently. They are setting up a quarantine to contain it but a riot has broken out.

  1. Send in your crew to help control the crowds.
    • 1/2

      Your crew tries to keep the crowds in line but the scene quickly turns ugly. Half-crazed with fear, the infected grab mining tools and push back at your crew, forcing them to retreat hastily. They barely get away without injury but the same can't be said for the colony's leaders. You quickly leave.

      • Nothing happens
    • 1/2

      With the visible threat of your weapons, the infected become subdued enough for you to set up a rudimentary quarantine. However before you leave, one of your crew presents signs of infection. You have no choice but to leave them on the station in the hopes that they discover a cure quickly. You leave before more crew succumb.

      • Medium resources and low scrap
      • Lose Crew (cannot be cloned)
  2. Ignore their request and move on.

    Unfortunately your mission is too important and you're not willing to risk your crew. You prepare to move on.

    • Nothing happens
  3. (Rock Crew) Send your Rock crew-member to prevent a riot.

    It's unlikely the Rock's impressive immune system is susceptible to a human virus so you send it in. It is able to intimidate the workers long enough for the colony forces to set up a quarantine. Their leaders offer a reward and assure you they will try to find a cure as soon as possible.

    • Medium resources and low scrap
  4. (Engi Crew) Send your Engi to calm down the infected.

    With no fear of catching the disease, your Engi crewmember helps reassure and organize the infected humans. Calmed by its extensive knowledge of human physiology, the infected submit to the quarantine in the hopes that a cure can be found soon. The colony leaders offer a reward for helping to prevent an ugly incident.

    • Medium resources and low scrap
  5. (medbay ≥ 2) Use your Medbay to help synthesize a cure.

    Your military-grade medical computers are easily able to isolate the cause of the virus, a previously unknown spore that was unearthed during excavations. You are quickly able to inform the colony's leaders of your success in reverse engineering a cure.

    1. Continue...

      "Thank you so much! We don't have the funds to hire outside help and it would have taken our staff weeks to figure that out. Here, take this as payment!"

      • Medium resources and low scrap
    2. (Engi Med-bot Dispersal) Use the Nano med-bots to accelerate the dispersal of the cure.

      You reconfigure your ship's Nano dispersal system. In a matter of minutes all of the workers are cured. The leaders can hardly believe what you have achieved. They offer you what they can as payment.

      • High scrap
      • Weapon

DISTRESS_STATION_FIRE

You find the source of the distress call, a small research station. It appears a small laboratory fire got out of control and is threatening to destroy the station. Their fire suppression system is not responding.

  1. Send your crew in a shuttle to help put out the fire.
    • 1/2

      You send your crew into the station. Unfortunately as soon as they enter the fire breaches the station's fuel cell containment. You quickly try to dock and retrieve your crew but not before an unfortunate soul is lost in the inferno.

      • Low scrap
      • Lose Crew (can be saved clone bay)
    • 1/2

      Your crew valiantly keeps the fire at bay long enough to allow some of the scientists to escape, but it appears to be a losing battle. Before long you order the retreat. The few scientists they were able to save are distraught but grateful. You'll drop them off at the next station.

      • High scrap
  2. Dock and try to rescue the survivors.
    • 1/2

      You locate the highest concentration of life forms and bring the ship alongside the station. Before you can begin to offload the survivors, a huge blast splits the station apart. Your ship is thrown away and some debris pierces your hull. You watch helplessly as the last of the survivors are consumed in the collapse of the station.

      • Low scrap
      • 4 Hull Damage
      • 1 System Damage to random system
    • 1/2

      You pull up alongside the station and cut through their hull. You are able to rescue a few survivors but many more are lost. One of the survivors offers to join your crew and you offload the rest on a nearby station.

      • Low scrap
      • Gain Crew
  3. Leave.

    You coldly shut off communications and prepare to leave. Your crew seems upset but you assure them that nothing could have been done.

    • Nothing happens
  4. (Rock Crew) Send your Rock crew-member in.

    Your Rock soldier tears through the airlock directly into the fire. You've never seen someone that large move that fast. It disperses as much fire suppressant as possible into the heart of the blaze and eventually the fires start to die down.

    1. Contact the survivors.

      With most of the fire under control, the scientists are able to help secure the station. They offer you their sincere gratitude and a generous reward.

      • High scrap
      • Augmentation
  5. (Repair Drone) Send your Repair drone into the fire.

    You send the Repair drone in and it methodically puts out the fires. Once it has made some progress, the rest of your crew helps to secure the station.

    1. Contact the survivors.

      They offer you their sincere gratitude; the station would have surely been destroyed without your assistance. They transfer a small reward and an additional drone schematic.

      • High scrap
      • Drone Schematic

DISTRESS_TRAPPED_MINER

You arrive at the distress beacon near a small asteroid belt and find a ship with pirate markings partially crushed between two large rocks. It must have been illegally mining the belt without proper equipment.

  1. Try to dislodge the ship by shooting at the rocks.
    • 1/2

      You take a few careful shots but you expose a mineral patch in the rock that reacts violently with your weapon. A shockwave forces you back as debris pelts against your hull. When you regain control you find there is not much left of the ship.

      • Low scrap
      • 2 Hull Damage
      • 2 System Damage to random system
    • 1/2

      You fire a few volleys into the rock and it starts to shudder and break apart. Without shields the pirate ship takes a beating but eventually pulls free. They thank you for your assistance.

      • Medium scrap and low resources
  2. Destroy and loot the ship. They're just pirates.
    • 1/2

      You decide the pirate is not worth saving and fire a few volleys into their hull causing the ship to depressurize and break apart. You move in to loot the remains.

      • Medium scrap and low resources
    • 1/2

      You decide the pirate is not worth saving and fire a few volleys into their hull. Before you can scrap the remains another pirate ship flashes on your radar. Perhaps they saw your deed, or perhaps they want to claim the spoils for themselves, but for whatever reason, they're charging weapons!

  3. (Beam Weapon) Carefully cut the ship out.

    You use your beam to make a few precision cuts in the asteroid. The ship gives a quick burst of thrust and the rock crumbles away. They thank you and offer some of the resources they have collected.

    • Medium scrap and low resources
  4. (Beam Drone) Have your drone cut the ship out.

    You program the drone to work carefully around the trapped ship. In a short time it allows the ship to easily slip out of its cage. They thank you and offer some of the resources they have collected.

    • −1 Drone Parts
    • Medium scrap and low resources

DOCK_BOMB_SALESMAN

A human in an exquisite suit meets you on board. "Welcome to my ship! We specialize in explosives of all kinds, can I interest you in any?"

  1. Buy some missiles.
    • −10 Scrap
    • +5 Missiles
  2. Buy a bomb launcher.
    • − 40-60 Scrap
    • Weapon (a random cheap bomb)
  3. Buy a rocket weapon.
    • − 50-60 Scrap
    • Weapon (a random large rocket)
  4. Buy nothing.

    "Ah, I'm sorry to hear that! Pleasant journeys." Once back to the helm, a series of explosions rocks your ship. The pirate ship has powered its weapons!

    • 3 Hull Damage
    • 1 System Damage to engines (may cause breach or fire)
    • 1 System Damage to random room (may cause breach or fire)
    • 1 System Damage to random room (may cause breach or fire)
    • Fight a PIRATE

DOCK_DRONE_SALESMAN

A human in an exquisite suit meets you on board. "Welcome to my ship! We specialize in drones of all kinds, can I interest you in any?"

  1. Buy some Drone parts.
    • −25 Scrap
    • +5 Drone Parts
  2. Buy a Drone schematic.
    • − 25-35 Scrap
    • Drone Schematic
  3. (drones ≤ 3) Buy a Drone system upgrade.
    • − 15-20 Scrap
    • Upgrade drones
  4. (4 ≤ drones ≤ 5) Buy a Drone system upgrade.
    • − 25-33 Scrap
    • Upgrade drones
  5. (6 ≤ drones ≤ 7) Buy a Drone system upgrade.
    • − 50-65 Scrap
    • Upgrade drones
  6. Buy nothing.

    "Ah, I'm sorry to hear that! Pleasant journeys." Once back to the helm, a series of explosions rocks your ship. The pirate ship has powered its weapons! You receive a message, "You shouldn't waste people's time Captain!"

    • 3 Hull Damage
    • 1 System Damage to engines (may cause breach or fire)
    • 1 System Damage to random room (may cause breach or fire)
    • 1 System Damage to random room (may cause breach or fire)
    • Fight a PIRATE

DOCK_PIRATE_SALESMAN

DONOR_BLACK_RAVEN

As you jump in, you immediately see an impressive Slug pirate ship with "The Black Raven" painted on one side. They hail you, "Greetingsss. I am the dreaded pirate, Captain Nights. You mussst be full of fear, no? You have heard of me... no?"

  1. No.

    "Well I have heard of you and I must see if you are as dangerousss as they say. I challenge you!"

    1. Accept his challenge.
      • Fight
    2. Decline.

      "I sssee... However you have no choice in the matter!" They move in to attack.

      • Fight
    3. (Slugman Crew) Engage in a duel of the mind.
      • 1/2

        Your Slug crewman's eyes glaze over as the two telepaths concentrate. You can only wonder what is happening. After a short time your comrade grunts in pain and collapses onto the floor, stunned. Nights responds, "Hah! It'll take more than that to defeat me! Let the real battle begin!"

        • Boarded by 1-2 Slug
        • Fight
      • 1/2

        Your Slug crewman's eyes glaze over as the two telepaths concentrate. You are powerless to help, but after a short time your comrade shakes off the daze and appears victorious.

        1. Continue...

          His face contorted with pain, Nights concedes his defeat: "If this is the caliber of subordinatesss you keep, there iss no way we can defeat you. Take thisss and let us leave in shame."

          • High scrap
          • Weapon

DONOR_MANTIS_CHASE

You are immediately hailed by an impressive looking Mantis ship, "Your ship would make a mighty fine prize. Prepare for battle!"

DONOR_MANTIS_CHASE2

You catch up with the Mantis ship that escaped before, only to see them transferring their crew into an even bigger ship!

  1. Continue...

    "Not YOU again! Do you know how much these repairs are going to cost me? Time to take out the big guns."

    • Nothing happens

DONOR_PLAGUE

You arrive near a damaged and dilapidated space station. It appears to be abandoned but you detect faint life signatures on board.

  1. Board the station and look for survivors.
    • 1/3

      All around you is the stench of death and decay. The life sign readings must have been malfunctioning because you really doubt anything could be alive in here. You quickly return to the ship.

      • Low scrap
    • 1/3

      Human corpses are scattered across the station. You find the source of the signal, a lone survivor that locked themselves in a storage closet. You quickly retreat with them in tow back to the ship, and hope they can recover enough to be of some use.

      • Low scrap
      • Gain Crew Human
    • 1/3

      All around you is the stench of death and decay. Suddenly, one of your crew bends over and starts retching violently. Some sort of disease must have wiped out this station. You pull back to the ship, but it looks like your crewmember is not going to make it.

      • Low scrap
      1. Continue...

        Your crewmember insists you leave them behind, not wanting to endanger the rest of the crew. Knowing the truth of this, you hurry back to the ship.

        • Lose Crew (cannot be cloned)
      2. (medbay ≥ 2) Try to cure the disease.

        Your advanced medical suite is able to isolate the cause of the problem and administer an antidote. That was a close one.

        • Nothing happens
  2. Scrap some of the debris.

    While waiting for the FTL drive to charge, you skirt around the edge of the station and collect some scrap.

    • Random scrap

DONOR_PONY

Scanners are showing intelligent life forms on a nearby planet. No match for them can be found in the database.

  1. Investigate.

    You land a small shuttle in an enormous field, whose only occupants are small, brightly colored, six-legged, horse-like animals. Could they be what your scans picked up?

    1. Try to communicate peacefully.
      • 1/2

        None of your attempts to communicate seem to work: they just stare at you silently. As you prepare to leave, one of the creatures canters forward and forcefully nudges you away from the ship. He seems to want you to follow him. Eventually, they guide you to an old Engi ship's crash site. Inside you are able to find and reactivate an Engi!

        • Low scrap and low resources
        • Gain Crew Engi
      • 1/2

        You try to communicate in every possible way you can but they just stand there, silently judging you with their large, expressionless eyes. You prepare to leave.

        • Nothing happens
    2. Bring some of the creatures on board to sell.
      • 1/2

        The seemingly docile creatures quickly turn violent when you reveal your hostile intentions. Their well-organized stampede forces you to draw weapons and make a rushed and shambolic retreat to the shuttle.

        • Nothing happens
      • 1/2

        The seemingly docile creatures quickly turn violent when you show your hostile intentions. They stampede with terrifying force, trampling one of your crew before you have time to react. You fight your way back to the shuttle and prepare to jump.

        • Lose Crew (can be saved clone bay)
    3. Leave.

      This isn't the time for exobiology. You head back to the ship.

      • Nothing happens
    4. (Slugman Crew) Attempt to communicate telepathically.

      After a moment, your crew tells you that these are simple beings, who enjoy a peaceful life. However, this isn't the first time a ship has landed here. They inform you of a nearby crash site.

      1. Continue...

        You follow their directions and discover an ancient Engi ship. You find a deactivated Engi inside and reroute power from your shuttle to resuscitate it. After a while it reboots, rebuilds itself, and offers to join your crew.

        • Gain Crew Engi
  2. Ignore it.

    You ignore the readings and prepare to move on.

    • Nothing happens

DOWNLOAD_DRONE_DATA

DUMMY

Dummy

EMPTY_STATION2

  1. Move in to examine the station.
  2. Stay near the Beacon.

    You decide it's not worth the time to examine.

    • Nothing happens

EMPTY_STATION2_LIST

ENGI_FLEET_DELAY

You notice an Engi colony hiding on the other side of a nearby moon. It turns out they're excavating an equipment cache from the Federation-Mantis War, and they suggest it might be used to lure the pursuing rebel fleet.

  1. Booby trap the cache.

    You transfer down some missile warheads and the Engi rig them to blow before setting a distress signal to attract the fleet's attention.

    • −2 Missiles
    • Rebel Fleet Delayed by 2 jumps
  2. Secure the cache.

    You have the Engi complete their excavations and bring the supplies on-board.

    • Medium scrap
    • Drone Schematic

ENGI_GIFT

ENGI_MANTIS_FIGHT

ENGI_MONSTER

As you jump in you're hailed urgently by an Engi science vessel in the distance. "We propose that you do not see the creature." There's nothing on the scanner, which is when you realize you can't see the creature because you're inside it!

  1. Jump away ASAP.
    • Nothing happens
  2. (sensors ≥ 3) Scan the monstrosity.

    You detect a faint, arrhythmic sub-wave pattern. Could the creature be communicating? You forward your observations to the Engi vessel and they thank you in turn.

    • Low scrap
    • Augmentation
  3. (Long-Ranged Scanners) Scan the monstrosity.

    You detect a faint, arrhythmic sub-wave pattern. Could the creature be communicating? You forward your observations to the Engi vessel and they thank you in turn.

    • Low scrap
    • Augmentation

ENGI_PIRATE_FIGHT

There must have been rich pickings for pirates around here up until war broke out. The pirate you encounter here looks worn down, but hungry. You'll have to fight!

ENGI_REBEL_FIGHT

The rebel fighter here would seem to suggest elements of the rebel fleet are already making incursions on Engi space. You move to engage.

ENGI_REFUGEES

You come across a freighter of Engi refugees fleeing the Rebels. Their ship is seriously damaged and they clearly need help.

  1. You just don't have the equipment or the time to help them. We wish them luck and let them go on their way.
    • Nothing happens
  2. You give them what scrap you can afford to aid them in their repair efforts.

    They thank you repeatedly and wish you good luck on your mission.

    • − 10-30 Scrap
  3. (Engi) Your crewmember wants to go aboard to see if he can provide any help personally. He requests some scrap to help.

    He returns bearing good news. He was able to improve their engines and convinced one of their crew to join your cause.

    • − 5-25 Scrap
    • Gain Crew Engi

ENGI_SEX

What appeared to be a single damaged ship is in fact two ships that have smashed into each other... there is a flurry of comm signals and damage, and it's hard to determine what occurred. The vessels appear to be... Engi? They look locked together by the impact and can't free themselves.

  1. Attempt to help the ships by prying them apart.

    To your surprise, one of the Engi vessels attacks! One ship detaches itself, surprisingly still quite whole, and opens fire - it looks like it's somehow identified you as hostile!

  2. Ignore the damaged vessels.
    • Nothing happens
  3. (Engi Crew) Have your Engi crewmember hail the vessel and assess the damage.

    Your Engi crewmember refuses. In a halting use of adjectives and nouns, followed by some animated holographic aids, the Engi explains the ships are... using each other to, loosely translated, "achieve a union." For some reason, this consolidation of ship matter sounds embarrassing and personal.

    1. Continue...

      You elect to leave the two Engi ships... to their "business." After questioning your Engi crewmember, however, you do manage to salvage what scrap parts you can from the perimeter, even though you feel slightly dirty for doing so.

      • Medium resources and low scrap

ENGI_SEX_SHIP_DONE

Apparently, you interrupted the equivalent of a "consolidation" of two ships that were using each other's parts to construct a new vessel. The Engi were not truly hostile, their targeting computers had not finished adjusting. There's nothing to be done about it now. You leave the remains for the surviving ship.

ENGI_STATION_DISTRESS

You receive a distress call from a nearby Engi ship. "Assistance requested. Danger present. Imminent destruction."

  1. Respond to the call and move in to assist.
    • 1/2

      You receive another message from the ship, this time with a Mantis at the comm-log. "Foolish meatsacks," he yells. Sensors indicate the ship is moving in to attack and boarders teleport from the station.

    • 1/2

      You approach to find a Mantis ship assaulting a small Engi space station. You prepare for a fight!

  2. Keep your distance.
    • Nothing happens

ENGI_SURRENDER

An Engi ship in the vicinity, seeing you jump in armed to the teeth, immediately broadcasts its surrender: "Subject goal: wealth. Engi motivation: survival. Transfer of goods acceptable?"

  1. Explain that you're friendly.
    • 1/2

      The Engi seem relieved, and eager to get underway. They set off without saying goodbye.

      • Nothing happens
    • 1/2

      The Engi are satisfied with your explanation. "Beneficial. Subject goal: long, long journey. Remains compatible with transfer of goods from Engi." They send over the gear willingly, and you feel better for it.

      • Random scrap and low resources
  2. Accept their offer of surrender.

    The Engi obediently transfer over the goods and get on their way. Money for nothing.

    • Random scrap and low resources

ENGI_UNLOCK_1

You arrive near a small fleet of civilian Engi ships. A simple decryption and translation of their comm frequency tells you that they are having a frantic discussion about something obviously troubling them.

  1. Message them and ask if you can help.

    Slightly shocked at your question, their leader quickly responds, "Declined offer with apologetic gratitude. Topic of discussion private matter, no concern of Federation."

    • Nothing happens
  2. Ignore it and move on.

    You can't help but wonder what they were discussing as you prepare to jump.

    • Nothing happens
  3. (Engi Crew) Have your Engi crewmember contact them.

    Your crewmember syncs with the comm unit to communicate with them directly. You offer your help and a summary of the ship's mission. They respond, "Our goals have analogous elements. However, not all available for disclosure, discretion necessary."

    1. Offer your help.

      "Secret technologies stolen by Mantis. Implicit connection to Rebels. Implicit. Tracked Mantis to hidden Rebel base, uploading coordinates."

      1. Continue...

        "However, tracked second ship to different base. Would calculate probability but data insufficient. Cannot risk obvious Rebel-Engi conflict. Also, need time to acquire military ships. Assist in finding technology?"

        1. Agree.
          • Nothing happens

ENGI_UNLOCK_2FAKE

You arrive at one of the Rebel bases that the Engi told you about. It appears abandoned except for one scout ship. Perhaps you could extract information from them.

ENGI_UNLOCK_2REAL

You arrive at one of the Rebel bases that the Engi told you about. It appears abandoned except for one scout ship. Perhaps you could extract information from them.

ENGI_UNLOCK_3

You have finally caught up with the ships you've been hunting. A hangar-sized cargo ship is being escorted by a number of Mantis ships. As you reconsider the assault, a squadron of Engi ships with pirate emblems jump in and assist you. You prepare to fight the Mantis but scans indicate they are manned by Rebels!

ENGI_UNLOCK_4

The Engi emerge victorious from their battles with only minor losses. They message you, "Project X-ME56 commissioned by Federation military research division. Advanced stealth cruiser. Project finished during rebellion. Unable to reconnect with Federation military command."

  1. Ask about the Mantis ships.

    "Likely ploy by Rebels to avoid breaking non-aggression pact with Engi. 97.56 percent likely. Your mission to assist last Federation fleet, correct? Coordinates?"

    1. Transmit coordinates of Federation command.

      "Satisfactory. Delivery of tech will assist in Federation cause. Gratitude alone insufficient. Commencing ship repair and compensation." Their crews deliver an advanced augmentation for installation but you're more pleased to hear that the Federation will have an improved arsenal.

      • High scrap and low resources
      • 20 Hull Repair
      • Augmentation (Titanium System Casing)
      • Unlock the Stealth Cruiser

ENGI_VIRUS

The Engi are awaiting you at the beacon, with their weapons on-line! They explain a computer virus that is wanted for hostile acts against the Engi (multiple counts of binary scrambling, nano-dissolution, and variable interference) is aboard your vessel.

  1. Continue...

    They insist they must destroy your ship to prevent the virus from escaping!

    1. Hold on! Let us try to purge the system code!

      Wiping your engine core and shields proves useless... eventually you trap the virus in the weapons systems to purge it, but before you do, the Engi grow restless and attack!

    2. Attack the Engi vessel!

      The Engi be damned, no one threatens your ship. You prepare for a fight!

    3. (Hacking System) Isolate and quarantine the virus.

      It takes some time, and the virus is slippery, but you eventually confine it to a useless sub-system prison where it frantically begins calculating insults at you. You eject the system from the ship and then silence the little binary criminal with your weapons.

      1. Continue...

        The Engi thank you for deleting the virus, and jump away. They offer a unique ship augmentation as a reward.

        • Low scrap and low resources
        • Augmentation (Drone Reactor Booster)
    4. (hacking ≥ 2) Reprogram the virus.

      You proceed to interface with the virus and optimize its repair and benevolence routines.

      1. Continue...

        After a few minutes, the virus "sees the light" and integrates itself in a positive manner with the computer society on your ship, repairing your hull and attempting to optimize your reactor.

        • 15 Hull Repair
        • Upgrade reactor
        1. Continue...

          The Engi thank you for deleting the virus, and jump away. They offer a unique ship augmentation as a reward.

          • Augmentation (Drone Reactor Booster)
    5. (hacking ≥ 3) Reprogram the virus.

      You proceed to interface with the virus and optimize its repair and benevolence routines.

      1. Continue...

        After a few minutes, the virus "sees the light" and integrates itself in a positive manner with the computer society on your ship, repairing your hull and attempting to optimize your reactor.

        • 30 Hull Repair
        • Upgrade reactor
        1. Continue...

          The Engi thank you for deleting the virus, and jump away. They offer a unique ship augmentation as a reward.

          • Augmentation (Drone Reactor Booster)
    6. (Lanius Crew) Your Lanius crewmember gestures frantically.

      Oddly enough, the Lanius seems aware of which computer the virus is present in, and proceeds to... digest the terminal. There is a burst of O2, and the Engi ship powers down its weapons, no longer sensing the virus on board. The Engi send some parts over to repair your damaged computer, along with a unique ship augmentation as a reward for terminating the virus.

      • Medium scrap
      • Augmentation (Drone Reactor Booster)
    7. (Engi Crew) Have your Engi crewmember negotiate with the Engi ship.

      As the Engi attempts to contact the vessel and negotiate, your Engi crewmember suddenly dissolves into nanites - the virus has murdered again! Detecting activity on board your ship, the Engi vessel opens fire!

ENGI_VIRUS_REBORN

To your surprise your Engi crewmember reforms. It looks as if the virus reconstituted, repurposed, and reprogrammed the Engi host and wants to travel with you... and it seems to have learned a great deal from its time on your ship.

EQUIP_FULL

Your ship is fully equipped and has no more cargo space. You are forced to break the item down into scrap.

ESCORT_BEACON

Once you arrive at the location of the distress call a civilian ship hails you, "Thanks for responding to our beacon. Our FTL navigation has gone haywire and we can't plot a course to the nearest depot to get it fixed. Could you lead us there?"

  1. Lead them to their destination.

    "Take this bit of scrap as a down-payment. We'll use your jump signatures to follow you. You're really helping us out here."

  2. Decline.

    "Alright... If you're not going that way I guess it can't be helped. We'll just wait for the next ship to come."

    • Nothing happens
  3. (Advanced FTL Navigation) Have your navigation software calculate and upload route instructions to their ship.

    "We're receiving your transmission... Wow, I didn't know that chain-jumping was possible with this class of ship. We'll get back in a single jump! Thank you so much, please accept this."

    • High scrap and low resources

FAMILY_RETURN

FEDERATION_BASE

You arrive near the Federation Base to find the bulk of their fleet skirmishing with Rebel forces. You hang back near the far side of the moon to avoid the conflict. There's not much you can do to help in that battle, and your mission holds the key to turn the tide of the war. You prepare to face the Flagship.

FEDERATION_BASE_ASSIST

FEDERATION_PLANET_SIGNAL

A Federation encrypted signal is being broadcast from a nearby planet.

  1. Send an away party to investigate.
    • 1/5

      You find a secret Federation outpost. They are regrettably out of supplies but are eager to tell you of another secret base. They give you the coordinates.

    • 1/5

      You find a hidden Federation outpost. They message you, "Quick, we just got word from a sister outpost that they've been discovered by the Rebels and are under attack! If you are still loyal to the Federation, go save them!"

    • 1/5

      You find a secret Federation outpost... but it appears the Rebels have found it before you; the place is empty and faint bloodstains can be seen in the living quarters. You find the encrypted signal emitter and shut it off before leaving.

      • Nothing happens
    • 1/5

      You find a small cache of supplies that were surely left for any loyal Federation ships in trouble. You take all that you need, leaving some for others to find.

      • High scrap and low resources
    • 1/5

      As you approach the signal you receive a message on a Rebel channel, "I knew we'd catch some Federation fish with this signal. Prepare to be boarded, scum!"

      • Boarded by 2-3 Human
      • Fight a REBEL
  2. It could be a trap. Let's move on.
    • Nothing happens

FIND_DRONE

FIND_WEAPON

FINISH_BEACON

You've arrived at the Long-Range Beacon. When the FTL Drive is charged you can jump to the next Sector.

  1. Continue...

FINISH_BEACON_NEBULA

This Long-Range Beacon is almost hidden within a nebula. When the FTL Drive is charged you can jump to the next Sector.

FLAGSHIP_CONSTRUCTION

You arrive at the beacon to find yourself in a huge Rebel shipyard, scaffolding and construction drones filling the sector! The entire system looks devoted to ship construction, the nearby planets and moons ruthlessly mined to harvest resources for a ship of immense size...

  1. Look around.

    Warning lights flash as scans identify the gigantic ship under construction - it's a second Rebel Flagship! This must be the secret shipyards where the first one was built, and you've accidentally stumbled across it! Even in its weakened state, the Rebel ship powers up... get ready, you've got a hell of a fight on your hands.

  2. Leave immediately.

    You feel the mission is the highest priority and it's too risky to stay in such a dangerous location.

    • Nothing happens

FLAGSHIP_CONSTRUCTION_DONE

While the second flagship was not yet finished, it doesn't make the battle any less of a victory... and you've crippled the Rebel fleet's strength considerably! While you don't overstay your welcome, you quickly salvage choice bits of metal, drones, and even an unusual object or two from the wreckage and prepare to jump!

  1. Continue...

    As you are leaving you detect an interesting Federation ship signal. Apparently the Rebels were reverse engineering the advanced weaponry on a prototype Federation cruiser. You don't know how they captured the ship intact but you program its FTL drive to return the ship to the nearest Federation base. You just hope it gets there unharmed.

    • Unlock the Federation Cruiser

FLEET_EASY

The Rebel fleet has found you, and a nearby scout turns to engage. The cruisers in the distance are firing on you!

FLEET_EASY_BEACON

You've found the exit beacon but the Rebels got here first! You must survive long enough to be able to jump to the next sector.

FLEET_EASY_BEACON_DLC

You've found the exit beacon but the Rebels got here first! You must survive long enough to be able to jump to the next sector.

FLEET_EASY_DLC

The Rebel fleet has found you, and a nearby scout turns to engage. The cruisers in the distance are firing on you!

FLEET_EASY_NEBULA

An advanced Rebel hunter easily found your ship. You can't see it through the nebula, but you can assume the fleet is right on top of you. You need to escape quickly.

FLEET_HARD

The Rebel fleet has found you, and a nearby scout turns to engage. You must flee before their cruisers open fire!

FLOATING_CARGO

Not too far from the beacon, you detect a destroyed cargo ship with its cargo scattered nearby, intact.

  1. Bring it aboard.
    • 1/4

      They appear to be filled with military supplies! You take everything you can use and jettison the rest.

      • Medium scrap and low resources
    • 1/4

      The cargo was primarily consumer goods and clothing, nothing particularly useful. You manage to collect some scrap.

      • Low scrap
    • 1/4

      Once you bring the cargo onto your ship, a pirate bursts out of one of the crates saying, "Ugh... I was getting cramped in there. Oh, yeah! Prepare to die!" Immediately after this battle-cry your ship is filled with the sound of crates breaking open...

      • Boarded by 2-4 Human
    • 1/4

      You bring the cargo aboard. Before you have a chance to open it a pirate ship appears out of hiding and charges. At the same time, the crates fly open. Intruders aboard the ship!

  2. Leave it alone, this looks suspicious.

    You leave the cargo alone and prepare to jump.

    • Nothing happens
  3. (sensors ≥ 2) Run an advanced scan on the boxes.
  4. (Long-Ranged Scanners) Run an advanced scan on the boxes.

FLOATING_CARGO_SCAN_LIST

FREE_AUG

FREE AUG!

FREE_AUGMENT

Wow! A ship enhancement is just floating in space. %crew seems especially excited about this one.

FREE_ITEMS

FREE_NANO

FREE NANO!

FRIENDLY_BEACON

  1. Give them the fuel.

    You give them the fuel.

    • − 2-4 Fuel
    1. Continue...
      • 1/5

        "Thank you so much! We don't have much to offer, but have a look at the sector scans we took." Your map is updated.

        • Map Update
      • 2/5

        "Thank you. Here, have this extra scrap as payment."

        • High scrap
      • 1/5

        "Thank the Gods. We can finally get out of here! We're jumping straight home so take this extra weapon. We won't need it, hopefully."

        • Weapon
      • 1/5

        "Thank you. Perhaps as payment our engineer can try to optimize your ship's reactor output?"

        • Upgrade reactor
  2. Apologize, wish them luck, and continue on.

    "We understand... Please send help our way if you meet anyone trustworthy."

    • Nothing happens

FRIENDLY_SLAVER

You recognize the ship as a well-known slave trader. He hails you and offers you "laborers" for cheap.

  1. Buy one slave and free them to join your crew.
    • − 25-45 Scrap
    • Gain Crew
  2. Attack the slaver scum.
    • Fight
  3. Ignore the slaver and continue on your way.
    • Nothing happens
  4. (teleporter ≥ 2) Use your teleporter to attempt to board the ship and release some of the slaves.
    • 1/3

      You beam a small team into their holds. They work quickly to free the slaves and teleport back to your ship. One of the captives seems fit for battle and you throw them a weapon in preparation for a fight.

      • Gain Crew
      • Fight
    • 1/3

      You teleport an away team into their hold to attempt to free their prisoners. They are able to get to one person before being caught and forced into a corner by the crew. You quickly beam the team and prisoner back to your ship.

      • Gain Crew
      • Fight
    • 1/3

      You beam a team onto their ship. However, your estimations of the location of their prisoners was off. By the time they get their bearings the slavers spot them. You beam them back to the ship and prepare for a fight.

      • Fight

FUELING_STATION

A small platform orbits near this beacon - it looks like a fueling station of some sort, and it is cheerily broadcasting reasonable prices in a spectrum of frequencies and languages.

  1. Dock with the refueling platform.
    • 1/2
      • 1/3

        The platform makes an offer.

        1. Accept it.
          • − 5-10 Scrap
          • +5 Fuel
        2. Reject it.
          • Nothing happens
      • 1/3

        The automated platform seems to be damaged. You can likely steal as much fuel as remains.

        1. Steal it.

          If you take the fuel at least it won't fall into the hands of the Rebels. You breach the containment and access what remains of the fuel reserves.

          • + 3-5 Fuel
        2. War doesn't justify abandoning one's values. You leave it alone.
          • Nothing happens
      • 1/3

        The platform seems to be malfunctioning and could ignite at any moment.

        1. Quickly dock and refuel.
          • 1/2

            You're able to safely refuel and get clear before the station explodes.

            • +5 Fuel
          • 1/2

            Just as you hook up to refuel, the station ignites and explodes. Your own fuel reserve ignites, losing you precious fuel and damaging your ship.

            • −3 Fuel
            • 3 Hull Damage
            • 3 System Damage to engines (fire)
        2. Give the station a wide berth and carry on.

          You pull away from the station. After a short time a few silent explosions cause the depressurized tanks to implode.

          • Nothing happens
    • 1/2
      • 1/2

        You dock and signal the fuel station's staff to begin refueling.

        1. Wait for them to finish.

          As you dock with the refueling platform, there is an explosion from your engine room! Warning lights flash in your ship as pirates from the station swarm aboard your vessel!

          • Boarded by 2-4 enemies
          • 3 Hull Damage
          • 3 System Damage to engines
        2. (doors ≥ 2) Seal your blast doors, one can never be too careful when docked.

          Pirates hidden on the station are confounded by your security locks, turning an attempted ambush into a fish-in-a-barrel firefight. You take control of the station and take its fuel reserves.

          • +5 Fuel
      • 1/2

        The refueling station welcomes you into one of its berths, and as you hail them, there is an explosion from your engine room! While assessing the damage, you detect a Pirate Ship closing fast!

        • 3 Hull Damage
        • 3 System Damage to engines
        • Fight a PIRATE
  2. Ignore the refueling platform.
    • 1/3

      As you prepare to leave the system, a Pirate ship suddenly appears on scanners - it looks like it was attempting to use the platform as bait!

    • 2/3
      • Nothing happens

FUELING_STATION_BLOW

FUEL_APPROACH

A ship approaches. They hail you saying, "You need some fuel? We'll prepare to dock to help."

  1. Graciously accept their offer.
    • 1/4

      They pull close to your ship and unload some fuel saying, "Try not to run out of fuel again. These are dangerous times; who knows who could have showed up."

    • 1/4

      They approach and dock with your ship. On board they present an offer.

      1. Gladly trade.
      2. Respectfully decline.
    • 1/4

      As their ship pulls up next to yours, their captain continues, "Yes, we'll certainly help... Help to relieve you of that nice ship!" Sensors detect a hidden teleporter has been activated. We've been boarded!

    • 1/4

      As they approach, you detect their weapons powering up. It seems their intentions are hostile!

  2. Request that they keep their distance.
    • 1/3

      "I assure you that we mean no harm. See, we'll send some fuel over on a transport." A small ship docks and offloads some fuel just as they said. They leave, saying, "Stay cautious, friend."

    • 1/3

      "No one trusts anyone these days..." The ship jumps away.

      • Nothing happens
    • 1/3

      They reply,"Keep our distance? Let's see if you can stop us!" They power up their weapons and advance.

  3. (sensors ≥ 3) Run a detailed scan with your sensors before responding.
  4. (Long-Ranged Scanners) Run a detailed scan before responding.

FUEL_APPROACH_SCAN_LIST

FUEL_ESCAPE_ASTEROIDS

While waiting, you managed to navigate out of the asteroid field using only your impulse engines.

FUEL_ESCAPE_FLEET

Your pilot deftly avoids the artillery fire from the surrounding fleet while you try to sort out exactly what your plan is....

FUEL_ESCAPE_PDS

Using your impulse engines, you were able to pull to a safe distance from the hostile planet.

FUEL_ESCAPE_PULSAR

Taking advantage of the last of your fuel reserves, you were able to navigate to a safe distance from the pulsar.

FUEL_ESCAPE_STORM

The ion storm died down, leaving your ship in peace as you wait for help.

FUEL_ESCAPE_SUN

While waiting for help, you drained what little power you had left to pull away to a safe distance from the sun.

FUEL_EXPLORE

Although your lack of fuel cells prevents your ship from jumping, you can still use your impulse engines. Will you spend some time exploring the nearby system?

  1. Explore the nearby area.
    • 1/4

      You happen across a small asteroid field near the beacon.

      1. Approach the asteroid field to scan it.
      2. Avoid the risk.
        • Nothing happens
    • 1/4

      You find a small outpost for local travelers, but it seems few ships in this area employ FTL drives. Their stock of fuel cells is small and their price high, but beggars can't be choosers...

      1. Trade 20 scrap for 5 fuel.

        You gladly make the trade.

        • −20 Scrap
        • +5 Fuel
      2. Trade 10 scrap for 2 fuel.

        This fuel won't last long, but you gladly make the trade.

        • −10 Scrap
        • +2 Fuel
      3. Trade 5 scrap for 1 fuel.

        This fuel won't last long, but at least you can jump to another beacon.

        • −5 Scrap
        • +1 Fuel
      4. Don't make a trade.
        • Nothing happens
    • 1/4

      No ships respond to your hails and you find nothing of interest.

      • Nothing happens
    • 1/4

      You wander within scanning range of a small Rebel automated scout!

  2. Stay near the beacon.
    • Nothing happens

FUEL_FLEET_DELAY

  1. Continue...

FUEL_FLEET_DISTRESS

  1. Continue...

FUEL_FOR_DRONE

  1. Accept the offer.
    • − 2-4 Fuel
    • + 1-3 Drone Parts
  2. Reject their offer.
    • Nothing happens

FUEL_NOTHING

FUEL_NOTHING_DISTRESS

FUEL_OFF_ENGI_DUBIOUS

As you drift through space an Engi ship passes through. From listening to their com channel it sounds like they're discussing making repairs on their ship.

  1. Hail them.
    • 1/4

      The Engi respond to your signal. "Identity: Federation. I/O error: Federation = [void]." All further hails go unanswered.

      • Nothing happens
    • 1/4

      The Engi fail to respond, but move to intercept. You detect abnormal electromagnetic signals aboard the ship - someone has reprogrammed them to fight!

      • Fight
    • 1/4

      The Engi respond to your signal. "Your need: fuel. This unit's need: scrap. Exchange beneficial. Exchange permitted?

      1. Make the trade.

        You make the exchange and the Engi leave without another word.

        • − 10-20 Scrap
        • + 4-6 Fuel
      2. Decline.

        The Engi coolly cut communications and continue on their journey.

        • Nothing happens
    • 1/4

      Upon discovering your need, the Engi gladly offer some of their extra fuel reserves. It's amazing how altruistic these robotic creatures can be.

      • + 2-6 Fuel
  2. Ignore them.

    They clearly are busy because they don't notice your ship at all.

    • Nothing happens
  3. (Hull Repair Drone) Offer to help repair their hull.

    They happily accept your offer for help. Once the drone does its work they transfer over some fuel for your trouble.

    • −1 Drone Parts
    • + 4-6 Fuel

FUEL_OFF_ROCK_CURIOUS

A curious Rock ship comes in for a closer look at you. They refuse all hails.

  1. Attack.

    The Rock people are not renowned for their generosity. If it's fuel you need, it's fuel you must take!

  2. Wait and see.
    • 1/2

      The Rock ship circles yours, running scans on your systems. You fear the worst, but the scans pause on your fuel tank. They obviously have no wish to communicate, but they transfer over a cache of fuel before flashing their lights and jumping away!

      • + 3-8 Fuel
    • 1/2

      The Rock ship circles yours, running scans on your systems. Your worst fears are confirmed when they identify your engines and teleport a bomb straight onto it! Combat ready!

FUEL_OFF_ROCK_WRECK

As you await either salvation or death, your attention is drawn to a sea of debris drifting past the starboard view port. The chunks gliding by grow bigger in size until the stern of a Rock frigate, gutted in some distant war, comes into view.

  1. Send an away team.

    Perhaps there's some viable fuel left on board; a small away team boards the vessel.

    1. Report!
      • 1/4

        A short time later the team returns with a stash of ammunition and scrap - but all the fuel on board is long gone.

        • Medium missiles and scrap
      • 1/4

        One of the crew reports that the main computer was housed in this section and is still partially operational. They're able to download local telemetry as well the location of the ship's reserve fuel! Your map has been updated.

        • Medium fuel
        • Map Update
      • 1/4

        The team returns home rather sooner than expected. Turns out just as they were making entry to the frigate, the ship's emergency fuel cell just happened to drift by!

        • Medium fuel
      • 1/4

        The away team reports in, but then screams are heard and the comm goes dead! When it comes back online a Rockman can be heard - he's the lone survivor from the frigate's crew, and completely mad. He demands you pay a scrap ransom in return for your crew-member's life!

        1. Pay.

          Despite his fragile condition, the Rockman is good to his word and returns your crew-member, who is suitably grateful. Sadly, gratitude doesn't power the FTL drive.

          • − 25-40 Scrap
        2. Refuse.

          It's a tough call, but it's for the Federation and the liberty of all. You set off before you can change your mind.

          • Lose Crew (cannot be cloned)
  2. Let it drift by.

    The Rock don't take kindly to aliens picking through their belongings, no matter how decrepit they may seem, and you don't take risks in Rock territory.

    • Nothing happens
  3. (Life Scanner) Run additional scans.

    The ship appears to be entirely lifeless. Your crew is able to find some usable fuel cells after a brief search.

    • Medium fuel

FUEL_ON_MANTIS_ATTACK

FUEL_ON_REBEL_ATTACK

FUEL_ON_REBEL_WARNING

A ship responding to your distress moves in. Unfortunately it turns out to be an automated Rebel scout. It immediately reverses thrust after scanning your ship.

FUEL_ON_SLUG_CHUCKLE

A poorly armed Slug ship cruises by and offers assistance. Their captain seems to be chuckling to himself, perhaps at the prices he's charging.

  1. Pay 15 scrap for 5 fuel.
    • 1/2

      You doubt he is trustworthy but have no choice but to make the deal. However you complete the exchange without event.

      • −15 Scrap
      • +5 Fuel
      1. Continue...

        Everything looks secure but suddenly a number of supplies disappear! He must have planted a portable teleporter into your cargo bay somehow. Before you can react his ship is long gone.

        • − 20-35 Scrap
        • − 2-4 Missiles
    • 1/2

      You doubt he is trustworthy but have no choice but to make the deal. However you complete the exchange without event.

      • −15 Scrap
      • +5 Fuel
  2. Ignore the offer.

    You know better than to do business with a Slugman who seems like he knows something you don't. He jumps off with another chuckle.

    • Nothing happens
  3. (Slug Crew) Have your Slug make the purchase.

    As soon as he sees your crewmember the Slug stops his incessant chuckling. The exchange appears to go smoothly although you wonder what mental battles are telepathically occurring between the two Slugs.

    • −15 Scrap
    • +5 Fuel

FUEL_ON_SLUG_OVERPRICED

A mobile Slugman fuel depot enters scanning range. "My prices are fair, but I ask one thing - do not insult me with negotiation!" You check out his price list.

  1. Buy 5 fuel for 50 scrap.

    The trader looks shocked. You're struck by the sense that this is the first time anyone's ever paid him these prices.

    • −50 Scrap
    • +5 Fuel
  2. Buy 10 fuel for 95 scrap. (BEST DEAL!)

    The trader looks shocked. You're struck by the sense that this is the first time anyone's ever paid him these prices.

    • −95 Scrap
    • +10 Fuel
  3. Negotiate.

    You offer a more reasonable price but the Slugman is outraged! He moves in to attack!

    • Fight

FUEL_SELLER_DISTRESS

A small ship arrives with a message, "This automated ship will provide refueling services once a monetary exchange is complete. Complimentary amounts of fuel are available in emergencies only."

  1. Request emergency fuel reserves.

    "This ship has registered that your one-time complimentary emergency fuel allowance has been consumed."

    • Low fuel
  2. Buy 5 fuel for 20 scrap.

    "Automated refueling complete."

    • −20 Scrap
    • +5 Fuel
  3. Buy 2 fuel for 8 scrap.

    "Automated refueling complete."

    • −8 Scrap
    • +2 Fuel
  4. Attack the automated ship.
    • Fight

FUEL_TRADER

  1. Gladly trade.
  2. Respectfully decline.

FUEL_TRADER_DISTRESS

  1. Gladly trade.
  2. Respectfully decline.

FUEL_TRADER_HIGH_LIST

FUEL_TRADER_PT2

GHOST_BOARDED

The ghosts follow your crew-members back on board the ship!

GHOST_BOARDING

GHOST_SCRAP

You recover what you can before making preparations to jump away.

  1. Continue...

GHOST_SHIP

  1. This is a great opportunity. Let's dock and see if we can find valuable supplies.
    • 1/2

      Your crew complains of hearing strange voices as they work. One requests that they end the salvage operation early.

      1. They're being ridiculous. Finish the job.
      2. They've gathered enough supplies. Let's get going.
      3. (sensors ≥ 3) Wait, sensors are picking up something strange...

        Your sensors are picking up some subtle but anomalous activity, it's as if the ship is slowly activating. You pull everyone back to your ship with what they have gathered.

        • Medium scrap
    • 1/2
  2. We're in a hurry, let's just quickly pull some scrap off the ship.
  3. Something seems wrong here. Let's just leave.
    • Nothing happens

GHOST_SPACE

HELP_MINERS

You come across an asteroid mining colony. They message you immediately, saying, "Greetings. Our supplies of mining explosives have run out ever since the Rebels blockaded this system. Do you have any extra explosives?"

  1. (Missile Weapon) Offer to solve their problem by launching a missile.

    "While I appreciate your enthusiasm, we have certain protocols for the use of explosives around the workplace. Launching a military grade weapon into our mines isn't exactly what I would call, 'union-friendly'."

    1. Give them the requested 5 missiles.
    2. Give them 15 missiles.
    3. Decline.

      "I understand. Good luck out there. We'll try to make do with what we have."

      • Nothing happens
  2. Give them the requested 5 missiles.
  3. Give them 15 missiles.
  4. Decline.

    "I understand. Good luck out there. We'll try to make do with what we have."

    • Nothing happens

HELP_MINERS_1

HELP_MINERS_2

HIDDEN_FEDERATION_BASE_LIST

HIGH_SCAN_TERRAFORMING

HOSTILE1

HOSTILE2

HOSTILE_BOARDING

HOSTILE_CIVILIAN

HOSTILE_CRYSTAL

HOSTILE_ENGI

HOSTILE_ENVIRONMENT_LANIUS

HOSTILE_LANIUS

HOSTILE_MANTIS

HOSTILE_PIRATE

HOSTILE_REBEL

HOSTILE_ROCK

HOSTILE_SLUG

HOSTILE_ZOLTAN

ITEMS

ITEMS_CRYSTAL

ITEMS_ENGI

ITEM_LANIUS

ITEM_ZOLTAN

LANIUS_AUTO_REBEL

You come across a Lanius ship in the process of absorbing a Rebel automated scout. If you scare off the Lanius you could probably make use of it.

  1. Fight the ship.

    You power up your weapons, which quickly gets the attention of the ship.

    • Fight
  2. Leave them alone.

    Whatever assistance the disabled scout could provide is not worth the risk of fighting another Lanius. You prepare to move on.

    • Nothing happens

LANIUS_AUTO_REBEL_LIST

LANIUS_BEACON_EATER

You detect a damaged vessel docked with the jump beacon. It appears the Lanius are absorbing metal from the beacon, risking destroying it and becoming stranded.

  1. Ask if they require assistance.
    • 1/2

      After a long message the translator is only able to spurt out "critical... must... metal..." You can only surmise they are desperate for scrap.

      1. Give them 30 scrap.

        You release the material out of the airlock and the Lanius quickly collect it and start melting it down. They are grateful for your assistance and send over a ship augmentation.

        • −30 Scrap
        • Augmentation
      2. Leave.
    • 1/2

      You begin to message the ship but it quickly powers on its weapons defensively. It appears to be fully functional and looking for a fight!

      • Fight
  2. Send them 30 scrap.
    • 1/2

      You release the material out of the airlock and the Lanius quickly collect it and start melting it down. They are grateful for your assistance and send over a ship augmentation.

      • −30 Scrap
      • Augmentation
    • 1/2

      You release the scrap out of the airlock and they greedily collect it. Shortly afterwards their impulse engines flicker on and they power up their weapons. It appears you haven't sated their lust for metal!

      • −30 Scrap
      • Fight
  3. Leave.
  4. (Lanius Crew) Ask if they require assistance.

    After a time you are told they were damaged and unable to repair their ship due to a lack of metal. They offer to exchange a piece of their ship's equipment for some scrap or other useful materials.

    1. Give them 30 scrap.

      You release the material out of the airlock and the Lanius quickly collect it and start melting it down. They are grateful for your assistance and send over a ship augmentation.

      • −30 Scrap
      • Augmentation
    2. Give them 6 missiles.

      You release the material out of the airlock and the Lanius quickly collect it and start melting it down. They are grateful for your assistance and send over a ship augmentation.

      • −6 Missiles
      • Augmentation
    3. Give them 6 drone parts.

      You release the material out of the airlock and the Lanius quickly collect it and start melting it down. They are grateful for your assistance and send over a ship augmentation.

      • −6 Drone Parts
      • Augmentation
    4. Decline.
      • Nothing happens
  5. (Hull Repair Drone) Send a drone to help.

    As soon as the drone gets close, a Lanius in a type of spacewalk maneuvering unit grabs it and immediately starts breaking it down for metal. You prepare for a fight but they appear quite grateful for the act. They start to use the metal to repair key portions of their ship. From what you can understand from the translator it appears one of their crew wishes to join you.

    • Gain Crew Lanius

LANIUS_BEACON_EATER_LEAVE

LANIUS_BOARDERS_PDS_LIST

LANIUS_CIVILIAN

  1. Attack the Lanius ship.

    You charge your weapons, which quickly gets the Lanius ship's attention.

    • Fight
  2. Avoid the conflict.

    Unfortunately it is not your mission to save every person affected by this war or the Lanius invasion.

    • Nothing happens

LANIUS_DISTRESS_EMPTY

You arrive at the location of the distress signal prepared for a fight, but on first glance it's entirely empty. The signal is coming from a small plastic satellite orbiting a moon. A looping message describes how settlers have recently abandoned the area due to the Lanius threat. You fail to find any other signs of a settlement nearby.

LANIUS_DISTRESS_FIGHT

You immediately do a short-range scan after arriving at the beacon. It appears to be coming from a small civilian vessel under fire from a Lanius ship. Not all Lanius are content with simply scavenging the wrecks of previous battles.

  1. Fight the Lanius ship.

    You move in to intercept the ship. Detecting a greater threat, the Lanius prepare to fight.

    • Fight
  2. Avoid the conflict.

    Your crew seems unhappy to leave the civilians to such a fate but you try to convince them of the greater good. You don't speak of your own misgivings, however.

    • Nothing happens
  3. (Lanius Crew) Have your crew admonish their captain.
    • 1/2

      After a discussion that your translator fails to comprehend, the enemy ship powers down its weapons. You learn that your crewmember sucessfully reminded them of their treatise promising to leave the property of sentient aliens alone. If this is a widespread rule of this race, there appear to be many who disagree with it. You attempt to hail the civilian ship now that it's safe.

      1. Continue...
    • 1/2

      The ship refuses all hails, even from one of its own kind. It appears to have gone completely rogue. Before you can react, it begins to target your ship. Prepare for a fight.

      • Fight

LANIUS_DISTRESS_TOOLATE

When you get to the beacon you quickly try to locate the source of the distress call. As you are looking, the signal blinks out. It is then that you notice the small fleet of scavenger ships absorbing debris from a large battle nearby. You can't help but wonder where the distress signal came from, but you decide not to risk pressuring the fleet.

LANIUS_DISTRESS_TRAP

You are too late - whatever once was emitting the distress signal from this system drew a Lanius ship as well as your own. Having consumed the original target, the Lanius turn their attention to your vessel.

LANIUS_DORMANT_EVENT

You have picked up a Lanius vessel drifting in this sector. There is no damage to the hull, and it appears to be powered down.

  1. Scan the ship for lifeforms.

    As you scan the vessel, the scan frequencies awaken the Lanius crew from hibernation - and they're hungry for raw materials!

    • Fight
  2. Power weapons to attack.
    • 1/2

      You power up your weapons, and in response, the Lanius ship does the same! Prepare for a fight.

      • Fight
    • 1/2

      You power up your weapons, but don't get a response.

      1. Investigate the vessel.
      2. Destroy and scrap it.

        As soon as you lock your weapons onto their vessel, it awakens... they must have been in hibernation and were awoken by the danger!

        • Fight
  3. Investigate the vessel.

LANIUS_DORMANT_INVESTIGATE

The vessel appears to be dormant. It is likely there are Lanius on board, but they may be in hibernation until the ship comes within range of new materials.

  1. Ignore the vessel.
    • Nothing happens
  2. (Lanius Crew) Send over a Lanius crewmember to plunder the ship of resources.

    Your crewmember manages to salvage some resources without waking the hibernating crew.

    • Medium resources and low scrap
  3. Navigate carefully around the ship and strip what materials from the hull you can.
    • 1/2

      As you drift toward the vessel, your piloting skill is unable to match your intent - the Lanius ship powers up, hungry for raw materials!

      • Fight
    • 1/2

      You clumsily manage to strip some hull plating before being forced to retreat or risk collision.

      • Low scrap
  4. (pilot ≥ 2) Engage the autopilot to strip the ship safely.

    The computer matches the rotation and speed of the target ship, and you take the opportunity to gather what residual scrap you can without awakening the Lanius crew. You get an excellent haul!

    • Medium scrap and low resources

LANIUS_ESCAPE

LANIUS_FIGHT

LANIUS_FIGHT_ASTEROID

This beacon appears to have been set up within an asteroid field to access a mining settlement. However, half of the settlement has been disassembled by a number of Lanius scavengers. Their military escort moves in to scare you off.

LANIUS_FIGHT_PULSAR

There appears to be some sort of research station near a pulsar, although it's hard to tell since a portion of it has been melted. The Lanius ship that has been working at it moves in to intercept you, totally oblivious to the threat of EM pulses.

LANIUS_FREE_STUFF

You stumble across a badly damaged Lanius craft. It jumps away as soon as it sees you. Looking around the area, you discover a number of destroyed Rebel automated ships. It must have been quite the fight. You scrap what remains.

LANIUS_FUELING_STATION

You detect a refueling platform near the beacon, although its broadcast signal is garbled, and you can't make out the message.

  1. Hail the platform and attempt to communicate.

    There is a screech from your comm system, and the broadcast suddenly cuts off. The platform suddenly begins to move, revealing itself to be a Lanius ship!

  2. Dock with the platform.

    Your ship enters one of the refueling station berths, grateful for a rest.

    1. Signal for a refuel.
      • 1/3

        Your ship's dash suddenly lights up with warnings - a hull breach! Lanius were on board the platform and are now on board your ship. A hidden cruiser comes into view!

      • 1/3

        What seemed to be a brief respite turns into a Lanius trap... the first warning is an explosion from your engine room, followed moments later by detection of a Lanius ship at sensor range!

      • 1/3

        No one answers your hails. You run some scans and discover that the station has been recently abandoned, no doubt due to the threat of the Lanius. You empty their fuel reserves before leaving.

        • + 3-5 Fuel
        1. Continue...
          • Nothing happens
        2. (sensors ≥ 2) Run another scan at maximum sensitivity.

          You run an additional more focused scan and find one of the auxiliary refueling platforms has some unclaimed fuel.

          • + 1-3 Fuel
        3. (sensors ≥ 3) Run another scan at maximum sensitivity.

          You run an additional more focused scan and find one of the auxiliary refueling platforms has some unclaimed fuel and drone parts.

          • + 2-3 Fuel
          • + 1-3 Drone Parts
    2. (doors ≥ 2) Secure your blast doors - best to be safe when docked.

      Your reinforced doors save you from an attempted ambush by the Lanius, who cluster around the doors and hull, attempting to consume your ship. Coldly, you wipe them out one by one with your weapon array, then take control of the station and take its fuel reserves.

      • +5 Fuel
  3. Ignore the platform.

    You leave the platform alone, and prepare to jump.

    • Nothing happens

LANIUS_FUELING_STATION_END

It looks as if the Lanius were uninterested in the fuel reserves on the station, and there is a good amount of fuel left. You take what your ship can hold and prepare to jump to the next beacon.

LANIUS_GROUP_AUTO

You notice a number of Lanius ships absorbing a forward Rebel base and its automated scouts. They don't seem to be aggressive. Perhaps their desire for metal could prove to be useful?

  1. Try to use them to delay the Rebels.
    • 1/3

      You try your best to convey the notion that the approaching Rebel fleet has countless automated ships scouting for them. However, either the translation device has failed or they're simply not interested. They cut the channel and continue to absorb the ships.

      • Nothing happens
    • 1/3

      You try your best to convey the notion that the approaching Rebel fleet has countless automated ships scouting for them. You're not certain if you were misunderstood but they appear to scoff at your suggestion. Most ships continue what they were doing but a single ship moves to fight you.

    • 1/3

      You try your best to convey the notion that the approaching Rebel fleet has countless automated ships scouting for them. They thank you for the tip and prepare to jump in the direction you came. That will hopefully delay the fleet. You scrap what remains of the Rebel station.

      • Medium scrap and low resources
      • Rebel Fleet Delayed by 1 jump
  2. Leave them alone.

    You decide it would be better to leave them be.

    • Nothing happens
  3. (Lanius Crew) Try to use them to delay the Rebels.

    Your crewmember tells them of the approaching fleet and the number of automated ships they use to scout ahead. They thank you for the tip and prepare to jump in the direction you came. That will hopefully delay the fleet. You scrap what remains of the Rebel station.

    • Medium scrap and low resources
    • Rebel Fleet Delayed by 1 jump

LANIUS_HARVESTER

Your scans have picked up a Lanius vessel in this system: it appears to be navigating a rich debris field, harvesting the minerals.

  1. Attempt to harvest some for yourself.

    As you attempt to navigate the debris, you come too close to the Lanius ship - and they proceed to try to harvest you!

  2. (pilot ≥ 2) Engage the auto-pilot and safely harvest the debris.

    With help from the computer, you are able to keep a comfortable distance between you and the Lanius ship, and you are able to gather resources from the debris field without conflict.

    • Medium scrap and low resources
  3. (pilot ≥ 3) Engage the auto-pilot and safely harvest the debris.

    With help from the computer, you are able to keep a comfortable distance between you and the Lanius ship, and you gather a considerable amount of resources from the debris field without conflict.

    • High scrap and low resources
  4. Attack the vessel.

    You go on the offensive and power up your weapons - with any luck, you'll soon have the mineral field all to yourself.

  5. Ignore the vessel.

    You charge up your drive and prepare to make the next jump. No sense in antagonizing the Lanius if you don't need to.

    • Nothing happens

LANIUS_HARVESTER_SHIP_LIST

LANIUS_MANTIS_DISTRESS

The Mantis ship in this system looks like its distress beacon is malfunctioning... likely due to the Lanius ship mining their hull and sub-systems! It doesn't look like the Mantis ship will last much longer.

  1. Attack the Lanius ship.

    The Lanius don't seem to have noticed you yet - but they will. Launching into the fray, you target the Lanius vessel!

  2. Leave the Mantis to their fate.

    The Mantis ship is quickly overcome by the Lanius vessel, and you move away as the Lanius feed on the remains.

    • Nothing happens

LANIUS_MANTIS_DISTRESS_END

LANIUS_NOBOARDERS_PDS

Upon arrival you are immediately surrounded by chaos: a planet's Anti-Ship Battery is firing on a number of Lanius ships; one of the combat ships mistakenly believes your ship has arrived to assist the planetary defenses. Combat positions!

LANIUS_PIRATE_BOARDERS

An image of some weak and hungry humans comes onto your screen. "Those metal bastards think they can just absorb half of our engines and leave us here to die? I hope you understand the need to take your ship by force."

LANIUS_PIRATE_CIVILIAN

  1. Attack the pirate.

    You charge your weapons, which quickly gets the pirate ship's attention.

    • Fight
  2. Avoid the conflict.

    Unfortunately it is not your mission to save every person affected by this war or the Lanius invasion.

    • Nothing happens

LANIUS_PIRATE_FIGHT

LANIUS_REBEL_FIGHT

LANIUS_RESEARCHER_CONTACT

A Federation science craft is docked with a few Lanius ships. You hail them and ask what is going on. "Greetings! We have been attempting to understand our region's newest visitors, the Lanius, although we have been making little headway in deciphering their language."

  1. Ask if they have anything that could help your mission.
    • 1/4

      "There should be some extra junk metal in some cargo bay..." You thank them once they transfer the scrap and prepare to move on.

      • Medium scrap
    • 1/4

      "We use drones frequently in our work and have extra parts lying around." They transfer the parts over and you thank them for their generosity.

      • Medium drone parts and scrap
    • 1/4

      "We were doing research on some Lanius weaponry before. I hope you don't have to use it but perhaps it will aid you on your mission." You thank them and prepare to move on.

      • Weapon
    • 1/4

      "Sorry we don't really carry much equipment that would be of use to a military vessel." You thank them and prepare to move on.

      • Nothing happens
  2. (Lanius Crew) Offer to copy your translator's data suite.

    Your Lanius crew had tweaked the ship's translator to slowly improve itself over time. The data collected from your interactions with the Lanius could be very helpful to these scientists.

    1. Continue...
      • 1/3

        They are grateful for your contribution and offer you some Lanius equipment that they were previously studying.

        • Augmentation
      • 1/3

        They are grateful for your contribution and offer you some Lanius equipment that they were previously studying.

        • Weapon
      • 1/3

        They are grateful for your contribution and offer you some Lanius equipment that they were previously studying.

        • Drone Schematic
  3. Leave.

    You wish them well and prepare to jump.

    • Nothing happens

LANIUS_RESEARCHER_CRAFT

A merchant ship is docked with a Lanius transport. You message them to see if they need any help. It turns out they have been studying the Lanius's ability to reshape metal.

  1. Inquire about the process.

    They respond, "We haven't the foggiest idea how it works. They appear to meld part of their bodies into the metal and reshape it. They have been willing to demonstrate their ability if you have some extra metal that you would like converted into something.

    1. Give 45 scrap to craft an augmentation.

      You transfer over the scrap and watch the master craftsmen work. They easily reshape the metal into pieces they can use and then add various additional materials on their ship to construct the augmentation. You thank them and load it onto your ship.

      • −45 Scrap
      • Augmentation (from Advanced Edition)
    2. Give 50 scrap to craft a weapon.

      You transfer over the scrap and watch the master craftsmen work. They easily reshape the metal into pieces they can use and then add various additional materials on their ship to construct the weapon. You thank them and load it onto your ship.

      • −50 Scrap
      • Weapon (from Advanced Edition)
    3. Give 40 scrap to craft a drone schematic.

      You transfer over the scrap and watch the master craftsmen work. They easily reshape the metal into pieces they can use and then add various additional materials on their ship to construct the schematic. You thank them and load it onto your ship.

      • −40 Scrap
      • Drone Schematic (from Advanced Edition)
    4. Decline their offer.

      You thank them for the information and prepare to jump.

      • Nothing happens
    5. (Lanius Crew) Offer to help in the process.

      Your crewmember offers to aid in the process to speed it along. They think it can be performed a bit more efficiently with the extra help and request less scrap.

      1. Give 35 scrap to craft an augmentation.

        You transfer over the scrap and watch the master craftsmen work. They easily reshape the metal into pieces they can use and then add various additional materials on their ship to construct the augmentation. You thank them and load it onto your ship.

        • −35 Scrap
        • Augmentation (from Advanced Edition)
      2. Give 40 scrap to craft a weapon.

        You transfer over the scrap and watch the master craftsmen work. They easily reshape the metal into pieces they can use and then add various additional materials on their ship to construct the weapon. You thank them and load it onto your ship.

        • −40 Scrap
        • Weapon (from Advanced Edition)
      3. Give 30 scrap to craft a drone schematic.

        You transfer over the scrap and watch the master craftsmen work. They easily reshape the metal into pieces they can use and then add various additional materials on their ship to construct the schematic. You thank them and load it onto your ship.

        • −30 Scrap
        • Drone Schematic (from Advanced Edition)
      4. Decline their offer.

        You thank them for the information and prepare to jump.

        • Nothing happens
  2. Leave them to their research.

    While replicating their innate ability would have immeasurable consequences on commercial manufacturing, your mission has a much higher priority at the moment.

    • Nothing happens

LANIUS_ROCK_DISTRESS

A distress beacon pulses weakly from a Rockman ship in this system... their hull (and their crew) are being mined by the Lanius, lasers and weapons tearing through the ship!

  1. Attack the Lanius ship.

    The Rockmen need your help - you target the Lanius ship and grimly prepare for battle.

  2. Leave the Rockmen to their fate.

    As you make your escape, the Rockman's ship's engines explode, and you watch the Lanius ship slowly feed on the remains - and the crew.

    • Nothing happens

LANIUS_ROCK_DISTRESS_END

LANIUS_SCARED_CIVILIAN

You arrive at the beacon to discover a civilian ship fleeing from a lone Lanius craft. The civilian messages you, "Help! The metal monsters are coming to melt down our ship!" Strangely, no active weapon signatures are detected.

  1. Attack the Lanius ship.

    The civilian ship hastily retreats while you intercept the path of the ship and lock on weapons. It turns and prepares for a fight.

    • Fight
  2. Stay out of it.

    You ignore the ship's pleas and watch as it hastily escapes. Oddly, the Lanius ship makes no move to chase it. You wonder if they were ever a threat at all.

    • Nothing happens
  3. Try to contact the Lanius ship.

    You approach the ship without activating weapons and the civilian ship says, "Don't go any closer! Just kill them!" before hastily making their retreat.

    1. Ignore them and continue.
      • 1/3

        You ask what they want and the translator chirps their response, "Explore. Assess trade potential." It appears to be a merchant ship attempting to make connections with the other races. The civilian must have simply been too scared to ask. You check what they have to sell at the moment.

        • Enter Store
      • 1/3

        You ask what they are doing here but the translator clearly has problems with the request. It chirps with their response, "Expunge... Floral... Proposition..." You try to clarify their answer but to no avail. Both you and the Lanius captain end the transmission despondently.

        • Nothing happens
      • 1/3

        You ask what they are doing here but the translator clearly has problems with the request. The Lanius seem enraged for an indiscernible reason. They cut transmission and power their weapons. Looks like you'll have to fight after all!

        • Fight
  4. (Lanius Crew) Try to contact the ship.

    Your crewmember opens a channel with them. It seems they are scouting for a merchant's guild which is seeking to establish connections with the other sentient races. You suggest they invest research time into developing better translators and ask if they are selling anything at the moment.

    • Enter Store

LANIUS_SLUG_DISTRESS

The distress signal from this system is coming from a Slug vessel under attack by the Lanius! The Slugs beg for assistance as the Lanius tear into their hull plating.

  1. Attack the Lanius ship.
  2. Leave the Slugs to their fate.

    You leave the Lanius ship alone, and prepare to jump to the next beacon.

    • Nothing happens

LANIUS_SLUG_DISTRESS_END

LANIUS_SOLO_SALVAGE

  1. Attack the ship.

    You move in and power up your weapons. Detecting the threat, they stop what they were doing and prepare for a fight.

    • Fight
  2. Leave them alone.

    You ignore the ship and prepare to jump.

    • Nothing happens
  3. (Lanius Crew) Request some scrap.
    • 1/3

      Your crew hails their ship, wondering if they have any extra salvage. Their crew seems happy to share.

      • Medium scrap
    • 1/3

      Your crewmember hails them, asking if they have any extra scrap. They state that they are extremely low and cannot spare any.

      • Nothing happens
    • 1/3

      They scoff at your crewmember's request and utter something that was translated as, "Get your own, lazy solder."

      1. Attack the ship.

        You move in and power up your weapons. Detecting the threat, they stop what they were doing and prepare for a fight.

        • Fight
      2. Leave.

        You ignore their derisive tone and prepare to jump.

        • Nothing happens

LANIUS_TRADER

  1. Agree to the exchange.
  2. Decline.

    They leave without a word.

    • Nothing happens
  3. (Lanius Crew) Ask for an alternative trade.

    After a short discussion you do not understand, the trader comes back with a second proposal.

    1. Agree to the exchange.
      • 1/3

        After the exchange is complete they leave without a word.

        • − 3-7 Fuel
        • + 20-35 Scrap
      • 1/3

        After the exchange is complete they leave without a word.

        • − 3-7 Missiles
        • + 25-50 Scrap
      • 1/3

        After the exchange is complete they leave without a word.

        • − 3-7 Drone Parts
        • + 25-50 Scrap
    2. Decline.

      They leave without a word.

      • Nothing happens

LANIUS_TRADER_LIST

LANIUS_TRADER_TRANSLATOR

A Lanius merchant appears to have a significantly improved translator as you clearly understand their message. "Metal content more than sufficient. Does your ship care to exchange resources for our excess metal?"

  1. Agree to the exchange.
  2. Decline.

    They leave without a word.

    • Nothing happens
  3. Decline but ask about their translation device.

    "Yes. It is quality. Our ship contains excess. Care to purchase?"

    1. Purchase the translator for 40 scrap.

      Your ships dock and you are more than a little surprised when the Lanius you spoke with boards your ship. It appears the 'device' you purchased was one of the beings that learned your language.

      • −40 Scrap
      • Gain Crew Lanius
    2. Decline again.

      "No matter. This one does not mind this ship." They pull away and you are left to wonder what it meant by that. Perhaps the translation device has not yet been perfected?

      • Nothing happens

LAST_STAND_START

You arrive at an outpost close to the Federation Base. Your access codes get you past initial security and an officer sets up a direct feed to the Federation Base's war room. Admiral Tully speaks first saying, "What is the meaning of this?! Who are you?"

  1. Explain your mission.

    Your explanation is met with murmurs of cynicism and disbelief among the officers. General Turzil of the Engi Brigade speaks up, "Intel suggests potential counter to Rebel technology. Risk all or save none."

    1. Explain the weakness of the enemy fleet, the Rebel flagship.

      Tully responds, "It's settled. The Rebels will be here in a matter of moments. We will do what we can to hold off their warships but you must succeed in destroying this flagship. Your current outpost can provide some repairs and fuel, and the other repair stations can provide aid as well. Good luck."

      • +10 Fuel
      • 10 Hull Repair

LONE_SHUTTLE

A small, one man shuttle craft is headed straight for you. Repeated hails is yielding no response. You've got a strange feeling about this.

  1. Shoot it down. It's probably just an abandoned vessel, but better safe than sorry.

    The shuttle has no defenses and breaks apart under your heavy weapon fire.

    1. Continue...
      • 1/3

        Scans show no biological remains in the vessel; it was unmanned... very strange.

        • Nothing happens
      • 1/3

        In the wreckage, you detect multiple human remains. But you also discover an encrypted rebel communication system. That's one less enemy ship to worry about.

        • Nothing happens
      • 1/3

        A rebel ship arrives at the beacon. "Ah! It seems you did our dirty work for us. Nothing worse than Engi refugees. Let us give you some spare supplies as thanks, we've been chasing those Federation lapdogs through two sectors." Luckily they're too grateful for your help to notice who you are.

        • + 25-50 Scrap
        • + 1-3 Fuel
        • Encounter a REBEL
  2. Wait it out for a moment. Maybe someone needs help.
    • 1/4

      As it gets closer, you are able to scan it for lifesigns. It seems to be unmanned. You take what little fuel it has and continue on.

      • +1 Fuel
    • 1/4

      After waiting several minutes as the shuttle gets closer and closer, you finally receive a hail: "Are you with the Federation? I'm %add1 and it sure is great to find you. I was hired to scout this sector but my ship was destroyed. If I could hitch a ride, I'd appreciate it." You let %add1_him beam aboard.

      • Gain Crew Rock
    • 1/4

      Once it gets closer, you detect multiple lifesigns on the ship. By the time you realize it's a rebel vessel, it's too late and they've beamed aboard.

      • Boarded by 3-4 Human
    • 1/4

      You detect a transporter signal! The shuttle transported multiple explosive devices to the Kestrel before self-destructing. The Kestrel is only lightly damaged, but %loss1 is caught in one of the explosions and dies.

      • Lose Crew
      • 2 Hull Damage
      • 1 System Damage to random system

MANTIS_BOARDERS

MANTIS_CAPTURE_COMMANDO

You come across an Engi wreck with one life-sign aboard; it turns out to be the sole survivor of the Mantis boarding party that wiped out the ship's crew. He's in no state to fight and he's brought aboard.

  1. Release him.
    • 1/2

      You help get the Engi ship up and running but take some of their supplies. He takes off without another word.

      • Medium resources and low scrap
    • 1/2

      He takes your mercy as a sign of weakness and rigs up a small timed explosive before making off in the Engi vessel.

      • 3 Hull Damage
      • 1 System Damage to random system (fire)
  2. Kill him.
    • 1/2

      The Mantis commando shows no fear as the airlock's inner doors are sealed and space prepares to take him. You press the switch and then he's gone, whisked out into the great black.

      • Medium resources and low scrap
    • 1/2

      You strip the Engi ship before preparing to deal with the Mantis. However, the commando immediately realizes your intentions and attacks!

      • Boarded by 1 Mantis
      • Medium resources and low scrap
  3. (Mantis crewmember) Interrogate him.
    • 1/2

      It's not clear what occurs between the two Mantis behind the locked door, but when they emerge the commando is prepared to provide telemetry on the local sector. He then leaves on the Engi ship. Your map has been updated.

      • Map Update
    • 1/2

      After a short time alone with the commando, you are told he wishes to join the crew. Although you are surprised at the commando's willingness to swap allegiances, you trust your crewmember's judgment about him.

      • Medium resources and low scrap
      • Gain Crew Mantis
  4. (Mind Control) Interrogate him.

    Your mind control device allows you to quickly get his story without resistance. It appears the boarding party was attempting to steal an weapon that the Engi ship was transporting. However their team was wiped out by drones.

    1. Continue...

      You find the weapon in a hidden storage hold and decide to patch the ship up enough to let the mantis leave.

      • Low scrap
      • Weapon

MANTIS_CIVILIAN

  1. Aid the civilian ship.

    You frown, power up the weapons and prepare to engage the Mantis ship. Not today.

    • Fight
  2. Stay out of it.
    • Smoking, the civilian ship limps on. You set your sights on the future.
    • The noise of the FTL spinning up almost drowns out the explosions. Almost.
    • You let them pass and try not to think about it.
    • Smoking, the civilian ship limps on. You set your sights on the future.
    • The noise of the FTL spinning up almost drowns out the explosions. Almost.
    • You let them pass and try not to think about it.
    • Nothing happens

MANTIS_CREW

You detect and retrieve an escape pod floating nearby. You consider returning it to space when you learn it's Mantis.

  1. Jettison the pod.

    You send the pod back out the airlock. You're not stupid.

    • Nothing happens
  2. Pry it open.
    • 1/3

      The Mantis inside is FURIOUS. He cuts the closest person in half with a single swipe. Kill it before anyone else is hurt.

      • Boarded by 1 Mantis
      • Lose Crew (can be saved clone bay)
    • 1/3

      The Mantis inside considers you a messenger from the god of mercy and demands to join your crew.

      • Gain Crew Mantis
    • 1/3

      A man bursts out of the life-pod screaming and claws his way into a corner. A rare survivor of Mantis captivity. Once calm, the survivor offers to join your crew for a time.

      • Gain Crew Human

MANTIS_FIGHT

MANTIS_FIGHT_CHOICE

  1. Attack the ship.
    • Fight
  2. Attempt to remain concealed.
    • 1/3

      You power down non-essential systems and wait for the FTL drive to charge. They either don't want to fight or have failed to notice your ship, the latter being more likely.

      • Nothing happens
    • 1/3

      Before you have a chance to slink away the Mantis ship notices you and powers up their weapons.

      • Fight
    • 1/3

      You power down non-essential systems in an attempt to remain unnoticed. It looks like they are about to leave when suddenly they turn and set course toward you, weapons powered.

      • Fight
  3. (Cloaking) Cloak to stay hidden.
    • 1/3

      You quickly cloak the ship and move out of immediate scanning range. You appear to have gotten away undetected.

      • Nothing happens
    • 1/3

      You cloak and shut down non-essential systems. In a short time the Mantis ship jumps away, no doubt in search of prey.

      • Nothing happens
    • 1/3

      You quickly cloak the ship, but not quickly enough. They spot you and move in to engage.

      • Fight

MANTIS_GAMBLE

This node is currently home to a Mantis leisure ship: a place of brothels and combat arenas for warriors to release steam. When they scan your inventory they indicate that you're eligible to engage in a grand game of chance.

  1. You don't gamble with crooks. Prepare to jump.
    • Nothing happens
  2. Bet 50 scrap on the warrior with blue paint.

    You watch over the view-screen as two Mantis juveniles are pitched at one another in combat.

    • −50 Scrap
    1. Continue...
      • 1/2

        The one in blue gets pressed into a corner, but he lashes out at the last moment, decapitating his opponent. You claim your winnings!

        • +100 Scrap
      • 1/2

        The blue Mantis seems sure to win, scoring numerous hits on his enemy. However, the one in red ends the fight with a single key swipe.

        1. Pay what you owe.

          You transfer over the scrap that you bet and quit while you still have a ship to sail off in.

          • Nothing happens
        2. (engines ≥ 4) Dodge the debt and power up the engines.

          You are able to get out of firing range of the cruiser before they can react. However, a smaller ship breaks off from a patrol and moves in to engage.

  3. Bet 50 scrap on the warrior with red paint.

    You watch over the view-screen as two Mantis juveniles are pitched at one another in combat.

    • −50 Scrap
    1. Continue...
      • 1/2

        The blue Mantis seems sure to win, scoring numerous hits on his enemy. However, the one in red ends the fight with a single key swipe. You claim your winnings!

        • +100 Scrap
      • 1/2

        The one in blue gets pressed into a corner, but he lashes out at the last moment, decapitating his opponent.

        1. Pay what you owe.

          You transfer over the scrap that you bet and quit while you still have a ship to sail off in.

          • Nothing happens
        2. (engines ≥ 4) Dodge the debt and power up the engines.

          You recall the scrap you prepared to send and are able to get out of the cruiser's firing range before they can react. However, a smaller ship breaks off from a patrol and moves in to engage.

MANTIS_NAMED_THIEF

You cross paths with a Mantis ship that looks to have had dozens of layers of armor-plating added over what must have been a hundred year career. Its captain is legendary thief KazaaakplethKilik. Your crew look frightened.

  1. (Mantis crewmember) Attempt to hail him.

    Your Mantis crew-member steps forward. He and KazaaakplethKilik perform a weird kind of alien haka. You, meanwhile, charge the battle systems.

    • Fight
  2. Prepare to fight.
    • Fight

MANTIS_NAMED_THIEF_STASH

You arrive at small asteroid field and discover the hidden cache among the debris. You input the codes given to you by KazaaakplethKilik and find a weapon inside.

MANTIS_SUN_FIGHT

Who knows why the Mantis would venture so close to a sun. Perhaps it makes for more of a challenge?

MERCENARY

  1. Hire the mercenary to delay the Rebels.

    The mercenary ship masks its jump signature to mimic your own and then jumps off in the opposite direction. This should keep the Rebels guessing.

    • − 10-25 Scrap
    • Rebel Fleet Delayed by 2 jumps
  2. Hire the mercenary to scout the sector.

    Your map has been updated.

    • − 10-20 Scrap
    • Map Update
  3. Fight the ship.

    Mercenaries are worse than Rebels. The only honorable course is to engage the mercenary in battle.

    • Fight
  4. You have no need of his services.
    • Nothing happens

MERCENARY_WORK_START

You are immediately contacted by a settlement, "Hello, travelers. Your ship seems to be outfitted for combat...care to take up a bit of mercenary work?"

  1. Listen to their offer.
    • 1/2

      "A space dock is under assault from the Rebels. Although the dock is... technically... illegal within their laws, it's very important for our trade. We'll pay you in fuel and scrap if you promise to save them."

      1. Agree to rescue the store.

        They transmit the space dock's coordinates.

      2. Decline.

        They regretfully accept your decision.

        • Nothing happens
    • 1/2

      "Some of our friends have taken to piracy in the recent chaos of the war. We'd like you to "convince" them of their poor decision by severely damaging their ship. We'll pay you well as long as you don't kill them all."

      1. Accept.

        "Just be sure not to blow them up!" they say nervously as they direct you to a nearby moon. You find the pirate ship docked there. They immediately respond to your appearance with, "Your money or your life!" They must be new to this.

      2. Decline.

        "Fine. I don't know what we'll do about them though..." You prepare to jump away from this sector.

        • Nothing happens
  2. Decline.
    • Nothing happens

MERCHANT_DELIVER

You arrive at the location given to you by the merchant. You are supposed to deliver drone parts to a station here.

  1. Continue...
    • 1/2

      You find the small research station and discover that it's putting out a distress signal. Strangely, there is no response to your hails.

      1. Dock with the station and investigate.
      2. Leave it alone.
        • Nothing happens
      3. (Anti-Personnel Drone) Use an Anti-Personnel Drone to investigate.
    • 1/2

      You find the station and they respond to your hails immediately, saying, "It took you long enough! We have practically no use for these now... I refuse to pay full price, take this and leave the cargo in our holds."

      1. Accept the paltry payment.

        You drop the parts off and take your pay.

        • −5 Drone Parts
        • + 20-30 Scrap
      2. Refuse and keep the drone parts.
        • 1/2

          "Fine, I was bluffing. I'll pay the full price."

          1. Accept the new offer.
            • −5 Drone Parts
            • + 40-55 Scrap
          2. Leave.
            • Nothing happens
        • 1/2

          The merchant disconnects in a huff.

          • Nothing happens
      3. (Mind Control) Convince him that he's being 'unfair'.

        "I'm being unfair. You did the job and the parts are here safe and sound. Here is the agreed upon amount."

        1. Accept the new offer.
          • −5 Drone Parts
          • + 40-55 Scrap
        2. Leave.
          • Nothing happens
      4. (weapons ≥ 6) Remain silent but power up your weapons.

        "You make a good point. You traveled all the way out here to fulfill our request, despite what must have been... a difficult scenario to cause such a delay. Here, we'll even tip you for the inconvenience you must have gone through..."

        • −5 Drone Parts
        • + 55-70 Scrap
        • + 2-5 Fuel

MERCHANT_INVESTIGATE

You arrive at the last known location of the merchant's delivery. You begin to scan for the lost ship.

  1. Continue...
    • 1/3

      You find the remains of the ship. It seems to have severe external damage, but you cannot pinpoint a cause. The majority of its cargo seems intact. You manage to discern the ship's intended destination.

      • Medium scrap and low resources
      1. Take the cargo and head to its original destination in search of a reward.
      2. Take the cargo for yourself.
    • 1/3

      You find a severely damaged ship floating among some debris. The crew hails you, "I can't believe that cheap bastard sent someone after us! I thought we would freeze to death. If you help us complete the delivery, we'll share the reward and join your crew."

      1. Promise to deliver the cargo and ask if any would be interested in joining your crew.

        They upload the delivery destination once on board. One takes you up on your offer, the rest you drop off at a nearby station.

      2. Take the cargo but drop them off at a nearby station.
      3. (Teleporter) Beam the cargo aboard and leave them to their fate.
    • 1/3

      After a quick scan, you find a ship being chased by a pirate. This must be the missing delivery ship! You move in to rescue them.

MERCHANT_INVESTIGATE_CARGO_LIST

MERCHANT_INVESTIGATE_DELIVER

You find the station that had ordered your cargo. You drop it off and they respond, "Ignoring the fact that this is days late, we really appreciate that you delivered our materials. We realize how dangerous this sector is these days. Take this as payment."

MERCHANT_REQUEST

You arrive at a populated sector. One merchant seems to be mass-broadcasting a request for a mercenary ship to aid him. Shall we respond?

  1. Yes.
    • 1/2

      "Great, I was worried no one would respond. My usual carrier is days late. I need you to deliver this cargo of drone parts to a small station a few jumps from here. We can't afford to pay another carrier, but they will surely tip you generously."

      1. Accept.

        "Great! I uploaded their location to your star map. I'm running out of options, so I have no choice but to trust you'll do what you have agreed to do."

      2. Decline.

        "Fine, I'll keep looking for someone who wishes to make some easy money..."

        • Nothing happens
    • 1/2

      "Your ship seems reasonably equipped... A freighter carrying a shipment of my goods is a week late. The fools flew through a pirate-filled sector in their haste and I fear for the cargo's safety. I'm looking for a less incompetent captain to investigate."

      1. Accept.

        "At least you're confident, for what little that's worth. Here is their last known location."

      2. Decline.

        "At least YOU are willing to admit your incompetence. Thank you for saving me the cost of paying more fools to go to their death."

        • Nothing happens
  2. No.
    • Nothing happens

NEBULA

NEBULA_AUTO

NEBULA_AUTO_DEFENSE_ITEM

An advance Rebel automated ship remains stationed near a small Rebel space-station. However, without functioning sensors it is impossible to tell what is inside.

  1. Attack the automated ship to get to the station.
    • Fight
  2. Avoid provoking the ship.
    • Nothing happens
  3. (Cloaking) Attempt to stealthily access the space station.
    • 1/2

      You successfully sneak by the ship and access the station undetected.

      1. Continue...
    • 1/2

      You try to sneak past the automated ship but it quickly turns and attacks!

      • Fight
  4. (cloaking ≥ 2) Use your stealth to access the space station.

    You successfully sneak by the ship and access the station undetected.

    1. Continue...
  5. (Hacking) Try to hack the station to prevent an alert.
    • 1/2

      You successfully hack into the station and sever the connection to the automated ship. You access the station undetected.

      • −1 Drone Parts
      1. Continue...
    • 1/2

      You send a drone to hack the station but the automated ship notices and turns to attack!

      • −1 Drone Parts
      • Fight
  6. (hacking ≥ 2) Hack the station to prevent an alert.

    You successfully hack into the station and sever the connection to the automated ship, accessing the station completely undetected.

    • −1 Drone Parts
    1. Continue...

NEBULA_AUTO_WARNING

It appears that an automated Rebel scout was positioned within the nebula to warn of your passing.

NEBULA_BATTLEFIELD

This nebula looks like it's recently seen two ships exchange fire... with mutually-assured destructive results. Wreckage drifts by your screens and tumbles into the depths of the nebula to be lost to sight. It's hard to determine who the combatants were without closer investigation.

  1. (Slug Crew) Ask your Slug crew to scan for survivors.

    Despite the destruction filling the system, your crewman is able to pick up the faint thoughts of a life form in the debris - it looks like they won't last much longer without help.

    1. Assist the survivor.
    2. Leave the battlefield before other ships arrive.
      • Nothing happens
  2. Investigate the battlefield.
    • 1/5

      As you investigate the battlefield, your ship is pummeled by drifting wreckage - unable to detect anything of interest, you decide not to risk any further damage to your hull and prepare to jump.

      • 5 Hull Damage
      • 1 System Damage to random room (fire)
    • 3/5

      The wreckage is drifting faster than it first appeared. You barely avoid being pummeled by drifting wreckage - unable to detect anything of interest, you decide not to risk your ship and prepare to jump.

      • Nothing happens
    • 1/5

      You spot a life form floating within the wreckage.

      1. Assist the survivor.
      2. Leave the battlefield before other ships arrive.
        • Nothing happens
  3. Leave the battlefield before other ships arrive.
    • Nothing happens

NEBULA_BOARDING

NEBULA_EMPTY

NEBULA_HOSTILE

NEBULA_HOSTILE_SLUG

NEBULA_LOST_SHIP

A heavily damaged Federation ship is hiding in the nebula at this beacon. Before you have time to make contact with them, they fade into the nebula.

  1. Attempt to follow and help them.
    • 1/3

      Your search is hopeless. Your sensors can't pick up anything in the nebula.

      • Nothing happens
    • 1/3

      While searching fruitlessly through the nebula, you stumble upon the Rebel ship which the Federation loyalists were likely hiding from. You prepare for a fight.

    • 1/3

      You get lucky and find them floating not too deep into the nebula. Thrilled to be found by friendlies, they come on board and abandon their wrecked ship.

      • Gain Crew
  2. Keep your position, they can handle themselves.
    • Nothing happens
  3. (Teleporter) Lock onto their life-signs with your teleporter.

    You beam the Federation crew aboard. One gladly joins your crew, the rest wait to be dropped off at the next station.

    • Medium scrap
    • Gain Crew
  4. (Long-ranged Scanner) Pump extra power into your sensors and try to track them.
    • 1/2

      Your local radar flickers, periodically showing signs of a large object in the clouds nearby. However it's enough to get coordinates and you find the ship... an empty hull, long since stripped of functioning components.

      • Medium scrap
    • 1/2

      You follow the faint signatures and find them floating not too far away into the nebula. Thrilled to be found by friendlies, they come on board and abandon their wrecked ship.

      • Gain Crew

NEBULA_MANTIS_CHOICE

Navigating the fog blind, you practically bump hulls with a Mantis ship. They hail you: "Pah! This transgression will be overlooked. Nebula, very dangerous. Next time, humans all die."

  1. There won't be a next time. Open fire!
    • Fight
  2. This place is dangerous enough. Move on.
    • Nothing happens

NEBULA_MANTIS_FIGHT

NEBULA_NEUTRAL

NEBULA_NEUTRAL_SLUG

NEBULA_NOTHING_SLUG

NEBULA_NOTHING_TEST

Appears that this is an empty nebula beacon. %crew, uncomfortable with the silence, distracts %crew_himself by playing death metal over the ship speakers.

NEBULA_PIRATE

NEBULA_PIRATE

NEBULA_PIRATE_SMUGGLE

A pirate ship arrives shortly after you. Judging from the fact that it is attempting to avoid your ship, you assume that it's a smuggler trying to stay away from beacons.

  1. Attack the pirate.

    You power up your weapons and move in to engage.

  2. Ignore the ship.

    It jumps away after a time.

    • Nothing happens
  3. (weapons ≥ 6) Activate your advanced weapons threateningly.

    They hail you, "There's no need for aggression... Perhaps this would convince you to look the other way?"

    1. Take their bribe.
      • Medium fuel and scrap
    2. Ignore their bribe and attack.

NEBULA_REBEL

NEBULA_REBEL

NEBULA_REBEL_BOARDING

There appear to be a number of small stations nearby. Before you have time to scan them, warnings go off. A Rebel teleporter was used in one of the stations. You've been boarded!

NEBULA_REBEL_CHASE

You spot a Rebel ship in the nebula ahead and stay off their radar. Try to engage?

  1. Stay hidden.

    You try and stay out of sight. You doubt they saw you.

    • Nothing happens
  2. Prepare to chase them!
    • 1/3

      You follow their vapour trails and surf onto their six o'clock, weapons hot.

      • Fight
    • 1/3

      Without sensors you can't maintain a lock for long. The Rebels slip away.

      • Nothing happens
    • 1/3

      You get disoriented in the nebula and lose your bearings completely. It takes some time to get back to the beacon. It's likely the fleet has had time to advance closer to your position.

      • Rebel Fleet Advances by 1 jump
  3. (sensors ≥ 3) Try to track them as you move to engage.

    As soon as they see you they make a run for it. You squeeze what you can out of the malfunctioning sensors and are able to keep track of them long enough to get in firing range.

    • Fight
  4. (Long-ranged Scanner) Try to track them as you move to engage.

    As soon as they see you they make a run for it. You squeeze what you can out of the malfunctioning sensors and are able to keep track of them long enough to get in firing range.

    • Fight
  5. (Lifeform Scanner) Use their life signatures to follow.

    Your augment's ability to keep track of their life signatures within the nebula proves useful. You catch up to the ship and prepare for a fight.

    • Fight

NEBULA_REBEL_UNDETECTED

Your ship emerges quite far away from the beacon. You see a Rebel ship waiting nearby, undoubtedly stationed to look for you.

  1. Attack the ship.
    • Fight
  2. Attempt to remain concealed.
    • 1/3

      You immediately slip further into the clouds, but not quickly enough. The Rebel catches sight of you and moves in to engage!

      1. Prepare to fight.
        • Fight
      2. (engines ≥ 4) Fully power the engines to out-run them.

        Your powerful engines allow you to out-distance the ship and eventually lose it within the nebula.

        • Nothing happens
    • 1/3

      You power down non-essential systems and slip into the cloud. The ship never noticed you.

      • Nothing happens
    • 1/3

      The ship spots you and gives chase. After some quick maneuvering you were able to lose your pursuers in the clouds. You expect they warned the fleet of your position, however.

      • Rebel Fleet Advances by 1 jump
  3. (Cloaking) Cloak to stay hidden.

    You use your cloaking system to slip further into the nebula undetected.

    • Nothing happens

NEBULA_ROCK

NEBULA_ROCK_RACIST

A Rock armoured transport nearby looks to have lost its bearings, but when you hail they grow suspicious: "Whatever life-form you are, we find you repugnant. We seek no aid. Leave. Now."

  1. Leave.
    • Nothing happens
  2. Repugnant?! Arm the weapons!
    • Fight
  3. (Rock crewmember) Offer to lead them out of the nebula.

    The Rock grudgingly transfer control of their helm to you and you steer them to a thinner part of the nebula. They're not sure what to think, but transfer over some supplies all the same.

    • High scrap and low resources

NEBULA_SLUG_CHOOSE_DEATH

You are immediately hailed by a dangerous looking ship guarding a station. "I'm feeling generouss today. I shall allow you to choose your own death. Which do you like leasst: shields, oxygen, or weaponsss?"

  1. Shields.

    "Very good then!" Your shield power suddenly drops and they charge.

  2. Oxygen.

    "A being that would choose sssuffocation? Who am I to judge..." Your life support is sabatoged and they move in to attack.

  3. Weapons.

    "Your acceptance of death is almosst admirable... Almosst." Your weapons system registers a hacking module. You hardly have time to respond before they attack.

  4. Offer 35 scrap to leave you alone.

    "I really am feeling generousss..." They take the scrap and leave.

    • −35 Scrap
  5. (Hacking System) Counter any hack attempt.

    "Sssilence won't protect you. I'll make the choice mysself... Wait. Why isn't this working?" You cut transmission and move in to attack.

NEBULA_SLUG_DOORS

There are few more vicious beasts in the galaxy than a Slug with his back to the wall. The faltering ship armed with fire-weapons uses a remote hacking tool to try and disable your door system - they're going to burn you out!

  1. Continue...
  2. (Hacking System) Counter the remote hacking.

    Your hacking system automatically counters the digital assault and you move in to fight the ship.

NEBULA_SLUG_FAKE_STORE

A Slug transport ship is stationed near the beacon with a military escort ship. They message you, "We have been waiting for a customer for agesss. Care to see our waresss?"

  1. Decline.

    "Oh well... We ssshall wait here then." You cautiously put distance between your ships before preparing to jump.

    • Nothing happens
  2. Ask to see the goods.

    "Before we get ahead of ourssselves, I need to explain sssome ground ruless of our transsaction. Thesse are dangerous times, yess?"

    1. Continue.

      "Firssst... We accept no tradesss, couponss or refundss. Purchasess are final. Underssstand?"

      1. Understood.

        "We hold no liability for productsss damaged post ssale. We offer no insurance or customer sservice. Not a problem?"

        1. Not a problem.
          • 1/3

            "Great. Let me show you our waress. It's not often I meet patient alienss, have this complimentary fuel as well."

            • +5 Fuel
            • Enter Store
          • 1/3

            "During our discussion, my man hass taken the liberty of disabling your weaponss to prevent any complications while completing our... transssaction..." You suddenly register multiple weapon locks, but your own weapons are not responding. Get out of there!

          • 1/3

            "Thank you. If you could do me one more courtesssy... please die quietly." You suddenly hear gunshots aboard the ship. He must have been stalling for time while they boarded your ship!

            • Boarded by 2 Slug
            • Fight a JELLY
        2. Forget this.
          • 1/2

            "Very well... Impatient alienss..." You prepare to jump.

            • Nothing happens
          • 1/2

            You prepare to leave but notice noises in your ship. It looks like the merchant was trying to stall you while they hacked into your systems. You barely have time to order a red alert before a military ship flies through the clouds intent on your destruction!

            • Boarded by 1 Slug
            • Fight a JELLY
      2. Forget this.

        "Fine... Not everyone appreciates good dealss..."

        • Nothing happens
      3. (Slug crewmember) Our Slug senses someone aboard the ship. Investigate it.

        It looks like the merchant was trying to stall you while someone teleported on board. You catch him before he could finish and he teleports away. You immediately prepare for battle.

NEBULA_SLUG_FIGHT

NEBULA_SLUG_FIGHT_UNLOCK

NEBULA_SLUG_HULLFIX

You arrive to find a small Slug repair station. "Greetingsss traveller! Care for a fix up? We could eassily patch up ssome of that damage."

  1. No thanks.

    "Too bad! Trussst iss a rare commodity these days." You prepare to jump.

    • Nothing happens
  2. Sure.
    • 1/3

      You pull up to the automatic station and after a short time they repair 10 hull damage. You begin to offer your thanks but discover that you can't detach from the station.

      • 10 Hull Repair
      1. Demand an explanation.
    • 1/3

      You dock with the station hoping for a quick turnaround, but the automatic machines take their sweet time. When the process finally finishes, you notice only one damage has been repaired.

      • 1 Hull Repair
      1. Demand an explanation.
    • 1/3

      As you dock with the station your readings go haywire. An EMP blast resonates throughout the ship and your engines shut down. You're a sitting duck as a ship reveals itself and silently moves in to attack!

  3. Ask if they would like payment.
    • 1/2

      "Ahhh. A fellow businessman. We offer to fix 10 damage for 50 ssscrap."

      1. Accept.

        You perform the transaction and watch carefully as their machines patch the hull. However, everything seems fine. Once they're complete you get ready to jump.

        • −50 Scrap
        • 10 Hull Repair
      2. Decline.

        "Too bad. Farewell, traveller." Their mobile station slips into the clouds.

        • Nothing happens
    • 1/2

      Just before the transmission is cut you hear, "They're not falling for it. Just kill the crew and we can ssstrip..." Looks like you're not getting out of here without a fight.

NEBULA_SLUG_HULLFIX_RESULT2

NEBULA_SLUG_MANTIS

The Mantis attack ship here looks to have been hunting Slugs on their home turf - a rare test of honor for the mightiest Mantis crews. Weapons up!

NEBULA_SLUG_MEDBAY

A Slug ship hails you: "We've detected some worrying radiation coming from your medical unit, perhaps you should take a look?" As he signs off, your system shuts off and their crew teleports aboard from a nearby station. They don't look like engineers.

  1. Continue...
    • Disable medbay
    • Disable clone bay
  2. (medbay ≥ 2) Try to squeeze some extra power to the system.

    Fearing the imminent battle you desperately try to get the medbay working again. Its lights flicker back on and you turn to face the intruders.

    • Half Power to medbay
  3. (Hacking System) Counter the remote hacking.

    You are able to undo the damage of their remote hacking satellite but it's taking everything your hacking system has. Time to take out the enemy the old fashioned way.

    • Disable hacking

NEBULA_SLUG_OXYGEN

The Slugs here use a tactic you hoped you'd never see: they use a remote hacking satellite to sabotage your oxygen production system and then charge fire-weapons - you're going to suffocate!

  1. Continue...
    • Nothing happens
  2. (oxygen ≥ 2) Try to squeeze some extra power to the system.

    Thankfully your improved subsystem is able to counter their hacking enough to keep the life support barely functional. That should keep you alive at least...

    • Half Power to oxygen
  3. (Hacking System) Counter the remote hacking.

    Your hacking system automatically counters the digital assault and you move in to fight the ship.

    • Disable hacking
    • Restore Power to oxygen

NEBULA_SLUG_PIRATE

You're surprised to find a ship without Slug markings stranded all the way out here, and move in to provide assistance. When you see the pirate insignia on the hull you quickly reconsider.

  1. Attack!
    • Fight
  2. Keep your distance and hope they haven't seen you yet.
    • Nothing happens

NEBULA_STORE

NEBULA_STORE_SLUG

NEBULA_TRADER

It's hard to see why, but this beacon is apparently a tourist destination. One of the ships at the small station is offering a deal.

  1. Trade.
  2. Ignore.
    • Nothing happens

NEBULA_WEAPONS_TRADER

A black market weapons trader spins you a tale of the dangers of the nebula before pushing his wares.

  1. Ignore the ship.
    • Nothing happens
  2. Attack the ship.
    • Fight
  3. Purchase an unknown weapon for 45 scrap.
    • 1/2

      You transfer the scrap and receive a weapon in return. Lets hope it was worth it.

      • −45 Scrap
      • Weapon
    • 1/2

      You transfer over the scrap, but he reneges on the agreement. "I told you this was a dangerous place!"

      • −45 Scrap
      1. Attack the ship!
        • Fight
      2. Learn a valuable lesson and move on.
        • Nothing happens
  4. (Mind Control) Convince him to make it a better deal.
    • 1/2

      Once "convinced" to help he lowers the price and describes the weapon. However, he eventually comes to his senses and confusedly takes back his discount. He is clearly unsure why he offered it in the first place.

      1. Buy the weapon.

        You purchase the weapon and thank him for his help.

        • −45 Scrap
        • Weapon
      2. Decline.

        You thank him for his offer and prepare to move on.

        • Nothing happens
    • 1/2

      Once "convinced" to help, he casually states that his offer was actually a lie and that they planned to attack your ship. By the time he returns to his senses you've already prepared your ship to fight.

      • Fight

NEBULA_ZOLTAN

NEBULA_ZOLTAN_EYE

Inside this nebula you detect a rogue planet drifting through space, on its surface a huge monolith visible at this distance even to the naked eye. A Zoltan elder hails you from the planet. "Through luck or intent, you have discovered the Great Eye. Look into its depths and receive your just deserts."

  1. Pull the ship in closer.
    • 1/4

      As you approach, an ancient alien voice speaks to you: "Your mission has brought you great battles, and great losses. This will help ease the pain." A few minutes later someone reports medical equipment has appeared on the ship!

      • Weapon (Healing Burst)
    • 1/4

      You approach the planet and wait, but nothing happens. The Zoltan hail: "And in the coming times, when the monolith speaks not with a man he has no future and must be left wanting."

    • 1/4

      You approach the planet carefully, trying to keep your ship from breaking up in orbit. The monolith, whatever it is, must sense as much because the next thing you know you have enough scrap to patch up your damage and more besides!

      • High scrap
    • 1/4

      As you approach, a kaleidoscope of colors fills the viewscreen and one of your crew begins to age rapidly in reverse, eventually disappearing into nothingness. Let's hope they've transcended physical existence, and not just been forced out of it.

      • Lose Crew (cannot be cloned)
  2. Leave.

    Your mission is to save the Federation, not discover new wonders around the galaxy. You prepare to jump.

    • Nothing happens

NEBULA_ZOLTAN_ROCK

This nebula turns out to be the hiding place of a terrified rock crew taking refuge from the Zoltan border police. They don't seem prepared to risk your leaving with their co-ordinates, and open fire!

NEUTRAL_CIVILIAN

NEUTRAL_CRYSTAL

NEUTRAL_ENGI

NEUTRAL_LANIUS

NEUTRAL_MANTIS

NEUTRAL_PIRATE

NEUTRAL_REBEL

NEUTRAL_ROCK

NEUTRAL_SLUG

NEUTRAL_ZOLTAN

NEW

NEWSHIP1

whatever

NEWSHIP2

whatever

NON_HOSTILE

NOTHING

NOTHING_CRYSTAL

NOTHING_ENGI

NOTHING_LANIUS

NOTHING_MANTIS

NOTHING_PIRATE

NOTHING_REBEL

NOTHING_ROCK

NOTHING_SLUG

NOTHING_ZOLTAN

NO_FUEL

NO_FUEL_DISTRESS

NO_FUEL_FLEET

The Rebel fleet has caught up to you. You detect significant fuel reserves in one of their closer fighters and move in to attack. Maybe you can still pull this off.

NO_FUEL_FLEET_DLC

Your pilot deftly avoids incoming artillery fire from the surrounding fleet while you try to sort out exactly what your plan is... One of the many approaching fighters gets into weapon range and your scanners detect it has surplus fuel. Maybe you can still pull this off.

NO_FUEL_REFUGEE_DAMAGED

A refugee ship fleeing the Rebel advance enters the system, having picked up your distress beacon. While it doesn't have much fuel to spare, its hull looks damaged - it is in bad need of scrap and is willing to trade fuel for it.

  1. Trade some scrap for fuel.

    The refugees thank you for the parts, and gladly pass along the much-needed fuel. They wish you well on your mission, and declare their support for the Federation.

    • −10 Scrap
    • +3 Fuel
  2. (Engi Crew) Negotiate a better trade.

    Your Engi analyzes scans of the extensive damage to their hull, calculating potential repair costs. The refugees grumble and protest, but in the end, they admit that their need for repairs is greater than their fuel surplus and offer a better trade.

    1. Accept it.
      • −10 Scrap
      • +6 Fuel
    2. Refuse it.
      • Nothing happens
  3. Refuse their offer.
    • 1/2

      The refugee ship cuts communications and jumps from the system without another word, the galactic equivalent of giving you the cold shoulder.

      • Nothing happens
    • 1/2

      The refugees become desperate at your refusal - apparently, their hull is even more damaged than it first appears. Almost begging, they offer a better trade than before.

      1. Accept it.
        • −10 Scrap
        • +6 Fuel
      2. Refuse their offer again.

        The refugee ship cuts communications and jumps from the system without another word, the galactic equivalent of giving you the cold shoulder.

        • Nothing happens
  4. The helpless refugees make easy targets. Attack them.

    Panicked, the refugees immediately surrender as your weapons power up. They pass along their fuel and what few other supplies they have left in exchange for their lives.

    • Medium fuel and scrap

NO_FUEL_REFUGEE_FRIENDLY

A refugee ship fleeing the Rebel advance enters the system. It seems surprised to see you stranded, and admits it was following you from afar in the hopes of you leading it to Federation space. While it doesn't have much fuel to spare, it recognizes you are part of the Federation and offers to split its remaining fuel with you.

NO_FUEL_REFUGEE_PIRATE

A refugee ship fleeing the Rebel advance enters the system, having picked up your distress beacon. While it doesn't have much fuel to spare, it is bad need of armaments and is willing to trade for them.

  1. Offer some missiles for fuel.
    • 1/2

      The refugee ship makes the exchange, and wishes you well on your mission.

      • −1 Missiles
      • + 5-7 Fuel
    • 1/2

      Having traded supplies, the ship suddenly powers up and attacks - it's a pirate ship!

      • −1 Missiles
      • + 5-7 Fuel
      • Fight a PIRATE
  2. Refuse their offer.
    • 1/4

      The refugee ship apologizes, but they need their fuel. They wish you well, and then vanish from the system.

      • Nothing happens
    • 1/4

      Sensing your reluctance, the refugee ship nevertheless parts with a small amount of fuel. It warns you to leave the sector as quickly as possible before it is overtaken by Rebels, then it jumps and vanishes to parts unknown.

      • Low fuel
    • 2/4

      Taking your reluctance as weakness, the refugee ship suddenly bristles with weapons - it's a pirate ship, and it believes it's found easy prey!

PDS_TEST

Oh no! This planet is friendly to the Rebels and is shooting at us!

PIRATE

PIRATE_ASTEROID

A pirate ship was lying in wait inside this asteroid field. It immediately moves in to attack.

  1. Turn and fight.
    • Nothing happens

PIRATE_BRIBER

  1. Accept their bribe.

    "Good choice, son. We've both come out of this richer."

    • Low scrap and low resources
  2. Try to be a hero. Attack the pirate.

    The pirate ship stops its pursuit and locks weapons onto your ship.

    • Fight

PIRATE_BRIBER_WIN

PIRATE_CHOICE

Upon completing your jump, you receive a message from a nearby ship. "Greetings and welcome to our beacon! For a small fee, we'll let you continue on your way."

  1. Pay their toll.

    "You made the right decision, friend."

    • − 15-25 Scrap
  2. Reject their 'offer'.

    "Too bad... You will regret this decision!"

    • Fight

PIRATE_CIVILIAN

  1. Aid the civilian ship.

    You power up your weapons and engage the pirate ship.

  2. Stay out of it.

    The fight brings them out of your immediate scanning range. After a time the distress calls stop.

    • Nothing happens

PIRATE_CIVILIAN_BEACON

The distress beacon is coming from a civilian ship. It appears it is being chased by a pirate.

  1. Aid the civilian ship.

    You power up your weapons and engage the pirate ship.

  2. Stay out of it.

    The fight brings them out of your immediate scanning range; however, after a time the distress calls stop.

    • Nothing happens
  3. (weapons ≥ 6) Fire a warning shot from your strongest weapon.
    • 1/2

      Detecting the greater threat (and potential reward), they turn and engage your ship.

    • 1/2

      It seems the pirate wasn't looking for a fight with someone who could fight back. They leave and you move to contact the civilian ship.

      1. Continue...

PIRATE_ESCAPE

The enemy ship appears to be powering up its FTL. It's trying to escape!

PIRATE_NO_ESCAPE

Once you arrive, your screen lights up with warnings. A nearby pirate seems to have advanced hacking tools and they have tried to shut down your engines. Your crew manages to keep them barely operational and you move into attack.

  1. Continue...
    • Limit Power to engines, down to 1
  2. (Hacking System) Counter the remote hacking.

    Your Hacking System automatically counters the digital assault and you move in to fight the ship.

    • Disable hacking

PIRATE_PULSAR

PIRATE_SALESMAN

A ship with conspicuous pirate markings is orbiting a nearby moon, broadcasting a simple message claiming to have equipment available for sale.

  1. Hail the ship.

    The ship responds "Yes, we have an extensive stock! Come aboard and see our wares!"

    1. Dock with the ship.
    2. This seems dangerous, leave.

      As soon as you start to reverse your ship, the pirate reveals hidden weaponry and sets off in pursuit. You'll have to fight him to escape!

    3. (Slug) "Sir: We can dock, but I sense that we better plan on making a purchase..."
    4. (Hacking) Disable their Weapon system before docking.

      You receive a hail as soon as your Hacking system finishes: "What have you done!? You can never trust a Federation ship! Here, take your 'standard toll'. I really should do business elsewhere, scum."

      • Low scrap
  2. Attack him before he can attack!
  3. Quickly prepare to jump away.
    • Nothing happens

PIRATE_SLAVER

An especially well-armed pirate ship approaches you. "Hand over one of your crew-members and the rest of you can go free unharmed."

  1. Draw straws and send a crew-member over to the slavers.

    The chosen crew-member leaves without complaint, knowing you had no choice.

    • Lose Crew (cannot be cloned)
  2. We will never surrender one of our crew to slavers!
    • Fight
  3. (engines ≥ 6) Attempt to out-run the slaver ship.
    • 1/3

      You quickly fire up your engines and make a break for it. However, it seems to be in vain. They catch up to you effortlessly and power up their weapons.

      • Fight
    • 1/3

      You divert all available power to your engines and flee. You caught them off-guard, but they seem to be gaining on you. Luckily you are able to stay out of range long enough to charge the FTL drive.

      • Nothing happens
    • 1/3

      You fire up the engines and try to escape. Their slower ship is unable to keep pace; eventually it gives up and returns to the beacon to await an easier target.

      • Nothing happens

PIRATE_STATION_CROPS

Scans show a remote settlement being blockaded by a pirate ship. The ship hastily messages you, "Stay out of this, or you'll be next!...Concentrate fire on..."

  1. Attack the pirate.

    "You asked for it!" They pull away from the planet and move in to engage.

    • Fight
  2. Ignore them.

    It's just not possible to save every civilian affected by this war. You prepare to jump.

    • Nothing happens
  3. (Fire Beam) Show the pirate how to intimidate settlers: burn their crops!

    The pirate watches as you start to light the meager crops on fire. In a few moments the settlement surrenders, offering tribute to leave them alone. The pirate seems impressed.

    • High scrap
    • Drone Schematic
  4. (Fire Bomb) Show the pirate how to intimidate settlers: start fires in their crude dwellings.

    The pirate watches as you teleport an incendiary explosive into the settlement. As the settlers scramble to put out the fires, their rudimentary planetary defenses power down. Forcing their surrender was laughably easy, but the pirate seems impressed with your tactics and agrees to share the settlement's 'tribute'.

    • −1 Missiles
    • High scrap
    • Drone Schematic

PIRATE_STATION_CROPS_RESULT

With the pirates gone you signal the station. "We appreciate what you've done, but there'll just be another ship looking to profit from our isolation soon enough. Sorry we can't give you more."

PIRATE_SUN

This beacon has been placed too close to a super-giant class M star! The ship will gradually overheat until you get out of here... or die. A pirate, apparently oblivious to the danger of the sun, moves in to engage.

PIRATE_SURRENDER

  1. Accept their offer.
    • Random resources and low scrap
    • End Fight
  2. We will not accept surrender!
    • Nothing happens

PIRATE_SURRENDER_CIVILAN

The pirates must not have been fully committed to the assault; they have been charging their FTL. They jump away, presumably to repair their ship.

  1. Hail the civilian ship.

PULSAR

Oh no! A pulsar!

QUESTS

QUESTS_CRYSTAL

QUESTS_ENGI

QUESTS_LANIUS

QUESTS_PIRATE

QUESTS_REBEL

QUESTS_ROCK

QUESTS_SLUG

QUESTS_ZOLTAN

QUEST_CONSTRUCTIONYARD

You come across a space station under construction. You receive a message from their command tower, "Greetings. We recently lost contact with a cargo ship that was set to deliver more construction materials. Could you help us figure out what happened to them?"

  1. Offer your help.

    "Great. Thanks for your help. I've marked their last known coordinates and sent over some supplies to help you get there."

  2. Decline.

    "I understand." Transmission has been cut.

    • Nothing happens
  3. (Lanius Crew) Offer to have your crewmember help.

    "Interesting. So this metal man can help us make some of these unique parts out of scrap? That would be a huge help." Your crewmember checks over the blueprints and quickly converts some of their base metal sheets into the specialized parts.

    1. Continue...

      "Amazing! This robot thing could save us a ton of time. Could I buy it off you?"

      1. Ask your crew if they agree.

        Once your Lanius crewmember understands the situation it appears to like the idea of assisting with construction in deep space. Much less dangerous. They offer you some goods in exchange.

        • High scrap
        • Augmentation
        • Lose Lanius Crew (cannot be cloned)
      2. Our crew is not for sale.

        "A pity. In terms of payment, here's some of the scrap metal we don't need now that we've got necessary parts."

        • Medium scrap

QUEST_CONSTRUCTIONYARD_LIST

QUEST_CREWDEAD

You find the ship that you were asked to capture intact. You're not sure why, but they stressed that it's of great importance that you kill the crew WITHOUT destroying the ship.

QUEST_CREWDEAD_CONTINUE

They quickly scan your ship and say, "It appears you could help. A bandit has made off with some very important cargo, though I doubt they have any understanding of what it is they stole. We need you to capture the ship intact.

  1. Agree to capture the ship.

    "Great, we'll relay their coordinates. Remember, do NOT destroy that ship! Remember, we'll be right behind you."

  2. Decline.

    "We understand. Hopefully we can find a solution to this on our own." You prepare to jump.

    • Nothing happens

QUEST_CREWDEAD_START

You arrive to find a number of ships convening around a station. There is some unencrypted chatter between the ships, you tune in and listen for anything interesting.

  1. Continue...

    Overhearing their conversation, it seems that they need to take possession of an enemy ship intact.

    1. Offer your services.

      They briefly scan your ship and inform you that you are not "properly equipped" for this type of mission.

      • Nothing happens
    2. Leave them alone.

      If they wanted your help they would surely ask for it. You prepare to leave.

      • Nothing happens
    3. (Teleporter) Offer to board their ship.
    4. (Bio Beam) Offer to 'remove' their crew.
    5. (Fire Bomb) Offer to burn the crew out.

QUEST_ESCORT

  1. Accept.

    "Great. Take this bit of fuel as a down-payment. We'll be one step behind you, following your jump signatures. Don't want to take any risks now, do we?"

  2. Decline.

    "We understand. Not everyone is confident they can survive in these hostile times, let alone take the responsibility of protecting others."

    • Nothing happens

QUEST_ESCORT_ARRIVE

QUEST_MANTIS_INVASION

You find the Mantis encampment but there are far too many of them to count accurately. You send a long range message back to the settlement with your findings but unfortunately there's not much you can do. It would be suicide to attack directly.

  1. Leave before they notice you.
    • 1/2

      As you try to leave, a patrol spots you. Wailing sirens begin to blare around the camp and the ship moves in to attack!

    • 1/2

      They must have been focused on setting up camp since you got far enough away to attempt a jump without being noticed.

      • Nothing happens
  2. (Missile Weapon) Bombard their key structures.

    You fire at their fuel depot, but a shot from the surface rips the missile to shreds. They must have a planetary defense system set up already! You try to get away but a nearby patrol ship moves in to attack.

  3. (2 Fire Bombs) Teleport fire bombs into key structures.

    It appears they have not set up a Teleporter disruption field yet. You deposit one bomb in a fuel depot and another in the barracks. Mantis comm channels fill with panicked chatter and you watch a number of structures go up in flames.

    • −2 Missiles
    1. Continue...

      With most of their ships and forces focused on the chaos, you slip undetected to a nearby depot. You find some useful resources and an Engi slave who gladly accepts your liberation.

      • High resources and low scrap
      • Gain Crew Engi

QUEST_MANTIS_INVASION_START

You receive a request, "All of our military ships have been destroyed or damaged during the rebellion. However, there have been reports of a Mantis war camp only a few jumps from us. Can you help?"

  1. Pledge to do what you can.

    "Thank you! If you can just give us a count on their numbers perhaps we can get the Rebels to help."

  2. Apologize and decline.

    There's no way you are crazy enough to want to take on a Mantis war-band.

    • Nothing happens

QUEST_SLUG_PIRATE_TRAP

You arrive to the sight of two Slug ships in communication range. They don't see you.

  1. Tap their comm frequency.

    You overhear their conversation and learn they're planning to raid an infamous and likely wealthy pirate ship in the area. The pair jump off and you note down their target co-ordinates.

  2. Ignore them.

    You have no interest in anything the Slugs could make business out of. Time to move on.

    • Nothing happens

QUEST_SLUG_PIRATE_TRAP2

You catch up with the two Slug ships and they're already carrying out their raid! One is in close combat with the pirate, the other seems to be heading for a small space cache the pirate was protecting.

  1. Continue...

    Suddenly the first ship bursts into flames, and an urgent call arrives from the remaining Slugs. "We sssugest you distract the pirate vesssel while we retrieve the valuables. Fifty fifty sssplit."

    1. Engage the pirate.

      There's money to be made here. The Slugs know that. You turn on the pirate and intercept just before he can reach the cache!

    2. Head for the cache.

      When he sees you making for the cache the Slug captain hails: "Foolish alienss, no eye for profit. Bessst of luck to you." They jump off, leaving you toe to toe with the pirate!

QUEST_STORE

You follow the directions given to you and find the hidden space dock. The owner hails you, "I got a message that you were coming. I don't normally offer goods to strangers, but I'll make an exception. Take a look."

QUEST_STORE_RESCUE

Once you arrive at the beacon you detect a Rebel scout assaulting a compound on a nearby desolate moon.

  1. Engage the Rebel and rescue the space dock.
  2. Avoid a fight.

    After a time the ship powers down its weapons and jumps away. No life-signs are detected on the moon.

    • Nothing happens

REBEL

REBEL_AUTO

REBEL_AUTO_PDS

  1. Prepare to fight.
    • Nothing happens
  2. (Simple Hacking) Confuse the Anti-Ship Battery's targets.

    You spot a weakness in the targeting satellites. Your crew is able to launch a hacking drone to periodically confuse the ASB's lock signal. It should sometimes fire on the Rebel ship now.

    • Environment is Confused Anti-Ship Battery targeting both ships
    • −1 Drone Parts
  3. (hacking ≥ 3) Override the ASB's target.

    You spot a weakness in the targeting satellites. Your crew is able to launch an improved hacking drone to overwrite the ASB's target locks. It will fire on the Rebel ship instead!

    • Environment is Friendly Anti-Ship Battery
    • −1 Drone Parts

REBEL_CHECKPOINT

  1. Fend for yourself, attack and escape.
  2. Bribe the Rebels to release the civilian ships.
    • These Rebels are easily swayed by the prospect of additional scrap. They release the civilian ships and everyone is free to go.
    • Like most Rebels, these are just men trying to get by in a rough galaxy. They take your scrap and let everyone continue their journeys.
    • As everyone currently awaiting inspection is human anyway, the Rebels let them go. They take your scrap and tell you to hurry along.
    • They eagerly accept your bribe, obviously revolutionaries are under paid. The civilian ships all begin to jump away.
    • − 10-15 Scrap
    1. Contact the civilian ships.
      • 1/4

        The civilians are grateful. However, none of them seem eager to be mistaken as Federation loyalists so they quickly jump away.

        • Nothing happens
      • 1/4

        Some of the civilians pool together their excess scrap to try to repay you for your help.

        • Low scrap
      • 1/4

        One of the civilian ships quietly teleports over a crate of Federation military supplies.

        • Low scrap and low resources
      • 1/4

        One of the civilian ships contacts you and reveals they are Federation loyalists. An eavesdropping Rebel swoops in, destroys the ship, and turns to attack you!

  3. Fly behind a moon and stay hidden.
    • Nothing happens

REBEL_HELPERS

  1. Attack the Rebels.
  2. Wait and steal the supplies from the civilians.
  3. Leave them be.
    • Nothing happens

REBEL_HELPERS_SUPPLIES

REBEL_HELPER_NO_SUPPLIES

REBEL_PDS

  1. Prepare to fight.
    • Nothing happens
  2. (Simple Hacking) Confuse the Anti-Ship Battery's targets.

    You spot a weakness in the targeting satellites. Your crew is able to launch a hacking drone to confuse the Anti-Ship Battery's targeting matrix. It should also fire on the Rebel ship now.

    • Environment is Confused Anti-Ship Battery targeting both ships
    • −1 Drone Parts
  3. (hacking ≥ 3) Overwrite the Anti-Ship Battery's target.

    You spot a weakness in the targeting satellites. Your crew is able to launch an improved hacking drone to overwrite the Anti-Ship Battery's targeting matrix. It will fire on the Rebel ship instead!

    • Environment is Friendly Anti-Ship Battery
    • −1 Drone Parts

REBEL_PULSAR

REBEL_TRANSPORT

You spot a small Rebel ship nearby. It seems to have been re-fitted for transport rather than combat. It does not seem to want to engage you and your ship.

  1. Demand the surrender of their goods.

    You prepare to secure their cargo by force.

  2. Avoid the ship.

    They stay outside your weapons range, and eventually jump away.

    • Nothing happens

REBEL_TRANSPORT_CAPTURED

REBEL_TRANSPORT_DESTROYED

REBEL_VS_FEDERATION

  1. Aid the Federation ship.

    You power up your weapons and engage the Rebel ship.

  2. Use this chance to escape.

    The Rebel's preoccupation with the Federation ship allows you to slip away undetected. However you can't help but feel you should have helped them.

    • Nothing happens

REBEL_VS_FEDERATION_SAVED_LIST

REFUEL_STATION

A ship refueling station is stationed at this beacon. We can purchase fuel here.

  1. Buy 6 fuel for 12 scrap.

    "Thank you for your business."

    • −12 Scrap
    • +6 Fuel
  2. Buy 3 fuel for 6 scrap.

    "Thank you for your business."

    • −6 Scrap
    • +3 Fuel
  3. Buy 1 fuel for 2 scrap.

    "Thank you for your business."

    • −2 Scrap
    • +1 Fuel
  4. Ignore the station.
    • Nothing happens

REFUGEE_DISTRESS

You have encountered a refugee ship drifting in space. It looks as if it was fleeing the Rebel advance and ran out of fuel. Its distress beacon is active, but you're not sure anyone is on board.

  1. Hail them.
  2. Ignore the refugees.
    • Nothing happens

REFUGEE_DISTRESS_PIRATE

You have encountered a refugee ship drifting in space. It looks as if it was fleeing the Rebel advance and ran out of fuel. Its distress beacon is active, but you're not sure anyone is on board.

  1. Hail them.
  2. Ignore the refugees.
    • Nothing happens

REFUGEE_DISTRESS_SLUG

You have encountered a refugee ship drifting in space. It looks as if it was fleeing the Rebel advance and ran out of fuel. Its distress beacon is active, but you're not sure anyone is on board.

  1. Hail them.
  2. Ignore the refugees.
    • Nothing happens

REFUGEE_DISTRESS_ZOLTAN

You have encountered a refugee ship drifting in space. It looks as if it was fleeing the Rebel advance and ran out of fuel. Its distress beacon is active, but you're not sure anyone is on board.

  1. Hail them.
  2. Ignore the refugees.
    • Nothing happens

REFUGEE_GHOST

You have encountered a refugee ship drifting in space. It looks as if it was fleeing the Rebel advance and ran out of fuel. Its distress beacon is active, but you're not sure anyone is on board, and its communications seem to be down.

  1. Prepare to board and investigate.
    • 1/5

      The ship is completely abandoned. There is no trace of the crew or any cargo. Mystified, you leave the ghost ship and continue on.

      • Nothing happens
    • 1/5

      The ship is completely abandoned. It looks like it ran out of fuel... and the crew ran out of food not long after. Despite the grisly scene that remains, you are able to scavenge some supplies from the cargo hold.

      • Medium missiles and scrap
    • 1/5

      It looks as if the ship ran out of fuel... and the crew ran out of food not long after. Despite the grisly scene that remains, you find one surviving crewman locked in the freezer, almost perfectly preserved and apparently overlooked by the starving crew.

      • Gain Crew
    • 1/5

      As you investigate the ship, you are attacked by the now-cannibalistic crew! Driven mad by lack of food, they have turned to feeding on each other. As you fight your way off the ship, one of your crew falls to the crazed attackers, and you are forced to leave them behind or else lose your entire ship.

      • Lose Crew (can be saved clone bay)
    • 1/5

      As you approach the ship, the other ship's transporters suddenly power up, and your decks swarm with now-cannibalistic refugees! Driven mad by lack of food, they have turned to feeding on each other - and now your crew is next!

      • Boarded by 2-4 Human
  2. Ignore the ship.
    • Nothing happens

REFUGEE_HAIL_LIST

REFUGEE_HAIL_LIST_PIRATE

REFUGEE_HAIL_LIST_SLUG

REFUGEE_HAIL_LIST_ZOLTAN

REFUGEE_NO_DISTRESS

Your sensors have picked up a refugee ship drifting through the system, no doubt one of many fleeing the Rebel advance. It doesn't appear to have detected you... or else it is trying to avoid notice.

  1. Hail them.
  2. Ignore the refugees.
    • Nothing happens

REFUGEE_NO_DISTRESS_PIRATE

Your sensors have picked up a refugee ship drifting through the system, no doubt one of many fleeing the Rebel advance. It doesn't appear to have detected you... or else it is trying to avoid notice.

  1. Hail them.
  2. Ignore the refugees.
    • Nothing happens

REFUGEE_NO_DISTRESS_SLUG

Your sensors have picked up a refugee ship drifting through the system, no doubt one of many fleeing the Rebel advance. It doesn't appear to have detected you... or else it is trying to avoid notice.

  1. Hail them.
  2. Ignore the refugees.
    • Nothing happens

REFUGEE_NO_DISTRESS_ZOLTAN

Your sensors have picked up a refugee ship drifting through the system, no doubt one of many fleeing the Rebel advance. It doesn't appear to have detected you... or else it is trying to avoid notice.

  1. Hail them.
  2. Ignore the refugees.
    • Nothing happens

REFUGEE_TRADER

The vessel is relieved to hear from you! They are running low on supplies. They suggest a trade.

  1. Trade with them.
  2. Politely decline.
    • Nothing happens

REMOVAL_TEST

Oh no! Your drone is gone.

REPAIR_STATION

You see a small station fitted with hundreds of Repair drones. You receive an automated message, "We don't know who you are and we don't care, but this is the right place for some ship repair!"

  1. Repair 20 damage.

    "Thank you for your business, no refunds!"

    • −40 Scrap
    • 20 Hull Repair
  2. Repair 10 damage.

    "Thank you for your business, no refunds!"

    • −20 Scrap
    • 10 Hull Repair
  3. Repair 5 damage.

    "Thank you for your business, no refunds!"

    • −10 Scrap
    • 5 Hull Repair
  4. Ignore the station.
    • Nothing happens

ROCK_ATHIEST

You encounter a small craft with minimal propulsion; its Rock crew-member explains that the Rock home-world is run on lies and propaganda that keep the populace in check, and that they want no part of it.

  1. Tell them their god sent them here to join your crew.
    • They barely hear out your appeals before yelling, "These are the lies I sought to escape!" Looks like they're charging weapons!
    • They listen to your appeals and whisper, "Traitors to truth. You're no better than them!" Chaos ensues.
    • Fight
  2. Promise to share with them the truths they've been denied.
    • 1/3

      Your promises gain their attention and they agree to serve with you, for a while.

      • Gain Crew Rock
    • 2/3

      They seem tempted by your offer, but decide they can't risk being lied to again. They close frequencies and jump away.

      • Nothing happens
  3. (sensors ≥ 2) Show them to your data suite.

    The Rock captain is impressed by the data you've collected and agrees to stay with you until they find their footing in the galaxy.

    • Gain Crew Rock

ROCK_BOARDERS_ASTEROID

ROCK_BOARDERS_SHIP

ROCK_BOARDERS_SUN

ROCK_CRYSTAL_BEACON

An ancient device is orbiting within the crystal rings of a nearby gas giant. You can't discern its nature or function, but it seems to have been deactivated for a very long time. Perhaps you can get some scrap from it.

  1. Scrap it.
    • 1/2

      You break it apart and take it for scrap. No one will miss it.

      • High scrap
    • 1/2

      As you start to break it apart a Rock military ship jumps nearby, "You think you can come into our sector and just steal whatever you please?! Prepare to die, vandals!"

  2. Leave it alone.

    Better not risk it. The Rock people are unlikely to respond well to vandalism.

    • Nothing happens
  3. (Crystal Crew) Reactivate it.

    Your Crystalline companion says, "It looks like we have found the abandoned link to the Crystal home worlds. I can reactivate it." He transmits some codes to the device and it immediately powers on.

    • +1 Fuel
    1. Continue.

      Before you can react, the space around you distorts and a wormhole forms. You begin to sound the alarm, but your companion calms you and indicates that you should fly directly into the wormhole. You reluctantly do as he says.

      • Travel to the crystal sector!

ROCK_FIGHT_ASTEROID

ROCK_LOOTING

You find a disabled rock transport floating near the beacon. You consider stripping it of useful parts but are uncertain why it's there in the first place.

  1. Strip the ship.
    • 1/2

      You salvage what you can from the ship. No one bothers you during the operation.

      • Low scrap and low resources
    • 1/2

      A Rock patrol ship jumps in while you are salvaging the ship. They message you, "Filthy pirates! Prepare to die!" You doubt explaining your mission will convince them of your need.

      • Low scrap and low resources
      • Fight a ROCK_SHIP
  2. Leave it alone.
    • 2/3

      The Rock people are not known for setting traps but you hasten to leave anyway.

      • Nothing happens
    • 1/3

      Before you have a chance to leave, a Rock patrol ship arrives and you intercept their comm chatter, "...appears we've finally found them. Their killing spree ends now!" Before you can plead your innocence they move in to attack.

  3. (Slug Crew) Check for lifeforms and keep a lookout for ships while looting the wreck.
    • 1/2

      You salvage what you can from the ship. No lifeforms or ships are detected nearby.

      • Low scrap and low resources
    • 1/2

      You begin the salvage operation but before long your crew warns you of an approaching ship. You hasten to leave before they get within firing range.

      • Low scrap and low resources

ROCK_MANTIS_FREIGHTER

A curious sight greets you at this beacon: a disabled Rock freighter drifts in space while two Mantis craft battle it out - presumably over who deserves the spoils.

  1. Wait, then attack the surviving Mantis.
    • 1/2

      The Mantis craft are both too busy slaughtering one another to notice you. Eventually the smaller ship gets the upper hand, but they must have blown a fuse in the assault and their weapons system is inoperable. Now is the time to attack!

    • 1/2

      The Mantis craft may have their differences, but when it comes to you they are of one mind. The smaller ship suffers a power failure as it moves to engage, but the larger one lets off a volley of fire and moves in to attack!

  2. Ignore them.

    There's quite enough action here already - prepare for light speed.

    • Nothing happens
  3. (Repair Drone) Repair the Rock ship.

    While the two Mantis fight you approach the Rock ship and send a repair drone through one of the many breaches. It fixes the ship up enough to make at least a single jump. You're surprised when, instead, they embark on a kamikaze run on the two Mantis, which results in the obliteration of all three!

    • −1 Drone Parts
    • High scrap and low resources
  4. (Hull Repair Drone) Repair their hull.

    While the two Mantis fight you approach the Rock ship and use a drone to fix up the ship. Once the breaches are fixed the life support flickers back on. In a matter of moments they are already in pursuit of one of the Mantis ships. Meanwhile the second Mantis turns toward you.

ROCK_MANTIS_HUNTER

A Mantis ship here is adorned with Rock body parts! It would be a gorier display if they had internal organs, but the message is clear enough: this is a hunter of a very specialized kind.

  1. Attack!

    No species deserves a Mantis hunter on their back - time to make the galaxy a little safer. Engage!

    • Fight
  2. Ignore them.

    The Mantis take no interest in your ship - they're lying in wait for the next Rock ship to venture through. You're able to spin up the engines and jump at your leisure.

    • Nothing happens
  3. (Rock Ship) Ram the bastards.

    Before they have a chance, you ram your ship into theirs, causing irreparable damage to their engines. Luckily, your ship's armored hull is hardly dented from the impact. The Mantis ship careens away and you move in to attack.

    • Enemy ship: Disable engines
    • Fight
  4. (Rock Crew) Put your Rock crewmember on the comm.

    The two aliens face one another over the vidscreen. "Cave-dwelling pebble-man!" yells the furious Mantis captain. "See, I paint my ship with your companions! I paint my ship with you!"

    • Fight

ROCK_NURSERY

Fluctuating life-signs are reported near the surface of a hazy, pock-marked moon in the vicinity. It seems this is a Rock nursery where the young are 'acclimatized' to their religion - only there's been some kind of coup and the students are running amok!

  1. Transfer an away team to investigate.

    Your away team reports combat between students and authorities - it seems some of the students were considered to have dissident personalities and were to be imprisoned pro-actively.

    1. Order the away team to side with the students.

      It's not long before the violence on the planet becomes a full-scale battle, your away team and their military-grade weaponry in the very center of it.

      1. Continue...
        • 1/5

          Things, in the end, do not go well. The enemy succeeds in flanking your team and they're forced to retreat to the ship.

          1. Continue...

            The staff and authorities subdue the last of the renegade students; prison transport ships are already in orbit.

            1. Continue...
        • 1/5

          The fight goes poorly, and your team eventually finds itself out on the flank with a wounded Rock combatant in tow. They make a desperate push for the shuttle co-ordinates, but one falls. The survivor helps the injured Rock aboard.

          • Lose Crew (can be saved clone bay)
          1. Continue...

            The staff and authorities subdue the last of the renegade students; prison transport ships are already in orbit.

            • Gain Crew Rock
            1. Continue...
        • 1/5

          Your team hunkers down in the main quad and succeeds in holding off the enemy combatants and claiming control of the institution!

          1. Continue...

            The students secure the remaining staff and prepare to leave the solar system - there is only one path open to them now, that of the outlaw.

            1. Continue...
        • 1/5

          Your team comes under heavy fire. One is blinded by a flash bomb and staggers past the lip of a quarry and to their death far below; the other succeeds in joining with friendly forces and ultimately claims control of the institution!

          • Lose Crew (can be saved clone bay)
          1. Continue...

            The students secure the remaining staff and prepare to leave the solar system - there is only one path open to them now, that of the outlaw.

            1. Continue...
        • 1/5

          As the battle proceeds the action moves away from your team's location. During the lull they're able to secure some abandoned weapons; by the time they're done the battle is largely over and they return to ship.

          • Medium scrap
          • Weapon
    2. Order the away team to side with the authorities.

      It's not long before the violence on the planet becomes a full-scale battle, your away team and their military-grade weaponry in the very center of it.

      1. Continue...
        • 1/5

          Things, in the end, do not go well. The enemy succeeds in flanking your team and they're forced to retreat to the ship.

          1. Continue...

            The students secure the remaining staff and prepare to leave the solar system - there is only one path open to them now, that of the outlaw.

            1. Continue...
        • 1/5

          The fight goes poorly, and your team eventually finds itself out on the flank with a wounded Rock combatant in tow. They make a desperate push for the shuttle co-ordinates, but one falls. The survivor helps the injured Rock aboard.

          • Lose Crew (can be saved clone bay)
          1. Continue...

            The students secure the remaining staff and prepare to leave the solar system - there is only one path open to them now, that of the outlaw.

            • Gain Crew Rock
            1. Continue...
        • 1/5

          Your team hunkers down in the main quad and succeeds in holding off the enemy combatants and claiming control of the institution!

          1. Continue...

            The staff and authorities subdue the last of the renegade students; prison transport ships are already in orbit.

            1. Continue...
        • 1/5

          Your team comes under heavy fire. One is blinded by a flash bomb and staggers past the lip of a quarry and to their death far below; the other succeeds in joining with friendly forces and ultimately claims control of the institution!

          • Lose Crew (can be saved clone bay)
          1. Continue...

            The staff and authorities subdue the last of the renegade students; prison transport ships are already in orbit.

            1. Continue...
        • 1/5

          As the battle proceeds the action moves away from your team's location. During the lull they're able to secure some abandoned weapons; by the time they're done the battle is largely over and they return to ship.

          • Medium scrap
          • Weapon
  2. Leave.

    As long as they're not shooting at the ship it's best to leave them be.

    • Nothing happens
  3. (weapons ≥ 6) Fire a warning shot near to the commotion to announce your arrival.

    You dispatch a barrage of weapons fire that crashes home into an unused quarry near to the installation. Weapons fire on the surface ceases for as long as it takes for the moon's defense force to be dispatched to your location!

ROCK_NURSERY_LOSE

Fully aware that their victory was threatened by your arrival, the survivors immediately dispatch a ship to eliminate you!

ROCK_NURSERY_WIN

In return for your support during the fight the survivors reward you with the funds set aside for prison transport. You leave before anyone changes their mind!

ROCK_PIRATE

ROCK_PIRATE_ASTEROID

ROCK_PIRATE_SUN

ROCK_QUEST_MARRIAGE

A vast tunnel network near the surface of Numa V indicates an advanced Rock civilization. This must be where you were asked to deliver the passenger.

  1. Continue...

    Realizing arrival is imminent, the passenger - silent so far - pleads with you not to hand her over. She's interrupted by the Grand Basilisk's Chief Aid: "To the alien vessel holding the Basilisk's wife. Deliver her to us. You will be rewarded... well."

    1. Hand her over.

      "May your children erode into dust!" she screams as she's bundled into the waiting shuttle. The Rock guards on board hurriedly drop off an exotic piece of technology and return to the Grand Basilisk.

      • Low scrap
      • Augmentation
    2. Refuse to comply.

      "I was led to believe your kind did not know mercy. I will join you. But quickly, we must jump away - they will not tolerate..." She's interrupted by weapons fire from the Basilisk's escort!

ROCK_QUEST_MARRIAGE_START

A Rock captain hails you: "It is improper of me to contact off-worlders, but this is an emergency. We were on our way to deliver our passenger to her new husband - the Grand Basilisk of Numa V - when our engines broke down. Will you take possession of her and make haste to Numa V?"

  1. Accept the passenger.

    "You surprise me, off-worlder. Thank you. The passenger will be with you momentarily." She refuses to enter the main hold and prefers to wait in the cargo bay.

  2. Refuse.

    Arranged marriages aren't on your list of worthy causes. You leave the Rock to their business.

    • Nothing happens

ROCK_SHIP

ROCK_SLUG_ARGUMENT

You find a Slug Cruiser and Rock ship at a standoff, both with weapons armed and ready to fight. You could intervene before this gets out of hand.

  1. Hail them to see what's wrong.

    The Slug captain explains that they upgraded the Rock ship's reactor and now the 'thick boulder heads' are refusing to pay for the work done. The Rock Captain says the 'slime balls' did a poor job that is not worth their agreed upon price.

    1. Offer to pay off the Rock debt.

      You pay off the debt. The Rock Captain still seems annoyed at the Slug's getting their 'undeserved' scrap, but at least the situation will remain peaceful.

      • − 10-15 Scrap
      1. Continue...
    2. Demand the Rock ship pay the agreed upon price.
      • 1/3

        Apparently the Rock Captain was more annoyed than you thought, they shut off all communication and turn on you, the 'slime balls' defender.'

      • 1/3

        With much grumbling, the Rock Captain agrees to pay the price.

        1. Continue...
      • 1/3

        A massive explosion emanates from the Rock Ship, shattering its hull and sending debris on an unavoidable collision course to your ship. Seems like that reactor upgrade was poorly done after all, and the Slugs took the opportunity to jump away.

        • 5 Hull Damage
        • 1 System Damage to random system
        • 1 System Damage to random system
    3. You have better things to attend to, leave them.
      • Nothing happens
  2. Leave them be.
    • Nothing happens

ROCK_SLUG_ARGUMENT_NEBULA

You detect multiple ships running at maximum power nearby, but you can't see anything through this thick nebula.

  1. Get closer.
  2. Ignore them.
    • Nothing happens

ROCK_SLUG_GRATEFUL

ROCK_STARSHIP_MINE

The burnt out hull of a Rock mine layer drifts by. Behind the wreck drifts a live mine; an automated drone that drills into ships' hulls before exploding. It locks onto your ship's signature and heads your way!

  1. Attempt evasive maneuvers.

    The ship's turning circle proves too wide and the mine bites down onto the hull. You can hear it now, chewing through the armor.

    1. Send someone out there to defuse it.
      • 1/2

        Your crewmember dons a space suit and exits the airlock. They make quick work of the basic device and return inside to relief all round. The mine makes good scrap pickings too.

        • Medium scrap
      • 1/2

        Your crewmember dons a space suit and exits the airlock. When they open up the mine housing, though, they panic. The red wire or the blue?! 3... 2... 1...

        1. Red!
        2. Blue!
    2. (Missile Weapon) Attempt a controlled detonation using a missile.

      After drawing straws, a crewmember goes out to fix a modified warhead to the mine. You detonate the missile in a way that dislodges the mine. It blows up shortly after. The ship takes some damage in the blasts, but you're still sailing.

      • −1 Missiles
      • Low scrap
      • 4 Hull Damage
      • 1 System Damage to random system
    3. (Beam Drone) Use a drone to cut away the mine with a precision beam.

      Carefully guided from the bridge, your beam drone removes the mine's grappling arms and sends it drifting off into space, where you shoot at it until it detonates at a safe distance.

      • −1 Drone Parts
      • Low scrap
  2. (engines ≥ 5) Reverse thrusters!

    It stresses the inertial dampeners, but you reverse course and outrun the mine. You prepare to jump off.

    • Nothing happens

ROCK_STARSHIP_MINE_DEFUSE2

ROCK_UNLOCK1

You are immediately messaged by an imposing looking Rock war vessel, "You're the ship off to 'save the Federation,' aren't you? And you expect to survive with that hunk of junk?"

  1. "We're going to save them or die trying."

    "The latter being more likely. Still... we can potentially help you and your precious fleet, but you'll need to prove yourself first. Meet us at these coordinates." They jump away.

  2. "We're strong enough to destroy you!"

    "One ship is not the same as a fleet, but at least you've got some fire. Meet us at these coordinates if you want to prove to us that the Federation is worth saving." They jump away.

  3. Ignore them.

    "Heh. Like I expected. If the Federation is as weak as you it deserves to fall." They jump away without another word.

    • Nothing happens

ROCK_UNLOCK2

You arrive at the coordinates given and find yourself dangerously close to an M-class star! The other ship messages you, "Let's see how long your puny ship can handle this heat! Prepare for a challenge!"

ROCK_UNLOCK3

You arrive at a massive Rockman shipyard and notice the ship that had just tried to kill you is docked and already being repaired. "Well fought! I must say I did not expect you to survive."

  1. Continue...

    "I am convinced of your strength and pledge to assist your cause. We'll immediately send an advanced cruiser to the Federation fleet and we will prepare our warships to move out."

    • Unlock the Rock Cruiser
    1. Continue...

      "Now that that's taken care of, let us patch up your hull. Maybe we can improve its armor plating while we're at it."

      • 29 Hull Repair
      • Augmentation (Rock Plating)

ROCK_ZOLTAN_HELP

It seems a Zoltan ship came here to liberate a Rock settlement from their 'oppressive belief system', and that the settlement did not appreciate it - long-range scanners suggest the Zoltan and their pursuers will be here at any moment!

  1. Stay and defend the Zoltan.

    The... extreme nature of Rock faith is well-known; the Zoltan can hardly be blamed for trying to broaden their horizons. The pursuing Rock ship quickly assesses the situation and decides two captured alien ships are better than one.

  2. Stay and capture the Zoltan.

    This is Rock territory, and therefore Rock law - the Zoltan should have known better than to interfere. You'll have to disable their engines and piloting to ensure their safe capture.

  3. Leave.

    This is none of your concern - power up the jump drive!

    • Nothing happens

ROGUE_REBEL

  1. Go looking for the Rebel ship.
    • 1/4

      You spend some time looking around but your scanners cannot pick up any trace of the Rebel ship. You prepare to move on.

      • Nothing happens
    • 1/4

      After a short search you find the Rebel ship. Let's hope he's as easy to defeat in combat as he was to find.

    • 1/4

      You are able to quickly track down the Rebel. Let's hope he's as easy to defeat in combat as he was to find.

    • 1/4

      After far too much time spent searching, you are finally able to track him down. You go into the fight pondering just how much of a head start you've lost on the Rebel Fleet...

      • Rebel Fleet Advances by 1 jump
      • Fight a REBEL
  2. No time to search, you prepare to jump away.
    • Nothing happens
  3. (sensors ≥ 2) Perform a scan of the area.

    You quickly find the Rebel ship's location and move to intercept.

  4. (sensors ≥ 3) Pinpoint the Rebel's location.

    You find the Rebel ship hiding on a nearby asteroid. You are able to get a shot off and permanently disable their engines before they notice you.

    • Enemy ship: Disable engines
    • Fight a REBEL

SAVE_CIVILIAN_LIST

SAVE_CIVILIAN_LIST_LANIUS

SAVE_ENGI_STATION

SECRET_WORD_ABADOTH

You have arrived at the coordinates given to you by the dead crewman you attempted to save. There doesn't seem to be anything here - no planets, no vessels, and no clue as to what he meant by sending you here.

  1. (Slug Crew) Ask your Slug crewmember to scan for life forms.
  2. Do a full system scan - though you're sure to lose some of your lead with the Rebels.

    You start the arduous task of a full system scan. This better be worth it.

    • Rebel Fleet Advances by 1 jump
    1. Continue...

SECRET_WORD_ABADOTH_CONCLUSION

A Zoltan ship decloaks and demands your reason for being here!

  1. Explain about finding the dead crewman.

    There is a moment of silence, and suddenly the Zoltan ship cloaks - must have been the wrong word to use... now you've got a fight on your hands!

  2. (Engi Crew) Say ABADOTH.

    Your Engi crewman easily recalls the phrase the deadman used from its memory banks. There is a moment of silence, and the ship's captain solemnly thanks you for the information. He wishes you well on your journey, and he offers several upgrades to assist you in exchange for your service to the Zoltan race.

    • Medium scrap and low resources
  3. Say ANODYNE.

    There is a moment of silence, and suddenly the Zoltan ship cloaks - must have been the wrong word to use... now you've got a fight on your hands!

  4. Say ABADOTH.

    There is a moment of silence, and the ship's captain solemnly thanks you for the information. He wishes you well on your journey, and he offers several upgrades to assist you in exchange for your service to the Zoltan race.

    • Medium scrap and low resources
  5. Say ABATODH.

    There is a moment of silence, and suddenly the Zoltan ship cloaks - must have been the wrong word to use... now you've got a fight on your hands!

SELL_DRONES_STATION

You see a civilian space station with heavy damage. You receive a message, "We've been hit hard by the war. We need more drone parts to speed up our repairs. We'll buy some from you if you have extra."

  1. Sell 3 drone parts for 12 scrap.

    "Thank you for your business."

    • −3 Drone Parts
    • +12 Scrap
  2. Sell 6 drone parts for 24 scrap.

    "Thank you for your business."

    • −6 Drone Parts
    • +24 Scrap
  3. Sell 12 drone parts for 48 scrap.

    "Thank you for your business."

    • −12 Drone Parts
    • +48 Scrap
  4. Ignore the station.
    • Nothing happens

SELL_MISSILES_STATION

There is a black market hub here. You receive a message, "These are dangerous times. If you have extra military-grade explosives, we'll gladly pay you for them."

  1. Sell 5 missiles for 15 scrap.

    "Thank you, this will help greatly."

    • −5 Missiles
    • +15 Scrap
  2. Sell 10 missiles for 30 scrap.

    "Thank you, this will help greatly."

    • −10 Missiles
    • +30 Scrap
  3. Sell 15 missiles for 45 scrap.

    "Thank you, this will help greatly."

    • −15 Missiles
    • +45 Scrap
  4. Ignore the station.
    • Nothing happens

SLUG_DISTRESS_MANTIS

The distress call appears to be emanating from a Slug ship caught in open space by a Mantis raider. They contact you on emergency frequencies: "Please, we'll give you all we have if you sssave ussss!"

  1. Attack the Mantis ship.

    You lock onto the Mantis ship and engage.

  2. Attack the Slug ship.

    You move to finish what the Mantis have started.

  3. Of all the species in the galaxy, these two deserve one another. You power up the jump drive.
    • Nothing happens

SLUG_DISTRESS_MANTIS_SURRENDER

SLUG_DISTRESS_PILOTING

The distress signal originates from a tampered jump beacon. A Slug vessel jumps in and announces he has hacked your engines system. "Of course if you, as one of the few remaining ships in the Federation, swear allegiance to the Slug Empire you will be free to go."

  1. Swear allegiance.
    • 1/2

      "Wow, I didn't think you'd go through with it..." He turns to his second in command, "Looks like I owe you some scrap." Strangely enough, they simply let you pass.

      • Restore Power to engines
    • 1/2

      Words come cheap, especially these ones. You assure the Slug of your loyalty and he welcomes you to the fold: "...and finally, let me introduce you to your new Slug Empire Overseer. He will ensure you stay true to the cause." A bored-looking Slug teleports over.

      • Gain Crew Slug
      • Restore Power to engines
  2. Never!

    The Slug is unimpressed by your bravado and moves in to attack. Get the shields up, you're a sitting duck with malfunctioning thrusters!

    • Fight
  3. (pilot ≥ 2) Override his control.

    You quickly re-wire through a secondary control module. Once they realize you're not likely to agree to their demands they move in to attack.

    • Restore Power to engines
    • Fight
  4. (Hacking System) Counter the remote hacking.

    Your hacking system automatically counters the digital assault and you move in to fight the ship.

    • Restore Power to engines
    • Disable hacking
    • Fight

SLUG_DISTRESS_QUESTION

You arrive near the distress beacon's signal.

  1. Continue.

SLUG_DISTRESS_QUESTION_FALSE

"That issss... incorrect." Further, I have taken advantage of your lack of acuity to beam aboard your ship and steal your stuff!

SLUG_DISTRESS_QUESTION_TRUE

"That isss... correct. You sssurprise me. Human, is it? Yesss... we can be partners." The Slug beams aboard and joins your crew!

SLUG_DISTRESS_RESCUE

You detect life signs on a nearby moon - a lone Slug marooned on its surface. "Ah, a sssentient ssspecies, after all this time. I am Slocknog, a wandering hero ssseeking adventure. You may hire me for a ssmall sssum."

  1. Hire Slocknog.

    "I sssee you are a wise captain. I will enjoy this adventure." Slocknog buries the scrap somewhere deep within his folds of skin and joins your crew.

    • −55 Scrap
    • Gain Crew Slug
  2. Ignore Slocknog.
    • 1/1

      You power up the FTL, at which point the Slug sends an urgent plea. "Please, I ssee you are a sssly captain. You have an advantage. Very well. I will join your crew - but please remove me from this rock!"

      1. Rescue him.

        When he sees the shuttle headed for his position the Slug thanks you with what looks like sincerity. He readily joins your crew.

        • Gain Crew Slug
      2. Leave him.

        You close the frequency and continue jump prep. If this Slug is such a hero he'll find a way off that moon on his own.

        • Nothing happens

SLUG_DISTRESS_ROCK

You arrive to find a Slug ship in the middle of boarding a disabled Rock freighter.

  1. Engage the Slug ship.
    • 1/2

      You charge weapons and the Slugs immediately back down. When you return to the freighter, the Rockmen have already repaired the worst of their damage and jump away without another word.

      • Nothing happens
    • 1/2

      You charge weapons and the Slugs quickly change course to meet your charge.

  2. Ignore them.
    • 1/3

      You have no desire to provoke Slugs in their own territory. You leave them alone.

      • Nothing happens
    • 1/3

      You have no desire to provoke the Slugs in their own territory. You leave them alone.

      • Nothing happens
    • 1/3

      After the Slugs board the ship, you are surprised to see the Rock ship spring to life and decimate the other ship. They message you, "Pathetic. You are either a coward or an ally of the Slugs. Either way, you don't deserve to live."

SLUG_DISTRESS_ROCK_RESULT

SLUG_DISTRESS_TRICK

You find a Slug vessel broadcasting the distress signal and contact them. "Ah, yesss, we are having problems with our oxygen generation unit. Perhaps your crew can assist in repairsss?"

  1. Send some crew to help.
    • 1/3

      As soon as you board their ship their hostile intentions become clear. Despite being outnumbered, your crew is able to break free of the Slug trap and fight back to the airlock. You pull away from the enemy ship but not before a few Slugs make it on board.

      • Boarded by 1-3 Slug
      • Fight
    • 1/3

      As soon as you board their ship their hostile intentions become clear. On your way back to the airlock, one of your crewmembers is taken out by a well aimed Slug blaster shot.

      • Lose Crew (can be saved clone bay)
      • Fight
    • 1/3

      You cautiously board their ship and immediately smell the stale air of a malfunctioning life support. In no time at all you're able to fix up the problem and head off again with some extra scrap in your hold.

      • High scrap
  2. Ignore them.

    You know better than to trust the Slugs. You cut communications and prepare to jump.

    • Nothing happens
  3. (Mantis Crew) Have your Mantis oversee the repairs.

    Once on board, it becomes clear that nothing is wrong with their O2 system. Almost expecting this, your Mantis calmly responds to the trap. Once a couple of the Slugs have been spread across the walls of their ship, the rest surrender.

    • High scrap

SLUG_DRINK

A Slug captain hails and invites himself aboard your ship to present a flask of something slimy. "Now, most gracioussss captain, you must join me please in a drink to our alliance!"

  1. Drink.
    • 1/2

      You take a cautious gulp. It's foul, but doesn't do any lasting damage. It's a thousand to one chance, but this Slug actually seems to be trustworthy. He casually celebrates your newfound trust by repairing part of your ship and offering to sell you his wares.

      • 10 Hull Repair
      • Enter Store
    • 1/2

      You take one gulp and wake up with the rest of the crew in the cargo hold... which contains noticeably less scrap than before.

      • − 25-35 Scrap
  2. Refuse.

    The Slug feigns offense at your refusal, but you sense that he respects your caution. This does not, however, prevent him from returning to his ship and opening fire.

    • Fight
  3. (Rock Crew) Have your Rockman pose as captain.
    • 1/2

      Even if there was something malicious in the drink, you doubt it would affect the Rock digestive system. The Slug casually celebrates your newfound trust by repairing part of your ship and offering to sell you his wares.

      • 10 Hull Repair
      • Enter Store
    • 1/2

      Your crewmember is able to identify a heavy anaesthetic contained in the flask when he feels slightly drowsy (the Rock digestion system is very robust). His ruse discovered, the Slug immediately returns to his ship and opens fire.

      • Fight

SLUG_FIGHT

It's rare for the Slugs to stay exposed in open space for long periods - the ship here may be lost, or just passing through, but either way he moves in to attack!

SLUG_MANTIS

You intercept comm chatter from an incoming Mantis ship. "Look. This ship appears not to be owned by the squishy ones. Maybe they won't smell so bad when we cut them open." They move in on your position.

SLUG_PIRATE

SLUG_REBEL

SLUG_UNLOCK_1

You arrive to discover an impressive cruiser being worked on by a few smaller ships and guarded by an assault ship. The mobile construction platform is slowly slipping into the clouds. You have not yet been noticed.

  1. Charge them before they escape.

    As you approach, the assault ship swoops in on an intercept trajectory. Prepare for a fight!

  2. Try to tail them without being noticed.

    You slip into the nebula undetected but at this rate you are likely to get lost and lose track of them.

    1. Fly slowly toward their last known position.

      You are advancing slowly when suddenly the assault ship bursts through the clouds. They must have been able to detect you with their telepathy!

    2. Wait and hope the escort leaves.

      You wait for a time before attempting to advance toward the platform. However, after some frantic searching you can't tell if they left or you simply miscalculated your trajectory... You give up the search and prepare to leave.

      • Nothing happens
    3. (Slug Crew) Have your crewmember monitor their life signatures.

      You try to stay just far enough away that they won't detect your life signatures without actively searching for you. After a time, your Slug tells you the ship with a larger crew has jumped away. He guides the helm toward the platform...

      1. Continue...

        The only ship left near the cruiser is an interceptor. This should be easy!

    4. (sensors ≥ 2) Try to maintain a lock on their ships from a distance.

      You overclock your sensors, trying to get them to function in the clouds. They work just enough to let you keep tabs on their general position. After a time, the assault ship and most of the escort jumps away from the platform. You take the opportunity and move in to attack.

      1. Continue...

        The only ship left near the cruiser is an interceptor. This should be easy!

SQUAT_REFUEL_STATION

You detect a Rebel scout on an attack approach to a small refueling outpost. Their weapons are charged, but they're not firing yet.

  1. Intervene to defend the outpost.

    The rebel responds to your threat, "I don't know who you are, but no one defies the Rebel Fleet!" They move in to engage.

    • Fight
  2. Avoid the conflict.

    The Rebel ship fires some warning shots but eventually powers down their weapons. The outpost seems to have given them what they demanded.

    • Nothing happens

SQUAT_WARNING

You stumble across a forward scout of the Rebel fleet.

STALEMATE_SURRENDER

The ship suddenly disables their weapons. There's no explanation and they don't respond to hails. It seems during the battle they lost some fuel cells from their storage. You quickly collect it and leave.

START_BEACON

Welcome to a new sector! Get to the exit beacon and jump to the next sector before the pursuing Rebels catch you!

START_BEACON_CRYSTAL

You arrive in a sector not listed in any star charts. Strange crystalline ships dot the horizon. Your companion speaks, "Here we are, my home sector. It has been a long time since others have set foot here, I wonder how you will be received."

  1. Continue...

    "You have done as you promised and so shall I. The coordinates of my old ship have been forwarded to your navigation system."

START_BEACON_ENGI

START_BEACON_LANIUS

START_BEACON_MANTIS

You've entered a poorly charted area of space that's known to be home to the Mantis. Ensure your hull plating is up to scratch and that you have enough fuel in the tank to make it through.

START_BEACON_NEBULA

START_BEACON_PIRATE

START_BEACON_REBEL

START_BEACON_ROCK

START_BEACON_SLUG

START_BEACON_ZOLTAN

START_DEMO

Welcome to the Federation training simulation! You're about to be sent on a very dangerous mission carrying data vital to the Federation fleet. We've put this simulator together to give you an idea of what to expect on the actual journey. Explore the sector, gather supplies, but get to the exit before the simulated Rebel fleet catches up!

START_GAME

The data you carry is vital to the remaining Federation fleet. You'll need supplies for the journey, so make sure to explore each sector before moving on to the next. But get to the exit before the pursuing Rebel fleet can catch up!

STATION_SICK

You arrive to find a small research station putting out a distress signal. There is no response to your hails.

  1. Dock with the station and investigate.
  2. Leave it alone.
    • Nothing happens
  3. (Anti-Personnel Drone) Use an Anti-Personnel Drone to investigate.
  4. (Life Scanner) Run advanced life scans.
    • 1/2

      Sensors show scattered signs of life although most of the crew are deceased. However the health signatures of the living indicate they are violent and unstable. You decide it's better to move on than risk engaging the remaining crew.

      • Nothing happens
    • 1/2

      There are no life signs detected on the ship although there appears to be a number of deceased crew. There does not appear to be any airborn contagions so your crew quickly salvages what they can before moving on. You can only wonder what befell the station.

      • Medium scrap and low resources

STATION_SICK_DRONE_LIST

STATION_SICK_LIST

STEALTH_1

This is a prototype ship which utilizes advanced Cloaking technology. The trade-off is lack of shields or weaponry. Take advantage of the cloaking device's ability to make enemy shots miss.

STEALTH_2

This ship was based on designs that existed before shielding technology was standard in all ships. Its armored hull and increased mobility are its primary assets.

STEALTH_3

This ship is designed to test the Federation's new advanced shield recharging technology. Unfortunately, you're being forced to test it alone.

STEALTH_4

This ship was designed for troop transport behind enemy lines. As such, it isn't equipped with weapons by default but is crewed by the best of the best.

STEALTH_5

This ship is a modified mining vessel that contained advanced AI for drone management. It isn't quite combat ready, but hopefully the drones will cover its shortcomings.

STEALTH_6

Your new vessel is equipped with state of the art androids and beam weaponry. It was difficult to find a full crew since the androids are rather terrifying to work with.

STEALTH_7

The engineer who designed this ship clearly loved missiles. Few opponents will be able to withstand this ship's missile barrage, but be sure to watch your ammo reserves.

STORE

STORE_CRYSTAL

STORE_ENGI

STORE_LANIUS

STORE_MANTIS

STORE_PIRATE

STORE_REBEL

STORE_REBELSIDE

You come across a large trade station. However, as soon as you approach a warning goes out to all ships in the region: "Do not associate with the Federation sympathizer. All who oppose the Rebels will be punished."

  1. Search among the stores to see if someone will sell to you.
    • 1/4

      You find a single store that responds to your hails: "Don't open any wide band channels. We'll sell to you but we don't want to draw attention to ourselves."

      • Enter Store
    • 1/4

      Your search for a friendly marketplace yields no results but after a time a small shuttle approaches. They release some supplies in your direction with the message, "We are not all friends of the Rebel fleet. Stay strong."

      • Random scrap and low resources
    • 2/4

      You apparently spoke to the wrong person in your search for a store. Warnings go off and you detect an automated Rebel ship moving in to attack.

  2. Leave.

    You decide it's better to not push your luck and move on.

    • Nothing happens
  3. (Mind Control) Alter the announcer's opinions.

    You locate the source of the announcement and 'convince' the speaker to rescind his previous statement. Hopefully you will have enough time to shop before he can figure out what just happened.

    • Enter Store
  4. (mind ≥ 2) Alter the announcer's opinions.

    You locate the source of the announcement and 'convince' the speaker to rescind his previous statement. In addition he apologizes by offering complimentary supplies. Hopefully you will have enough time to shop before he can figure out what just happened.

    • Medium scrap and low resources
    • Enter Store
  5. (mind ≥ 3) Alter the announcer's opinions.

    You locate the source of the announcement and 'convince' the speaker to rescind his previous statement. In addition he apologizes by offering considerable complimentary supplies. Hopefully you will have enough time to shop before he can figure out what just happened.

    • High scrap and low resources
    • Enter Store

STORE_RESCUE

Once you arrive at this populated region, you immediately pick up a distress signal. A small shuttle is asking anyone who'll listen for help protecting their family from a Rebel ship. Unsurprisingly, no one has yet responded to their request.

  1. See if you can assist them.

    It seems that a small space dock has done something to anger the Rebels. The store there is run by his family and he pleads that you rescue them. He uploads the coordinates of the station to your navigation system.

  2. Ignore their pleas.

    You block the channel and prepare to jump as soon as possible.

    • Nothing happens

STORE_ROCK

STORE_ZOLTAN

STORM_AUTO

You jump into a sector of the nebula beset by a plasma storm. An automated Rebel scout stationed at the beacon moves in to attack.

  1. Prepare to fight.
  2. (engines ≥ 3) Attempt to out-run it.
    • 1/2

      You successfully lose the ship in the storm.

      • Nothing happens
    • 1/2

      Despite your advanced engines you are unable to shake them; you turn and prepare for a fight.

  3. (engines ≥ 6) Attempt to out-run it.

    You successfully lose the ship in the storm.

    • Nothing happens
  4. (Cloaking) Use your cloaking to escape.

    By using your advanced cloaking system you easily lose your pursuer in the storm.

    • Nothing happens

STORM_BOARDING

You find two heavily damaged ships floating nearby, the remains of a battle. You begin to harvest some usable debris when you hear the sounds of someone beaming aboard followed by the shouts of a boarding party.

STORM_ITEMS

You jump into the middle of a plasma storm. Multiple recently incapacitated ships loom in the shadows, briefly illuminated by the lightning.

  1. Manually search the wreckage for survivors and equipment.
    • 1/5

      Despite your caution, the lack of detection equipment allows debris to crash into your ship, damaging the hull. You salvage what you can and prepare to jump before anything worse happens.

      • High resources and low scrap
      • 4 Hull Damage
      • 0 System Damage to random system (breach)
    • 1/5

      Within the ship graveyard you find one ship that seems relatively untouched. On board you find an unconscious passenger, and take them back to the ship. Once awake they offer to join your crew in thanks.

      • Low scrap and low resources
      • Gain Crew
    • 1/5

      While the crew is off the ship searching through the wrecks, two hulls crash into each other breaking the crew's tethers. You have no time to react as someone is knocked away, floating helplessly into the gaseous clouds...

      • Low scrap and low resources
      • Lose Crew (can be saved clone bay)
    • 1/5

      Among the junk and scrap you find a salvageable drone schematic. You decide to quit while ahead and prepare to jump with your recent find.

      • Medium scrap
      • Drone Schematic
    • 1/5

      Most of the debris is hardly even usable as scrap. However, you eventually find an intact weapon that can be mounted on your ship.

      • Medium scrap
      • Weapon
  2. Avoid the risk and wait to jump away unscathed.
    • Nothing happens
  3. (pilot ≥ 2) Have your pilot carefully explore the debris.
    • 1/4

      Within the ship graveyard you find one ship that seems relatively untouched. On board you find an unconscious passenger and take him back to the ship. Once awake they offer to join your crew in thanks.

      • Low scrap and low resources
      • Gain Crew
    • 1/4

      Among the junk and scrap you find a salvageable drone schematic. You decide to quit while ahead and prepare to jump with your recent find.

      • Medium scrap
      • Drone Schematic
    • 1/4

      Most of the debris is hardly even usable as scrap. However, you eventually find an intact weapon that can be mounted on your ship.

      • Low scrap
      • Weapon
    • 1/4

      Your pilot carefully explores the wrecks, but the storm has taken its toll. Any crew are long-since dead and the floating debris has been scorched beyond repair.

      • Nothing happens

STORM_REBEL

You arrive in the middle of a plasma storm. Despite the harsh conditions, a Rebel scout seems to be waiting for you.

STORM_SLUG

STORM_SLUG_FIGHT

STORM_ZOLTAN_SUPPLY_CHOICE

You spy two pirate ships lurking in the nebula here. They remain unaware of your presence; you're able to get your scanners to at least identify their cargo: One is carrying the fuel supplies, the other the ammunition. They begin to drift away from each other in the storm.

  1. Secure the fuel supply.

    You jet toward the pirate with the fuel supplies and engage - hopefully you can leave the ship in one piece!

  2. Secure the ammunition.

    You jet toward the pirate with the ammunition and engage - hopefully you can leave the ship in one piece!

  3. Let them leave.

    Sometimes discretion is the better part of valor.

    • Nothing happens

STRANDED_BEACON

It appears the distress beacon is coming from the surface of a nearby moon. Your sensors are picking up a single life form.

  1. Go down to the surface to investigate.
    • 1/2

      You find a colony that seems to have been recently attacked. Exploring the devastation, you find a lone survivor.

      1. Invite him to join your crew.
        • 1/6

          He states that he was a weapons operator before being stranded. He happily offers his services for a time in exchange for "getting off that rock".

          • Gain Crew
        • 1/6

          He states that he was a shield operator before being stranded. He happily offers his services for a time in exchange for "getting off that rock".

          • Gain Crew with level 1 shields
        • 1/6

          He states that he was a pilot before being stranded. He happily offers his services for a time in exchange for "getting off that rock".

          • Gain Crew with level 1 pilot
        • 1/6

          He states that he was an engineer before being stranded. He happily offers his services for a time in exchange for "getting off that rock".

          • Gain Crew with level 1 engines
        • 1/6

          He states that he was an infantryman before being stranded. He happily offers his services for a time in exchange for "getting off that rock".

          • Gain Crew with level 1 combat
        • 1/6

          He states that he was a shipwright before being stranded. He happily offers his services for a time in exchange for "getting off that rock".

          • Gain Crew with level 1 repair
      2. Take him home to his family on a nearby planet in this system.
    • 1/2

      You find a man living alone in a cave. From the appearance of his wrecked ship, it seems he's been here for many years. He looks healthy, but his mental state is questionable.

      1. Bring him back to your ship in hopes of finding some help for him.
        • 1/4

          Once back in orbit, the man turns increasingly violent. Eventually he turns on your crew and manages to kill one before you can subdue him.

          • Lose Crew (can be saved clone bay)
        • 1/4

          He seems to improve immensely upon getting back to the ship. It might take a while for him to truly be well again, but until then he seems happy to serve as a member of your crew.

          • Gain Crew
        • 1/4

          Being back in space terrifies him. He goes mad and nearly blows a hole in the side of your ship with a makeshift explosive in an attempt to "escape this metal prison." He dies in the explosion.

          • 5 Hull Damage
          • 1 System Damage to random system
        • 1/4

          It seems he was in worse health than we first thought. He collapses on the trip up to the ship. It doesn't look like he's going to make it...

          1. Continue...
            • Nothing happens
          2. (medbay ≥ 2) Quickly bring him to the medbay.

            Your improved medbay was able to resuscitate him. After a short time he recovers greatly saying, "I really thought I was a goner... I haven't eaten for days. Would you mind if I stayed on your ship?"

            • Gain Crew
          3. (clonebay ≥ 2) Quickly register him into the clonebay.

            Your quick reaction allowed your Clonebay to revive him after he passes. After he steps out of the machine he states, "How am I alive? Wasn't I just dying on some shuttle? Technology sure has changed."

            • Gain Crew
      2. Leave the madman to his ravings, he's not worth the risk.
        • Nothing happens
      3. (medbay ≥ 2) Bring him to your medbay.

        Once inside your medbay, the system is able to restore his body and undo some of the damage to his brain. Once awake he states, "I feel almost like my old self again... Thank you. Please let me serve on your ship."

        • Gain Crew
      4. (medbay ≥ 3) Bring him to your medbay.

        Once inside your advanced medbay, the system is able to identify and minimize the trauma associated with being alone for so long. Once awake he states, "I don't know how to repay you, I feel 10 years younger... Let me serve on your ship."

        • Gain Crew with level 1 all skills
      5. (Slug Crew) "Sir, allow me to assess his mental state."
        • 1/2

          You bring the ship closer. The Slug enters a trance-like state for 1 to 2 seconds, then quickly snaps out of it. He states, "This person is clearly unstable. It is best we leave them alone."

          • Nothing happens
        • 1/2

          You bring the ship closer and the Slug, after a pause, says that the person is stable and with good intentions. You offer a position in your crew and it is graciously accepted.

          • Gain Crew Human
  2. Ignore the signal.
    • Nothing happens

TAVERN_HIRE

  1. Hire a crewmember.
    • − 25-45 Scrap
    • Gain Crew
  2. Hire a crewmember.
    • − 25-55 Scrap
    • Gain Crew
  3. Don't hire anyone.
    • Nothing happens

TERRAFORMING_SCAN

You receive a hail from a station orbiting a nearby planet. "Captain, we are Federation Terraforming Team C12 and are in need of assistance. Do you have some time?"

  1. You offer your assistance.

    "Thank you! We need to scan this planet for life before we can begin terraforming, but our sensors can't get the necessary power to scan through this atmosphere. We've got a schedule to keep, any chance you can help?"

    1. Attempt to scan the planet.
      • 1/2

        It seems your sensors are no more powerful than the terraformer's. You apologize and continue on your way.

        • Nothing happens
      • 1/2

        You find if you modulate the feedback signal of your sensors to just the right frequency, you're able to get through the atmosphere and perform a complete scan!

        1. Continue...
    2. (sensors ≥ 2) Set sensors to maximum and scan.
    3. (Zoltan) Send your crewman to overcharge their systems.
  2. You do not have time.

    "We understand. Best of luck on your mission, sir!"

    1. Prepare to jump away.
      • Nothing happens

TEST_EVENT

This looks good...

  1. Continue...

    Kaboom ship damage!!

    • 7 Hull Damage
    • 1 System Damage to engines (may cause breach or fire)
    • 1 System Damage to shields (breach and fire)

TEST_EVENT2

Limited systems!

TOO_MANY_CREW

Your ship cannot support any more active crew-members. You apologize and leave the extra crew at the nearest friendly outpost. They pay you for your troubles.

  1. Continue...
    • Nothing happens

TRADER_CIV

  1. Trade.
  2. Ignore.
    • Nothing happens

TRADER_LIST

TRADER_UPGRADES

  1. Inquire about their specialty.
    • 1/5

      They offer to upgrade your Oxygen system in exchange for some scrap.

      1. (oxygen ≤ 1) Agree to the exchange.

        You let their team on board and after a short time they finish their work.

        • − 15-20 Scrap
        • Upgrade oxygen
      2. (oxygen ≤ 2) Agree to the exchange.

        You let their team on board and after a short time they finish their work.

        • − 25-40 Scrap
        • Upgrade oxygen
      3. Decline.

        You thank them but prepare to move on.

        • Nothing happens
    • 1/5

      They offer to upgrade your Piloting subsystem in exchange for some scrap.

      1. (pilot ≤ 1) Agree to the exchange.

        You let their team on board and after a short time they finish their work.

        • − 8-15 Scrap
        • Upgrade piloting
      2. (pilot ≤ 2) Agree to the exchange.

        You let their team on board and after a short time they finish their work.

        • − 25-40 Scrap
        • Upgrade piloting
      3. Decline.

        You thank them but prepare to move on.

        • Nothing happens
    • 1/5

      They offer to upgrade your Door subsystem in exchange for some scrap.

      1. (doors ≤ 1) Agree to the exchange.

        You let their team on board and after a short time they finish their work.

        • − 8-15 Scrap
        • Upgrade doors
      2. (doors ≤ 2) Agree to the exchange.

        You let their team on board and after a short time they finish their work.

        • − 25-40 Scrap
        • Upgrade doors
      3. Decline.

        You thank them but prepare to move on.

        • Nothing happens
    • 1/5

      They offer to upgrade your Sensors subsystem in exchange for some scrap.

      1. (sensors ≤ 1) Agree to the exchange.

        You let their team on board and after a short time they finish their work.

        • − 10-20 Scrap
        • Upgrade sensors
      2. (sensors ≤ 2) Agree to the exchange.

        You let their team on board and after a short time they finish their work.

        • − 35-45 Scrap
        • Upgrade sensors
      3. Decline.

        You thank them but prepare to move on.

        • Nothing happens
    • 1/5

      They offer to upgrade your reactor in exchange for some scrap.

      1. (reactor ≤ 24) Agree to the exchange.

        You let their team on board and after a short time they finish their work.

        • − 15-25 Scrap
        • Upgrade reactor
      2. Decline.

        You thank them but prepare to move on.

        • Nothing happens
  2. Decline.

    You thank them for their offer but prepare to move on.

    • Nothing happens

TRADER_UPGRADES_EXCHANGE

  1. Agree to the trade.
    • 1/3

      You make the exchange and their team comes on board to try to improve your reactor.

      • − 3-5 Missiles
      • − 0-2 Drone Parts
      • Upgrade reactor
    • 1/3

      You make the exchange and their team comes on board to try to improve your reactor.

      • − 0-2 Missiles
      • − 2-3 Drone Parts
      • Upgrade reactor
    • 1/3

      You make the exchange and their team comes on board to try to improve your reactor.

      • − 0-2 Missiles
      • − 0-2 Drone Parts
      • − 2-3 Fuel
      • Upgrade reactor
  2. Respectfully decline.

    You decide you need what supplies you have.

    • Nothing happens

TRAP_BEACON

TUTORIAL_ENEMY

Every new location will have an event like this. You might have multiple choices available to you at an event. In this example, a weak pirate ship is trying to destroy you.

  1. Continue...
    • Nothing happens
  2. Special BLUE choices like these are unlocked by having certain upgrades or equipment. They are nearly always a good choice.
    • Nothing happens

TUTORIAL_MISSILE

Looks like you need some more help to get through his shields! Some events can provide items. This one is providing you with an Artemis Missile Launcher.

TUTORIAL_START

Welcome to FTL! You are the captain of a Federation starship on a very important mission.

  1. Continue...

    The Federation is currently being torn apart by vicious Rebels. Your ship is carrying data vital to the defense of the Federation.

    1. Continue...

      You will be traveling through dangerous sectors of the galaxy with the Rebel fleet in hot pursuit. Make it to the exit beacon of each sector before the Rebels can catch you.

      • Nothing happens

UNLOCK_STEALTH

You stumble across a hidden Federation research laboratory! They have been experimenting with some unique ship designs. You download their blueprints for future use.

WRECKAGE_EVENT

  1. (sensors ≥ 2) Use your Sensors to scan the wreckage.

    You scan the battlefield, and with the aid of your Sensors, you are able to salvage a moderate amount of material from the wreckage. You prepare to jump.

    • Medium resources and low scrap
  2. (sensors ≥ 3) Use your Sensors to scan the wreckage.
    • 1/2

      You scan the battlefield, and with the aid of your Sensors, you are able to salvage a good amount of material from the wreckage. Well-stocked, you prepare to jump.

      • High resources and low scrap
    • 1/2

      You scan the battlefield and find a prototype military vessel in the debris! The crew has been killed, but their working prototype weapon array is still intact! You salvage it and bring it aboard.

      • Low scrap
      • Weapon
  3. Investigate the battlefield.
    • 4/9

      You scan the battlefield, and find little remains. Disappointed, you prepare to jump.

      • Nothing happens
    • 1/9

      You scan the battlefield, and are able to salvage some useful material from the wreckage.

      • Medium resources and low scrap
    • 1/9

      As you approach the wreckage, a Mantis ship screams into the system... either sensing prey - or to finish the job its fellows started.

    • 1/9

      The wreckage appears to be a battle between Federation fighters and Rebel cruisers. Though outnumbered, it looks like the Federation fought valiantly. As you begin a more detailed scan of the wreckage, Rebel reinforcements arrive in the system and target your ship!

    • 1/9

      As you approach the wreckage, a Zoltan ship makes its arrival. It immediately mistakes you for one of the attackers, declares you as hostile aggressors in violation of Zoltan space, and opens fire!

    • 1/9

      As you approach the wreckage, a Slug ship makes its arrival. It hesitates for a moment, as if surprised to see anyone remaining, and then jumps away without a word. You resume scanning the system, wary of any other visitors.

      • Nothing happens
  4. Ignore the wreckage and continue on.
    • Nothing happens

ZOLTAN_ASTEROID

You arrive in an asteroid field and are greeted by a Zoltan guard, "By attempting to access these closed mining fields, you are in violation of the Natural Mineral Protection Act. Your weaponry will be confiscated for processing." You don't have time for this.

ZOLTAN_BOARDERS

There are few more zealous in their customs checks than the Zoltan. A team of border police beam on board. There's just a little confusion over your weapons licences, but things escalate rapidly from heated discussion to gunfire!

ZOLTAN_BOARDERS_MANTIS

The Mantis outcasts sometimes make the mistake of taking the Zoltan for easy game. A scout moves in to attack while a boarding party beams aboard from a nearby transport!

ZOLTAN_CREW_SCAN

You arrive at a Zoltan security checkpoint set up in a perimeter around the beacon. "Travelling vessel, you will submit to crew profiling to identify fugitives of the empire."

  1. You don't have time for this nonsense. Attack!

    Expecting resistance, their Energy Shield is raised and ready for combat.

  2. Submit to profiling.
    • 1/2

      The Zoltan security staff board your ship and scan the crew's faces into a computer. After a few tense moments of uncertainty they allow your ship to pass.

      • Nothing happens
    • 1/2

      The Zoltan security staff board your ship and begin scanning the crew's faces into a computer. Suddenly alarms go off and the Zoltan leap on one of your crew! "This person is wanted on five charges of Utter Villainy! Surrender them to us!"

      1. Give up your crewmember.

        It's a tough call, but Zoltan law holds sway here. Besides, that one always seemed a bit shifty.

        • Lose Crew (cannot be cloned)
      2. Refuse and fight.

        You're not going to leave anyone behind. You pull away from the station with the enemy guards on board. Unfortunately, they are able to sabotage your weapon system in the chaos. It's time to leave!

  3. (Slug Crew) Have your Slug talk them into letting you go.

    You give the guards permission to dock with the ship, but before they come on board your crewmember slowly advances to meet them. As far as you can tell no words were exchanged, but the guards offer you some supplies and say the ship checks out. Best to not ask questions.

    • Medium fuel
  4. (Mind Control) Make the guards believe they have already checked your crew today.

    The captain of the guard appears on the vid screen "Back so soon friend! Well, no need to waste your time further. Here, take these spare fuel canisters and get on with your mission." Your ship is cleared to pass.

    • Medium fuel

ZOLTAN_CREW_STUDY

You arrive at a Zoltan research facility. They say they are researching genetic distortion due to stasis sleep and prolonged FTL travel. They ask if your crew has the time to undergo a few scans.

  1. Participate in their study.
    • 2/3

      Your crew calmly lines up for the Zoltans to take their readings. After a short time, the process is done. They contact you, "Thank you for your participation in our study. Please accept these small cakes made from stiff dough as well as some scrap."

      • Low scrap
    • 1/3

      As soon as you dock, pirates burst on board and a hostile ship appears on the radar. You hear the Zoltans yell in the distance, "We're being held hostage!"

  2. Decline.

    "Alright. Fly safe." You prepare to leave.

    • Nothing happens
  3. (medbay ≥ 3) Give them your medical records.

    "Thank you! We didn't expect to receive such a significant amount of data regarding your crew's health during FTL travel. Please, accept this for your trouble."

    • Low resources and low scrap
    • Drone Schematic
  4. (Damaged Stasis Pod) Ask if they can fix this.

    "Interesting. I've never seen a cryogenic system like this. It appears to still be functioning..." They hook it up to their system and run a number of tests on it.

    • Remove STASIS_POD
    1. Continue...

      "Amazing! It has the ability to reconstruct the body if it was damaged during transit. Watch." They reactivate the pod and you watch as the hunks of crystal inside reform to build a humanoid structure. The pod slides open and the re-formed alien steps out.

      1. Continue...

        It speaks slowly, "Greetings. I appear to be in your debt. My people isolated themselves a long time ago, but perhaps it's time to re-establish a connection. There's a hidden wormhole near the Rock home-worlds. Perhaps you can take me there so I can properly repay you?"

        • Gain Crew Crystal

ZOLTAN_DISTRESS_MANTIS

Your jump interrupts a Zoltan security ship as it follows a Mantis pirate into an asteroid field. They message you, "Your presence here will continue to be tolerated - but please, do not interfere."

  1. Interfere and save the Mantis ship.

    Sometimes you have to bet on the underdog - even on the rare occasions that the underdog is a Mantis warship. You set off for the heart of the asteroid field and engage the Zoltan there.

  2. Interfere and help the Zoltan ship.

    You overtake the Zoltan and catch up with the Mantis ship in the asteroid belt. Time to make some friends.

  3. Don't interfere.

    The Zoltan know their business better than most - best to leave them to it. You prepare to jump.

    • Nothing happens

ZOLTAN_DISTRESS_SHELL

You arrive to find a lumbering Zoltan freighter with no one at the helm. It's a mystery what happened to the crew, but it'd be a shame to let the opportunity go to waste.

ZOLTAN_ENGI

You jump into a debris field that used to be a Zoltan cruiser. Unfortunately, its Engi escort takes you for the attacker and retaliates! They refuse all hails.

ZOLTAN_FIGHT

ZOLTAN_FREE_AUGMENT

A Zoltan academy sits docked just outside the beacon perimeter. They're happy to show you the fruits of their labor, and offer something to take home with you.

ZOLTAN_FREE_MAP

The Zoltan stationed near this beacon are happy to receive you. As they give you the formal tour of their ship you spy some local star charts and mentally log the details.

ZOLTAN_LIFERAFT

You pick up a Zoltan life raft floating in space. Its inhabitant asks you to retake his ship from the pirates who recently commandeered it. "I'm certain it is clear," he concludes, "that you must not destroy my vessel in the process."

  1. Engage the pirates.
    • Fight
  2. Leave.

    You refuse to get his ship back, but still offer to drop him off at the next station. The Zoltan is displeased, but directs you to a nearby starbase just the same.

    • Nothing happens

ZOLTAN_MANTIS

You pick up the last broadcast from a rupturing Zoltan freighter: "The Mantis, they're here, please-" You're interrupted by fire off the port bow!

ZOLTAN_ODD_MOON

Something strikes you as odd about a moon in the distance.

  1. Check it out.
    • 1/4

      A closer inspection reveals signs of habitation on the surface, but nothing else particularly interesting.

      • Nothing happens
    • 1/4

      Sending a shuttle to explore a beckoning cave system you discover signs of a battle - and a still-functioning weapon!

      • Low scrap
      • Weapon
    • 1/4

      A deep scan of the surface reveals a cave system that runs for miles, and what looks like a scrap heap left over from some heavy-duty construction.

      • Medium scrap
    • 1/4

      It looks as if a team could break through the fragile layer of the moon's surface into a hidden cavern.

      1. Attempt to detonate some explosives to break through the surface.
        • 1/3

          A portion of the surface layer is destroyed in an impressive display, revealing miles of caves. You don't have time to fully explore them, but you find some remains of an old subterranean base that could be useful.

          • −1 Missiles
          • Random scrap
        • 1/3

          The explosives are set remotely, but the detonation achieves nothing. What a waste.

          • −1 Missiles
        • 1/3

          Your explosives reveal the 'cave' is actually a secret base, located in a network of bunkers just under the surface. Everyone inside is dead; some Mantis clearly came through here recently. It looks like the Zoltan were researching advanced ship weaponry. You take one of their better examples back to your ship.

          • −1 Missiles
          • Random scrap
          • Weapon
      2. Explosives are too valuable to waste on excavation work. Let's get out of here.
        • Nothing happens
  2. Leave it be.

    You try not to fixate on the moon in the aft scanner as you set the coordinates for the next jump.

    • Nothing happens
  3. (Boarding Drone) Send a drone to probe the surface.

    Initial scans indicate a network of caves not far underground. You launch a boarding drone and it breaks through the surface into the cavern below.

    • −1 Drone Parts
    1. Continue...

      Your drone discovers a vast cave network and evidence of excavation. Buried deep below you find a Zoltan scientist, still hard at work. He tells you that all his colleagues are long dead. You decide not to ask questions and offer to let him join your crew.

      • Gain Crew Zoltan

ZOLTAN_PEACE_QUEST

An unarmed Zoltan transport vessel is slowly making its way toward the beacon here. They hail: "This is a Zoltan peace envoy. We carry no weapons or shielding and rely on the mercy of others to communicate our message."

  1. Attack them.
  2. Hear them out.

    They continue. "We take your silence for interested contemplation." They talk at length about peace and harmony, but either it's beyond your simple mind or it's all nonsense.

    1. Continue...

      They finish: "Please, spread the word of enlightenment to those that have not heard. Once you have, contact our brethren." They transmit coordinates of their so-called "brethren".

  3. Leave.

    The galaxy is at war - there's no time for talk of peace. You leave their hails unanswered and charge the jump drive.

    • Nothing happens

ZOLTAN_PEACE_QUEST2

You arrive at the location specified by the peace-loving Zoltan, but the only thing nearby is a Rebel ship, closing in fast! "We've found you! You're not getting away this time!"

  1. Attack.

    You power your weapons and prepare to fight.

    • Fight
  2. Attempt to hail them.

    They open communications: "I can't imagine there's anything you could say that will save you. The rebellion must destroy those that are still loyal to the obsolete Federation."

    1. "Perhaps there could be a reconciliation of our ideals without war?"

      "Our ideals are too different to be so easily reconciled. You think this could end any way but war?"

      1. The galaxy is huge - you can find a place for your ideals elsewhere without causing this destruction.

        "No! We will not be consigned to the backwaters of space just because we don't fit into your 'Federation ideals'!" They charge.

        • Fight
      2. True progress can only be achieved without bloodshed.

        Suddenly all indications of the Rebel ship fade away and a Zoltan fleet appears around your ship. The captain of the ship you met previously materializes on your bridge.

        1. Continue...
          • 1/2

            "Although your methods are crude and most certainly ineffective, it is clear you took our previous meeting to heart. If your ship represents the Federation's willingness to adapt we shall do what we can to aid in their fight. This technology should aid your quest."

            • Low scrap
            • Augmentation (Zoltan Shield)
            • Unlock the Zoltan Cruiser
          • 1/2

            "Although your methods are crude and most certainly ineffective, it is clear you took our previous meeting to heart. If your ship represents the Federation's willingness to adapt we shall do what we can to aid in their fight. I will personally assist."

            • High scrap and low resources
            • Gain Crew Zoltan with level 2 all skills
            • Unlock the Zoltan Cruiser
    2. "Surrender. Your ultimate destruction is inevitable. We've left scores of Rebels destroyed in our wake."

      They shut off communications and immediately engage.

      • Fight
    3. "Your Rebellion is causing millions of deaths. Your beliefs are dividing the galaxy. Unity is the only option!"

      "Humans are treated as 'equal' to aliens in the weak Federation. The sacrifice of BILLIONS of alien or human lives are justified if it means we reach our full potential!" They charge.

      • Fight

ZOLTAN_PIRATE

ZOLTAN_QUEST_PRIMITIVES

You arrive at the primitive planet that you heard about at the cantina and are surprised to see a Zoltan ship facing off against a Rebel assault craft.

  1. Continue...

    You tap into their frequency and hear the Rebel captain yelling, "We are liberating this planet in the name of the new Galactic government! These aliens will not be left in ignorance where they cannot be of use!"

    1. Interfere - make first contact with the primitive aliens.

      The local people - furry, one-eyed tree lizard things - begin chanting when they see you. Suddenly the sky is lit by laser fire - the Zoltan opened fire on your ship! You dash back to the shuttle and join the fight.

    2. Protect the aliens' way of life - Attack the Rebel ship.

      These creatures should be left to develop at their own pace. You direct all weapons on the Rebel ship and begin the firing sequence.

    3. Leave.

      You don't want to alert the Rebels of your presence and you don't want to anger the Zoltan in their territory. The best solution is to leave.

      • Nothing happens

ZOLTAN_RIFT_FIGHT

You come to a quiet part of Zoltan space and encounter an ancient Zoltan wise man who has managed to harness the power of a spatial rift, but seems to have been driven completely mad by the power. "Choose your doom," he demands. This is all part of a day's work.

  1. Mantis.

    "You like a challenge. So be it!" A wormhole forms and a confused, angry Mantis ship hurtles toward you!

  2. Slug.

    "Do not be fooled, Federation, by a soft underbelly." You detect a wormhole opening up, and seconds later a Slug ship is attacking from the other direction!

  3. Rockmen.

    "A hardened foe for a hardened veteran." You detect a wormhole opening up, and a Rock ship appears with guns blazing. It appears they were in combat when they were thrust across space-time.

ZOLTAN_RIFT_SUCCESS

When he sees you have emerged victorious, the Zoltan wise man enters a rage. Rifts threaten to tear space apart until, instead, the Zoltan implodes, sending a blast wave of scrap and salvage dragged here from distant worlds in your direction.

ZOLTAN_SCIENCE_DOCK

What appears to be a Zoltan science ship requests permission to dock.

  1. Dock with them.
    • 1/2

      You allow them to approach, but are caught unaware when they open fire!

    • 1/2

      "We have been studying the relationships between the species and have determined that the 'Federation' still has potential to be a net positive for the galaxy. Please accept this gift to aid your journey."

      • Medium resources and low scrap
  2. Have them keep their distance.

    They leave without a word.

    • Nothing happens

ZOLTAN_SURRENDER

  1. Accept their offer.
    • Random resources and low scrap
    • End Fight
  2. We will not accept surrender!
    • Nothing happens

ZOLTAN_TRADE_HUB

You come to a Zoltan trade and supply hub - everything the weary traveler needs, provided they have the right documentation.

  1. Try to talk your way in.
    • 1/2

      They don't see many of your species in these parts, and you stick out like a Casvagarian Sea Slug in a Plutonian Shrimp Stew. You make it back to the ship with a gang of Zoltan guards in tow!

    • 1/2

      You pose as traders and succeed in bypassing airlock security - however, it's only a matter of time before someone realizes your ID cards are counterfeit!

      1. Continue...
  2. (Teleporter) Beam directly to the civilian deck.

    You re-materialize in a dark corner of the main concourse and are able to conduct your investigations in peace.

    1. Continue...
  3. (Zoltan Crew) Present his official documentation and pay the entry fee.

    They scan ID that declares your crewmember an official citizen, collect their fee, and let you pass.

    • −10 Scrap
    1. Continue...
  4. Leave.

    You don't have the papers - well, the neuro-laced identity bracelets - to get in, so best not to try.

    • Nothing happens

ZOLTAN_TRADE_HUB_SUCCESS

Fights

AUTO_FEDERATION_BASE

AUTO_FEDERATION_BASE2

AUTO_FUEL_SELLER

BOSS_FLEETS_REBEL

BOSS_SCOUT_RESCUE

CIVILIAN_SHIP

CRYSTAL_CONVOY

CRYSTAL_FED

CRYSTAL_HUNTER

CRYSTAL_SHIP

CRYSTAL_SHIP_NO_SURRENDER

DISTRESS_ENGI_REBEL

DONOR_BLACK_RAVEN

DONOR_MANTIS_CHASE1

DONOR_MANTIS_CHASE2

ENGI_MANTIS_CONTROLLED

ENGI_SEX_SHIP

ENGI_SHIP

ENGI_VIRUS_SHIP

ENGI_VIRUS_SHIP_ALT

FED_SHIP

FLASHSHIP_CONSTRUCTION_SHIP

FUEL_OFF_ENGI_DUBIOUS

FUEL_OFF_ROCK_CURIOUS

GHOST_SHIP

IMPOSSIBLE_PIRATE

JELLY

JELLY_DISTRESS_ROCK

JELLY_OVERPRICED

JELLY_PIRATE_MERCHANT

JELLY_PIRATE_WITHBOARDERS

JELLY_STATUS_DOORS

JELLY_STATUS_ENGINES

JELLY_STATUS_HACKING

JELLY_STATUS_HACKING_FIRE

JELLY_STATUS_MEDBAY

JELLY_STATUS_OXYGEN

JELLY_STATUS_OXYGEN_FIRE

JELLY_STATUS_PILOT

JELLY_STATUS_SHIELDS

JELLY_STATUS_WEAPONS

JELLY_UNLOCK1

JELLY_UNLOCK2

JELLY_UNLOCK3

LANIUS_AUTO_REBEL

LANIUS_BOARDERS_PDS

LANIUS_CIVILIAN

LANIUS_FUELING_STATION_SHIP

LANIUS_HARVESTER_SHIP

LANIUS_MANTIS_DISTRESS_SHIP

LANIUS_ROCK_DISTRESS_SHIP

LANIUS_SHIP

LANIUS_SLUG_DISTRESS_SHIP

LONG_ELITE

LONG_FLEET

MANTIS_CIVILIAN

MANTIS_CRYSTAL

MANTIS_ENGI_STATION

MANTIS_ENGI_UNLOCK_3

MANTIS_FIGHT

MANTIS_FUEL

MANTIS_LANDING_PARTY

MANTIS_NAMED_THIEF

MANTIS_ROCK_MANTIS_FREIGHTER

NEWSHIP1

NEWSHIP2

NEW_TESTS

PIRATE

PIRATE_BRIBER

PIRATE_CIVILIAN

PIRATE_CIVILIAN_LANIUS

PIRATE_CRYSTAL

PIRATE_FUEL

PIRATE_NO_ESCAPE

PIRATE_QUEST_CREWDEAD

PIRATE_REFUGEE

PIRATE_SLAVER

PIRATE_SMUGGLE

PIRATE_STATION_CROPS

PIRATE_ZOLTAN_CREW_STUDY

QUEST_CONSTRUCTIONYARD_SHIP

QUEST_SLUG_PIRATE_TRAP1

QUEST_SLUG_PIRATE_TRAP2

REBEL

REBEL_AND_AUTO

REBEL_AUTO

REBEL_AUTO_BAIT

REBEL_AUTO_CIVILIAN

REBEL_AUTO_FUEL

REBEL_AUTO_HACKSHIELDS

REBEL_AUTO_ITEM

REBEL_AUTO_MAP

REBEL_AUTO_RADAR

REBEL_AUTO_REFUEL

REBEL_AUTO_WARNING

REBEL_CRYSTAL_REBEL_CRYSTAL

REBEL_ENGI_UNLOCK_2FAKE

REBEL_ENGI_UNLOCK_2REAL

REBEL_FEDERATION_PDS

REBEL_FLEET_FUEL

REBEL_FUEL

REBEL_HELPERS_SHIP

REBEL_VS_FEDERATION

ROCK_PIRATE

ROCK_QUEST_MARRIAGE

ROCK_SHIP

ROCK_SLUG_REACTOR_SHIP

ROCK_UNLOCK1

ROCK_UNLOCK2

ROCK_ZOLTAN_HELP_ROCK

ROCK_ZOLTAN_HELP_ZOLTAN

SLUG_DISTRESS_MANTIS

SLUG_DISTRESS_MANTIS_SLUG

SLUG_REFUGEE

SQUAT_PIRATE_MERCENARY

SQUAT_REFUEL_STATION

SQUAT_STORE_RESCUE

SQUAT_TRANSPORT

SQUAT_WARNING

STORM_PIRATE_SUPPLY_AMMO

STORM_PIRATE_SUPPLY_FUEL

TUTORIAL_PIRATE

ZOLTAN_CREW_SCAN

ZOLTAN_LIFERAFT

ZOLTAN_PEACE_QUEST_ATTACK1

ZOLTAN_PEACE_QUEST_ATTACK2

ZOLTAN_PIRATE

ZOLTAN_PRIMITIVES_REBEL

ZOLTAN_PRIMITIVES_ZOLTAN

ZOLTAN_REFUGEE

ZOLTAN_RIFT_MANTIS

ZOLTAN_RIFT_ROCK

ZOLTAN_RIFT_SLUG

ZOLTAN_SCIENCE_DOCK

ZOLTAN_SHIP

ZOLTAN_SHIP_SAVE_MANTIS1

ZOLTAN_SHIP_SAVE_MANTIS2