This page summarizes all the events in FTL Advanced Edition. I created it because I got tired of wading through slow wiki pages and unreadable XML data files, when I am trying to remember what a particular event does. Use Ctrl-F to find the event your are looking for, and have fun!
Notes: You can use Ctrl-S to save a local copy of this page. Some events in the list may be test or demo events, which cannot be encountered via normal gameplay. It you have a suggestion, you can send feedback here.
A Rebel ship is patrolling this beacon, and immediately turns to engage. As your crew scramble to battle readiness, sensors detect a short-range teleporter signal. An intruder is on board!
A flushed and panicky rebel soldier has teleported aboard. The rebel, who appears unarmed, repeatedly declares his peaceful intentions. It seems the rebel life has lost its charm.
The dishonorable Rebel has deceived you. He damages your engines and steals your flight data before teleporting away. The fleet will be able to track you with ease. If they can't kill you now, that is!
Your new crew-member smiles, then reveals a small remote trigger in the palm of his hand. Explosions rocket around the ship as more intruders teleport aboard!
Relieved and light-headed, your new crewmember gets to work as the Rebel ship attacks.
The Rebel makes to take his assigned station, then suddenly turns and eviscerates the nearest crew-member. Red Alert!
Your fearless crew easily overcome the intruder, but the Rebel ship still needs to be dealt with.
Attempting to deal with attacks from inside and out is never easy!
He offers to lead you to a secret cache of scrap nearby if you let him join your crew.
The dishonorable Rebel has deceived you. He damages your ship and steals ship information before teleporting away. The fleet will be able to track you with ease. If they can't kill you now, that is!
Your new crew-member smiles, then reveals a small remote trigger in the palm of his hand. Explosions rocket around the ship as more intruders teleport aboard!
Relieved and light-headed, your new crewmember gets to work as the Rebel ship attacks.
The Rebel makes to take his assigned station, then suddenly turns and eviscerates the nearest crew-member. Red Alert!
Arriving at the specified coordinates you find a sizable stash of useful materials.
You arrive at the location of the hoard, but discover that it was not quite as large as advertised.
You arrive just in time to see an unusually well-armed Engi ship destroying a small pirate craft. A teleporter signal is detected...intruder on deck!
A young Mantis in a charred uniform has teleported onto the deck. He begs for sanctuary from the Engi, and offers to serve in exchange for your protection. The Engi have already traced the teleporter signal and are offering a deal in exchange for the prisoner.
It was a trap! The Mantis sabotages your ship before teleporting away.
He expresses his thanks and prepares to help you fight his pursuer.
The Engi captain is delighted, and quickly arranges for the transfer of the prisoner.
Fury sparks in the eyes of the Mantis. He won't go easily, and causes serious damage before he can be captured.
The pursuing ship responds with a completely unintelligible message. The young Mantis jerks to attention and assumes a battle stance. It was a trap!
A ship without life forms within a nearby dense asteroid field is giving off the distress call. Shall we investigate? It could be dangerous.
You find what appears to be pieces of a derelict ship coated with ice or crystal. Before you have a chance to dock, a few asteroids get past your shields and partially damage your engines. You'll have to pull out!
You find a pirate ship, damaged and abandoned. You salvage what you can and move on.
You find the decaying remains of some kind of ship coated with ice or crystal. You send some crew aboard to explore. Nearly everything is either destroyed or unidentifiable, but one of the weapons appears salvageable and there's a strange stasis pod that catches your eye.
It looks like a massive asteroid is in a direct collision course with the derelict ship! You have to pull your crew out but they want to grab what they can first. What do they take?
Your crew grabs what they can and returns to the ship before the asteroid hits. You take a look at what you've recovered once you move clear of the asteroid field.
Your crew drags the pod back to your ship before the asteroid smashes into the ship, shattering through the crystal coating and destroying the ship.
The pod appears to be functioning but you see nothing but shards of crystal inside. Perhaps someone else will know how to open it.
Discretion is the better part of valor. Better not risk it.
You find the decaying remains of some kind of ship coated with ice or crystal. You send some crew aboard to explore. Nearly everything is either destroyed or unidentifiable, but one of the weapons appears salvageable and there's a strange stasis pod that catches your eye.
It looks like a massive asteroid is in a direct collision course with the derelict ship! You have to pull your crew out but they want to grab what they can first. What do they take?
Your crew grabs what they can and returns to the ship before the asteroid hits. You take a look at what you've recovered once you move clear of the asteroid field.
Your crew drags the pod back to your ship before the asteroid smashes into the ship, shattering through the crystal coating and destroying the ship.
The pod appears to be functioning but you see nothing but shards of crystal inside. Perhaps someone else will know how to open it.
Scans reveal a large asteroid field nearby. Short-range scanners may discover useful materials while we wait for the FTL to recharge.
You carefully extract as much usable material as possible from the nearest asteroids while waiting for the FTL to charge.
A brief exploration yields nothing of interest.
Scans reveal a number of asteroids with useful compositions. You extract some fuel.
You discover the remains of ship embedded into an asteroid. It still has some functional missiles.
You happen upon an abandoned mining site. A few mining drones were left behind and could be repurposed.
The asteroid field proved more dangerous than expected. Some asteroids managed to get through your ship's defenses.
A pirate ship hiding behind one of the larger asteroids attacks you!
We've come out in an asteroid field! We'll have to wait for the FTL to charge before we can get out of here. Let's hope the ship holds up.
Your ship already has this augment and its effect cannot stack. You break it down into scrap.
You arrive in an asteroid belt to discover that a Rebel automated-scout has been stationed here. Prepare for a fight!
You come across a Rebel automated scout ship pursuing a civilian ship, weapons engaged.
You power up your weapons and engage the automated ship.
The fight brings them out of your immediate scanning range.
An advanced Rebel automated ship remains stationed near a small Rebel space-station. Sensors indicate it's a storage vessel for military goods.
The ship patrols wide around the area, successfully approaching the station while avoiding detection.
Before you can get close enough to scan the station, the automated ship detects you and moves in to attack!
You detect a Rebel automated ship nearby. It does not engage and seems to be patrolling around a long-range sensor station.
Your improved Sensors are able to remotely access and download the public radar station's local map data.
The automated ship must be remotely connected to the station; as soon as you attempt to log on, the ship activates and charges you.
Once on board, your crew is able to access and download the long-range scanner's archived information. Your map has been updated.
A Rebel automated ship sits dormant near a Rebel forward radar station.
The ship powers up and targets you.
Your combat drone attacks the automated ship and then retreats, luring it away. You quickly move up to the radar station to access it.
Your combat drone repeatedly fires at the automated ship. It can't break through its shields, but is at least enough of a distraction to allow you to access the radar station.
Before your drone has a chance to attack, the automated ship activates and shoots it down. It then detects your ship and moves in on your position.
Your arrival is greeted by numerous computer alerts. The nearby automated Rebel scout has used a local satellite to deploy a virus to disrupt your Shields System. Hopefully it won't cause further problems before you can destroy it.
Your hacking system automatically counters the digital assault and you move in to fight the ship.
You detect an automated Rebel scout attacking a small refueling outpost.
Detecting the higher threat, the automated ship moves in to engage your ship.
You steer clear of the conflict. The outpost receives a beating but the ship stops its attack before it's destroyed.
You arrive at the beacon to find yourself dangerously close to a star. An automated Rebel ship, impervious to the heat, moves in to engage.
Your bring the survivor aboard, but discover their wounds are severe. They won't live much longer.
On their death bed, they croak out a series of coordinates and beg you to go there - when you attempt to ask them why, the survivor simply says, "ABADOTH" and perishes.
Using your upgraded medical bay, you are able to heal the survivor's wounds and they recover quickly. Grateful to be saved, they offer to join your crew and help however they can.
You clone the individual and let the host pass away. The clone decides to join you - although it has little choice in the matter.
A ship with pirate markings hails you: "Hello, we know you have %crew on board. The bounty on %crew_his head is substantial, hand %crew_him over and we'll share it."
%loss1 goes without complaint, understanding your mission is more important than %loss1_his life.
You hear a hail on all channels: "Dammit, where did you go!? This isn't over %crew!"
You jump into a perilous asteroid field. Worse, sensors show a pirate stronghold has locked onto our ship and is activating a teleporter. Prepare for a fight!
You jump into the middle of an asteroid field. Looking around, you find you are surrounded by dozens of wrecks of other ships. Faint wisps of light can be seen moving between wrecks. As you watch, they seem to be changing path and floating toward your ship!
With your Advanced Engines you were able to quickly get out of the asteroid field, however your ship took a number of hits on the way out.
Thanks to your pilot, you were able escape the worst of the asteroid field unscathed. However, the wisps of light stream out of the field following your ship!
You catch a glimpse of a strange signal coming from a space station before your sensors shut off unexpectedly. As you discover that your sensors are being jammed, you hear hostiles beam onto your ship.
Until you are able to jump away from the hostile space station, your sensors will be disabled. You should deal with these boarders first though!
Your hacking system automatically counters the digital assault. Your Sensors flicker back on and you prepare to fight the boarders.
You arrive to find yourself extremely close to a star. You receive a message from a pirate ship, "I'm glad you arrived; our ship is damaged and we were getting desperate... I hope you don't mind if we take yours." Hostiles detected on board our ship!
Oh no enemies!
It appears this ship is also equipped with an advanced AI system. Now that the crew is dead, it has taken control!
Its explosion rocks your ship and you shudder with relief. You did it. The Federation is saved....
Thanks for playing! Keep in mind this is still in beta and we have not created a satisfying conclusion to the game. Head to our forums to give us some feedback and let us know that you beat it. Thanks!
Just as you finally gain the upper hand it finds a way to make an FTL jump. You've got to keep up the assault!
You move in to intercept.
You try to block out the horrors of war and focus on your mission.
The people you rescued were primarily refugees fleeing the conflict. They offer you their sincere gratitude.
You are hailed, "Thank you! It's not much but we can repair a bit of damage before you jump off into the war. Good luck!"
The survivors send a message, "Thanks for the support, I don't know how much longer we could have held on. Take some supplies, we probably won't need them at this point."
The ship jumped away without warning. You prepare to pursue.
This is it... The Rebel flagship. If you are able to destroy this monstrosity, the Federation fleet will have a chance of surviving. There's no turning back!
You chase down the flagship and discover it is heavily damaged from the previous fight. Scans indicate that it has redirected considerable power to its drones. Get ready for a fight.
You're not certain how it's able to keep fighting with the amount of damage it has sustained. It looks like it's transferred power to the teleporter as well as... some kind of super weapon. Be prepared... this is it!
You find a Rebel automated scout floating near this beacon. Despite its pristine condition, it appears to be de-activated.
Your improved Sensors indicate that it's safe to hack into the drone. You upload its map data to your navigation system and strip the ship of useful materials.
Your improved Sensors indicate the ship is on standby, ready to activate at a moment's notice. Will you still attempt to access the ship's data?
You leave the ship alone and prepare to jump.
Your ship is currently not equipped with a Drone system. You reduce the Drone schematic to scrap.
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You follow the distress beacon to a tiny asteroid belt. You find a small ship struggling to maneuver through the field.
They respond: "Help! Our shields are down and we won't last long!"
You succeed in preventing them from being entirely destroyed, but your ship took a number of hits in the process. They offer some of the scrap and fuel they were mining out of the asteroid as thanks.
You try your best but one stray rock hits a key structure in their ship. It breaks apart in front of your eyes. You salvage what you can before leaving, and try not to think about the lost crew.
Despite your best efforts, the civilian ship breaks apart from the constant barrage. You are barely able to break out of the asteroid field yourself. The ship sustains some damage in the process.
You regretfully leave the area, not able to watch them get destroyed. A short while later you get a second message, "We survived, no thanks to you! Don't think I don't know that the Rebels are hunting for you. I'll be sure to tell them where you are the next time I see them!"
You watch helplessly as their ship smashes against a cruiser-sized rock...
They reluctantly agree. Once aboard, you watch as their ship crashes against a massive rock. They thank you, but say "I don't know what we'll do without our ship. As the Captain, I feel obligated to help you with your mission."
They refuse at first, but after another blast rocks their ship they agree and beam aboard your ship. They say, "Thank you but we really should return to our families... I'm sure we can muster up a reward if you take us home."
You succeed in preventing them from being entirely destroyed, your improved hull taking the brunt of the asteroids that make it past your defenses. They offer you some of the scrap and fuel they were mining out of the asteroid as thanks.
Your drone succeeds in keeping their ship from breaking apart while they fix it, however you take some damage while attempting to leave the asteroid field. They offer you some military supplies as thanks for saving them.
The drone keeps the ship stable enough to allow them to escape the asteroid field. They message you with map coordinates, "You're that Federation ship the Rebels are after, aren't you? I can't offer much but I heard there was a Federation loyalist base nearby. Maybe they can help you?"
As soon as you jump into the system, you receive a hail from a nearby civilian Engi vessel. Their Captain appears on your screen: "Strange bug. Can you assist in debugging?"
"Found malfunctioning Mantis. Believes it is human. Will receive input only from human. Danger Evaluation: Extremely High. Provide assistance."
After an hour of convincing, the Mantis finally calms down and introduces himself as Robert Smith. He explains he's from a nearby human colony and would appreciate being returned there.
The cornered and frightened Mantis attacks as soon as you approach. One of your crew is eviscerated before the rest are able to stop him. The Engi apologize for your loss.
The cornered and frightened Mantis attacks as soon as you approach. You're able to subdue him and leave him at a Mantis colony in a neighboring system. They don't seem pleased or grateful at his return.
The Mantis is grateful to see 'another human', and introduces himself as Robert Smith. He explains he's from a nearby human colony and would appreciate being returned there.
The Mantis is terrified at the sight of your crewmember. He immediately attacks his Engi rescuers, and your crewmember is forced to kill him. The Engi are grateful for your help and offer a small reward.
The Mantis calms down and communicates thanks to the Engi and yourself for helping. He requests to be dropped off at a nearby planet, at the human colony where he was raised. They are grateful for his return and offer a reward.
The colony is a mining operation that specializes in FTL fuel. Robert's family, the head engineers, are excited to see him, and are very grateful for his return. Apparently he ran away to 'join the Federation' like his older brother, but was never accepted onto a ship.
He graciously accepts, having always wanted to serve in the Federation.
They are happy to take a look, and are able to offer some suggestions for improvements.
Oh no! Your crew is dead.
With your teleporter damaged and no way to fix it, you take one of the enemy ship's shuttles to return to your own ship.
Crew Test
The Rebels must have sent their automated scouts to find you. One jumps in and immediately moves to attack.
Odd radar pings from a huge, orbiting asteroid here reveal a Crystalline cache of some kind. A deep crater has been sealed over with a thick layer of crystal to keep whatever's inside safe - it'd take some serious firepower to break though.
You fire everything you have, but the crystal barrier remains strong. After a time you give up and move on.
Against all odds, a lucky shot strikes an existing fracture in the crystal, compounding it into a crack that grows until an entire section of the barrier falls away!
Your Breach warheads dislodge and shatter a massive shard of crystal, leaving your away team enough space to climb down and take a look.
Your Crystalline crew-member is able to adjust the detonation frequency of your weapons to resonate with this type of crystal, and the barrier gives little resistance.
On arriving at the base of the crater, your team discovers a long-forgotten weapons cache. Most of the equipment is out of action, but not all of it!
Your away team is greeted at the crater by the owners of the cache, who are none too happy. You grab what you can and run back to the ship, but not before they teleport aboard!
You send a crewmember down to check out the cache. The comm goes dead, and shortly thereafter massive gravity readings are detected on the asteroid. You must have triggered some kind of singularity booby trap! We've got to leave now before we're pulled in!
You push the impulse engines to their limit and are able to break out of the gravity well. Your crewmember, along with the stockpile, is reduced to the size of a tennis ball - but you're left in one piece.
You swoop into the heart of the distortion and pick up your crewmember and the cargo. You then eject your FTL fuel and ignite it, sending a shock wave that thrusts your ship well beyond the event horizon of the singularity. That was close.
You floor the engines to escape the gravity well while trying to get a teleporter lock on your crewmember despite the massive interference. You're barely able to get them back on board before the entire area is consumed into the singularity.
You swoop into the heart of the distortion and pick up your crewmember and the cargo. Your top of the line impulse engines are barely able to get your ship out of the gravity well before the whole ship is consumed. That was close.
A small civilian vessel messages you, "Wow! You're that alien that opened up the portal, aren't you! Are you busy? Can I ask you a question?"
"What do you eat? What is your culture like? How long do your people live?"
You speak at length about nothing particularly interesting. "Wow, thanks. Oh look, another alien ship! I wonder if they're as nice as you." Seeing the Rebel decals you doubt they're friendly. They spot you and move in to attack, while the Crystalline civilian jumps away.
You speak at length about nothing particularly interesting. "Wow, thanks! I don't know if this is of any use to you, but we have some supplies we can offer you. Perhaps you can use them on your trip!"
You speak at length about nothing particularly interesting. "Wow, thanks! Perhaps we can fix up a bit of your hull for sating my curiosity. We're pretty handy with repairs."
"I see. Oh well. Maybe the next alien I meet will be nicer..." You prepare to jump.
"I see... I guess you're busy."
"Wow, you're one of us! I didn't know we made an alliance with the aliens. I guess I won't bother you, but here, have some of our extra supplies!"
A large convoy of lumbering civilian ships appears to be passing through this region. You show no hostile intentions, but they are taking no chances, immediately sending their escort to attack!
There appears to be a fight going on nearby. A Crystalline border guard is chasing a small Federation ship!
It doesn't look like the Fed ship can stand much more pressure. You fly in and intercept the Crystalline ship.
With the Federation ship distracting the guard, you are free to continue on your mission.
For a moment you assume it's a glitch, but no... you've found a Federation military ship! They hail you and, after some probing, reveal that they deserted the Federation fleet before stumbling into this sector while seeking refuge.
You send over some supplies to help them on their way and in return they upload their flight plan to your computer, allowing you to map the sector! "The Federation fleet's still standing - get there while you can!"
Deserters cannot be tolerated. You open fire on the cowards - though it doesn't please you to do so. The Federation needs every soldier it can get.
You send them a friendly warning regarding the armada of Rebel ships pursuing you, and then get underway lest they catch you up.
"Thank you! We heard you jumped into an unknown sector and we figured it would be a safe enough place to hide from the Rebels. We were wrong!" They transfer some excess materials for your trouble.
The ship looks battered and ready to break apart. You quickly move in to help rescue the survivors, but it looks like only one person made it. They offer to join your crew as thanks.
A large Crystalline ship is floating in space here. They hail: "Aliens?! How curious. We request your aid. We have men buried on a nearby planet and we must dig them out."
You do as you're asked and send a crewmember down to the planet to assist. They discover a massive Crystal excavation operation and it quickly becomes clear this is a task that will take days, not hours.
You're committed to both saving the Federation and upholding the principles it worked to maintain. Your crewmember will remain and make good on the promise - you still have a galaxy to save. They give you some supplies for your trouble.
The Crystalline captain contacts you urgently: "What is the meaning of this?! Had you no wish to aid us you might simply have declined, but THIS... is an insult!" His turns his massive ship on yours and you prepare to fight for your life.
You've made a commitment, and that still means something. You wait one jump cycle and then inquire with the Crystalline captain about the status of the operation. "We respect your strength. The operation will take one more cycle."
You're committed to both saving the Federation and upholding the principles it worked to maintain. Your crewmember will remain and make good on the promise - you still have a galaxy to save. They give you some supplies for your trouble.
The Crystalline captain contacts you urgently: "What is the meaning of this?! Had you no wish to aid us you might simply have declined, but THIS... is an insult!" His turns his massive ship on yours and you prepare to fight for your life.
Another cycle passes while the Rebel fleet draws ever nearer. You contact the captain again. "Alien Captain, your knowledge of our customs has most impressed us. Your crewmember is on their way back to you now, along with a token of our respect."
"We understand. You rely on machines for so much. Yours is a soft and weak species - we would hardly even have noticed your presence. Fly well."
You arrive near what appears to be a Crystalline research facility. A scientist quickly messages you, "Ah! You're those aliens! Please, I've heard so much about you and I'm really curious about your physiology! Would you let us run a few simple tests?"
After a short time the scientist returns, "We... must regret... we have made a grave miscalculation. Your bodies are considerably more fragile than we expected and your companion is... broken. We apologize and offer a fine military-grade weapon as consolation."
Your crewmember is brought on board their station and forced to undergo a few quick scans and tests. "Thank you for this opportunity! We hope to learn much from your kind." They transfer some supplies as payment.
The large Crystalline Beings escort your crew onto the station and gingerly help them into a scanning chamber. After a few seconds, they inform you they have mapped their entire genome and have everything they need. They give you a schematic as compensation.
"I see. That is a shame. Perhaps the next aliens we meet will have some respect for the advancement of science."
"I see. That is a shame. However we must not let this opportunity pass us by. Submit and you will be treated reasonably well!" A military ship docked nearby detaches and charges you.
"Ah! My dear evolutionary cousin! This is truly wonderful! We have countless historical records of your kind but we lack information on the past few hundreds of years. We can learn so much from these scans, we must get to analyzing them as soon as possible! Please, take this."
"What is this? Full genetic and personal profiles stored digitally? I did not think this possible... This will help our research immeasurably. Please, take this in exchange for your help."
Crystal shards fly past your ship as soon as you jump. You scan to find the assailant and discover a Crystalline ship carrying a number of humans in its cargo bay. It must be hunting the intruding ships!
You discover a number of civilian ships fleeing the area. Shots are fired and you find the assailant; a Mantis ship is attacking one of the smaller ships!
You activate your impulse engines and fly between the Mantis and their prey, weapons charging. You appear to have their full attention.
You try to keep a low profile and quickly prepare to jump.
A pirate ship jumps in right after you arrive at the beacon. It must have followed once the Long-Range Beacon was reactivated. It almost charges a small Crystalline transport ship, weapons armed.
You chase down the pirate before it has a chance to engage the civilian ship. When it detects the real threat, it turns to face you.
You assume the Crystalline ship can handle itself. You have enough of your own problems.
As soon as you arrive, a Rebel ship jumps in after you; they must be really hot on your tail.
Crystal shards fly past the screen as soon as you arrive. Checking the scanners, it looks like a crystalline ship is engaged with a Rebel!
You message the Crystalline ship your intentions and move in to intercept the Rebel ship.
You move in to intercept the Crystalline ship. As soon as the Rebel scans your ship it takes the opportunity to jump. You have the sneaking suspicion they will inform the fleet of your position, but that's the least of your current concerns.
With the two ships engaged in combat, you sneak by unnoticed.
You're greeted by an unwelcome sight - a Rebel advance ship is laying down fire on a Crystalline vessel in the distance.
Before you can engage, the Crystalline ship scores a direct hit and obliterates the Rebel ship! They hail: "You, you are like these other aliens! You brought them here!" With that they turn their cannons on you!
It's best to take advantage of the rare occasions when the Rebels aren't shooting at you. You prepare to jump.
The moment you arrive you notice a Crystalline ship in the vicinity keeping its distance. They message you, "The 'Rebels' that are trying to hunt YOU down are creating havoc everywhere they go."
"To minimize their impact on our people, we would like you to give them your flight path out of our sector. We would like to remain civil and are willing to pay you in 'scrap' for the increased danger it poses.
It was never your intention to lead the Rebels here, and frankly you could do with the scrap. The Crystalline ship immediately jumps off to inform the Rebels, leaving you with a fleet to outrun!
Unable to interpret it themselves, the Crystalline Beings assume your data will mean something to the Rebels. It should see the pursuing fleet taking a leisurely cruise before they get back on track.
They take one look at your fake telemetry and realize what you've done. They apparently do not take being lied to well - they immediately attack!
Your distraction buoy allows you to create very convincing flight plan. They accept it as true and give you the scrap. The deception may not be the most honorable tactic but staying ahead of the fleet is your highest priority.
You apologize for the trouble you've brought them, but explain that you have no choice. They seem to understand, and break the comm link to set about preparing defenses.
You contact the Crystalline ship to hear, "It seems you have brought war to our doorstep. I hope you're not too surprised that we don't welcome you with open arms. I should kill you myself..." They cut communications.
The Crystalline ship messages you, "You're the one that opened our sector to the outside, aren't you! Bastards, my home was just overrun by your 'Rebels'. Just leave us in peace!" They quickly jump away.
You contact the other ship, "Thank you for your assistance. It's glad to know that not all of you foreigners are so barbaric. Take this as a reward."
The Crystalline ship hails you, "It's a good thing you came when you did. We appreciate the assistance. Please take this for your help."
The Crystalline ship messages you, "Thank you. We were not prepared for the savagery with which you aliens battle. We will give you one of our weapons if you intend on assisting our kind in the future."
You receive a signal from a private relay on a nearby inhabited planet. "Are you the alien ship they've been talking about?! You are! Please, I am a collector of alien artifacts, I'm sure what is scrap to you is priceless to me."
"My word! Is this... a 25th century Rockman thrust stabilizer?! What do you want for it? Wait, I have a better proposal. I long to see the galaxy. I propose I come with you. What do you say?"
"I shan't even gather my belongings - only permit me to leave my family a message." The Crystalline Being joins your crew.
"Very well, a payment in kind. I have these explosives that emulate our race's innate ability. Perhaps that would interest you."
"Very well, a payment in kind. I have an extra ship weapon laying around here somewhere. Perhaps you could make use of it?"
Scrap is priceless no matter where you are in the galaxy. You hold onto your goods and prepare to jump.
Testing Crystal Teleport
You arrive at the coordinates to find a massive Crystalline cruiser docked at a small repair station. You arrange for the ship to be sent back to the Federation base while the station upgrades your hull.
There are no more life-signs remaining on the ship. You strip it of useful materials.
There are no more life-signs remaining on the ship. You strip it of useful materials.
With the crew dead, you are able to take the fuel out of storage. You also take all the scrap you can manage.
Now that their ship has been emptied of hostiles, you search it. Eventually you find a prisoner who offers to join your crew.
You find a weapon system on their ship. With no crew to stop you, you can install it on your own.
Death Test
The station was either abandoned or stripped clean. It seems to have lain unused for quite some time. You find nothing useful.
The station was apparently designed to outfit Rebel ships with Drone Systems. You find a functioning Schematic.
The station is a storage site for military grade weapons. You find one that can be easily attached to the ship.
The station is a storage site for various resources. You salvage everything possible.
You successfully hack into their system and transmit false information about your location. That should hold off the fleet for at least a little while.
The firewalls prove too difficult to bypass. As you are about to disconnect, you stumble across unprotected information about the surrounding beacons. Your map is updated.
You are unable to penetrate the computer's defenses. You give up and return to the ship.
As you attempt to hack in, you set off a hidden alarm system. It seems that now the Rebels must surely be aware of your position! You hasten back to the ship to jump away.
Congratulations, that's the end of the training simulation! As a final lesson, you'll experience what it's like to be destroyed by a more powerful enemy. This is an unfinished version of the most powerful ship in the Rebel fleet, though it should still be sufficient to destroy your puny ship. And we've shutdown your engines as well, so there's no use trying to run away.
An explosion rocks your ship, it seems the wreckage was rigged to explode. You don't know why anyone would do something so malicious...
When you get close enough to start scrapping the wreckage, your systems detect a transmission going out. It seems the Rebels rigged it to warn them of your arrival.
You discover the wreckage has tons use-able scrap and even some weaponry!
%req discovers that the ship is rigged to explode if you get too near. Better that you avoid the wreckage and continue on your way.
%req finds a hidden rebel transmitter on the wreckage! %req_He's able to disable it remotely and leaves you to scrap the ship for valuable supplies.
%req discovers nothing extraordinary about this specific wreckage. You go about salvaging what you can.
The ship explodes, leaving behind a substantial collection of useful scrap material.
You arrive at a smoldering Engi research station, its distress call unanswered - attacked by pirates or Mantis most likely. There may be someone left alive, or else something of value left on board.
You send an away team to investigate, but there's nothing save for the acidic stench of burnt Engi parts. This place is dead.
Your away team reports a wounded Engi and a functioning drone schematic. Then someone yells. The station reactor is overloading and they're running out of time!
One of your crew valiantly grabs the Engi and throws it into the airlock right before the reactor blows and the automatic blast doors slam shut. You have no choice but to mourn their sacrifice and move on.
The Engi who was saved offers to join your crew.
Your crew return safely to the airlock with the injured Engi and you put some distance on the station before it blows. The Engi, impressed by your crew, volunteers to join you.
Your away team heads home with the goods, but as they transfer back to the ship a small explosion blows the airlock and one of the crew is sucked out into space!
The Engi don't feel things the same way other species do. They'd want the tech to be saved. Your crew return safely to the airlock with the drone control and you put some distance on the station before it blows.
It's a tough order, but your crew's lives are the priority. They drop everything and return to the ship unharmed. You put some distance on the station before it blows.
The place looks in bad state, probably nothing of use there. Time to move on.
Scans reveal the station's reactor is overloading! Not only that, but an injured Engi and a functioning drone schematic are still on board! There's not time for both...
Your away team heads straight for the Engi and returns with time to spare. You put some distance on the station before it blows and the Engi is so impressed by your crew that they volunteer to join you!
The Engi don't feel things the same way other species do. They'd want the tech to be saved. Your away team heads straight for the goods and returns with time to spare. You put some distance on the station before it blows.
The distress signal originates from a small Engi ship under attack by a rebel fighter - but when the Rebels see Federation markings they turn to attack!
The Engi vessel turns out to be very poorly equipped - barely a runabout, really. They're trying to outrun the Rebels, and need all the help they can get.
The words they use are "Need = fulfilled", but you take it for gratitude. They take the next jump in their long journey home.
The Engi are grateful. They don't have any supplies or weapons to spare, but they do send over a self-teleporting med-bot disperser they hope they won't need.
The Engi are grateful. They don't have much by way of supplies but they do offer a drone schematic for your use.
They wouldn't get more than a few jumps with that load-out. You provide them with all the munitions and supplies they should need for the journey home. "Generosity magnitude unpredicted. Well-being syntax error [value too high]. Accept this token."
Engi can't feel fear, so they bear you no ill will when you explain you're unwilling to help. They set off on their journey and you do the same.
You find a number of ships fleeing from a small space station. You hail them, asking what's wrong: "Help! We're being overrun by some sort of giant alien spiders!"
Your crew boards the station, cautiously moving between corridors. Suddenly a man-sized arachnid bursts from a vent in the ceiling, followed by countless more. You fight your way back to the airlock and are forced to leave before accounting for all crewmembers. Not everybody made it back.
Your crew slowly creeps up on a cluster of the creatures from behind. Without warning, the giant arachnids turn and charge. However, your team stays in control and before long you've beaten them back.
They are thrilled with your success and offer you a reward.
You can't risk fighting some unknown alien on every backwater station you come across. You prepare to jump.
You pull up alongside the station and release the drone through the airlock. Within a short time the majority of the creatures are dead, with only a little collateral damage. They express their most sincere gratitude.
You launch the drone and it crashes through their hull, leaving a huge breach. You watch as the drone tears through the creatures while debris and dead bodies fly out of the breach. The owners of the station are less than effusive when they thank you, and offer only a meager payment. Maybe it's a good time to leave...
You instruct them to drop their shields and you are able to kill the creatures without damaging the station. "The monsters just started bursting into flame as we watched. What a terrifying weapon... Here, take this for your help, friend."
The distress signal is coming from a small space station orbiting an uninhabited planet. Their satellite defense system has gone haywire and their repair crew can't approach without being fired on. They're looking for help to fix or disable it.
You consider your options.
You fire a few volleys from a distance and it is clear the defense system is no match for your weapons. However, the station does not seem happy with your 'solution'. You salvage what you can and jump before there is trouble.
You fire a few volleys but aren't able to penetrate the defense system's shields. Its weapons have no trouble piercing yours though, and you take minor damage before escaping. The station will need to find help elsewhere.
You use your ion weaponry to disable the gun long enough for their repair crews to fix it. They message you, "I've never seen a weapon like that before! Thanks for your help. Please accept this reward."
You use your ship's Cloaking to try to prevent the defense system from getting a lock. However before you are able to safely disable the system your cloaking gives out and you are forced to destroy the satellite. No one was harmed but they don't seem happy with your solution.
You use your ships Cloaking to prevent the defense system from getting a lock. Once closer, you hasten to disable the system without damaging it. It was a sloppy job but they appreciate it and offer a reward.
Your ship's Advanced Cloaking allows you to approach the defense system without an issue. Once closer, you are able to safely disable the system. They thank you for your help and offer a reward.
Your crew-member is able to remotely fix the glitch in the defense AI, allowing the repair crew to close in and finish the job. The station gives you its thanks along with a reward.
You can't help them so you prepare to move on.
You locate a nearby human mining colony where an unknown disease has spread virulently. They are setting up a quarantine to contain it but a riot has broken out.
Your crew tries to keep the crowds in line but the scene quickly turns ugly. Half-crazed with fear, the infected grab mining tools and push back at your crew, forcing them to retreat hastily. They barely get away without injury but the same can't be said for the colony's leaders. You quickly leave.
With the visible threat of your weapons, the infected become subdued enough for you to set up a rudimentary quarantine. However before you leave, one of your crew presents signs of infection. You have no choice but to leave them on the station in the hopes that they discover a cure quickly. You leave before more crew succumb.
Unfortunately your mission is too important and you're not willing to risk your crew. You prepare to move on.
It's unlikely the Rock's impressive immune system is susceptible to a human virus so you send it in. It is able to intimidate the workers long enough for the colony forces to set up a quarantine. Their leaders offer a reward and assure you they will try to find a cure as soon as possible.
With no fear of catching the disease, your Engi crewmember helps reassure and organize the infected humans. Calmed by its extensive knowledge of human physiology, the infected submit to the quarantine in the hopes that a cure can be found soon. The colony leaders offer a reward for helping to prevent an ugly incident.
Your military-grade medical computers are easily able to isolate the cause of the virus, a previously unknown spore that was unearthed during excavations. You are quickly able to inform the colony's leaders of your success in reverse engineering a cure.
"Thank you so much! We don't have the funds to hire outside help and it would have taken our staff weeks to figure that out. Here, take this as payment!"
You reconfigure your ship's Nano dispersal system. In a matter of minutes all of the workers are cured. The leaders can hardly believe what you have achieved. They offer you what they can as payment.
You find the source of the distress call, a small research station. It appears a small laboratory fire got out of control and is threatening to destroy the station. Their fire suppression system is not responding.
You send your crew into the station. Unfortunately as soon as they enter the fire breaches the station's fuel cell containment. You quickly try to dock and retrieve your crew but not before an unfortunate soul is lost in the inferno.
Your crew valiantly keeps the fire at bay long enough to allow some of the scientists to escape, but it appears to be a losing battle. Before long you order the retreat. The few scientists they were able to save are distraught but grateful. You'll drop them off at the next station.
You locate the highest concentration of life forms and bring the ship alongside the station. Before you can begin to offload the survivors, a huge blast splits the station apart. Your ship is thrown away and some debris pierces your hull. You watch helplessly as the last of the survivors are consumed in the collapse of the station.
You pull up alongside the station and cut through their hull. You are able to rescue a few survivors but many more are lost. One of the survivors offers to join your crew and you offload the rest on a nearby station.
You coldly shut off communications and prepare to leave. Your crew seems upset but you assure them that nothing could have been done.
Your Rock soldier tears through the airlock directly into the fire. You've never seen someone that large move that fast. It disperses as much fire suppressant as possible into the heart of the blaze and eventually the fires start to die down.
With most of the fire under control, the scientists are able to help secure the station. They offer you their sincere gratitude and a generous reward.
You send the Repair drone in and it methodically puts out the fires. Once it has made some progress, the rest of your crew helps to secure the station.
They offer you their sincere gratitude; the station would have surely been destroyed without your assistance. They transfer a small reward and an additional drone schematic.
You arrive at the distress beacon near a small asteroid belt and find a ship with pirate markings partially crushed between two large rocks. It must have been illegally mining the belt without proper equipment.
You take a few careful shots but you expose a mineral patch in the rock that reacts violently with your weapon. A shockwave forces you back as debris pelts against your hull. When you regain control you find there is not much left of the ship.
You fire a few volleys into the rock and it starts to shudder and break apart. Without shields the pirate ship takes a beating but eventually pulls free. They thank you for your assistance.
You decide the pirate is not worth saving and fire a few volleys into their hull causing the ship to depressurize and break apart. You move in to loot the remains.
You decide the pirate is not worth saving and fire a few volleys into their hull. Before you can scrap the remains another pirate ship flashes on your radar. Perhaps they saw your deed, or perhaps they want to claim the spoils for themselves, but for whatever reason, they're charging weapons!
You use your beam to make a few precision cuts in the asteroid. The ship gives a quick burst of thrust and the rock crumbles away. They thank you and offer some of the resources they have collected.
You program the drone to work carefully around the trapped ship. In a short time it allows the ship to easily slip out of its cage. They thank you and offer some of the resources they have collected.
A human in an exquisite suit meets you on board. "Welcome to my ship! We specialize in explosives of all kinds, can I interest you in any?"
"Ah, I'm sorry to hear that! Pleasant journeys." Once back to the helm, a series of explosions rocks your ship. The pirate ship has powered its weapons!
A human in an exquisite suit meets you on board. "Welcome to my ship! We specialize in drones of all kinds, can I interest you in any?"
"Ah, I'm sorry to hear that! Pleasant journeys." Once back to the helm, a series of explosions rocks your ship. The pirate ship has powered its weapons! You receive a message, "You shouldn't waste people's time Captain!"
As you jump in, you immediately see an impressive Slug pirate ship with "The Black Raven" painted on one side. They hail you, "Greetingsss. I am the dreaded pirate, Captain Nights. You mussst be full of fear, no? You have heard of me... no?"
"Well I have heard of you and I must see if you are as dangerousss as they say. I challenge you!"
"I sssee... However you have no choice in the matter!" They move in to attack.
Your Slug crewman's eyes glaze over as the two telepaths concentrate. You can only wonder what is happening. After a short time your comrade grunts in pain and collapses onto the floor, stunned. Nights responds, "Hah! It'll take more than that to defeat me! Let the real battle begin!"
Your Slug crewman's eyes glaze over as the two telepaths concentrate. You are powerless to help, but after a short time your comrade shakes off the daze and appears victorious.
His face contorted with pain, Nights concedes his defeat: "If this is the caliber of subordinatesss you keep, there iss no way we can defeat you. Take thisss and let us leave in shame."
You are immediately hailed by an impressive looking Mantis ship, "Your ship would make a mighty fine prize. Prepare for battle!"
You catch up with the Mantis ship that escaped before, only to see them transferring their crew into an even bigger ship!
"Not YOU again! Do you know how much these repairs are going to cost me? Time to take out the big guns."
You arrive near a damaged and dilapidated space station. It appears to be abandoned but you detect faint life signatures on board.
All around you is the stench of death and decay. The life sign readings must have been malfunctioning because you really doubt anything could be alive in here. You quickly return to the ship.
Human corpses are scattered across the station. You find the source of the signal, a lone survivor that locked themselves in a storage closet. You quickly retreat with them in tow back to the ship, and hope they can recover enough to be of some use.
All around you is the stench of death and decay. Suddenly, one of your crew bends over and starts retching violently. Some sort of disease must have wiped out this station. You pull back to the ship, but it looks like your crewmember is not going to make it.
Your crewmember insists you leave them behind, not wanting to endanger the rest of the crew. Knowing the truth of this, you hurry back to the ship.
Your advanced medical suite is able to isolate the cause of the problem and administer an antidote. That was a close one.
While waiting for the FTL drive to charge, you skirt around the edge of the station and collect some scrap.
Scanners are showing intelligent life forms on a nearby planet. No match for them can be found in the database.
You land a small shuttle in an enormous field, whose only occupants are small, brightly colored, six-legged, horse-like animals. Could they be what your scans picked up?
None of your attempts to communicate seem to work: they just stare at you silently. As you prepare to leave, one of the creatures canters forward and forcefully nudges you away from the ship. He seems to want you to follow him. Eventually, they guide you to an old Engi ship's crash site. Inside you are able to find and reactivate an Engi!
You try to communicate in every possible way you can but they just stand there, silently judging you with their large, expressionless eyes. You prepare to leave.
The seemingly docile creatures quickly turn violent when you reveal your hostile intentions. Their well-organized stampede forces you to draw weapons and make a rushed and shambolic retreat to the shuttle.
The seemingly docile creatures quickly turn violent when you show your hostile intentions. They stampede with terrifying force, trampling one of your crew before you have time to react. You fight your way back to the shuttle and prepare to jump.
This isn't the time for exobiology. You head back to the ship.
After a moment, your crew tells you that these are simple beings, who enjoy a peaceful life. However, this isn't the first time a ship has landed here. They inform you of a nearby crash site.
You follow their directions and discover an ancient Engi ship. You find a deactivated Engi inside and reroute power from your shuttle to resuscitate it. After a while it reboots, rebuilds itself, and offers to join your crew.
You ignore the readings and prepare to move on.
You are able to pull all of the ship's data about this sector. Your map has been updated.
You accidentally reactivate the ship's AI. Its weapons immediately go online; prepare for a fight!
Dummy
You decide it's not worth the time to examine.
As you approach it becomes clear that the station is simply an empty shell. It has been stripped of useful materials long ago.
You approach cautiously but you detect no danger. It appears to have been a small rest stop that was abandoned a while ago. You take what few supplies you can find.
Upon closer inspection it appears to have a large portion of its hull destroyed. You take what few supplies you can find.
The station is in disarray. You find a cloning bay partially intact but nothing else seems to be functioning.
While the cloning facilites are no longer functioning, you find someone was in queue to be cloned. You transfer their data to your Clonebay and after a time their body is rebuilt.
The clone is extremely confused but calms down after you try to explain the situation. With no other options the clone offers to work on your ship for a time.
The clone is extremely confused but seems to accept their new situation. With no other options the clone offers to work on your ship for a time.
The clone emerges in a crazed frenzy and refuses to calm down. You have no choice but to fight.
You take what you can and prepare to move on.
You dock with the station to take a look inside. However no sooner do you open the airlock than pirates burst in. Meanwhile scanners pick up a previously undetected pirate ship moving in to attack!
You dock with the station to take a look inside. However no sooner do you open the airlock than pirates burst in. Meanwhile multiple warning signals go off on the bridge. The pirates have activated a remote planetary defense system and it's locking onto your ship!
You notice an Engi colony hiding on the other side of a nearby moon. It turns out they're excavating an equipment cache from the Federation-Mantis War, and they suggest it might be used to lure the pursuing rebel fleet.
You transfer down some missile warheads and the Engi rig them to blow before setting a distress signal to attract the fleet's attention.
You have the Engi complete their excavations and bring the supplies on-board.
As you jump in you're hailed urgently by an Engi science vessel in the distance. "We propose that you do not see the creature." There's nothing on the scanner, which is when you realize you can't see the creature because you're inside it!
You detect a faint, arrhythmic sub-wave pattern. Could the creature be communicating? You forward your observations to the Engi vessel and they thank you in turn.
You detect a faint, arrhythmic sub-wave pattern. Could the creature be communicating? You forward your observations to the Engi vessel and they thank you in turn.
There must have been rich pickings for pirates around here up until war broke out. The pirate you encounter here looks worn down, but hungry. You'll have to fight!
The rebel fighter here would seem to suggest elements of the rebel fleet are already making incursions on Engi space. You move to engage.
You come across a freighter of Engi refugees fleeing the Rebels. Their ship is seriously damaged and they clearly need help.
They thank you repeatedly and wish you good luck on your mission.
He returns bearing good news. He was able to improve their engines and convinced one of their crew to join your cause.
What appeared to be a single damaged ship is in fact two ships that have smashed into each other... there is a flurry of comm signals and damage, and it's hard to determine what occurred. The vessels appear to be... Engi? They look locked together by the impact and can't free themselves.
To your surprise, one of the Engi vessels attacks! One ship detaches itself, surprisingly still quite whole, and opens fire - it looks like it's somehow identified you as hostile!
Your Engi crewmember refuses. In a halting use of adjectives and nouns, followed by some animated holographic aids, the Engi explains the ships are... using each other to, loosely translated, "achieve a union." For some reason, this consolidation of ship matter sounds embarrassing and personal.
You elect to leave the two Engi ships... to their "business." After questioning your Engi crewmember, however, you do manage to salvage what scrap parts you can from the perimeter, even though you feel slightly dirty for doing so.
Apparently, you interrupted the equivalent of a "consolidation" of two ships that were using each other's parts to construct a new vessel. The Engi were not truly hostile, their targeting computers had not finished adjusting. There's nothing to be done about it now. You leave the remains for the surviving ship.
You receive a distress call from a nearby Engi ship. "Assistance requested. Danger present. Imminent destruction."
You receive another message from the ship, this time with a Mantis at the comm-log. "Foolish meatsacks," he yells. Sensors indicate the ship is moving in to attack and boarders teleport from the station.
You approach to find a Mantis ship assaulting a small Engi space station. You prepare for a fight!
An Engi ship in the vicinity, seeing you jump in armed to the teeth, immediately broadcasts its surrender: "Subject goal: wealth. Engi motivation: survival. Transfer of goods acceptable?"
The Engi seem relieved, and eager to get underway. They set off without saying goodbye.
The Engi are satisfied with your explanation. "Beneficial. Subject goal: long, long journey. Remains compatible with transfer of goods from Engi." They send over the gear willingly, and you feel better for it.
The Engi obediently transfer over the goods and get on their way. Money for nothing.
You arrive near a small fleet of civilian Engi ships. A simple decryption and translation of their comm frequency tells you that they are having a frantic discussion about something obviously troubling them.
Slightly shocked at your question, their leader quickly responds, "Declined offer with apologetic gratitude. Topic of discussion private matter, no concern of Federation."
You can't help but wonder what they were discussing as you prepare to jump.
Your crewmember syncs with the comm unit to communicate with them directly. You offer your help and a summary of the ship's mission. They respond, "Our goals have analogous elements. However, not all available for disclosure, discretion necessary."
"Secret technologies stolen by Mantis. Implicit connection to Rebels. Implicit. Tracked Mantis to hidden Rebel base, uploading coordinates."
"However, tracked second ship to different base. Would calculate probability but data insufficient. Cannot risk obvious Rebel-Engi conflict. Also, need time to acquire military ships. Assist in finding technology?"
You arrive at one of the Rebel bases that the Engi told you about. It appears abandoned except for one scout ship. Perhaps you could extract information from them.
You arrive at one of the Rebel bases that the Engi told you about. It appears abandoned except for one scout ship. Perhaps you could extract information from them.
You have finally caught up with the ships you've been hunting. A hangar-sized cargo ship is being escorted by a number of Mantis ships. As you reconsider the assault, a squadron of Engi ships with pirate emblems jump in and assist you. You prepare to fight the Mantis but scans indicate they are manned by Rebels!
The Engi emerge victorious from their battles with only minor losses. They message you, "Project X-ME56 commissioned by Federation military research division. Advanced stealth cruiser. Project finished during rebellion. Unable to reconnect with Federation military command."
"Likely ploy by Rebels to avoid breaking non-aggression pact with Engi. 97.56 percent likely. Your mission to assist last Federation fleet, correct? Coordinates?"
"Satisfactory. Delivery of tech will assist in Federation cause. Gratitude alone insufficient. Commencing ship repair and compensation." Their crews deliver an advanced augmentation for installation but you're more pleased to hear that the Federation will have an improved arsenal.
The Engi are awaiting you at the beacon, with their weapons on-line! They explain a computer virus that is wanted for hostile acts against the Engi (multiple counts of binary scrambling, nano-dissolution, and variable interference) is aboard your vessel.
They insist they must destroy your ship to prevent the virus from escaping!
Wiping your engine core and shields proves useless... eventually you trap the virus in the weapons systems to purge it, but before you do, the Engi grow restless and attack!
The Engi be damned, no one threatens your ship. You prepare for a fight!
It takes some time, and the virus is slippery, but you eventually confine it to a useless sub-system prison where it frantically begins calculating insults at you. You eject the system from the ship and then silence the little binary criminal with your weapons.
The Engi thank you for deleting the virus, and jump away. They offer a unique ship augmentation as a reward.
You proceed to interface with the virus and optimize its repair and benevolence routines.
After a few minutes, the virus "sees the light" and integrates itself in a positive manner with the computer society on your ship, repairing your hull and attempting to optimize your reactor.
The Engi thank you for deleting the virus, and jump away. They offer a unique ship augmentation as a reward.
You proceed to interface with the virus and optimize its repair and benevolence routines.
After a few minutes, the virus "sees the light" and integrates itself in a positive manner with the computer society on your ship, repairing your hull and attempting to optimize your reactor.
The Engi thank you for deleting the virus, and jump away. They offer a unique ship augmentation as a reward.
Oddly enough, the Lanius seems aware of which computer the virus is present in, and proceeds to... digest the terminal. There is a burst of O2, and the Engi ship powers down its weapons, no longer sensing the virus on board. The Engi send some parts over to repair your damaged computer, along with a unique ship augmentation as a reward for terminating the virus.
As the Engi attempts to contact the vessel and negotiate, your Engi crewmember suddenly dissolves into nanites - the virus has murdered again! Detecting activity on board your ship, the Engi vessel opens fire!
To your surprise your Engi crewmember reforms. It looks as if the virus reconstituted, repurposed, and reprogrammed the Engi host and wants to travel with you... and it seems to have learned a great deal from its time on your ship.
Your ship is fully equipped and has no more cargo space. You are forced to break the item down into scrap.
Once you arrive at the location of the distress call a civilian ship hails you, "Thanks for responding to our beacon. Our FTL navigation has gone haywire and we can't plot a course to the nearest depot to get it fixed. Could you lead us there?"
"Take this bit of scrap as a down-payment. We'll use your jump signatures to follow you. You're really helping us out here."
"Alright... If you're not going that way I guess it can't be helped. We'll just wait for the next ship to come."
"We're receiving your transmission... Wow, I didn't know that chain-jumping was possible with this class of ship. We'll get back in a single jump! Thank you so much, please accept this."
The family apparently owns one of the most valuable mining enterprises in the sector. For the safe return of his son, the patron of the family offers you a substantial reward.
The survivor's family is of modest means, yet they manage to offer you a reward for your virtuous deed.
Overjoyed with the return of their son, the family of the survivor arranges to repair your ship's hull as compensation.
You arrive near the Federation Base to find the bulk of their fleet skirmishing with Rebel forces. You hang back near the far side of the moon to avoid the conflict. There's not much you can do to help in that battle, and your mission holds the key to turn the tide of the war. You prepare to face the Flagship.
You arrive in the sector to see a small outpost being bombarded by an automated drone. This must be the Federation base you were told about!
You arrive in the sector to see a small outpost being bombarded by an automated drone. This must be the Federation base you were told about!
You arrive in the sector to see the Federation outpost under fire from multiple Rebel ships. However, as you approach they get their Anti-Ship Battery online and disable two of the smaller ships. You swoop in to assist, taking down the wing leader.
You arrive in the sector to see a small Federation outpost using their Anti-Ship Battery to fire at an automated drone. Debris from other ships is strewn around the area. It looks like the brunt of the battle is already over. You move in to assist.
A Federation encrypted signal is being broadcast from a nearby planet.
You find a secret Federation outpost. They are regrettably out of supplies but are eager to tell you of another secret base. They give you the coordinates.
You find a hidden Federation outpost. They message you, "Quick, we just got word from a sister outpost that they've been discovered by the Rebels and are under attack! If you are still loyal to the Federation, go save them!"
You find a secret Federation outpost... but it appears the Rebels have found it before you; the place is empty and faint bloodstains can be seen in the living quarters. You find the encrypted signal emitter and shut it off before leaving.
You find a small cache of supplies that were surely left for any loyal Federation ships in trouble. You take all that you need, leaving some for others to find.
As you approach the signal you receive a message on a Rebel channel, "I knew we'd catch some Federation fish with this signal. Prepare to be boarded, scum!"
You've arrived at the Long-Range Beacon. When the FTL Drive is charged you can jump to the next Sector.
This Long-Range Beacon is almost hidden within a nebula. When the FTL Drive is charged you can jump to the next Sector.
You arrive at the beacon to find yourself in a huge Rebel shipyard, scaffolding and construction drones filling the sector! The entire system looks devoted to ship construction, the nearby planets and moons ruthlessly mined to harvest resources for a ship of immense size...
Warning lights flash as scans identify the gigantic ship under construction - it's a second Rebel Flagship! This must be the secret shipyards where the first one was built, and you've accidentally stumbled across it! Even in its weakened state, the Rebel ship powers up... get ready, you've got a hell of a fight on your hands.
You feel the mission is the highest priority and it's too risky to stay in such a dangerous location.
While the second flagship was not yet finished, it doesn't make the battle any less of a victory... and you've crippled the Rebel fleet's strength considerably! While you don't overstay your welcome, you quickly salvage choice bits of metal, drones, and even an unusual object or two from the wreckage and prepare to jump!
As you are leaving you detect an interesting Federation ship signal. Apparently the Rebels were reverse engineering the advanced weaponry on a prototype Federation cruiser. You don't know how they captured the ship intact but you program its FTL drive to return the ship to the nearest Federation base. You just hope it gets there unharmed.
The Rebel fleet has found you, and a nearby scout turns to engage. The cruisers in the distance are firing on you!
You've found the exit beacon but the Rebels got here first! You must survive long enough to be able to jump to the next sector.
You've found the exit beacon but the Rebels got here first! You must survive long enough to be able to jump to the next sector.
The Rebel fleet has found you, and a nearby scout turns to engage. The cruisers in the distance are firing on you!
An advanced Rebel hunter easily found your ship. You can't see it through the nebula, but you can assume the fleet is right on top of you. You need to escape quickly.
The Rebel fleet has found you, and a nearby scout turns to engage. You must flee before their cruisers open fire!
Not too far from the beacon, you detect a destroyed cargo ship with its cargo scattered nearby, intact.
They appear to be filled with military supplies! You take everything you can use and jettison the rest.
The cargo was primarily consumer goods and clothing, nothing particularly useful. You manage to collect some scrap.
Once you bring the cargo onto your ship, a pirate bursts out of one of the crates saying, "Ugh... I was getting cramped in there. Oh, yeah! Prepare to die!" Immediately after this battle-cry your ship is filled with the sound of crates breaking open...
You bring the cargo aboard. Before you have a chance to open it a pirate ship appears out of hiding and charges. At the same time, the crates fly open. Intruders aboard the ship!
You leave the cargo alone and prepare to jump.
The cargo appears to contain nothing of much interest. You salvage some scrap from the destroyed ship.
Your Advanced Sensors are able to breach the protective barrier and scan the cargo. It appears to be filled with military supplies! You take everything you can use.
Your advanced sensors pick up faint life signatures inside the cargo. The life forms appear to be armed. This looks like a planned pirate ambush.
You fire on the crates, breaking them open and scattering the pirates into empty space. A pirate ship appears out of nowhere with a message, "You will pay for that!"
FREE AUG!
Wow! A ship enhancement is just floating in space. %crew seems especially excited about this one.
FREE NANO!
You give them the fuel.
"Thank you so much! We don't have much to offer, but have a look at the sector scans we took." Your map is updated.
"Thank you. Here, have this extra scrap as payment."
"Thank the Gods. We can finally get out of here! We're jumping straight home so take this extra weapon. We won't need it, hopefully."
"Thank you. Perhaps as payment our engineer can try to optimize your ship's reactor output?"
"We understand... Please send help our way if you meet anyone trustworthy."
You recognize the ship as a well-known slave trader. He hails you and offers you "laborers" for cheap.
You beam a small team into their holds. They work quickly to free the slaves and teleport back to your ship. One of the captives seems fit for battle and you throw them a weapon in preparation for a fight.
You teleport an away team into their hold to attempt to free their prisoners. They are able to get to one person before being caught and forced into a corner by the crew. You quickly beam the team and prisoner back to your ship.
You beam a team onto their ship. However, your estimations of the location of their prisoners was off. By the time they get their bearings the slavers spot them. You beam them back to the ship and prepare for a fight.
A small platform orbits near this beacon - it looks like a fueling station of some sort, and it is cheerily broadcasting reasonable prices in a spectrum of frequencies and languages.
The platform makes an offer.
The automated platform seems to be damaged. You can likely steal as much fuel as remains.
If you take the fuel at least it won't fall into the hands of the Rebels. You breach the containment and access what remains of the fuel reserves.
The platform seems to be malfunctioning and could ignite at any moment.
You're able to safely refuel and get clear before the station explodes.
Just as you hook up to refuel, the station ignites and explodes. Your own fuel reserve ignites, losing you precious fuel and damaging your ship.
You pull away from the station. After a short time a few silent explosions cause the depressurized tanks to implode.
You dock and signal the fuel station's staff to begin refueling.
As you dock with the refueling platform, there is an explosion from your engine room! Warning lights flash in your ship as pirates from the station swarm aboard your vessel!
Pirates hidden on the station are confounded by your security locks, turning an attempted ambush into a fish-in-a-barrel firefight. You take control of the station and take its fuel reserves.
The refueling station welcomes you into one of its berths, and as you hail them, there is an explosion from your engine room! While assessing the damage, you detect a Pirate Ship closing fast!
As you prepare to leave the system, a Pirate ship suddenly appears on scanners - it looks like it was attempting to use the platform as bait!
A ship approaches. They hail you saying, "You need some fuel? We'll prepare to dock to help."
They pull close to your ship and unload some fuel saying, "Try not to run out of fuel again. These are dangerous times; who knows who could have showed up."
They approach and dock with your ship. On board they present an offer.
As their ship pulls up next to yours, their captain continues, "Yes, we'll certainly help... Help to relieve you of that nice ship!" Sensors detect a hidden teleporter has been activated. We've been boarded!
As they approach, you detect their weapons powering up. It seems their intentions are hostile!
"I assure you that we mean no harm. See, we'll send some fuel over on a transport." A small ship docks and offloads some fuel just as they said. They leave, saying, "Stay cautious, friend."
"No one trusts anyone these days..." The ship jumps away.
They reply,"Keep our distance? Let's see if you can stop us!" They power up their weapons and advance.
Sensors indicate their ship is without military-grade weaponry, even small arms. You allow them to dock and they give you some fuel saying, "I remember a time when we didn't have to be so paranoid about each others' intentions... Stay safe."
Sensors are picking up armed crew and considerably more weaponry than is legal for a craft of this size. This is surely a trap.
Your highly advanced cloaking system allows you to get out of range easily since they were still out of firing range. Eventually the ship jumps away.
While waiting, you managed to navigate out of the asteroid field using only your impulse engines.
Your pilot deftly avoids the artillery fire from the surrounding fleet while you try to sort out exactly what your plan is....
Using your impulse engines, you were able to pull to a safe distance from the hostile planet.
Taking advantage of the last of your fuel reserves, you were able to navigate to a safe distance from the pulsar.
The ion storm died down, leaving your ship in peace as you wait for help.
While waiting for help, you drained what little power you had left to pull away to a safe distance from the sun.
Although your lack of fuel cells prevents your ship from jumping, you can still use your impulse engines. Will you spend some time exploring the nearby system?
You happen across a small asteroid field near the beacon.
You find a small outpost for local travelers, but it seems few ships in this area employ FTL drives. Their stock of fuel cells is small and their price high, but beggars can't be choosers...
You gladly make the trade.
This fuel won't last long, but you gladly make the trade.
This fuel won't last long, but at least you can jump to another beacon.
No ships respond to your hails and you find nothing of interest.
You wander within scanning range of a small Rebel automated scout!
As you drift through space an Engi ship passes through. From listening to their com channel it sounds like they're discussing making repairs on their ship.
The Engi respond to your signal. "Identity: Federation. I/O error: Federation = [void]." All further hails go unanswered.
The Engi fail to respond, but move to intercept. You detect abnormal electromagnetic signals aboard the ship - someone has reprogrammed them to fight!
The Engi respond to your signal. "Your need: fuel. This unit's need: scrap. Exchange beneficial. Exchange permitted?
You make the exchange and the Engi leave without another word.
The Engi coolly cut communications and continue on their journey.
Upon discovering your need, the Engi gladly offer some of their extra fuel reserves. It's amazing how altruistic these robotic creatures can be.
They clearly are busy because they don't notice your ship at all.
They happily accept your offer for help. Once the drone does its work they transfer over some fuel for your trouble.
A curious Rock ship comes in for a closer look at you. They refuse all hails.
The Rock people are not renowned for their generosity. If it's fuel you need, it's fuel you must take!
The Rock ship circles yours, running scans on your systems. You fear the worst, but the scans pause on your fuel tank. They obviously have no wish to communicate, but they transfer over a cache of fuel before flashing their lights and jumping away!
The Rock ship circles yours, running scans on your systems. Your worst fears are confirmed when they identify your engines and teleport a bomb straight onto it! Combat ready!
As you await either salvation or death, your attention is drawn to a sea of debris drifting past the starboard view port. The chunks gliding by grow bigger in size until the stern of a Rock frigate, gutted in some distant war, comes into view.
Perhaps there's some viable fuel left on board; a small away team boards the vessel.
A short time later the team returns with a stash of ammunition and scrap - but all the fuel on board is long gone.
One of the crew reports that the main computer was housed in this section and is still partially operational. They're able to download local telemetry as well the location of the ship's reserve fuel! Your map has been updated.
The team returns home rather sooner than expected. Turns out just as they were making entry to the frigate, the ship's emergency fuel cell just happened to drift by!
The away team reports in, but then screams are heard and the comm goes dead! When it comes back online a Rockman can be heard - he's the lone survivor from the frigate's crew, and completely mad. He demands you pay a scrap ransom in return for your crew-member's life!
Despite his fragile condition, the Rockman is good to his word and returns your crew-member, who is suitably grateful. Sadly, gratitude doesn't power the FTL drive.
It's a tough call, but it's for the Federation and the liberty of all. You set off before you can change your mind.
The Rock don't take kindly to aliens picking through their belongings, no matter how decrepit they may seem, and you don't take risks in Rock territory.
The ship appears to be entirely lifeless. Your crew is able to find some usable fuel cells after a brief search.
A ship responding to your distress moves in. Unfortunately it turns out to be an automated Rebel scout. It immediately reverses thrust after scanning your ship.
A poorly armed Slug ship cruises by and offers assistance. Their captain seems to be chuckling to himself, perhaps at the prices he's charging.
You doubt he is trustworthy but have no choice but to make the deal. However you complete the exchange without event.
Everything looks secure but suddenly a number of supplies disappear! He must have planted a portable teleporter into your cargo bay somehow. Before you can react his ship is long gone.
You doubt he is trustworthy but have no choice but to make the deal. However you complete the exchange without event.
You know better than to do business with a Slugman who seems like he knows something you don't. He jumps off with another chuckle.
As soon as he sees your crewmember the Slug stops his incessant chuckling. The exchange appears to go smoothly although you wonder what mental battles are telepathically occurring between the two Slugs.
A mobile Slugman fuel depot enters scanning range. "My prices are fair, but I ask one thing - do not insult me with negotiation!" You check out his price list.
The trader looks shocked. You're struck by the sense that this is the first time anyone's ever paid him these prices.
The trader looks shocked. You're struck by the sense that this is the first time anyone's ever paid him these prices.
You offer a more reasonable price but the Slugman is outraged! He moves in to attack!
A small ship arrives with a message, "This automated ship will provide refueling services once a monetary exchange is complete. Complimentary amounts of fuel are available in emergencies only."
"This ship has registered that your one-time complimentary emergency fuel allowance has been consumed."
"Automated refueling complete."
"Automated refueling complete."
They respond: "Seeing that you're in need, is this trade acceptable?"
They take pity on you and offer you some fuel free of charge.
They end the discussion and prepare to jump away.
"I'm not doing this for charity, you know," says their captain. "This is the only other way I'll part with my fuel."
Their captain disconnects from the channel and without another word their ship prepares to jumps away.
Before they jump away, their captain says, "I'm sorry, but we are unable to help in any other way."
The ghosts follow your crew-members back on board the ship!
The salvage operation ends without a hitch. You get your crew-members back on board and prepare to jump away.
Just as they're finishing the salvage operation, your crew reports they're being attacked by what they claim to be the ghosts of the previous crew. They seem confident they can deal with them though.
The fight doesn't doesn't go well. Eventually your crew is forced to abandon the supplies and retreat of their own accord.
The ghosts prove to be even weaker than you'd expected. Your crew quickly mops them up and brings back a large cache of supplies.
Your crew is losing the fight against the ghosts. If this continues, you'll lose everyone.
You lose a crew-member to the fight but manage to escape the ghost ship and its inhabitants.
You recover what you can before making preparations to jump away.
Your crew complains of hearing strange voices as they work. One requests that they end the salvage operation early.
Your sensors are picking up some subtle but anomalous activity, it's as if the ship is slowly activating. You pull everyone back to your ship with what they have gathered.
Suddenly the wreckage powers up. Still no life-signs are detected. You have no idea who's piloting the ship, but it has clearly become hostile.
You receive a transmission from the ship: "You got what you came for. Now leave us!" No life-signs are detected still.
You come across an asteroid mining colony. They message you immediately, saying, "Greetings. Our supplies of mining explosives have run out ever since the Rebels blockaded this system. Do you have any extra explosives?"
"While I appreciate your enthusiasm, we have certain protocols for the use of explosives around the workplace. Launching a military grade weapon into our mines isn't exactly what I would call, 'union-friendly'."
"I understand. Good luck out there. We'll try to make do with what we have."
"I understand. Good luck out there. We'll try to make do with what we have."
They thank you for your generosity and offer some scrap in exchange.
They thank you and offer to have their engineers repair some of your ship's hull.
They thank you and offer to have their engineers try to upgrade your reactor.
"Wow. This will help our efforts considerably. Let me see what I can scrounge up to offer you." They deliver some scrap and have their team try to repair part of your hull.
"Wow. This will help our efforts considerably." They offer to have their engineers fix up your ship and upgrade your reactor.
"Wow. This will help our efforts considerably. What could I offer for your troubles..." After some time they deliver a ship Augment for installation on your ship.
You find the planet at the indicated coordinates. Your initial scans show the planet to be barren and devoid of life, but you get a prompt reply when you broadcast on Federation frequencies. "Hello! So nice to see friends. We'll bring you up some supplies."
By following the directions given to you, you find a well-disguised outpost. You are welcomed by a friendly face who offers to assist you in your quest by joining your crew.
After a quick search you discover the hidden Federation space-dock. They offer you some supplies in addition to fully repairing your ship.
You search near the coordinates given to you, but your search yields no results. Perhaps they were mistaken.
Your Advanced Sensors pick faint signatures of what appears to be a storage space hidden under the rock. You find the access point and discover a supply cache whose Federation signal emitter has malfunctioned.
Your advanced sensors pick faint signatures of what appears to be a storage space hidden under the rock. You find the access point and discover a weapons cache whose Federation signal emitter has malfunctioned.
Your improved scanners pick faint signatures of what appears to be a storage space hidden under the rock. You find the access point and discover a weapons cache whose Federation signal emitter has malfunctioned.
After a complete scan of the planet, you find no life. The team is grateful and ready to get to work. The station scientists have a unique talent for life support units and offer to upgrade your oxygen system as thanks.
A complete scan of the planet reveals no life signs other than a single ship on the surface. The terraformers thank you for your help, and attempt to contact the ship. Just as you're about to jump away, the ship takes off and attacks, it's a pirate!
A complete scan of the planet reveals a simple mold as the only life present. The terraformers claim their terraforming plans are only hindered by intelligent life; they can begin their work.
"But our livelihood depends on this job! Who cares about some silly mold? We'll pay you to look the other way!"
They see reason and accept the offer. The station scientists have a unique talent for life support units and offer to upgrade your oxygen system as an apology for their behaviour.
They shut off communications, but you can tell they have begun an evacuation procedure.
You come across a Lanius ship in the process of absorbing a Rebel automated scout. If you scare off the Lanius you could probably make use of it.
You power up your weapons, which quickly gets the attention of the ship.
Whatever assistance the disabled scout could provide is not worth the risk of fighting another Lanius. You prepare to move on.
You are able to retrieve a significant amount of data about the surrounding beacons from the scout before you scrap it.
You find the ship has a built-in method of warning the Rebel fleet of contact with your ship. You feed it some false data about your ship's whereabouts that should keep the fleet off your tail for a time.
You detect a damaged vessel docked with the jump beacon. It appears the Lanius are absorbing metal from the beacon, risking destroying it and becoming stranded.
After a long message the translator is only able to spurt out "critical... must... metal..." You can only surmise they are desperate for scrap.
You release the material out of the airlock and the Lanius quickly collect it and start melting it down. They are grateful for your assistance and send over a ship augmentation.
You begin to message the ship but it quickly powers on its weapons defensively. It appears to be fully functional and looking for a fight!
You release the material out of the airlock and the Lanius quickly collect it and start melting it down. They are grateful for your assistance and send over a ship augmentation.
You release the scrap out of the airlock and they greedily collect it. Shortly afterwards their impulse engines flicker on and they power up their weapons. It appears you haven't sated their lust for metal!
After a time you are told they were damaged and unable to repair their ship due to a lack of metal. They offer to exchange a piece of their ship's equipment for some scrap or other useful materials.
You release the material out of the airlock and the Lanius quickly collect it and start melting it down. They are grateful for your assistance and send over a ship augmentation.
You release the material out of the airlock and the Lanius quickly collect it and start melting it down. They are grateful for your assistance and send over a ship augmentation.
You release the material out of the airlock and the Lanius quickly collect it and start melting it down. They are grateful for your assistance and send over a ship augmentation.
As soon as the drone gets close, a Lanius in a type of spacewalk maneuvering unit grabs it and immediately starts breaking it down for metal. You prepare for a fight but they appear quite grateful for the act. They start to use the metal to repair key portions of their ship. From what you can understand from the translator it appears one of their crew wishes to join you.
You prepare to jump as soon as possible. You don't want to be around if they disable this beacon.
You make preparations to jump but are surprised when the Lanius ship pulls away from the beacon towards you. It appears to be fully operational!
After your skirmish the fighting dies down and you're contacted by the planetary defense team. "Sorry you got caught up in that fight, stranger. No matter how many of these monsters we blow out of the sky they just keep coming. We can patch up your ship for you."
You finish off your assailant with the help of the Anti-Ship Battery but the fight rages on in the distance. You'd best leave before you get dragged into it again.
You charge your weapons, which quickly gets the Lanius ship's attention.
Unfortunately it is not your mission to save every person affected by this war or the Lanius invasion.
You arrive at the location of the distress signal prepared for a fight, but on first glance it's entirely empty. The signal is coming from a small plastic satellite orbiting a moon. A looping message describes how settlers have recently abandoned the area due to the Lanius threat. You fail to find any other signs of a settlement nearby.
You immediately do a short-range scan after arriving at the beacon. It appears to be coming from a small civilian vessel under fire from a Lanius ship. Not all Lanius are content with simply scavenging the wrecks of previous battles.
You move in to intercept the ship. Detecting a greater threat, the Lanius prepare to fight.
Your crew seems unhappy to leave the civilians to such a fate but you try to convince them of the greater good. You don't speak of your own misgivings, however.
After a discussion that your translator fails to comprehend, the enemy ship powers down its weapons. You learn that your crewmember sucessfully reminded them of their treatise promising to leave the property of sentient aliens alone. If this is a widespread rule of this race, there appear to be many who disagree with it. You attempt to hail the civilian ship now that it's safe.
The ship refuses all hails, even from one of its own kind. It appears to have gone completely rogue. Before you can react, it begins to target your ship. Prepare for a fight.
When you get to the beacon you quickly try to locate the source of the distress call. As you are looking, the signal blinks out. It is then that you notice the small fleet of scavenger ships absorbing debris from a large battle nearby. You can't help but wonder where the distress signal came from, but you decide not to risk pressuring the fleet.
You are too late - whatever once was emitting the distress signal from this system drew a Lanius ship as well as your own. Having consumed the original target, the Lanius turn their attention to your vessel.
You have picked up a Lanius vessel drifting in this sector. There is no damage to the hull, and it appears to be powered down.
As you scan the vessel, the scan frequencies awaken the Lanius crew from hibernation - and they're hungry for raw materials!
You power up your weapons, and in response, the Lanius ship does the same! Prepare for a fight.
You power up your weapons, but don't get a response.
As soon as you lock your weapons onto their vessel, it awakens... they must have been in hibernation and were awoken by the danger!
The vessel appears to be dormant. It is likely there are Lanius on board, but they may be in hibernation until the ship comes within range of new materials.
Your crewmember manages to salvage some resources without waking the hibernating crew.
As you drift toward the vessel, your piloting skill is unable to match your intent - the Lanius ship powers up, hungry for raw materials!
You clumsily manage to strip some hull plating before being forced to retreat or risk collision.
The computer matches the rotation and speed of the target ship, and you take the opportunity to gather what residual scrap you can without awakening the Lanius crew. You get an excellent haul!
The Lanius ship begins to prepare their FTL drive for a jump. They appear to no longer wish to fight.
Scanners indicate the Lanius ship is preparing to jump. Don't let them escape!
This beacon appears to have been set up within an asteroid field to access a mining settlement. However, half of the settlement has been disassembled by a number of Lanius scavengers. Their military escort moves in to scare you off.
There appears to be some sort of research station near a pulsar, although it's hard to tell since a portion of it has been melted. The Lanius ship that has been working at it moves in to intercept you, totally oblivious to the threat of EM pulses.
You stumble across a badly damaged Lanius craft. It jumps away as soon as it sees you. Looking around the area, you discover a number of destroyed Rebel automated ships. It must have been quite the fight. You scrap what remains.
You detect a refueling platform near the beacon, although its broadcast signal is garbled, and you can't make out the message.
There is a screech from your comm system, and the broadcast suddenly cuts off. The platform suddenly begins to move, revealing itself to be a Lanius ship!
Your ship enters one of the refueling station berths, grateful for a rest.
Your ship's dash suddenly lights up with warnings - a hull breach! Lanius were on board the platform and are now on board your ship. A hidden cruiser comes into view!
What seemed to be a brief respite turns into a Lanius trap... the first warning is an explosion from your engine room, followed moments later by detection of a Lanius ship at sensor range!
No one answers your hails. You run some scans and discover that the station has been recently abandoned, no doubt due to the threat of the Lanius. You empty their fuel reserves before leaving.
You run an additional more focused scan and find one of the auxiliary refueling platforms has some unclaimed fuel.
You run an additional more focused scan and find one of the auxiliary refueling platforms has some unclaimed fuel and drone parts.
Your reinforced doors save you from an attempted ambush by the Lanius, who cluster around the doors and hull, attempting to consume your ship. Coldly, you wipe them out one by one with your weapon array, then take control of the station and take its fuel reserves.
You leave the platform alone, and prepare to jump.
It looks as if the Lanius were uninterested in the fuel reserves on the station, and there is a good amount of fuel left. You take what your ship can hold and prepare to jump to the next beacon.
You notice a number of Lanius ships absorbing a forward Rebel base and its automated scouts. They don't seem to be aggressive. Perhaps their desire for metal could prove to be useful?
You try your best to convey the notion that the approaching Rebel fleet has countless automated ships scouting for them. However, either the translation device has failed or they're simply not interested. They cut the channel and continue to absorb the ships.
You try your best to convey the notion that the approaching Rebel fleet has countless automated ships scouting for them. You're not certain if you were misunderstood but they appear to scoff at your suggestion. Most ships continue what they were doing but a single ship moves to fight you.
You try your best to convey the notion that the approaching Rebel fleet has countless automated ships scouting for them. They thank you for the tip and prepare to jump in the direction you came. That will hopefully delay the fleet. You scrap what remains of the Rebel station.
You decide it would be better to leave them be.
Your crewmember tells them of the approaching fleet and the number of automated ships they use to scout ahead. They thank you for the tip and prepare to jump in the direction you came. That will hopefully delay the fleet. You scrap what remains of the Rebel station.
Your scans have picked up a Lanius vessel in this system: it appears to be navigating a rich debris field, harvesting the minerals.
As you attempt to navigate the debris, you come too close to the Lanius ship - and they proceed to try to harvest you!
With help from the computer, you are able to keep a comfortable distance between you and the Lanius ship, and you are able to gather resources from the debris field without conflict.
With help from the computer, you are able to keep a comfortable distance between you and the Lanius ship, and you gather a considerable amount of resources from the debris field without conflict.
You go on the offensive and power up your weapons - with any luck, you'll soon have the mineral field all to yourself.
You charge up your drive and prepare to make the next jump. No sense in antagonizing the Lanius if you don't need to.
The competitor gone, you investigate the debris, but it looks as if the Lanius harvested much of it before you arrived.
The competitor gone, you proceed to investigate the field and scavenge what you can.
It looks like you interrupted the Lanius before they had a chance to scavenge much from the debris, and you make off with a good haul.
The Mantis ship in this system looks like its distress beacon is malfunctioning... likely due to the Lanius ship mining their hull and sub-systems! It doesn't look like the Mantis ship will last much longer.
The Lanius don't seem to have noticed you yet - but they will. Launching into the fray, you target the Lanius vessel!
The Mantis ship is quickly overcome by the Lanius vessel, and you move away as the Lanius feed on the remains.
The Mantis hiss and click, angry at being saved, and angry at themselves for needing to be saved. They part ways with some scrap metal that is no longer attached to their hull and a few missiles they can no longer use.
The Mantis ship has sustained too much damage - there are no survivors. You gather what resources you can from the wreckage.
Upon arrival you are immediately surrounded by chaos: a planet's Anti-Ship Battery is firing on a number of Lanius ships; one of the combat ships mistakenly believes your ship has arrived to assist the planetary defenses. Combat positions!
An image of some weak and hungry humans comes onto your screen. "Those metal bastards think they can just absorb half of our engines and leave us here to die? I hope you understand the need to take your ship by force."
You charge your weapons, which quickly gets the pirate ship's attention.
Unfortunately it is not your mission to save every person affected by this war or the Lanius invasion.
A Federation science craft is docked with a few Lanius ships. You hail them and ask what is going on. "Greetings! We have been attempting to understand our region's newest visitors, the Lanius, although we have been making little headway in deciphering their language."
"There should be some extra junk metal in some cargo bay..." You thank them once they transfer the scrap and prepare to move on.
"We use drones frequently in our work and have extra parts lying around." They transfer the parts over and you thank them for their generosity.
"We were doing research on some Lanius weaponry before. I hope you don't have to use it but perhaps it will aid you on your mission." You thank them and prepare to move on.
"Sorry we don't really carry much equipment that would be of use to a military vessel." You thank them and prepare to move on.
Your Lanius crew had tweaked the ship's translator to slowly improve itself over time. The data collected from your interactions with the Lanius could be very helpful to these scientists.
They are grateful for your contribution and offer you some Lanius equipment that they were previously studying.
They are grateful for your contribution and offer you some Lanius equipment that they were previously studying.
They are grateful for your contribution and offer you some Lanius equipment that they were previously studying.
You wish them well and prepare to jump.
A merchant ship is docked with a Lanius transport. You message them to see if they need any help. It turns out they have been studying the Lanius's ability to reshape metal.
They respond, "We haven't the foggiest idea how it works. They appear to meld part of their bodies into the metal and reshape it. They have been willing to demonstrate their ability if you have some extra metal that you would like converted into something.
You transfer over the scrap and watch the master craftsmen work. They easily reshape the metal into pieces they can use and then add various additional materials on their ship to construct the augmentation. You thank them and load it onto your ship.
You transfer over the scrap and watch the master craftsmen work. They easily reshape the metal into pieces they can use and then add various additional materials on their ship to construct the weapon. You thank them and load it onto your ship.
You transfer over the scrap and watch the master craftsmen work. They easily reshape the metal into pieces they can use and then add various additional materials on their ship to construct the schematic. You thank them and load it onto your ship.
You thank them for the information and prepare to jump.
Your crewmember offers to aid in the process to speed it along. They think it can be performed a bit more efficiently with the extra help and request less scrap.
You transfer over the scrap and watch the master craftsmen work. They easily reshape the metal into pieces they can use and then add various additional materials on their ship to construct the augmentation. You thank them and load it onto your ship.
You transfer over the scrap and watch the master craftsmen work. They easily reshape the metal into pieces they can use and then add various additional materials on their ship to construct the weapon. You thank them and load it onto your ship.
You transfer over the scrap and watch the master craftsmen work. They easily reshape the metal into pieces they can use and then add various additional materials on their ship to construct the schematic. You thank them and load it onto your ship.
You thank them for the information and prepare to jump.
While replicating their innate ability would have immeasurable consequences on commercial manufacturing, your mission has a much higher priority at the moment.
A distress beacon pulses weakly from a Rockman ship in this system... their hull (and their crew) are being mined by the Lanius, lasers and weapons tearing through the ship!
The Rockmen need your help - you target the Lanius ship and grimly prepare for battle.
As you make your escape, the Rockman's ship's engines explode, and you watch the Lanius ship slowly feed on the remains - and the crew.
The Rockmen give an awkwardly-translated message that seems to indicate something about gratitude. They then jump away without another word.
The Rockman ship jumped away during the battle, but it left much of its hull and spare parts floating behind - you salvage what you can, and prepare to jump.
You arrive at the beacon to discover a civilian ship fleeing from a lone Lanius craft. The civilian messages you, "Help! The metal monsters are coming to melt down our ship!" Strangely, no active weapon signatures are detected.
The civilian ship hastily retreats while you intercept the path of the ship and lock on weapons. It turns and prepares for a fight.
You ignore the ship's pleas and watch as it hastily escapes. Oddly, the Lanius ship makes no move to chase it. You wonder if they were ever a threat at all.
You approach the ship without activating weapons and the civilian ship says, "Don't go any closer! Just kill them!" before hastily making their retreat.
You ask what they want and the translator chirps their response, "Explore. Assess trade potential." It appears to be a merchant ship attempting to make connections with the other races. The civilian must have simply been too scared to ask. You check what they have to sell at the moment.
You ask what they are doing here but the translator clearly has problems with the request. It chirps with their response, "Expunge... Floral... Proposition..." You try to clarify their answer but to no avail. Both you and the Lanius captain end the transmission despondently.
You ask what they are doing here but the translator clearly has problems with the request. The Lanius seem enraged for an indiscernible reason. They cut transmission and power their weapons. Looks like you'll have to fight after all!
Your crewmember opens a channel with them. It seems they are scouting for a merchant's guild which is seeking to establish connections with the other sentient races. You suggest they invest research time into developing better translators and ask if they are selling anything at the moment.
The distress signal from this system is coming from a Slug vessel under attack by the Lanius! The Slugs beg for assistance as the Lanius tear into their hull plating.
You leave the Lanius ship alone, and prepare to jump to the next beacon.
The Slugs, taking advantage of the firefight, have fled the system. So much for gratitude.
The Slugs reluctantly thank you for your help, protest they had the whole situation under control, attempt to make you pay for them helping you, and an hour later, finally relent and give you some supplies.
You move in and power up your weapons. Detecting the threat, they stop what they were doing and prepare for a fight.
You ignore the ship and prepare to jump.
Your crew hails their ship, wondering if they have any extra salvage. Their crew seems happy to share.
Your crewmember hails them, asking if they have any extra scrap. They state that they are extremely low and cannot spare any.
They scoff at your crewmember's request and utter something that was translated as, "Get your own, lazy solder."
You move in and power up your weapons. Detecting the threat, they stop what they were doing and prepare for a fight.
You ignore their derisive tone and prepare to jump.
They leave without a word.
After a short discussion you do not understand, the trader comes back with a second proposal.
After the exchange is complete they leave without a word.
After the exchange is complete they leave without a word.
After the exchange is complete they leave without a word.
They leave without a word.
After the exchange is complete they leave without a word.
After the exchange is complete they leave without a word.
After the exchange is complete they leave without a word.
A Lanius merchant appears to have a significantly improved translator as you clearly understand their message. "Metal content more than sufficient. Does your ship care to exchange resources for our excess metal?"
They leave without a word.
"Yes. It is quality. Our ship contains excess. Care to purchase?"
Your ships dock and you are more than a little surprised when the Lanius you spoke with boards your ship. It appears the 'device' you purchased was one of the beings that learned your language.
"No matter. This one does not mind this ship." They pull away and you are left to wonder what it meant by that. Perhaps the translation device has not yet been perfected?
You arrive at an outpost close to the Federation Base. Your access codes get you past initial security and an officer sets up a direct feed to the Federation Base's war room. Admiral Tully speaks first saying, "What is the meaning of this?! Who are you?"
Your explanation is met with murmurs of cynicism and disbelief among the officers. General Turzil of the Engi Brigade speaks up, "Intel suggests potential counter to Rebel technology. Risk all or save none."
Tully responds, "It's settled. The Rebels will be here in a matter of moments. We will do what we can to hold off their warships but you must succeed in destroying this flagship. Your current outpost can provide some repairs and fuel, and the other repair stations can provide aid as well. Good luck."
A small, one man shuttle craft is headed straight for you. Repeated hails is yielding no response. You've got a strange feeling about this.
The shuttle has no defenses and breaks apart under your heavy weapon fire.
Scans show no biological remains in the vessel; it was unmanned... very strange.
In the wreckage, you detect multiple human remains. But you also discover an encrypted rebel communication system. That's one less enemy ship to worry about.
A rebel ship arrives at the beacon. "Ah! It seems you did our dirty work for us. Nothing worse than Engi refugees. Let us give you some spare supplies as thanks, we've been chasing those Federation lapdogs through two sectors." Luckily they're too grateful for your help to notice who you are.
As it gets closer, you are able to scan it for lifesigns. It seems to be unmanned. You take what little fuel it has and continue on.
After waiting several minutes as the shuttle gets closer and closer, you finally receive a hail: "Are you with the Federation? I'm %add1 and it sure is great to find you. I was hired to scout this sector but my ship was destroyed. If I could hitch a ride, I'd appreciate it." You let %add1_him beam aboard.
Once it gets closer, you detect multiple lifesigns on the ship. By the time you realize it's a rebel vessel, it's too late and they've beamed aboard.
You detect a transporter signal! The shuttle transported multiple explosive devices to the Kestrel before self-destructing. The Kestrel is only lightly damaged, but %loss1 is caught in one of the explosions and dies.
You come across an Engi wreck with one life-sign aboard; it turns out to be the sole survivor of the Mantis boarding party that wiped out the ship's crew. He's in no state to fight and he's brought aboard.
You help get the Engi ship up and running but take some of their supplies. He takes off without another word.
He takes your mercy as a sign of weakness and rigs up a small timed explosive before making off in the Engi vessel.
The Mantis commando shows no fear as the airlock's inner doors are sealed and space prepares to take him. You press the switch and then he's gone, whisked out into the great black.
You strip the Engi ship before preparing to deal with the Mantis. However, the commando immediately realizes your intentions and attacks!
It's not clear what occurs between the two Mantis behind the locked door, but when they emerge the commando is prepared to provide telemetry on the local sector. He then leaves on the Engi ship. Your map has been updated.
After a short time alone with the commando, you are told he wishes to join the crew. Although you are surprised at the commando's willingness to swap allegiances, you trust your crewmember's judgment about him.
Your mind control device allows you to quickly get his story without resistance. It appears the boarding party was attempting to steal an weapon that the Engi ship was transporting. However their team was wiped out by drones.
You find the weapon in a hidden storage hold and decide to patch the ship up enough to let the mantis leave.
You frown, power up the weapons and prepare to engage the Mantis ship. Not today.
You detect and retrieve an escape pod floating nearby. You consider returning it to space when you learn it's Mantis.
You send the pod back out the airlock. You're not stupid.
The Mantis inside is FURIOUS. He cuts the closest person in half with a single swipe. Kill it before anyone else is hurt.
The Mantis inside considers you a messenger from the god of mercy and demands to join your crew.
A man bursts out of the life-pod screaming and claws his way into a corner. A rare survivor of Mantis captivity. Once calm, the survivor offers to join your crew for a time.
You power down non-essential systems and wait for the FTL drive to charge. They either don't want to fight or have failed to notice your ship, the latter being more likely.
Before you have a chance to slink away the Mantis ship notices you and powers up their weapons.
You power down non-essential systems in an attempt to remain unnoticed. It looks like they are about to leave when suddenly they turn and set course toward you, weapons powered.
You quickly cloak the ship and move out of immediate scanning range. You appear to have gotten away undetected.
You cloak and shut down non-essential systems. In a short time the Mantis ship jumps away, no doubt in search of prey.
You quickly cloak the ship, but not quickly enough. They spot you and move in to engage.
This node is currently home to a Mantis leisure ship: a place of brothels and combat arenas for warriors to release steam. When they scan your inventory they indicate that you're eligible to engage in a grand game of chance.
You watch over the view-screen as two Mantis juveniles are pitched at one another in combat.
The one in blue gets pressed into a corner, but he lashes out at the last moment, decapitating his opponent. You claim your winnings!
The blue Mantis seems sure to win, scoring numerous hits on his enemy. However, the one in red ends the fight with a single key swipe.
You transfer over the scrap that you bet and quit while you still have a ship to sail off in.
You are able to get out of firing range of the cruiser before they can react. However, a smaller ship breaks off from a patrol and moves in to engage.
You watch over the view-screen as two Mantis juveniles are pitched at one another in combat.
The blue Mantis seems sure to win, scoring numerous hits on his enemy. However, the one in red ends the fight with a single key swipe. You claim your winnings!
The one in blue gets pressed into a corner, but he lashes out at the last moment, decapitating his opponent.
You transfer over the scrap that you bet and quit while you still have a ship to sail off in.
You recall the scrap you prepared to send and are able to get out of the cruiser's firing range before they can react. However, a smaller ship breaks off from a patrol and moves in to engage.
You cross paths with a Mantis ship that looks to have had dozens of layers of armor-plating added over what must have been a hundred year career. Its captain is legendary thief KazaaakplethKilik. Your crew look frightened.
Your Mantis crew-member steps forward. He and KazaaakplethKilik perform a weird kind of alien haka. You, meanwhile, charge the battle systems.
You arrive at small asteroid field and discover the hidden cache among the debris. You input the codes given to you by KazaaakplethKilik and find a weapon inside.
Who knows why the Mantis would venture so close to a sun. Perhaps it makes for more of a challenge?
The mercenary ship masks its jump signature to mimic your own and then jumps off in the opposite direction. This should keep the Rebels guessing.
Your map has been updated.
Mercenaries are worse than Rebels. The only honorable course is to engage the mercenary in battle.
You are immediately contacted by a settlement, "Hello, travelers. Your ship seems to be outfitted for combat...care to take up a bit of mercenary work?"
"A space dock is under assault from the Rebels. Although the dock is... technically... illegal within their laws, it's very important for our trade. We'll pay you in fuel and scrap if you promise to save them."
They transmit the space dock's coordinates.
They regretfully accept your decision.
"Some of our friends have taken to piracy in the recent chaos of the war. We'd like you to "convince" them of their poor decision by severely damaging their ship. We'll pay you well as long as you don't kill them all."
"Just be sure not to blow them up!" they say nervously as they direct you to a nearby moon. You find the pirate ship docked there. They immediately respond to your appearance with, "Your money or your life!" They must be new to this.
"Fine. I don't know what we'll do about them though..." You prepare to jump away from this sector.
You arrive at the location given to you by the merchant. You are supposed to deliver drone parts to a station here.
You find the small research station and discover that it's putting out a distress signal. Strangely, there is no response to your hails.
You find the station and they respond to your hails immediately, saying, "It took you long enough! We have practically no use for these now... I refuse to pay full price, take this and leave the cargo in our holds."
You drop the parts off and take your pay.
"Fine, I was bluffing. I'll pay the full price."
The merchant disconnects in a huff.
"I'm being unfair. You did the job and the parts are here safe and sound. Here is the agreed upon amount."
"You make a good point. You traveled all the way out here to fulfill our request, despite what must have been... a difficult scenario to cause such a delay. Here, we'll even tip you for the inconvenience you must have gone through..."
You arrive at the last known location of the merchant's delivery. You begin to scan for the lost ship.
You find the remains of the ship. It seems to have severe external damage, but you cannot pinpoint a cause. The majority of its cargo seems intact. You manage to discern the ship's intended destination.
You find a severely damaged ship floating among some debris. The crew hails you, "I can't believe that cheap bastard sent someone after us! I thought we would freeze to death. If you help us complete the delivery, we'll share the reward and join your crew."
They upload the delivery destination once on board. One takes you up on your offer, the rest you drop off at a nearby station.
After a quick scan, you find a ship being chased by a pirate. This must be the missing delivery ship! You move in to rescue them.
The cargo was some food and medical supplies, nothing that you need right now. You make a note of the delivery destination in case you want to drop off the cargo for the payment.
You find a prototype weapon inside. You quickly install it on the ship.
There were general military supplies in the cargo crates. You take what you can use.
You find the station that had ordered your cargo. You drop it off and they respond, "Ignoring the fact that this is days late, we really appreciate that you delivered our materials. We realize how dangerous this sector is these days. Take this as payment."
You arrive at a populated sector. One merchant seems to be mass-broadcasting a request for a mercenary ship to aid him. Shall we respond?
"Great, I was worried no one would respond. My usual carrier is days late. I need you to deliver this cargo of drone parts to a small station a few jumps from here. We can't afford to pay another carrier, but they will surely tip you generously."
"Great! I uploaded their location to your star map. I'm running out of options, so I have no choice but to trust you'll do what you have agreed to do."
"Fine, I'll keep looking for someone who wishes to make some easy money..."
"Your ship seems reasonably equipped... A freighter carrying a shipment of my goods is a week late. The fools flew through a pirate-filled sector in their haste and I fear for the cargo's safety. I'm looking for a less incompetent captain to investigate."
"At least you're confident, for what little that's worth. Here is their last known location."
"At least YOU are willing to admit your incompetence. Thank you for saving me the cost of paying more fools to go to their death."
An advance Rebel automated ship remains stationed near a small Rebel space-station. However, without functioning sensors it is impossible to tell what is inside.
You successfully sneak by the ship and access the station undetected.
You try to sneak past the automated ship but it quickly turns and attacks!
You successfully sneak by the ship and access the station undetected.
You successfully hack into the station and sever the connection to the automated ship. You access the station undetected.
You send a drone to hack the station but the automated ship notices and turns to attack!
You successfully hack into the station and sever the connection to the automated ship, accessing the station completely undetected.
It appears that an automated Rebel scout was positioned within the nebula to warn of your passing.
This nebula looks like it's recently seen two ships exchange fire... with mutually-assured destructive results. Wreckage drifts by your screens and tumbles into the depths of the nebula to be lost to sight. It's hard to determine who the combatants were without closer investigation.
Despite the destruction filling the system, your crewman is able to pick up the faint thoughts of a life form in the debris - it looks like they won't last much longer without help.
As you investigate the battlefield, your ship is pummeled by drifting wreckage - unable to detect anything of interest, you decide not to risk any further damage to your hull and prepare to jump.
The wreckage is drifting faster than it first appeared. You barely avoid being pummeled by drifting wreckage - unable to detect anything of interest, you decide not to risk your ship and prepare to jump.
You spot a life form floating within the wreckage.
A heavily damaged Federation ship is hiding in the nebula at this beacon. Before you have time to make contact with them, they fade into the nebula.
Your search is hopeless. Your sensors can't pick up anything in the nebula.
While searching fruitlessly through the nebula, you stumble upon the Rebel ship which the Federation loyalists were likely hiding from. You prepare for a fight.
You get lucky and find them floating not too deep into the nebula. Thrilled to be found by friendlies, they come on board and abandon their wrecked ship.
You beam the Federation crew aboard. One gladly joins your crew, the rest wait to be dropped off at the next station.
Your local radar flickers, periodically showing signs of a large object in the clouds nearby. However it's enough to get coordinates and you find the ship... an empty hull, long since stripped of functioning components.
You follow the faint signatures and find them floating not too far away into the nebula. Thrilled to be found by friendlies, they come on board and abandon their wrecked ship.
Navigating the fog blind, you practically bump hulls with a Mantis ship. They hail you: "Pah! This transgression will be overlooked. Nebula, very dangerous. Next time, humans all die."
Appears that this is an empty nebula beacon. %crew, uncomfortable with the silence, distracts %crew_himself by playing death metal over the ship speakers.
A pirate ship arrives shortly after you. Judging from the fact that it is attempting to avoid your ship, you assume that it's a smuggler trying to stay away from beacons.
You power up your weapons and move in to engage.
It jumps away after a time.
They hail you, "There's no need for aggression... Perhaps this would convince you to look the other way?"
There appear to be a number of small stations nearby. Before you have time to scan them, warnings go off. A Rebel teleporter was used in one of the stations. You've been boarded!
You spot a Rebel ship in the nebula ahead and stay off their radar. Try to engage?
You try and stay out of sight. You doubt they saw you.
You follow their vapour trails and surf onto their six o'clock, weapons hot.
Without sensors you can't maintain a lock for long. The Rebels slip away.
You get disoriented in the nebula and lose your bearings completely. It takes some time to get back to the beacon. It's likely the fleet has had time to advance closer to your position.
As soon as they see you they make a run for it. You squeeze what you can out of the malfunctioning sensors and are able to keep track of them long enough to get in firing range.
As soon as they see you they make a run for it. You squeeze what you can out of the malfunctioning sensors and are able to keep track of them long enough to get in firing range.
Your augment's ability to keep track of their life signatures within the nebula proves useful. You catch up to the ship and prepare for a fight.
Your ship emerges quite far away from the beacon. You see a Rebel ship waiting nearby, undoubtedly stationed to look for you.
You immediately slip further into the clouds, but not quickly enough. The Rebel catches sight of you and moves in to engage!
Your powerful engines allow you to out-distance the ship and eventually lose it within the nebula.
You power down non-essential systems and slip into the cloud. The ship never noticed you.
The ship spots you and gives chase. After some quick maneuvering you were able to lose your pursuers in the clouds. You expect they warned the fleet of your position, however.
You use your cloaking system to slip further into the nebula undetected.
A Rock armoured transport nearby looks to have lost its bearings, but when you hail they grow suspicious: "Whatever life-form you are, we find you repugnant. We seek no aid. Leave. Now."
The Rock grudgingly transfer control of their helm to you and you steer them to a thinner part of the nebula. They're not sure what to think, but transfer over some supplies all the same.
You are immediately hailed by a dangerous looking ship guarding a station. "I'm feeling generouss today. I shall allow you to choose your own death. Which do you like leasst: shields, oxygen, or weaponsss?"
"Very good then!" Your shield power suddenly drops and they charge.
"A being that would choose sssuffocation? Who am I to judge..." Your life support is sabatoged and they move in to attack.
"Your acceptance of death is almosst admirable... Almosst." Your weapons system registers a hacking module. You hardly have time to respond before they attack.
"I really am feeling generousss..." They take the scrap and leave.
"Sssilence won't protect you. I'll make the choice mysself... Wait. Why isn't this working?" You cut transmission and move in to attack.
There are few more vicious beasts in the galaxy than a Slug with his back to the wall. The faltering ship armed with fire-weapons uses a remote hacking tool to try and disable your door system - they're going to burn you out!
Your hacking system automatically counters the digital assault and you move in to fight the ship.
A Slug transport ship is stationed near the beacon with a military escort ship. They message you, "We have been waiting for a customer for agesss. Care to see our waresss?"
"Oh well... We ssshall wait here then." You cautiously put distance between your ships before preparing to jump.
"Before we get ahead of ourssselves, I need to explain sssome ground ruless of our transsaction. Thesse are dangerous times, yess?"
"Firssst... We accept no tradesss, couponss or refundss. Purchasess are final. Underssstand?"
"We hold no liability for productsss damaged post ssale. We offer no insurance or customer sservice. Not a problem?"
"Great. Let me show you our waress. It's not often I meet patient alienss, have this complimentary fuel as well."
"During our discussion, my man hass taken the liberty of disabling your weaponss to prevent any complications while completing our... transssaction..." You suddenly register multiple weapon locks, but your own weapons are not responding. Get out of there!
"Thank you. If you could do me one more courtesssy... please die quietly." You suddenly hear gunshots aboard the ship. He must have been stalling for time while they boarded your ship!
"Very well... Impatient alienss..." You prepare to jump.
You prepare to leave but notice noises in your ship. It looks like the merchant was trying to stall you while they hacked into your systems. You barely have time to order a red alert before a military ship flies through the clouds intent on your destruction!
"Fine... Not everyone appreciates good dealss..."
It looks like the merchant was trying to stall you while someone teleported on board. You catch him before he could finish and he teleports away. You immediately prepare for battle.
You arrive to find a small Slug repair station. "Greetingsss traveller! Care for a fix up? We could eassily patch up ssome of that damage."
"Too bad! Trussst iss a rare commodity these days." You prepare to jump.
You pull up to the automatic station and after a short time they repair 10 hull damage. You begin to offer your thanks but discover that you can't detach from the station.
You dock with the station hoping for a quick turnaround, but the automatic machines take their sweet time. When the process finally finishes, you notice only one damage has been repaired.
As you dock with the station your readings go haywire. An EMP blast resonates throughout the ship and your engines shut down. You're a sitting duck as a ship reveals itself and silently moves in to attack!
"Ahhh. A fellow businessman. We offer to fix 10 damage for 50 ssscrap."
You perform the transaction and watch carefully as their machines patch the hull. However, everything seems fine. Once they're complete you get ready to jump.
"Too bad. Farewell, traveller." Their mobile station slips into the clouds.
Just before the transmission is cut you hear, "They're not falling for it. Just kill the crew and we can ssstrip..." Looks like you're not getting out of here without a fight.
"We're glad you have enjoyed our servicessss. Perhaps some fuel would be an appropriate compensssation?"
You transfer the fuel and they release your ship. "Tell your friendsss about us!" Their portable station slips into the clouds.
"I'm ssssorry to hear that." He presses a button and an explosion rocks the ship. They must have planted a bomb while 'repairing'! Prepare for a fight!
"We're glad you have enjoyed our servicessss. Now for payment. To enssssure your cooperation we've taken the liberty of installing a limiter on your weapons system."
You transfer the scrap and they release your ship. "Tell your friendsss about us!" Their portable station slips into the clouds.
You activate your thrusters and force your way away from the station. A ship quickly moves in to engage. You'll need to get out of here fast; there may not be time to get the weapons fully operational!
The Mantis attack ship here looks to have been hunting Slugs on their home turf - a rare test of honor for the mightiest Mantis crews. Weapons up!
A Slug ship hails you: "We've detected some worrying radiation coming from your medical unit, perhaps you should take a look?" As he signs off, your system shuts off and their crew teleports aboard from a nearby station. They don't look like engineers.
Fearing the imminent battle you desperately try to get the medbay working again. Its lights flicker back on and you turn to face the intruders.
You are able to undo the damage of their remote hacking satellite but it's taking everything your hacking system has. Time to take out the enemy the old fashioned way.
The Slugs here use a tactic you hoped you'd never see: they use a remote hacking satellite to sabotage your oxygen production system and then charge fire-weapons - you're going to suffocate!
Thankfully your improved subsystem is able to counter their hacking enough to keep the life support barely functional. That should keep you alive at least...
Your hacking system automatically counters the digital assault and you move in to fight the ship.
You're surprised to find a ship without Slug markings stranded all the way out here, and move in to provide assistance. When you see the pirate insignia on the hull you quickly reconsider.
It's hard to see why, but this beacon is apparently a tourist destination. One of the ships at the small station is offering a deal.
A black market weapons trader spins you a tale of the dangers of the nebula before pushing his wares.
You transfer the scrap and receive a weapon in return. Lets hope it was worth it.
You transfer over the scrap, but he reneges on the agreement. "I told you this was a dangerous place!"
Once "convinced" to help he lowers the price and describes the weapon. However, he eventually comes to his senses and confusedly takes back his discount. He is clearly unsure why he offered it in the first place.
You purchase the weapon and thank him for his help.
You thank him for his offer and prepare to move on.
Once "convinced" to help, he casually states that his offer was actually a lie and that they planned to attack your ship. By the time he returns to his senses you've already prepared your ship to fight.
Inside this nebula you detect a rogue planet drifting through space, on its surface a huge monolith visible at this distance even to the naked eye. A Zoltan elder hails you from the planet. "Through luck or intent, you have discovered the Great Eye. Look into its depths and receive your just deserts."
As you approach, an ancient alien voice speaks to you: "Your mission has brought you great battles, and great losses. This will help ease the pain." A few minutes later someone reports medical equipment has appeared on the ship!
You approach the planet and wait, but nothing happens. The Zoltan hail: "And in the coming times, when the monolith speaks not with a man he has no future and must be left wanting."
You approach the planet carefully, trying to keep your ship from breaking up in orbit. The monolith, whatever it is, must sense as much because the next thing you know you have enough scrap to patch up your damage and more besides!
As you approach, a kaleidoscope of colors fills the viewscreen and one of your crew begins to age rapidly in reverse, eventually disappearing into nothingness. Let's hope they've transcended physical existence, and not just been forced out of it.
Your mission is to save the Federation, not discover new wonders around the galaxy. You prepare to jump.
This nebula turns out to be the hiding place of a terrified rock crew taking refuge from the Zoltan border police. They don't seem prepared to risk your leaving with their co-ordinates, and open fire!
whatever
whatever
A refugee ship fleeing the Rebel advance enters the system, having picked up your distress beacon. While it doesn't have much fuel to spare, it recognizes you are part of the Federation and offers to split its remaining fuel with you.
The Rebel fleet has caught up to you. You detect significant fuel reserves in one of their closer fighters and move in to attack. Maybe you can still pull this off.
Your pilot deftly avoids incoming artillery fire from the surrounding fleet while you try to sort out exactly what your plan is... One of the many approaching fighters gets into weapon range and your scanners detect it has surplus fuel. Maybe you can still pull this off.
A refugee ship fleeing the Rebel advance enters the system, having picked up your distress beacon. While it doesn't have much fuel to spare, its hull looks damaged - it is in bad need of scrap and is willing to trade fuel for it.
The refugees thank you for the parts, and gladly pass along the much-needed fuel. They wish you well on your mission, and declare their support for the Federation.
Your Engi analyzes scans of the extensive damage to their hull, calculating potential repair costs. The refugees grumble and protest, but in the end, they admit that their need for repairs is greater than their fuel surplus and offer a better trade.
The refugee ship cuts communications and jumps from the system without another word, the galactic equivalent of giving you the cold shoulder.
The refugees become desperate at your refusal - apparently, their hull is even more damaged than it first appears. Almost begging, they offer a better trade than before.
The refugee ship cuts communications and jumps from the system without another word, the galactic equivalent of giving you the cold shoulder.
Panicked, the refugees immediately surrender as your weapons power up. They pass along their fuel and what few other supplies they have left in exchange for their lives.
A refugee ship fleeing the Rebel advance enters the system. It seems surprised to see you stranded, and admits it was following you from afar in the hopes of you leading it to Federation space. While it doesn't have much fuel to spare, it recognizes you are part of the Federation and offers to split its remaining fuel with you.
A refugee ship fleeing the Rebel advance enters the system, having picked up your distress beacon. While it doesn't have much fuel to spare, it is bad need of armaments and is willing to trade for them.
The refugee ship makes the exchange, and wishes you well on your mission.
Having traded supplies, the ship suddenly powers up and attacks - it's a pirate ship!
The refugee ship apologizes, but they need their fuel. They wish you well, and then vanish from the system.
Sensing your reluctance, the refugee ship nevertheless parts with a small amount of fuel. It warns you to leave the sector as quickly as possible before it is overtaken by Rebels, then it jumps and vanishes to parts unknown.
Taking your reluctance as weakness, the refugee ship suddenly bristles with weapons - it's a pirate ship, and it believes it's found easy prey!
Oh no! This planet is friendly to the Rebels and is shooting at us!
A pirate ship was lying in wait inside this asteroid field. It immediately moves in to attack.
"Good choice, son. We've both come out of this richer."
The pirate ship stops its pursuit and locks weapons onto your ship.
Upon closer inspection, you realize the ship under attack was a Rebel scout! It's too damaged to put up much of a fight.
You strip the ship of anything useful and leave its crew to hope help arrives.
Hopefully that will buy you more time to get to the next sector.
You were too late. A hull breach deprived the crew of oxygen during your fight with the pirate. You salvage what you can.
The pirate's victim quickly jumps away before you have a chance to speak to them.
"Thank you for the aid! I'm an arms dealer that usually only works with Rebels, but considering the circumstances I'll make an exception."
"Thank the heavens you showed up! We don't have much to offer as a reward, but our engineer should be proficient enough to patch your ship up a bit after that nasty fight."
Upon completing your jump, you receive a message from a nearby ship. "Greetings and welcome to our beacon! For a small fee, we'll let you continue on your way."
"You made the right decision, friend."
"Too bad... You will regret this decision!"
You power up your weapons and engage the pirate ship.
The fight brings them out of your immediate scanning range. After a time the distress calls stop.
The distress beacon is coming from a civilian ship. It appears it is being chased by a pirate.
You power up your weapons and engage the pirate ship.
The fight brings them out of your immediate scanning range; however, after a time the distress calls stop.
Detecting the greater threat (and potential reward), they turn and engage your ship.
It seems the pirate wasn't looking for a fight with someone who could fight back. They leave and you move to contact the civilian ship.
The enemy ship appears to be powering up its FTL. It's trying to escape!
Once you arrive, your screen lights up with warnings. A nearby pirate seems to have advanced hacking tools and they have tried to shut down your engines. Your crew manages to keep them barely operational and you move into attack.
Your Hacking System automatically counters the digital assault and you move in to fight the ship.
A ship with conspicuous pirate markings is orbiting a nearby moon, broadcasting a simple message claiming to have equipment available for sale.
The ship responds "Yes, we have an extensive stock! Come aboard and see our wares!"
As soon as you start to reverse your ship, the pirate reveals hidden weaponry and sets off in pursuit. You'll have to fight him to escape!
You receive a hail as soon as your Hacking system finishes: "What have you done!? You can never trust a Federation ship! Here, take your 'standard toll'. I really should do business elsewhere, scum."
An especially well-armed pirate ship approaches you. "Hand over one of your crew-members and the rest of you can go free unharmed."
The chosen crew-member leaves without complaint, knowing you had no choice.
You quickly fire up your engines and make a break for it. However, it seems to be in vain. They catch up to you effortlessly and power up their weapons.
You divert all available power to your engines and flee. You caught them off-guard, but they seem to be gaining on you. Luckily you are able to stay out of range long enough to charge the FTL drive.
You fire up the engines and try to escape. Their slower ship is unable to keep pace; eventually it gives up and returns to the beacon to await an easier target.
Scans show a remote settlement being blockaded by a pirate ship. The ship hastily messages you, "Stay out of this, or you'll be next!...Concentrate fire on..."
"You asked for it!" They pull away from the planet and move in to engage.
It's just not possible to save every civilian affected by this war. You prepare to jump.
The pirate watches as you start to light the meager crops on fire. In a few moments the settlement surrenders, offering tribute to leave them alone. The pirate seems impressed.
The pirate watches as you teleport an incendiary explosive into the settlement. As the settlers scramble to put out the fires, their rudimentary planetary defenses power down. Forcing their surrender was laughably easy, but the pirate seems impressed with your tactics and agrees to share the settlement's 'tribute'.
With the pirates gone you signal the station. "We appreciate what you've done, but there'll just be another ship looking to profit from our isolation soon enough. Sorry we can't give you more."
This beacon has been placed too close to a super-giant class M star! The ship will gradually overheat until you get out of here... or die. A pirate, apparently oblivious to the danger of the sun, moves in to engage.
The pirates must not have been fully committed to the assault; they have been charging their FTL. They jump away, presumably to repair their ship.
Oh no! A pulsar!
You come across a space station under construction. You receive a message from their command tower, "Greetings. We recently lost contact with a cargo ship that was set to deliver more construction materials. Could you help us figure out what happened to them?"
"Great. Thanks for your help. I've marked their last known coordinates and sent over some supplies to help you get there."
"I understand." Transmission has been cut.
"Interesting. So this metal man can help us make some of these unique parts out of scrap? That would be a huge help." Your crewmember checks over the blueprints and quickly converts some of their base metal sheets into the specialized parts.
"Amazing! This robot thing could save us a ton of time. Could I buy it off you?"
Once your Lanius crewmember understands the situation it appears to like the idea of assisting with construction in deep space. Much less dangerous. They offer you some goods in exchange.
"A pity. In terms of payment, here's some of the scrap metal we don't need now that we've got necessary parts."
You find the missing cargo ship docked to a Rebel station. You send a short-band message to them and discover they are being held against their will and forced to 'donate their supplies for the war effort.'
You move in to attack the Rebel ship that is threatening them and scanners detect weapon locks from a nearby Anti-Ship Battery. It's about to get hectic!
You apologize but it's not worth the risk to attack a Rebel station.
You find the missing cargo ship docked to an empty space station. However their hold appears to be empty and there are no obvious signs that anyone is inside the ship or station. Everything looks abandoned.
You decide it's not worth the time to examine.
You find the missing cargo ship floating near the beacon. "Thank heavens! We've been drifting here after using the last of our fuel to escape a pirate raid."
"Great, thank you. Here's some scrap metal for your troubles. Be careful out there."
"Well, I suppose that's better than nothing. Than you. Hopefully we can find a station at the next Beacon."
"I see..."
You find the ship that you were asked to capture intact. You're not sure why, but they stressed that it's of great importance that you kill the crew WITHOUT destroying the ship.
They quickly scan your ship and say, "It appears you could help. A bandit has made off with some very important cargo, though I doubt they have any understanding of what it is they stole. We need you to capture the ship intact.
"Great, we'll relay their coordinates. Remember, do NOT destroy that ship! Remember, we'll be right behind you."
"We understand. Hopefully we can find a solution to this on our own." You prepare to jump.
You arrive to find a number of ships convening around a station. There is some unencrypted chatter between the ships, you tune in and listen for anything interesting.
Overhearing their conversation, it seems that they need to take possession of an enemy ship intact.
They briefly scan your ship and inform you that you are not "properly equipped" for this type of mission.
If they wanted your help they would surely ask for it. You prepare to leave.
"Great. Take this bit of fuel as a down-payment. We'll be one step behind you, following your jump signatures. Don't want to take any risks now, do we?"
"We understand. Not everyone is confident they can survive in these hostile times, let alone take the responsibility of protecting others."
You escort the ship to the requested beacon. Much to your dismay you are ambushed by a Rebel ship. You walked right into their trap!
Shortly after you arrive, the ship you were escorting jumps nearby. They thank you for your help and offer you a reward.
The ship you were escorting thanks you, "I don't think we could have made it without your help. Let my friends patch up some of your hull and show you their wares."
You arrive and the ship you were escorting jumps in behind you. "Thanks for the help. We work at a nearby fusion power plant, we could try to improve your reactor's output as a form of compensation."
You find the Mantis encampment but there are far too many of them to count accurately. You send a long range message back to the settlement with your findings but unfortunately there's not much you can do. It would be suicide to attack directly.
As you try to leave, a patrol spots you. Wailing sirens begin to blare around the camp and the ship moves in to attack!
They must have been focused on setting up camp since you got far enough away to attempt a jump without being noticed.
You fire at their fuel depot, but a shot from the surface rips the missile to shreds. They must have a planetary defense system set up already! You try to get away but a nearby patrol ship moves in to attack.
It appears they have not set up a Teleporter disruption field yet. You deposit one bomb in a fuel depot and another in the barracks. Mantis comm channels fill with panicked chatter and you watch a number of structures go up in flames.
With most of their ships and forces focused on the chaos, you slip undetected to a nearby depot. You find some useful resources and an Engi slave who gladly accepts your liberation.
You receive a request, "All of our military ships have been destroyed or damaged during the rebellion. However, there have been reports of a Mantis war camp only a few jumps from us. Can you help?"
"Thank you! If you can just give us a count on their numbers perhaps we can get the Rebels to help."
There's no way you are crazy enough to want to take on a Mantis war-band.
You arrive to the sight of two Slug ships in communication range. They don't see you.
You overhear their conversation and learn they're planning to raid an infamous and likely wealthy pirate ship in the area. The pair jump off and you note down their target co-ordinates.
You have no interest in anything the Slugs could make business out of. Time to move on.
You catch up with the two Slug ships and they're already carrying out their raid! One is in close combat with the pirate, the other seems to be heading for a small space cache the pirate was protecting.
Suddenly the first ship bursts into flames, and an urgent call arrives from the remaining Slugs. "We sssugest you distract the pirate vesssel while we retrieve the valuables. Fifty fifty sssplit."
There's money to be made here. The Slugs know that. You turn on the pirate and intercept just before he can reach the cache!
When he sees you making for the cache the Slug captain hails: "Foolish alienss, no eye for profit. Bessst of luck to you." They jump off, leaving you toe to toe with the pirate!
You follow the directions given to you and find the hidden space dock. The owner hails you, "I got a message that you were coming. I don't normally offer goods to strangers, but I'll make an exception. Take a look."
Once you arrive at the beacon you detect a Rebel scout assaulting a compound on a nearby desolate moon.
After a time the ship powers down its weapons and jumps away. No life-signs are detected on the moon.
You spot a weakness in the targeting satellites. Your crew is able to launch a hacking drone to periodically confuse the ASB's lock signal. It should sometimes fire on the Rebel ship now.
You spot a weakness in the targeting satellites. Your crew is able to launch an improved hacking drone to overwrite the ASB's target locks. It will fire on the Rebel ship instead!
The civilians are grateful. However, none of them seem eager to be mistaken as Federation loyalists so they quickly jump away.
Some of the civilians pool together their excess scrap to try to repay you for your help.
One of the civilian ships quietly teleports over a crate of Federation military supplies.
One of the civilian ships contacts you and reveals they are Federation loyalists. An eavesdropping Rebel swoops in, destroys the ship, and turns to attack you!
The colonists hand over the supplies. It appears to be mostly equipment meant for automated farming, but you can make use of it. As you leave, you receive a message: "This is why the Rebels will always have support!"
The colonists hand over the supplies and you load it onto your ship. As you jump away, you crack it open and discover nothing more than vaccinations for a local plague.
You make the colonists teleport the supplies to your ship. It's nothing more than building construction supplies. Oh well, scrap is scrap.
The colonists willingly give up their supplies. But as you make to jump away, an explosion rocks your ship. The cargo was booby trapped!
You spot a weakness in the targeting satellites. Your crew is able to launch a hacking drone to confuse the Anti-Ship Battery's targeting matrix. It should also fire on the Rebel ship now.
You spot a weakness in the targeting satellites. Your crew is able to launch an improved hacking drone to overwrite the Anti-Ship Battery's targeting matrix. It will fire on the Rebel ship instead!
You spot a small Rebel ship nearby. It seems to have been re-fitted for transport rather than combat. It does not seem to want to engage you and your ship.
You prepare to secure their cargo by force.
They stay outside your weapons range, and eventually jump away.
With the crew dead, you search the ship. You find military-grade weaponry and take what looks most useful.
The ship refuses to fight, but you still detect life signatures. Apparently this was a prisoner transport. The single survivor offers to join your crew in exchange for their freedom.
This ship was apparently carrying information about the surrounding beacons. You download what you can to the ship's map, and scrap the rest of the ship.
Searching the remains you find that the cargo was military-grade Drone Schematics! You bring them aboard to install on your ship.
You search the ship and discover that its cargo was new military-grade weaponry! It was somehow undamaged in the fight and can easily be mounted on the ship.
You search the remains of the ship, but only come across blueprints and debris from broken machinery. A shame, but you take what scrap you can salvage.
The ship was transporting weaponry. You find a piece still intact, despite the battle.
The ship was apparently transporting weaponry; however, nothing seems to have survived the battle.
Searching the remains, you find that the cargo was military-grade Drone Schematics! You bring them aboard to install in your ship.
The debris implies that the ship was carrying Drone Schematics, but unfortunately nothing remains. You do find functioning Drone Parts, however.
This ship's cargo was not salvageable. However, they seem to have been surveying the region; they possess detailed maps and data. You download what you can to the ship's map.
From the bits and pieces you find, you decide that this ship was gathering information. Nothing seems useful.
You detect faint life signatures from an intact piece of the hull. They were transporting prisoners, and the sole survivor offers to join your crew, as a first step on their path to get revenge.
The ship appears to have been transporting prisoners. Unfortunately they were all killed in the battle. You salvage what you can.
The ship was carrying military supplies. You pick up anything that looks salvageable from the debris.
You power up your weapons and engage the Rebel ship.
The Rebel's preoccupation with the Federation ship allows you to slip away undetected. However you can't help but feel you should have helped them.
"Thank you for saving us. This ship is transporting Federation civilians on the run from the rebellion and we don't have the equipment to fight for ourselves. I don't have much to offer, but I can inform you of a hidden Federation base nearby. Perhaps they can assist you more."
Their ship looks to be on the verge of destruction and life signs are fading quickly.
Despite your efforts the majority do not survive. The sole survivor offers to join your crew and helps you strip the now derelict ship of useful components.
You drag the injured and dying crew on to your ship. The Med-bots help stabilize their condition, but most perish. The surviving shields operator offers to join your crew and helps you strip their broken ship of scrap.
Your quick reactions allow you to stabilize a few of the seriously wounded crewmembers. An infantryman offers to join your crew and the rest tell you of a hidden Federation base a few jumps from here.
You launch a healing bomb into their ship and the Nanobots are able to keep the crew stabilized. Once they come to, you send over some supplies to keep them healty enough to get to friendly territory.
Now that they're safe an engineer offers to join your crew and the rest tell you of a hidden Federation base a few jumps from here.
"Thanks, we didn't think there would be Rebel ships all the way out here. They seem to be searching for something. Take some extra supplies as thanks for your aid."
A ship refueling station is stationed at this beacon. We can purchase fuel here.
"Thank you for your business."
"Thank you for your business."
"Thank you for your business."
You have encountered a refugee ship drifting in space. It looks as if it was fleeing the Rebel advance and ran out of fuel. Its distress beacon is active, but you're not sure anyone is on board.
You have encountered a refugee ship drifting in space. It looks as if it was fleeing the Rebel advance and ran out of fuel. Its distress beacon is active, but you're not sure anyone is on board.
You have encountered a refugee ship drifting in space. It looks as if it was fleeing the Rebel advance and ran out of fuel. Its distress beacon is active, but you're not sure anyone is on board.
You have encountered a refugee ship drifting in space. It looks as if it was fleeing the Rebel advance and ran out of fuel. Its distress beacon is active, but you're not sure anyone is on board.
You have encountered a refugee ship drifting in space. It looks as if it was fleeing the Rebel advance and ran out of fuel. Its distress beacon is active, but you're not sure anyone is on board, and its communications seem to be down.
The ship is completely abandoned. There is no trace of the crew or any cargo. Mystified, you leave the ghost ship and continue on.
The ship is completely abandoned. It looks like it ran out of fuel... and the crew ran out of food not long after. Despite the grisly scene that remains, you are able to scavenge some supplies from the cargo hold.
It looks as if the ship ran out of fuel... and the crew ran out of food not long after. Despite the grisly scene that remains, you find one surviving crewman locked in the freezer, almost perfectly preserved and apparently overlooked by the starving crew.
As you investigate the ship, you are attacked by the now-cannibalistic crew! Driven mad by lack of food, they have turned to feeding on each other. As you fight your way off the ship, one of your crew falls to the crazed attackers, and you are forced to leave them behind or else lose your entire ship.
As you approach the ship, the other ship's transporters suddenly power up, and your decks swarm with now-cannibalistic refugees! Driven mad by lack of food, they have turned to feeding on each other - and now your crew is next!
As you hail the freighter, it advances, weapons bristling from its hull! It's a pirate ambush!
As you hail the refugee ship, a Zoltan ship suddenly jumps into the system... it claims the refugees are criminals, and accuses you of escorting fugitives! Before you can respond, it cuts communications, and powers up its weapons!
As you hail the refugee ship, a pirate ship jumps into the system... it was using the refugee ship as bait!
As you hail the refugee ship, a Slug ship jumps into the system... it was hunting the refugee ship for sport and now they've found you instead!
As you hail the refugee ship, a pirate ship jumps into the system... it was using the refugee ship as bait!
As you hail the refugee ship, a pirate ship jumps into the system... it was using the refugee ship as bait!
As you hail the refugee ship, a Zoltan ship suddenly jumps into the system... it claims the refugees are criminals, and accuses you of escorting fugitives! Before you can respond, it cuts communications, and powers up its weapons!
Your sensors have picked up a refugee ship drifting through the system, no doubt one of many fleeing the Rebel advance. It doesn't appear to have detected you... or else it is trying to avoid notice.
Your sensors have picked up a refugee ship drifting through the system, no doubt one of many fleeing the Rebel advance. It doesn't appear to have detected you... or else it is trying to avoid notice.
Your sensors have picked up a refugee ship drifting through the system, no doubt one of many fleeing the Rebel advance. It doesn't appear to have detected you... or else it is trying to avoid notice.
Your sensors have picked up a refugee ship drifting through the system, no doubt one of many fleeing the Rebel advance. It doesn't appear to have detected you... or else it is trying to avoid notice.
The vessel is relieved to hear from you! They are running low on supplies. They suggest a trade.
Oh no! Your drone is gone.
You see a small station fitted with hundreds of Repair drones. You receive an automated message, "We don't know who you are and we don't care, but this is the right place for some ship repair!"
"Thank you for your business, no refunds!"
"Thank you for your business, no refunds!"
"Thank you for your business, no refunds!"
You encounter a small craft with minimal propulsion; its Rock crew-member explains that the Rock home-world is run on lies and propaganda that keep the populace in check, and that they want no part of it.
Your promises gain their attention and they agree to serve with you, for a while.
They seem tempted by your offer, but decide they can't risk being lied to again. They close frequencies and jump away.
The Rock captain is impressed by the data you've collected and agrees to stay with you until they find their footing in the galaxy.
An ancient device is orbiting within the crystal rings of a nearby gas giant. You can't discern its nature or function, but it seems to have been deactivated for a very long time. Perhaps you can get some scrap from it.
You break it apart and take it for scrap. No one will miss it.
As you start to break it apart a Rock military ship jumps nearby, "You think you can come into our sector and just steal whatever you please?! Prepare to die, vandals!"
Better not risk it. The Rock people are unlikely to respond well to vandalism.
Your Crystalline companion says, "It looks like we have found the abandoned link to the Crystal home worlds. I can reactivate it." He transmits some codes to the device and it immediately powers on.
Before you can react, the space around you distorts and a wormhole forms. You begin to sound the alarm, but your companion calms you and indicates that you should fly directly into the wormhole. You reluctantly do as he says.
You find a disabled rock transport floating near the beacon. You consider stripping it of useful parts but are uncertain why it's there in the first place.
You salvage what you can from the ship. No one bothers you during the operation.
A Rock patrol ship jumps in while you are salvaging the ship. They message you, "Filthy pirates! Prepare to die!" You doubt explaining your mission will convince them of your need.
The Rock people are not known for setting traps but you hasten to leave anyway.
Before you have a chance to leave, a Rock patrol ship arrives and you intercept their comm chatter, "...appears we've finally found them. Their killing spree ends now!" Before you can plead your innocence they move in to attack.
You salvage what you can from the ship. No lifeforms or ships are detected nearby.
You begin the salvage operation but before long your crew warns you of an approaching ship. You hasten to leave before they get within firing range.
A curious sight greets you at this beacon: a disabled Rock freighter drifts in space while two Mantis craft battle it out - presumably over who deserves the spoils.
The Mantis craft are both too busy slaughtering one another to notice you. Eventually the smaller ship gets the upper hand, but they must have blown a fuse in the assault and their weapons system is inoperable. Now is the time to attack!
The Mantis craft may have their differences, but when it comes to you they are of one mind. The smaller ship suffers a power failure as it moves to engage, but the larger one lets off a volley of fire and moves in to attack!
There's quite enough action here already - prepare for light speed.
While the two Mantis fight you approach the Rock ship and send a repair drone through one of the many breaches. It fixes the ship up enough to make at least a single jump. You're surprised when, instead, they embark on a kamikaze run on the two Mantis, which results in the obliteration of all three!
While the two Mantis fight you approach the Rock ship and use a drone to fix up the ship. Once the breaches are fixed the life support flickers back on. In a matter of moments they are already in pursuit of one of the Mantis ships. Meanwhile the second Mantis turns toward you.
A Mantis ship here is adorned with Rock body parts! It would be a gorier display if they had internal organs, but the message is clear enough: this is a hunter of a very specialized kind.
No species deserves a Mantis hunter on their back - time to make the galaxy a little safer. Engage!
The Mantis take no interest in your ship - they're lying in wait for the next Rock ship to venture through. You're able to spin up the engines and jump at your leisure.
Before they have a chance, you ram your ship into theirs, causing irreparable damage to their engines. Luckily, your ship's armored hull is hardly dented from the impact. The Mantis ship careens away and you move in to attack.
The two aliens face one another over the vidscreen. "Cave-dwelling pebble-man!" yells the furious Mantis captain. "See, I paint my ship with your companions! I paint my ship with you!"
Fluctuating life-signs are reported near the surface of a hazy, pock-marked moon in the vicinity. It seems this is a Rock nursery where the young are 'acclimatized' to their religion - only there's been some kind of coup and the students are running amok!
Your away team reports combat between students and authorities - it seems some of the students were considered to have dissident personalities and were to be imprisoned pro-actively.
It's not long before the violence on the planet becomes a full-scale battle, your away team and their military-grade weaponry in the very center of it.
Things, in the end, do not go well. The enemy succeeds in flanking your team and they're forced to retreat to the ship.
The staff and authorities subdue the last of the renegade students; prison transport ships are already in orbit.
The fight goes poorly, and your team eventually finds itself out on the flank with a wounded Rock combatant in tow. They make a desperate push for the shuttle co-ordinates, but one falls. The survivor helps the injured Rock aboard.
The staff and authorities subdue the last of the renegade students; prison transport ships are already in orbit.
Your team hunkers down in the main quad and succeeds in holding off the enemy combatants and claiming control of the institution!
The students secure the remaining staff and prepare to leave the solar system - there is only one path open to them now, that of the outlaw.
Your team comes under heavy fire. One is blinded by a flash bomb and staggers past the lip of a quarry and to their death far below; the other succeeds in joining with friendly forces and ultimately claims control of the institution!
The students secure the remaining staff and prepare to leave the solar system - there is only one path open to them now, that of the outlaw.
As the battle proceeds the action moves away from your team's location. During the lull they're able to secure some abandoned weapons; by the time they're done the battle is largely over and they return to ship.
It's not long before the violence on the planet becomes a full-scale battle, your away team and their military-grade weaponry in the very center of it.
Things, in the end, do not go well. The enemy succeeds in flanking your team and they're forced to retreat to the ship.
The students secure the remaining staff and prepare to leave the solar system - there is only one path open to them now, that of the outlaw.
The fight goes poorly, and your team eventually finds itself out on the flank with a wounded Rock combatant in tow. They make a desperate push for the shuttle co-ordinates, but one falls. The survivor helps the injured Rock aboard.
The students secure the remaining staff and prepare to leave the solar system - there is only one path open to them now, that of the outlaw.
Your team hunkers down in the main quad and succeeds in holding off the enemy combatants and claiming control of the institution!
The staff and authorities subdue the last of the renegade students; prison transport ships are already in orbit.
Your team comes under heavy fire. One is blinded by a flash bomb and staggers past the lip of a quarry and to their death far below; the other succeeds in joining with friendly forces and ultimately claims control of the institution!
The staff and authorities subdue the last of the renegade students; prison transport ships are already in orbit.
As the battle proceeds the action moves away from your team's location. During the lull they're able to secure some abandoned weapons; by the time they're done the battle is largely over and they return to ship.
As long as they're not shooting at the ship it's best to leave them be.
You dispatch a barrage of weapons fire that crashes home into an unused quarry near to the installation. Weapons fire on the surface ceases for as long as it takes for the moon's defense force to be dispatched to your location!
Fully aware that their victory was threatened by your arrival, the survivors immediately dispatch a ship to eliminate you!
In return for your support during the fight the survivors reward you with the funds set aside for prison transport. You leave before anyone changes their mind!
A vast tunnel network near the surface of Numa V indicates an advanced Rock civilization. This must be where you were asked to deliver the passenger.
Realizing arrival is imminent, the passenger - silent so far - pleads with you not to hand her over. She's interrupted by the Grand Basilisk's Chief Aid: "To the alien vessel holding the Basilisk's wife. Deliver her to us. You will be rewarded... well."
"May your children erode into dust!" she screams as she's bundled into the waiting shuttle. The Rock guards on board hurriedly drop off an exotic piece of technology and return to the Grand Basilisk.
"I was led to believe your kind did not know mercy. I will join you. But quickly, we must jump away - they will not tolerate..." She's interrupted by weapons fire from the Basilisk's escort!
A Rock captain hails you: "It is improper of me to contact off-worlders, but this is an emergency. We were on our way to deliver our passenger to her new husband - the Grand Basilisk of Numa V - when our engines broke down. Will you take possession of her and make haste to Numa V?"
"You surprise me, off-worlder. Thank you. The passenger will be with you momentarily." She refuses to enter the main hold and prefers to wait in the cargo bay.
Arranged marriages aren't on your list of worthy causes. You leave the Rock to their business.
You find a Slug Cruiser and Rock ship at a standoff, both with weapons armed and ready to fight. You could intervene before this gets out of hand.
The Slug captain explains that they upgraded the Rock ship's reactor and now the 'thick boulder heads' are refusing to pay for the work done. The Rock Captain says the 'slime balls' did a poor job that is not worth their agreed upon price.
You pay off the debt. The Rock Captain still seems annoyed at the Slug's getting their 'undeserved' scrap, but at least the situation will remain peaceful.
Apparently the Rock Captain was more annoyed than you thought, they shut off all communication and turn on you, the 'slime balls' defender.'
With much grumbling, the Rock Captain agrees to pay the price.
A massive explosion emanates from the Rock Ship, shattering its hull and sending debris on an unavoidable collision course to your ship. Seems like that reactor upgrade was poorly done after all, and the Slugs took the opportunity to jump away.
You detect multiple ships running at maximum power nearby, but you can't see anything through this thick nebula.
The Slugs offer their thanks for your help, and jump away. Their true appreciation is questionable, but at least you can get back to your mission.
The Slug Captain offers a free reactor upgrade for your help. It never hurts to get a little power boost!
The Slug Captain, thankful for your help, offers a reactor upgrade for your ship... for a 'fair' price.
You let their team on board and after a short time they finish their work.
You break communications and prepare to move on.
The burnt out hull of a Rock mine layer drifts by. Behind the wreck drifts a live mine; an automated drone that drills into ships' hulls before exploding. It locks onto your ship's signature and heads your way!
The ship's turning circle proves too wide and the mine bites down onto the hull. You can hear it now, chewing through the armor.
Your crewmember dons a space suit and exits the airlock. They make quick work of the basic device and return inside to relief all round. The mine makes good scrap pickings too.
Your crewmember dons a space suit and exits the airlock. When they open up the mine housing, though, they panic. The red wire or the blue?! 3... 2... 1...
After drawing straws, a crewmember goes out to fix a modified warhead to the mine. You detonate the missile in a way that dislodges the mine. It blows up shortly after. The ship takes some damage in the blasts, but you're still sailing.
Carefully guided from the bridge, your beam drone removes the mine's grappling arms and sends it drifting off into space, where you shoot at it until it detonates at a safe distance.
It stresses the inertial dampeners, but you reverse course and outrun the mine. You prepare to jump off.
You open your eyes and everything is still where it was a moment ago. You did it!
The weapon detonates. Everything goes dark, the bridge illuminated by flames pouring from the hull, your bomb disposal volunteer spinning off toward a nearby sun. You put out the fires and prepare to move on.
You are immediately messaged by an imposing looking Rock war vessel, "You're the ship off to 'save the Federation,' aren't you? And you expect to survive with that hunk of junk?"
"The latter being more likely. Still... we can potentially help you and your precious fleet, but you'll need to prove yourself first. Meet us at these coordinates." They jump away.
"One ship is not the same as a fleet, but at least you've got some fire. Meet us at these coordinates if you want to prove to us that the Federation is worth saving." They jump away.
"Heh. Like I expected. If the Federation is as weak as you it deserves to fall." They jump away without another word.
You arrive at the coordinates given and find yourself dangerously close to an M-class star! The other ship messages you, "Let's see how long your puny ship can handle this heat! Prepare for a challenge!"
You arrive at a massive Rockman shipyard and notice the ship that had just tried to kill you is docked and already being repaired. "Well fought! I must say I did not expect you to survive."
"I am convinced of your strength and pledge to assist your cause. We'll immediately send an advanced cruiser to the Federation fleet and we will prepare our warships to move out."
"Now that that's taken care of, let us patch up your hull. Maybe we can improve its armor plating while we're at it."
It seems a Zoltan ship came here to liberate a Rock settlement from their 'oppressive belief system', and that the settlement did not appreciate it - long-range scanners suggest the Zoltan and their pursuers will be here at any moment!
The... extreme nature of Rock faith is well-known; the Zoltan can hardly be blamed for trying to broaden their horizons. The pursuing Rock ship quickly assesses the situation and decides two captured alien ships are better than one.
This is Rock territory, and therefore Rock law - the Zoltan should have known better than to interfere. You'll have to disable their engines and piloting to ensure their safe capture.
This is none of your concern - power up the jump drive!
You spend some time looking around but your scanners cannot pick up any trace of the Rebel ship. You prepare to move on.
After a short search you find the Rebel ship. Let's hope he's as easy to defeat in combat as he was to find.
You are able to quickly track down the Rebel. Let's hope he's as easy to defeat in combat as he was to find.
After far too much time spent searching, you are finally able to track him down. You go into the fight pondering just how much of a head start you've lost on the Rebel Fleet...
You quickly find the Rebel ship's location and move to intercept.
You find the Rebel ship hiding on a nearby asteroid. You are able to get a shot off and permanently disable their engines before they notice you.
The ship you saved was badly damaged in the battle. Most of the crew accepts your offer to be dropped off at a nearby station. One offers to join your crew.
The survivor gets on board the ship.
Apparently the ship that was being assaulted was a science vessel. They thank you for saving them and offer a small reward.
It seems the crew did not survive the assault. You take what you can from the remains of the ship.
They respond, "It's a good thing you came when you did; we'd be dead now otherwise. I'm a shipwright and I'd like to help you like you helped me."
"This sector has become increasingly dangerous for friends of the Federation. I think my crew can patch up some of your hull damage as thanks."
The civilian ship wisely made a fast retreat while you distracted the hostile ship.
The ship you saved was badly damaged in the battle. Most of the crew accepts your offer to be dropped off at a nearby station. One offers to join your crew.
The survivor gets on board the ship.
Apparently the ship that was being assaulted was a science vessel. They thank you for saving them and offer a small reward.
It seems the crew did not survive the assault. You take what you can from the remains of the ship.
They respond, "It's a good thing you came when you did; we'd be dead now otherwise. I'm a shipwright and I'd like to help you like you helped me."
"This sector has become increasingly dangerous for friends of the Federation. I think my crew can patch up some of your hull damage as thanks."
The civilian ship wisely made a fast retreat while you distracted the hostile ship.
The Engi station is stripped bare and there are signs of a fierce battle. The Mantis must have left the distress call active to lure other ships into a trap.
The station was in the process of being evacuated. A number of civilian Engi offer their gratitude as they finalize their preparations to leave. They offer some fuel as a reward.
The station hails you, "Gratitude. Expected probability of defeat without assistance... 86.2 percent. Request suitable reward."
"Request granted. Fuel transferring."
"Request granted. Weapon transferring."
"Request granted. Drone schematic transferring."
They respond, "Understood. Re-establishment of Federation highest import. Transmitting hidden base coordinates. Repairing hull and attaching ship to ship ordnance."
They thank you for the assistance and when you tell them of your mission, one of the Engi asks if he can assist your crew. You welcome him aboard.
You have arrived at the coordinates given to you by the dead crewman you attempted to save. There doesn't seem to be anything here - no planets, no vessels, and no clue as to what he meant by sending you here.
You start the arduous task of a full system scan. This better be worth it.
A Zoltan ship decloaks and demands your reason for being here!
There is a moment of silence, and suddenly the Zoltan ship cloaks - must have been the wrong word to use... now you've got a fight on your hands!
Your Engi crewman easily recalls the phrase the deadman used from its memory banks. There is a moment of silence, and the ship's captain solemnly thanks you for the information. He wishes you well on your journey, and he offers several upgrades to assist you in exchange for your service to the Zoltan race.
There is a moment of silence, and suddenly the Zoltan ship cloaks - must have been the wrong word to use... now you've got a fight on your hands!
There is a moment of silence, and the ship's captain solemnly thanks you for the information. He wishes you well on your journey, and he offers several upgrades to assist you in exchange for your service to the Zoltan race.
There is a moment of silence, and suddenly the Zoltan ship cloaks - must have been the wrong word to use... now you've got a fight on your hands!
You see a civilian space station with heavy damage. You receive a message, "We've been hit hard by the war. We need more drone parts to speed up our repairs. We'll buy some from you if you have extra."
"Thank you for your business."
"Thank you for your business."
"Thank you for your business."
There is a black market hub here. You receive a message, "These are dangerous times. If you have extra military-grade explosives, we'll gladly pay you for them."
"Thank you, this will help greatly."
"Thank you, this will help greatly."
"Thank you, this will help greatly."
The distress call appears to be emanating from a Slug ship caught in open space by a Mantis raider. They contact you on emergency frequencies: "Please, we'll give you all we have if you sssave ussss!"
You lock onto the Mantis ship and engage.
You move to finish what the Mantis have started.
It doesn't look like they can stand much more damage. After a few shots their ship breaks apart and you move in to loot the remains.
The Slug captain hails you: "A misstake! A sssimple misstake. Of course we can pay you! Ssseee? An augmentation has already transported." You allow them to leave with their lives.
The distress signal originates from a tampered jump beacon. A Slug vessel jumps in and announces he has hacked your engines system. "Of course if you, as one of the few remaining ships in the Federation, swear allegiance to the Slug Empire you will be free to go."
"Wow, I didn't think you'd go through with it..." He turns to his second in command, "Looks like I owe you some scrap." Strangely enough, they simply let you pass.
Words come cheap, especially these ones. You assure the Slug of your loyalty and he welcomes you to the fold: "...and finally, let me introduce you to your new Slug Empire Overseer. He will ensure you stay true to the cause." A bored-looking Slug teleports over.
The Slug is unimpressed by your bravado and moves in to attack. Get the shields up, you're a sitting duck with malfunctioning thrusters!
You quickly re-wire through a secondary control module. Once they realize you're not likely to agree to their demands they move in to attack.
Your hacking system automatically counters the digital assault and you move in to fight the ship.
You arrive near the distress beacon's signal.
You track the distress beacon with difficulty to one of the five moons of a planet hidden in the nebula.
As you drift closer, you are contacted by a Slug marooned on the moon's surface. "I shall join your crew, sssay I, if you can answer me this simple quesssstion. How many moons are there in orbit here?"
You track the distress beacon with difficulty to one of the six moons of a planet hidden in the nebula.
As you drift closer, you are contacted by a Slug marooned on the moon's surface. "I shall join your crew, sssay I, if you can answer me this simple quesssstion. How many moons are there in orbit here?"
You track the distress beacon with difficulty to one of the seven moons of a planet hidden in the nebula.
As you drift closer, you are contacted by a Slug marooned on the moon's surface. "I shall join your crew, sssay I, if you can answer me this simple quesssstion. How many moons are there in orbit here?"
You track the distress beacon with difficulty to one of the eleven moons of a planet hidden in the nebula.
As you drift closer, you are contacted by a Slug marooned on the moon's surface. "I shall join your crew, sssay I, if you can answer me this simple quesssstion. How many moons are there in orbit here?"
"That issss... incorrect." Further, I have taken advantage of your lack of acuity to beam aboard your ship and steal your stuff!
"That isss... correct. You sssurprise me. Human, is it? Yesss... we can be partners." The Slug beams aboard and joins your crew!
You detect life signs on a nearby moon - a lone Slug marooned on its surface. "Ah, a sssentient ssspecies, after all this time. I am Slocknog, a wandering hero ssseeking adventure. You may hire me for a ssmall sssum."
"I sssee you are a wise captain. I will enjoy this adventure." Slocknog buries the scrap somewhere deep within his folds of skin and joins your crew.
You power up the FTL, at which point the Slug sends an urgent plea. "Please, I ssee you are a sssly captain. You have an advantage. Very well. I will join your crew - but please remove me from this rock!"
When he sees the shuttle headed for his position the Slug thanks you with what looks like sincerity. He readily joins your crew.
You close the frequency and continue jump prep. If this Slug is such a hero he'll find a way off that moon on his own.
You arrive to find a Slug ship in the middle of boarding a disabled Rock freighter.
You charge weapons and the Slugs immediately back down. When you return to the freighter, the Rockmen have already repaired the worst of their damage and jump away without another word.
You charge weapons and the Slugs quickly change course to meet your charge.
You have no desire to provoke Slugs in their own territory. You leave them alone.
You have no desire to provoke the Slugs in their own territory. You leave them alone.
After the Slugs board the ship, you are surprised to see the Rock ship spring to life and decimate the other ship. They message you, "Pathetic. You are either a coward or an ally of the Slugs. Either way, you don't deserve to live."
It appears that the Rock ship left during your battle. You doubt they could have been more ungrateful for your assistance.
After the battle the Rock ship hails you. Their captain simply says, "Thanks." and jumps away. That's pretty gracious of them, considering the Rockmen's reputation.
It appears the Rock ship was long since abandoned. You strip what you can from it.
You find a Slug vessel broadcasting the distress signal and contact them. "Ah, yesss, we are having problems with our oxygen generation unit. Perhaps your crew can assist in repairsss?"
As soon as you board their ship their hostile intentions become clear. Despite being outnumbered, your crew is able to break free of the Slug trap and fight back to the airlock. You pull away from the enemy ship but not before a few Slugs make it on board.
As soon as you board their ship their hostile intentions become clear. On your way back to the airlock, one of your crewmembers is taken out by a well aimed Slug blaster shot.
You cautiously board their ship and immediately smell the stale air of a malfunctioning life support. In no time at all you're able to fix up the problem and head off again with some extra scrap in your hold.
You know better than to trust the Slugs. You cut communications and prepare to jump.
Once on board, it becomes clear that nothing is wrong with their O2 system. Almost expecting this, your Mantis calmly responds to the trap. Once a couple of the Slugs have been spread across the walls of their ship, the rest surrender.
A Slug captain hails and invites himself aboard your ship to present a flask of something slimy. "Now, most gracioussss captain, you must join me please in a drink to our alliance!"
You take a cautious gulp. It's foul, but doesn't do any lasting damage. It's a thousand to one chance, but this Slug actually seems to be trustworthy. He casually celebrates your newfound trust by repairing part of your ship and offering to sell you his wares.
You take one gulp and wake up with the rest of the crew in the cargo hold... which contains noticeably less scrap than before.
The Slug feigns offense at your refusal, but you sense that he respects your caution. This does not, however, prevent him from returning to his ship and opening fire.
Even if there was something malicious in the drink, you doubt it would affect the Rock digestive system. The Slug casually celebrates your newfound trust by repairing part of your ship and offering to sell you his wares.
Your crewmember is able to identify a heavy anaesthetic contained in the flask when he feels slightly drowsy (the Rock digestion system is very robust). His ruse discovered, the Slug immediately returns to his ship and opens fire.
It's rare for the Slugs to stay exposed in open space for long periods - the ship here may be lost, or just passing through, but either way he moves in to attack!
You intercept comm chatter from an incoming Mantis ship. "Look. This ship appears not to be owned by the squishy ones. Maybe they won't smell so bad when we cut them open." They move in on your position.
You arrive to discover an impressive cruiser being worked on by a few smaller ships and guarded by an assault ship. The mobile construction platform is slowly slipping into the clouds. You have not yet been noticed.
As you approach, the assault ship swoops in on an intercept trajectory. Prepare for a fight!
You slip into the nebula undetected but at this rate you are likely to get lost and lose track of them.
You are advancing slowly when suddenly the assault ship bursts through the clouds. They must have been able to detect you with their telepathy!
You wait for a time before attempting to advance toward the platform. However, after some frantic searching you can't tell if they left or you simply miscalculated your trajectory... You give up the search and prepare to leave.
You try to stay just far enough away that they won't detect your life signatures without actively searching for you. After a time, your Slug tells you the ship with a larger crew has jumped away. He guides the helm toward the platform...
The only ship left near the cruiser is an interceptor. This should be easy!
You overclock your sensors, trying to get them to function in the clouds. They work just enough to let you keep tabs on their general position. After a time, the assault ship and most of the escort jumps away from the platform. You take the opportunity and move in to attack.
The only ship left near the cruiser is an interceptor. This should be easy!
You detect a Rebel scout on an attack approach to a small refueling outpost. Their weapons are charged, but they're not firing yet.
The rebel responds to your threat, "I don't know who you are, but no one defies the Rebel Fleet!" They move in to engage.
The Rebel ship fires some warning shots but eventually powers down their weapons. The outpost seems to have given them what they demanded.
You stumble across a forward scout of the Rebel fleet.
The ship suddenly disables their weapons. There's no explanation and they don't respond to hails. It seems during the battle they lost some fuel cells from their storage. You quickly collect it and leave.
Welcome to a new sector! Get to the exit beacon and jump to the next sector before the pursuing Rebels catch you!
You arrive in a sector not listed in any star charts. Strange crystalline ships dot the horizon. Your companion speaks, "Here we are, my home sector. It has been a long time since others have set foot here, I wonder how you will be received."
"You have done as you promised and so shall I. The coordinates of my old ship have been forwarded to your navigation system."
You've entered a poorly charted area of space that's known to be home to the Mantis. Ensure your hull plating is up to scratch and that you have enough fuel in the tank to make it through.
Welcome to the Federation training simulation! You're about to be sent on a very dangerous mission carrying data vital to the Federation fleet. We've put this simulator together to give you an idea of what to expect on the actual journey. Explore the sector, gather supplies, but get to the exit before the simulated Rebel fleet catches up!
The data you carry is vital to the remaining Federation fleet. You'll need supplies for the journey, so make sure to explore each sector before moving on to the next. But get to the exit before the pursuing Rebel fleet can catch up!
You arrive to find a small research station putting out a distress signal. There is no response to your hails.
Sensors show scattered signs of life although most of the crew are deceased. However the health signatures of the living indicate they are violent and unstable. You decide it's better to move on than risk engaging the remaining crew.
There are no life signs detected on the ship although there appears to be a number of deceased crew. There does not appear to be any airborn contagions so your crew quickly salvages what they can before moving on. You can only wonder what befell the station.
You send your Anti-Personnel drone to explore the station. What you find is disconcerting... It appears that something has caused the scientists and guards to tear each other to pieces. You abandon the drone on the station for fear that it is contagious.
Once on board the station, your drone is immediately beset by frenzied scientists and guards. It eventually gets torn apart by the mob but it has bought you enough time to disengage from the station and escape into empty space.
The cameras mounted to your Anti-Personnel drone show a chaotic scene. No people are to be found but the remnants of a recent battle on-board the ship are obvious. You instruct the drone to retrieve some useful materials before leaving.
Inside there are signs of a great struggle; scientists lie dead where they fell, brutally dismembered. You grab a few research drone parts lying on a desk near the door and leave quickly.
You dock with the station and see a frantic person banging on the airlock door. Once inside your ship, he drops to the floor saying, "My... friends... They've gone insane... They're coming!" You hand him a blaster and turn to see a number of people charging toward the ship.
You hold them off while retreating into the Med-bay. Its advanced systems determine that an alien neurotoxin is the cause of their frenzy. It synthesizes an antidote and releases it into the room. After a time, the scientists recover. One offers their services as thanks for saving them.
As you explore the base, crazed screams are heard. Your team retreats back to your ship with a number of armed scientists in pursuit. One of your team starts to cough and falls in a spasm onto the floor.
As you get back on board, your injured friend rises up and starts to attack you, screaming. Caught off-guard, your remaining crew fall back as the other scientists fight their way onto the ship.
You beam your away team back to the ship and disengage from the station. Although the ship is safe, the infected crewmember quickly becomes frenzied and attacks.
You hold him down and the Medbay is able to stop whatever neurotoxin was on the ship from fully infecting your crew. Once he recovers, you prepare to fight off the scientists, who are beyond help.
You hold them off while retreating into the Med-bay. Its advanced systems determine that an alien neurotoxin is driving your crewmember insane. It synthesizes an antidote and releases it into the ship. After a time, the frenzied scientists recover and one offers to help out as thanks for saving them.
This is a prototype ship which utilizes advanced Cloaking technology. The trade-off is lack of shields or weaponry. Take advantage of the cloaking device's ability to make enemy shots miss.
This ship was based on designs that existed before shielding technology was standard in all ships. Its armored hull and increased mobility are its primary assets.
This ship is designed to test the Federation's new advanced shield recharging technology. Unfortunately, you're being forced to test it alone.
This ship was designed for troop transport behind enemy lines. As such, it isn't equipped with weapons by default but is crewed by the best of the best.
This ship is a modified mining vessel that contained advanced AI for drone management. It isn't quite combat ready, but hopefully the drones will cover its shortcomings.
Your new vessel is equipped with state of the art androids and beam weaponry. It was difficult to find a full crew since the androids are rather terrifying to work with.
The engineer who designed this ship clearly loved missiles. Few opponents will be able to withstand this ship's missile barrage, but be sure to watch your ammo reserves.
You come across a large trade station. However, as soon as you approach a warning goes out to all ships in the region: "Do not associate with the Federation sympathizer. All who oppose the Rebels will be punished."
You find a single store that responds to your hails: "Don't open any wide band channels. We'll sell to you but we don't want to draw attention to ourselves."
Your search for a friendly marketplace yields no results but after a time a small shuttle approaches. They release some supplies in your direction with the message, "We are not all friends of the Rebel fleet. Stay strong."
You apparently spoke to the wrong person in your search for a store. Warnings go off and you detect an automated Rebel ship moving in to attack.
You decide it's better to not push your luck and move on.
You locate the source of the announcement and 'convince' the speaker to rescind his previous statement. Hopefully you will have enough time to shop before he can figure out what just happened.
You locate the source of the announcement and 'convince' the speaker to rescind his previous statement. In addition he apologizes by offering complimentary supplies. Hopefully you will have enough time to shop before he can figure out what just happened.
You locate the source of the announcement and 'convince' the speaker to rescind his previous statement. In addition he apologizes by offering considerable complimentary supplies. Hopefully you will have enough time to shop before he can figure out what just happened.
Once you arrive at this populated region, you immediately pick up a distress signal. A small shuttle is asking anyone who'll listen for help protecting their family from a Rebel ship. Unsurprisingly, no one has yet responded to their request.
It seems that a small space dock has done something to anger the Rebels. The store there is run by his family and he pleads that you rescue them. He uploads the coordinates of the station to your navigation system.
You block the channel and prepare to jump as soon as possible.
You jump into a sector of the nebula beset by a plasma storm. An automated Rebel scout stationed at the beacon moves in to attack.
You successfully lose the ship in the storm.
Despite your advanced engines you are unable to shake them; you turn and prepare for a fight.
You successfully lose the ship in the storm.
By using your advanced cloaking system you easily lose your pursuer in the storm.
You find two heavily damaged ships floating nearby, the remains of a battle. You begin to harvest some usable debris when you hear the sounds of someone beaming aboard followed by the shouts of a boarding party.
You jump into the middle of a plasma storm. Multiple recently incapacitated ships loom in the shadows, briefly illuminated by the lightning.
Despite your caution, the lack of detection equipment allows debris to crash into your ship, damaging the hull. You salvage what you can and prepare to jump before anything worse happens.
Within the ship graveyard you find one ship that seems relatively untouched. On board you find an unconscious passenger, and take them back to the ship. Once awake they offer to join your crew in thanks.
While the crew is off the ship searching through the wrecks, two hulls crash into each other breaking the crew's tethers. You have no time to react as someone is knocked away, floating helplessly into the gaseous clouds...
Among the junk and scrap you find a salvageable drone schematic. You decide to quit while ahead and prepare to jump with your recent find.
Most of the debris is hardly even usable as scrap. However, you eventually find an intact weapon that can be mounted on your ship.
Within the ship graveyard you find one ship that seems relatively untouched. On board you find an unconscious passenger and take him back to the ship. Once awake they offer to join your crew in thanks.
Among the junk and scrap you find a salvageable drone schematic. You decide to quit while ahead and prepare to jump with your recent find.
Most of the debris is hardly even usable as scrap. However, you eventually find an intact weapon that can be mounted on your ship.
Your pilot carefully explores the wrecks, but the storm has taken its toll. Any crew are long-since dead and the floating debris has been scorched beyond repair.
You arrive in the middle of a plasma storm. Despite the harsh conditions, a Rebel scout seems to be waiting for you.
You spy two pirate ships lurking in the nebula here. They remain unaware of your presence; you're able to get your scanners to at least identify their cargo: One is carrying the fuel supplies, the other the ammunition. They begin to drift away from each other in the storm.
You jet toward the pirate with the fuel supplies and engage - hopefully you can leave the ship in one piece!
You jet toward the pirate with the ammunition and engage - hopefully you can leave the ship in one piece!
Sometimes discretion is the better part of valor.
It appears the distress beacon is coming from the surface of a nearby moon. Your sensors are picking up a single life form.
You find a colony that seems to have been recently attacked. Exploring the devastation, you find a lone survivor.
He states that he was a weapons operator before being stranded. He happily offers his services for a time in exchange for "getting off that rock".
He states that he was a shield operator before being stranded. He happily offers his services for a time in exchange for "getting off that rock".
He states that he was a pilot before being stranded. He happily offers his services for a time in exchange for "getting off that rock".
He states that he was an engineer before being stranded. He happily offers his services for a time in exchange for "getting off that rock".
He states that he was an infantryman before being stranded. He happily offers his services for a time in exchange for "getting off that rock".
He states that he was a shipwright before being stranded. He happily offers his services for a time in exchange for "getting off that rock".
You find a man living alone in a cave. From the appearance of his wrecked ship, it seems he's been here for many years. He looks healthy, but his mental state is questionable.
Once back in orbit, the man turns increasingly violent. Eventually he turns on your crew and manages to kill one before you can subdue him.
He seems to improve immensely upon getting back to the ship. It might take a while for him to truly be well again, but until then he seems happy to serve as a member of your crew.
Being back in space terrifies him. He goes mad and nearly blows a hole in the side of your ship with a makeshift explosive in an attempt to "escape this metal prison." He dies in the explosion.
It seems he was in worse health than we first thought. He collapses on the trip up to the ship. It doesn't look like he's going to make it...
Your improved medbay was able to resuscitate him. After a short time he recovers greatly saying, "I really thought I was a goner... I haven't eaten for days. Would you mind if I stayed on your ship?"
Your quick reaction allowed your Clonebay to revive him after he passes. After he steps out of the machine he states, "How am I alive? Wasn't I just dying on some shuttle? Technology sure has changed."
Once inside your medbay, the system is able to restore his body and undo some of the damage to his brain. Once awake he states, "I feel almost like my old self again... Thank you. Please let me serve on your ship."
Once inside your advanced medbay, the system is able to identify and minimize the trauma associated with being alone for so long. Once awake he states, "I don't know how to repay you, I feel 10 years younger... Let me serve on your ship."
You bring the ship closer. The Slug enters a trance-like state for 1 to 2 seconds, then quickly snaps out of it. He states, "This person is clearly unstable. It is best we leave them alone."
You bring the ship closer and the Slug, after a pause, says that the person is stable and with good intentions. You offer a position in your crew and it is graciously accepted.
You receive a hail from a station orbiting a nearby planet. "Captain, we are Federation Terraforming Team C12 and are in need of assistance. Do you have some time?"
"Thank you! We need to scan this planet for life before we can begin terraforming, but our sensors can't get the necessary power to scan through this atmosphere. We've got a schedule to keep, any chance you can help?"
It seems your sensors are no more powerful than the terraformer's. You apologize and continue on your way.
You find if you modulate the feedback signal of your sensors to just the right frequency, you're able to get through the atmosphere and perform a complete scan!
"We understand. Best of luck on your mission, sir!"
This looks good...
Kaboom ship damage!!
Limited systems!
Your ship cannot support any more active crew-members. You apologize and leave the extra crew at the nearest friendly outpost. They pay you for your troubles.
They offer to upgrade your Oxygen system in exchange for some scrap.
You let their team on board and after a short time they finish their work.
You let their team on board and after a short time they finish their work.
You thank them but prepare to move on.
They offer to upgrade your Piloting subsystem in exchange for some scrap.
You let their team on board and after a short time they finish their work.
You let their team on board and after a short time they finish their work.
You thank them but prepare to move on.
They offer to upgrade your Door subsystem in exchange for some scrap.
You let their team on board and after a short time they finish their work.
You let their team on board and after a short time they finish their work.
You thank them but prepare to move on.
They offer to upgrade your Sensors subsystem in exchange for some scrap.
You let their team on board and after a short time they finish their work.
You let their team on board and after a short time they finish their work.
You thank them but prepare to move on.
They offer to upgrade your reactor in exchange for some scrap.
You let their team on board and after a short time they finish their work.
You thank them but prepare to move on.
You thank them for their offer but prepare to move on.
You make the exchange and their team comes on board to try to improve your reactor.
You make the exchange and their team comes on board to try to improve your reactor.
You make the exchange and their team comes on board to try to improve your reactor.
You decide you need what supplies you have.
Every new location will have an event like this. You might have multiple choices available to you at an event. In this example, a weak pirate ship is trying to destroy you.
Looks like you need some more help to get through his shields! Some events can provide items. This one is providing you with an Artemis Missile Launcher.
Welcome to FTL! You are the captain of a Federation starship on a very important mission.
The Federation is currently being torn apart by vicious Rebels. Your ship is carrying data vital to the defense of the Federation.
You will be traveling through dangerous sectors of the galaxy with the Rebel fleet in hot pursuit. Make it to the exit beacon of each sector before the Rebels can catch you.
You stumble across a hidden Federation research laboratory! They have been experimenting with some unique ship designs. You download their blueprints for future use.
You scan the battlefield, and with the aid of your Sensors, you are able to salvage a moderate amount of material from the wreckage. You prepare to jump.
You scan the battlefield, and with the aid of your Sensors, you are able to salvage a good amount of material from the wreckage. Well-stocked, you prepare to jump.
You scan the battlefield and find a prototype military vessel in the debris! The crew has been killed, but their working prototype weapon array is still intact! You salvage it and bring it aboard.
You scan the battlefield, and find little remains. Disappointed, you prepare to jump.
You scan the battlefield, and are able to salvage some useful material from the wreckage.
As you approach the wreckage, a Mantis ship screams into the system... either sensing prey - or to finish the job its fellows started.
The wreckage appears to be a battle between Federation fighters and Rebel cruisers. Though outnumbered, it looks like the Federation fought valiantly. As you begin a more detailed scan of the wreckage, Rebel reinforcements arrive in the system and target your ship!
As you approach the wreckage, a Zoltan ship makes its arrival. It immediately mistakes you for one of the attackers, declares you as hostile aggressors in violation of Zoltan space, and opens fire!
As you approach the wreckage, a Slug ship makes its arrival. It hesitates for a moment, as if surprised to see anyone remaining, and then jumps away without a word. You resume scanning the system, wary of any other visitors.
You arrive in an asteroid field and are greeted by a Zoltan guard, "By attempting to access these closed mining fields, you are in violation of the Natural Mineral Protection Act. Your weaponry will be confiscated for processing." You don't have time for this.
There are few more zealous in their customs checks than the Zoltan. A team of border police beam on board. There's just a little confusion over your weapons licences, but things escalate rapidly from heated discussion to gunfire!
The Mantis outcasts sometimes make the mistake of taking the Zoltan for easy game. A scout moves in to attack while a boarding party beams aboard from a nearby transport!
You arrive at a Zoltan security checkpoint set up in a perimeter around the beacon. "Travelling vessel, you will submit to crew profiling to identify fugitives of the empire."
Expecting resistance, their Energy Shield is raised and ready for combat.
The Zoltan security staff board your ship and scan the crew's faces into a computer. After a few tense moments of uncertainty they allow your ship to pass.
The Zoltan security staff board your ship and begin scanning the crew's faces into a computer. Suddenly alarms go off and the Zoltan leap on one of your crew! "This person is wanted on five charges of Utter Villainy! Surrender them to us!"
It's a tough call, but Zoltan law holds sway here. Besides, that one always seemed a bit shifty.
You're not going to leave anyone behind. You pull away from the station with the enemy guards on board. Unfortunately, they are able to sabotage your weapon system in the chaos. It's time to leave!
You give the guards permission to dock with the ship, but before they come on board your crewmember slowly advances to meet them. As far as you can tell no words were exchanged, but the guards offer you some supplies and say the ship checks out. Best to not ask questions.
The captain of the guard appears on the vid screen "Back so soon friend! Well, no need to waste your time further. Here, take these spare fuel canisters and get on with your mission." Your ship is cleared to pass.
You arrive at a Zoltan research facility. They say they are researching genetic distortion due to stasis sleep and prolonged FTL travel. They ask if your crew has the time to undergo a few scans.
Your crew calmly lines up for the Zoltans to take their readings. After a short time, the process is done. They contact you, "Thank you for your participation in our study. Please accept these small cakes made from stiff dough as well as some scrap."
As soon as you dock, pirates burst on board and a hostile ship appears on the radar. You hear the Zoltans yell in the distance, "We're being held hostage!"
"Alright. Fly safe." You prepare to leave.
"Thank you! We didn't expect to receive such a significant amount of data regarding your crew's health during FTL travel. Please, accept this for your trouble."
"Interesting. I've never seen a cryogenic system like this. It appears to still be functioning..." They hook it up to their system and run a number of tests on it.
"Amazing! It has the ability to reconstruct the body if it was damaged during transit. Watch." They reactivate the pod and you watch as the hunks of crystal inside reform to build a humanoid structure. The pod slides open and the re-formed alien steps out.
It speaks slowly, "Greetings. I appear to be in your debt. My people isolated themselves a long time ago, but perhaps it's time to re-establish a connection. There's a hidden wormhole near the Rock home-worlds. Perhaps you can take me there so I can properly repay you?"
Your jump interrupts a Zoltan security ship as it follows a Mantis pirate into an asteroid field. They message you, "Your presence here will continue to be tolerated - but please, do not interfere."
Sometimes you have to bet on the underdog - even on the rare occasions that the underdog is a Mantis warship. You set off for the heart of the asteroid field and engage the Zoltan there.
You overtake the Zoltan and catch up with the Mantis ship in the asteroid belt. Time to make some friends.
The Zoltan know their business better than most - best to leave them to it. You prepare to jump.
You arrive to find a lumbering Zoltan freighter with no one at the helm. It's a mystery what happened to the crew, but it'd be a shame to let the opportunity go to waste.
You jump into a debris field that used to be a Zoltan cruiser. Unfortunately, its Engi escort takes you for the attacker and retaliates! They refuse all hails.
A Zoltan academy sits docked just outside the beacon perimeter. They're happy to show you the fruits of their labor, and offer something to take home with you.
The Zoltan stationed near this beacon are happy to receive you. As they give you the formal tour of their ship you spy some local star charts and mentally log the details.
You pick up a Zoltan life raft floating in space. Its inhabitant asks you to retake his ship from the pirates who recently commandeered it. "I'm certain it is clear," he concludes, "that you must not destroy my vessel in the process."
You refuse to get his ship back, but still offer to drop him off at the next station. The Zoltan is displeased, but directs you to a nearby starbase just the same.
You pick up the last broadcast from a rupturing Zoltan freighter: "The Mantis, they're here, please-" You're interrupted by fire off the port bow!
Something strikes you as odd about a moon in the distance.
A closer inspection reveals signs of habitation on the surface, but nothing else particularly interesting.
Sending a shuttle to explore a beckoning cave system you discover signs of a battle - and a still-functioning weapon!
A deep scan of the surface reveals a cave system that runs for miles, and what looks like a scrap heap left over from some heavy-duty construction.
It looks as if a team could break through the fragile layer of the moon's surface into a hidden cavern.
A portion of the surface layer is destroyed in an impressive display, revealing miles of caves. You don't have time to fully explore them, but you find some remains of an old subterranean base that could be useful.
The explosives are set remotely, but the detonation achieves nothing. What a waste.
Your explosives reveal the 'cave' is actually a secret base, located in a network of bunkers just under the surface. Everyone inside is dead; some Mantis clearly came through here recently. It looks like the Zoltan were researching advanced ship weaponry. You take one of their better examples back to your ship.
You try not to fixate on the moon in the aft scanner as you set the coordinates for the next jump.
Initial scans indicate a network of caves not far underground. You launch a boarding drone and it breaks through the surface into the cavern below.
Your drone discovers a vast cave network and evidence of excavation. Buried deep below you find a Zoltan scientist, still hard at work. He tells you that all his colleagues are long dead. You decide not to ask questions and offer to let him join your crew.
An unarmed Zoltan transport vessel is slowly making its way toward the beacon here. They hail: "This is a Zoltan peace envoy. We carry no weapons or shielding and rely on the mercy of others to communicate our message."
You charge your weapons - not that this will take much.
Just as you're preparing to attack you detect a nearby jump signature. A Zoltan defense ship comes to their aid!
They continue. "We take your silence for interested contemplation." They talk at length about peace and harmony, but either it's beyond your simple mind or it's all nonsense.
They finish: "Please, spread the word of enlightenment to those that have not heard. Once you have, contact our brethren." They transmit coordinates of their so-called "brethren".
The galaxy is at war - there's no time for talk of peace. You leave their hails unanswered and charge the jump drive.
You arrive at the location specified by the peace-loving Zoltan, but the only thing nearby is a Rebel ship, closing in fast! "We've found you! You're not getting away this time!"
You power your weapons and prepare to fight.
They open communications: "I can't imagine there's anything you could say that will save you. The rebellion must destroy those that are still loyal to the obsolete Federation."
"Our ideals are too different to be so easily reconciled. You think this could end any way but war?"
"No! We will not be consigned to the backwaters of space just because we don't fit into your 'Federation ideals'!" They charge.
Suddenly all indications of the Rebel ship fade away and a Zoltan fleet appears around your ship. The captain of the ship you met previously materializes on your bridge.
"Although your methods are crude and most certainly ineffective, it is clear you took our previous meeting to heart. If your ship represents the Federation's willingness to adapt we shall do what we can to aid in their fight. This technology should aid your quest."
"Although your methods are crude and most certainly ineffective, it is clear you took our previous meeting to heart. If your ship represents the Federation's willingness to adapt we shall do what we can to aid in their fight. I will personally assist."
They shut off communications and immediately engage.
"Humans are treated as 'equal' to aliens in the weak Federation. The sacrifice of BILLIONS of alien or human lives are justified if it means we reach our full potential!" They charge.
You arrive at the primitive planet that you heard about at the cantina and are surprised to see a Zoltan ship facing off against a Rebel assault craft.
You tap into their frequency and hear the Rebel captain yelling, "We are liberating this planet in the name of the new Galactic government! These aliens will not be left in ignorance where they cannot be of use!"
The local people - furry, one-eyed tree lizard things - begin chanting when they see you. Suddenly the sky is lit by laser fire - the Zoltan opened fire on your ship! You dash back to the shuttle and join the fight.
These creatures should be left to develop at their own pace. You direct all weapons on the Rebel ship and begin the firing sequence.
You don't want to alert the Rebels of your presence and you don't want to anger the Zoltan in their territory. The best solution is to leave.
You come to a quiet part of Zoltan space and encounter an ancient Zoltan wise man who has managed to harness the power of a spatial rift, but seems to have been driven completely mad by the power. "Choose your doom," he demands. This is all part of a day's work.
"You like a challenge. So be it!" A wormhole forms and a confused, angry Mantis ship hurtles toward you!
"Do not be fooled, Federation, by a soft underbelly." You detect a wormhole opening up, and seconds later a Slug ship is attacking from the other direction!
"A hardened foe for a hardened veteran." You detect a wormhole opening up, and a Rock ship appears with guns blazing. It appears they were in combat when they were thrust across space-time.
When he sees you have emerged victorious, the Zoltan wise man enters a rage. Rifts threaten to tear space apart until, instead, the Zoltan implodes, sending a blast wave of scrap and salvage dragged here from distant worlds in your direction.
What appears to be a Zoltan science ship requests permission to dock.
You allow them to approach, but are caught unaware when they open fire!
"We have been studying the relationships between the species and have determined that the 'Federation' still has potential to be a net positive for the galaxy. Please accept this gift to aid your journey."
They leave without a word.
You come to a Zoltan trade and supply hub - everything the weary traveler needs, provided they have the right documentation.
They don't see many of your species in these parts, and you stick out like a Casvagarian Sea Slug in a Plutonian Shrimp Stew. You make it back to the ship with a gang of Zoltan guards in tow!
You pose as traders and succeed in bypassing airlock security - however, it's only a matter of time before someone realizes your ID cards are counterfeit!
You re-materialize in a dark corner of the main concourse and are able to conduct your investigations in peace.
They scan ID that declares your crewmember an official citizen, collect their fee, and let you pass.
You don't have the papers - well, the neuro-laced identity bracelets - to get in, so best not to try.
You head into a ship supply store. It is a well-equipped, self-service affair. An order is dialled into a terminal, scrap is deposited, and the item is dispatched from a nearby chute.
You head into the cantina for gossip. Topics of conversation in the cantina range from crop distribution microbes to the joys of Slug pleasure cruises.
You overhear one group discussing a newly discovered planet yet to have first contact, and note down its location.
You scrap the wreckage.
With the threat gone, you contact the Federation outpost. They respond, "Our location has been compromised! Take everything you can and please drop our survivors off at the next station." One soldier offers to stay and fight.
You scrap the wreckage.
You contact the station once the Rebel ship is destroyed. The lone survivor responds, "This base is no longer safe. Let me join your crew and I'll have the station's drones patch up your ship."
As the ship breaks apart, you frantically try to salvage the remaining fuel from its cargo.
The ship jumps away without a word. You hope they didn't leave to get reinforcements.
There's no time to salvage all of the wreck, the fleet is still nearby. Get ready to jump!
There isn't time to salvage the enemy ship but your crew made off with a few nearby materials. Prepare to jump.
With the Rebel ship destroyed you are free to contact their would-be victim.
With the Rebel ship defeated you quickly salvage what you can and move to contact their prey.
The Crystalline ship shatters and you pick what you can from the debris. The rest of the convoy used the time to put a significant amount of distance between you and them. Nothing left to do but jump.
The crew of the enemy ship has been eliminated. You scrap what you can. The rest of the convoy used the time to put a significant amount of distance between you and them. Nothing left to do but jump.
Their ship seems severely damaged and they look to be reconsidering the fight. Should you power down your weapons and explain that you mean no threat?
They accept your explanation and allow you to approach the fleet. It appears they are miners and colonists from a fringe settlement who are fleeing to more protected space after hearing reports of pirate and Rebel attacks.
They apologize for their hasty response to your presence and spend some time refueling and repairing both ships.
They wanted to pick a fight with you so that's what they'll get.
The Crystalline ship shatters and you pick what you can from the debris.
The crew of the enemy ship has been eliminated. You scrap what you can.
The Crystalline ship shatters and you pick what you can from the debris. Who knows how many people you've saved by stopping this ship.
The crew of the enemy ship has been eliminated. You scrap what you can. Who knows how many people you've saved by stopping this ship.
The hunters message you, "We surrender. Take one of these squishy meat sacks that we've captured." He must be referring to the human captives.
They send one of their prisoners over to your ship. They're a bit shaken up and you suspect that they were once a Rebel, but they seem very glad to be free.
Who knows how many humans will be saved if you kill them now.
"Thank you. We have misjudged you and will not forget your kindness." They leave without another word.
They respond, "Good. I'm glad to hear that there are still those who value life throughout the galaxy." They abruptly cut communications and prepare to jump away.
"Thank you. I hope our early aggression will not prevent a future accord between our peoples." They transfer some goods as a means of compensation.
"Good. I see no need for bloodshed either." They release a cargo crate in your direction. "Take this as a trophy for clearly besting us."
They thank you for sparing them, their extreme aggression quickly changing to a calm acceptance. You're not sure if they're mocking you when they dryly state that "your species has a knack for warfare".
"We would like to apologize for our xenophobia. You have shown that aliens can be compassionate, a fact unwritten in our history records. Please, take this."
What appears to be a young soldier pushes its way onto the vid screen, "A captain both able and merciful? I have always wanted to explore beyond our restricted sector... Please, permit me to join your crew?"
"Great!" As he brings his few belongings on board, you wonder how a being made of crystal can move with such lightness and enthusiasm.
"I understand. We did try to kill you..." They transfer some materials over before leaving.
You cut off communications and prepare to finish them off.
The Rebels destroyed, you pick the bones of their ship and wait for the small Engi ship to catch up.
The Rebels destroyed, you pick the bones of their ship and wait for the small Engi ship to catch up.
"The Black Raven" breaks apart and you salvage the remains.
The once-dreaded pirate Nights has been killed and you proceed to loot his ship.
"I see the rumorsss are true. I yield, we are no match for you. Take this and let us leave in ssshame."
He transfers over the goods and starts to repair his ship.
"Wait! There is no need to be...." You cut off the transmission and prepare to fire.
Their ship breaks apart and you move in to scrap the remains.
With no more crew on board you are free to salvage what you can from the remains.
The ship made an emergency FTL jump, but it looks like they didn't mask their signatures. You could easily follow them if you want.
You input their coordinates into your map and prepare to follow.
They're not worth the trouble. You prepare to leave.
Their ship breaks apart and you salvage the two ships.
You find an intact weapon on their now empty ship. You take as much scrap from the ships as possible.
Looks like they got away. At least you're able to scrap their abandoned fighter.
"Look, you proved your point. We don't want to die... Take this and let us go. Please?"
"Thank you. But do you have any idea how much repairing TWO ships will set us back?..." What an odd Mantis. You prepare to leave.
"No! Hurry up, get us out of here! They're crazy!" You cut transmissions.
With the ship destroyed, the remaining Engi ship hails you frantically and explains the situation to you.
With the ship disabled, the remaining Engi ship hails you frantically and explains the situation to you.
With the ship destroyed, you detect that the virus has abandoned your ship and disappeared somewhere within the systems of the wreckage. It will likely infect whatever Engi ship passes next, but your mission is too vital to risk re-infection by stopping it.
With the Engi crew dead, you detect that the virus has abandoned your ship and disappeared somewhere within the systems of Engi vessel. It will likely infect whatever Engi ship passes next, but your mission is too vital to risk re-infection by stopping it.
With the ship destroyed, you scrap it and prepare to jump away.
With all the Engi dead, you take what you can and prepare to jump away.
You detect no more lifesigns on the incomplete Flagship. You'd expect a ship of that size to have more security measures, but perhaps their computer systems aren't complete yet.
With the hostile Engi ship destroyed you carefully extract as much fuel as possible from the wreckage.
With the hostile Engies subdued you carefully extract as much fuel as possible from the ship.
The ship jumps away without a word. You hope they didn't leave to get reinforcements.
You take care to salvage as much fuel as possible from the wreck.
You take care to salvage as much fuel as possible from the wreck.
The ship jumps away without a word. You hope they didn't leave to get reinforcements.
The haunted ship is destroyed. It won't be able to trouble future travelers.
Should not be seen
Impossible! He was supposed to be unbeatable! Brilliantly done!
Should not be seen
"You have besssted us! Will you accept what is in our storeesss in exchange for our livess?"
"Here! We have lotsss of fuel! Take it all!"
They transfer a meager amount of material. "There... now keep your word..."
"Take it and leave ussss be."
With the Slug ship destroyed, you retrieve some scrap and return to the Rock ship.
With the Slugs no longer a threat, you strip the ship and return to the Rockmen.
You try and collect as much fuel from the wreckage as possible.
With the Slug ship subdued you are free to collect as much fuel as possible.
The ship jumps away without a word. You hope they didn't leave to get reinforcements.
You contact the delivery ship, who are grateful for your assistance. They offer you a reward for saving them.
You contact the delivery ship, who are grateful for your assistance. They offer you a reward for saving them.
The pirate jumped away in search of weaker targets.
The Slug ship breaks apart and your systems return to normal. You collect what you can.
With their crew dead, you quickly shut off their hacking module and your systems return to normal. You strip the ship.
The Slug ship breaks apart and your engines return to normal. You collect what you can.
With their crew dead, you quickly shut off their hacking module and your engines return to normal. You strip the ship.
The Slug ship breaks apart and their hacking module is destroyed. You collect what you can.
With their crew dead, you quickly shut off their hacking module and your system returns to normal. You strip the ship.
The Slug ship breaks apart and their hacking module is destroyed. You collect what you can.
With their crew dead, you quickly shut off their hacking module and your system returns to normal. You strip the ship.
The Slug ship breaks apart and your systems return to normal. You collect what you can.
With their crew dead, you quickly shut off their hacking module and your systems return to normal. You strip the ship.
The Slug ship breaks apart and your systems return to normal. You collect what you can.
With their crew dead, you quickly shut off their hacking module and your systems return to normal. You strip the ship.
The Slug ship breaks apart and your systems return to normal. You collect what you can.
With their crew dead, their hacking system shuts down and your systems return to normal. You strip the ship.
The Slug ship breaks apart and your piloting returns to normal. You collect what you can.
With their crew dead, you quickly shut off their hacking module and your piloting returns to normal. You strip the ship.
The Slug ship breaks apart and your shields return to normal. You collect what you can.
With their crew dead, you quickly shut off their hacking module and your shields return to normal. You strip the ship.
The Slug ship breaks apart and your weapon system returns to normal. You collect what you can.
With their crew dead, you quickly shut off their hacking module and your weapon system returns to normal. You strip the ship.
"You have besssted us! Will you accept what is in our storeesss in exchange for our livess?"
"Take thisss newly developed weapon we're transporting... They're not going to be happy we gave it up, that isss for ssure..."
This odd beam weapon does no damage to ships but instead greatly hurts the crew! Diabolical!
You ask where they were delivering the weapon. "By telling you we will probably die jussst as like as not... Oh well." They give you the coordinates of the a prototype cruiser's mobile construction platform.
With the assault ship taken care of, you turn your attention to the construction platform. However, you find that it has long since disappeared into the clouds. You scrap what you can and prepare to move on.
With the assault ship taken care of, you turn your attention to the construction platform. However, you find that it has long since disappeared into the clouds. You scrap what you can and prepare to move on.
With the escort destroyed you take a look at your impressive prize. Your mission is too pressing to take a test flight. Before you rig the ship's computer to guide it back to the main Federation hangar you discover a unique augment that duplicates the Slug's ability to heal breaches!
With the escort destroyed you take a look at your impressive prize. Your mission is too pressing to take a test flight. Before you rig the ship's computer to guide it back to the main Federation hangar you discover a unique augment that duplicates the Slug's ability to heal breaches!
The interceptor jumps away with the cruiser linked to its FTL signatures. You were so close...
The Lanius craft breaks apart. You move to inspect the automated Rebel ship that it was absorbing.
No more life signs detected on the Lanius ship. You move to inspect the automated Rebel ship that it was absorbing.
The Lanius ship has escaped. You move to inspect the automated Rebel ship that it was absorbing.
The ship breaks apart. You decide to salvage it when the opportunity arises.
No more life signs detected on the Lanius ship. You decide to salvage it when the opportunity arises.
The Lanius craft breaks apart. You hasten to contact the civilian ship.
No more life signs detected on the Lanius ship. You hasten to contact the civilian ship.
The ship explodes, leaving behind a collection of useful scrap material.
There are no more life-signs remaining on the ship. You strip it of useful materials.
The ship explodes, leaving behind a collection of useful scrap material.
There are no more life-signs remaining on the ship. You strip it of useful materials.
The ship explodes, leaving behind a collection of useful scrap material.
There are no more life-signs remaining on the ship. You strip it of useful materials.
The ship explodes, leaving behind a collection of useful scrap material.
There are no more life-signs remaining on the ship. You strip it of useful materials.
The ship explodes, leaving behind a collection of useful scrap material.
The ship explodes, revealing their cargo of unprocessed metal. You collect a significant amount of scrap.
There are no more life-signs remaining on the ship. You strip it of useful materials.
There are no more life-signs remaining on the ship. You strip it of useful materials.
With the Lanius dispatched you are able to take the fuel out of storage. You also take all the scrap you can manage.
Now that the Lanius ship has been emptied of hostiles, you search it. Eventually you find a prisoner who offers to join your crew.
You find a drone schematic on their ship. With no crew to stop you, you can install it on your own.
The Lanius ship has escaped.
The ship explodes, leaving behind a collection of useful scrap material.
There are no more life-signs remaining on the ship. You strip it of useful materials.
You are able to salvage scrap from the ship's debris.
There's no time to salvage the enemy ship... You must jump away before the cruisers get in firing range!
There's no time to salvage the enemy ship... You must jump away before the cruisers get in firing range!
The Mantis ship breaks apart.
No more life signs detected on the pirate ship. You hasten to contact the civilian ship.
The ship explodes and you scrap what you can.
With the crew dead you take as much salvage from the ship as possible.
The Mantis ship breaks apart.
No more life signs detected on the Mantis ship. You hasten to contact the Engi.
You strip what you can and contact the Engi ships.
The ship explodes, leaving behind a collection of useful scrap material.
With the crew dead you are free to scrap the ship.
The ship jumps away without a word. You hope they didn't leave to get reinforcements.
With the patrol ship destroyed you hasten to leave. It won't be long before the other ships catch up.
With the patrol ship taken care of you hasten to leave. It won't be long before the other ships catch up.
KazaaakplethKilik fights to the last, and you pick the scraps from the corpse of his ship. You sense, though, that his death has left a great mystery unresolved.
No more life signs are detected aboard their ship. You appear to have won.
It seems almost a waste for such a fierce foe to die in such an anticlimactic fashion. You shrug it off and take what you can.
You find KazaaakplethKilik slumped in a corner dying.
Thus ends the life of the famed captain, KazaaakplethKilik... You wonder what secrets went with him to the grave as you thoroughly loot his ship.
In his dying moments he gives up the location of his secret stash. You strip the ship wondering what other secrets went with him to the grave.
Your haste has paid off and you are able to bring him back from the brink of death. When his senses return he says, "I never thought I would see this day, but... I am willing to devote myself and my ships to your cause."
KazaaakplethKilik joins your crew, offers the coordinates for a nearby stash of stolen military goods and transmits the coordinates for a custom cruiser he has been working on. You forward it to the Federation, sure they can make good use of it.
Your haste has paid off and you register him into the Clonebay's database. After he passes away he is quickly reconstructed on board your ship. When his senses return he says, "I never thought I would see this day, but... I am willing to devote myself and my ships to your cause."
KazaaakplethKilik joins your crew, offers the coordinates for a nearby stash of stolen military goods and transmits the coordinates for a custom cruiser he has been working on. You forward it to the Federation, sure they can make good use of it.
You detect KazaaakplethKilik slumped in a corner dying.
Thus ends the life of the famed captain, KazaaakplethKilik... You wonder what secrets went with him to the grave as you thoroughly loot his ship.
In his dying moments he gives up the location of his secret stash. You strip the ship wondering what other secrets went with him to the grave.
Your haste has paid off and you are able to bring him back from the brink of death. When his senses return he says, "I never thought I would see this day, but... I am willing to devote myself and my ships to your cause."
KazaaakplethKilik joins your crew, offers the coordinates for a nearby stash of stolen military goods and transmits the coordinates for a custom cruiser he has been working on. You forward it to the Federation, sure they can make good use of it.
Your haste has paid off and you register him into the Clonebay's database. After he passes away he is quickly reconstructed on board your ship. When his senses return he says, "I never thought I would see this day, but... I am willing to devote myself and my ships to your cause."
KazaaakplethKilik joins your crew, offers the coordinates for a nearby stash of stolen military goods and transmits the coordinates for a custom cruiser he has been working on. You forward it to the Federation, sure they can make good use of it.
In the time it took you to eliminate the Mantis ship the Rock must have repaired their FTL drive and jumped away. You pick the bones of both Mantis vessels.
In the time it took you to eliminate the Mantis ship the Rock must have repaired their FTL drive and jumped away. You pick the bones of both Mantis vessels.
Yay
Yay
Yay
Yay
You are able to salvage scrap from the ship's debris.
The pirate jumped away.
The pirate explodes, leaving behind a substantial collection of useful scrap material. You go to examine the ship you just saved.
The pirates are all dead, leaving the ship dead in space. You scrounge what you can from their ship before contacting its former prey.
The pirate has abandoned pursuit of both you and its former prey. You attempt to hail the damaged ship.
"Fine! Our previous offer was not generous enough, let's improve it."
The pirate ship breaks apart. You hasten to contact the civilian ship.
No more life signs detected on the pirate ship. You hasten to contact the civilian ship.
The pirate ship breaks apart. You hasten to contact the civilian ship.
No more life signs detected on the pirate ship. You hasten to contact the civilian ship.
The ship explodes and you scrap what you can.
With the crew dead you take as much salvage from the ship as possible.
The ship jumps away without a word. You hope they didn't leave to get reinforcements.
With the pirate ship destroyed, your ship's system is restored to full functionality. You salvage what you can from the debris.
With the pirate ship disabled, your engines come online again. You salvage what you can from their ship.
The explosion rocks the pirate ship and a brilliant light begins to shine from the wreckage. Before you can react the ship is consumed in a massive chain of explosions that send you careening toward a nearby planet. You struggle to put out the fires and your pilot desperately tries to get the controls online before you're dragged down to the surface. Apparently when they said the ship should not be destroyed they had good reason...
You secure the ship and wait for the merchants to arrive. Upon arrival they message you, saying "Good job. We would prefer if you did not speak of this to anyone."
The pirate ship breaks apart and you salvage what you can.
The refugee ship thanks you for your assistance. As a gesture of good will (and seeing how effectively you dispatched the enemy ship), they offer up what supplies they can spare.
The pirate ship, now empty of lifeforms, provides easy salvage.
The refugee ship claims pirates have been following their trail since they left their homeworld. As a gesture of good will (and seeing how effectively you dispatched the enemy ship), they offer up what supplies they can spare.
The slave ship is destroyed. They won't continue their evil trade, but many lives were probably lost on that ship.
You find a number of slaves in the cargo hold. They look at you questioningly and one asks if they're to be released. You could use more crew but you don't want to force them all to work for you instead...
The Mantis seems fine with the orders, saying "I'm on board if it means we get to kill some Rebels!" You drop the rest off at a nearby station.
The Rockman remains silent and you worry there might be trouble. However when you ask him to perform a task he acts without complaint. Perhaps he won't be a problem.
"Verify primary object is to defeat Rebels, re-establish peace?" You nod and it responds, "Acceptable." You drop the rest off at a nearby station and strip the ship.
It appears the slaves did not survive the fighting. You find their burnt bodies in the hold, but before you strip the ship you hear faint noises in the walls. You break off a latch and a slave falls out of a hidden compartment, coughing. Once recomposed the slave offers to join your crew.
You scan the ship and detect no life signs. It appears the slaves died in the fight. You strip the ship and prepare to jump.
We surrender! Take one of our slaves as tribute; if you destroy us they'll all die anyway!
They hail you, "We realize our ship is no match for yours. If you let us go we can make it worth your while."
You pick through the remains and contact the settlement.
You pick through the remains and contact the settlement.
"Alright! We give up! We're terrible at this pirating thing anyway..."
You take out the ship and contact the research station.
"Thank you for rescuing us! They held us hostage to ambush unsuspecting passersby. Please, take this."
You disable the ship and contact the research station.
"Thank you for rescuing us! They held us hostage to ambush unsuspecting passersby. Please, take this."
You quickly salvage what you can from the ship.
Amidst the blasts from the Anti-Ship Battery, the cargo ship escaped from the station. They jettisoned some scrap towards your ship before jumping away.
You quickly salvage what you can from the ship.
Amidst the blasts from the Anti-Ship Battery, the cargo ship escaped from the station. They jettisoned some scrap towards your ship before jumping away.
With the pirate defeated you scan the debris for anything useful. The Slug ship is long gone, spoils from the cache in hand.
With the pirate defeated you scan the debris for anything useful. The Slug ship is long gone, spoils from the cache in hand.
When the pirate ship looks ready to break apart you notice the Slug ship has secured the loot and is preparing to jump away!
It's best you finish this - but you wonder whether what the pirate is carrying will be as valuable as what the Slugs snuck off with.
The pirate's too badly damaged to pursue you, and you catch up to the Slugs before they jump. "Ah, of courssse, we would never leave without providing the agreed upon ssspoils." They transfer over a decent chunk of the profits and set off.
With the pirate taken care of, you search again for the cache he was protecting, but it's lost in the clouds. You console yourself with the salvage from the well-armed pirate ship.
With the pirate defeated, you search again for the cache he was protecting, but it's lost in the clouds. You console yourself with the salvage from the well-armed pirate ship.
As the ship breaks apart, you detect the pulse of a Long-Range message. It must have informed the fleet of your position.
The scout jumps away. It will certainly have informed the fleet of your position. You must get to the next Sector as soon as possible!
The ship breaks apart. You hasten to contact the civilian ship.
No more life signs detected on the pirate ship. You hasten to contact the civilian ship.
The ship explodes, leaving behind a collection of useful scrap material.
The ship jumps away without a word. You hope they didn't leave to get reinforcements.
The ship explodes, leaving behind a collection of useful scrap material.
The ship explodes, leaving behind a collection of useful scrap material.
You salvage what you can from the broken ship.
You access the recent scans from the unguarded station. Your map has been updated with details of the surrounding area.
You salvage what you can and approach the station. It is used to relay information to the Rebel Fleet. You could attempt to hack it to give the Rebels false information.
You successfully hack into their system and transmit false information about your location. That should hold off the fleet for at least a little while. You also are able to download data about the surrounding beacons.
The ship breaks apart and you quickly salvage what you can.
The outpost hails you after the scout was destroyed, "Thanks for the help. We've been harassed non-stop by those scouts. Take this on the house."
The ship breaks apart and you feel relief in the knowledge that you will hopefully still be one step ahead of the fleet.
The scout jumps away. It will certainly have informed the fleet of your position. You must get to the next sector as soon as possible!
The Rebels destroyed, you pick the bones of their ship.
The Rebels destroyed, you pick the bones of their ship.
You take what you can from the debris.
A quick search of their communication logs shows that the tech you were searching for never passed through this base... It must have been a decoy! You strip what you can and prepare to jump.
With the ship gone you search through the abandoned base for any signs of their destination but find none.
"Stop! I don't want to die here."
"Ah, so that's what you're after. Too bad, you followed the wrong ship. The envoy that passed through here was a fake, to trick fools like you. Now let us go!"
"No, wait..." You cut the transmission and continue the assault.
You take what you can from the debris.
Once their crew is dead you scan the log for information regarding the envoy. You're in luck! It seems ships matching the thieves' description passed through here not too long ago. You strip the ship and prepare to pursue them.
With the ship gone, you search through the abandoned base for any signs of their destination but find none.
"Stop! This isn't worth dying for..."
"Of course, that's why you're here. Yes, they passed by here but I had nothing to do with it, I don't know what they were carrying. I'll transmit coordinates. Now just let us go..."
You prepare an FTL message containing the coordinates to send to the Engi and get ready to jump.
You scrap the wreckage.
With the threat gone, you contact the Federation outpost. They respond, "Our location has been compromised! Take everything you can and please drop our survivors off at the next station." One soldier offers to stay and fight.
With the crew dead, you scrap the ship.
With the threat gone, you contact the Federation outpost. They respond, "Our location has been compromised! Take everything you can and please drop our survivors off at the next station." One soldier offers to stay and fight.
The Rebel ship jumped away.
With the threat gone, you contact the Federation outpost. They respond, "Our location has been compromised! Take everything you can and please drop our survivors off at the next station." One soldier offers to stay and fight.
You manage to retrieve a few precious fuel capsules. You hurry to jump away from the cruiser fire!
You manage to retrieve a few precious fuel capsules. You hurry to jump away from the cruiser fire!
The ship jumps away without a word. You assume they just went to get reinforcements...
The ship explodes, leaving behind a collection of useful scrap material.
With the crew dead you are free to scrap the ship.
The ship jumps away without a word. You hope they didn't leave to get reinforcements.
With the Rebel ship destroyed, you take the time to collect what little scrap remains. They had already made their delivery to the civilians.
With the Rebel crew dead, you strip their ship for equipment. They had already made their delivery to the civilians.
With the ship destroyed, you quickly collect useful resources.
With the crew of the Rebel ship dead, you salvage what you can.
His escort eliminated, the Grand Basilisk dispatches his entire fleet. There's just time to take your pick from the wreck before you jump out of their reach.
His escort eliminated, the Grand Basilisk dispatches his entire fleet. There's just time to take your pick from the wreck before you jump out of their reach.
With the Rock Ship destroyed, you take the time to collect what little scrap remains.
With the Rock crew dead, you scrap the ship for supplies.
Their ship breaks apart and you feel a twinge of guilt. Perhaps they could have helped the Federation if this had gone another way. You scrap what you can and prepare to jump out of the heat.
Their ship goes quiet and you feel a twinge of guilt. Perhaps they could have helped the Federation if this had gone another way. You scrap what you can and prepare to jump out of the heat.
As they jump away they relay coordinates to your navigation system. They must mean for you to follow them!
The Rock ship's hull breaks apart. You salvage the wreck before contacting the Zoltan ship.
The Zoltan show little emotion, but express their gratitude with a small payment.
With the ship's crew dead you salvage the ship before contacting the Zoltans.
The Zoltan show little emotion, but express their gratitude with a small payment.
The Rock ship arrives just as you put the finishing blows to the Zoltan ship. They're not of a mind to thank you, and you get the impression it'd be best if you left post-haste...
By the time the Rock ship arrives you've all but tied a bow around their quarry. The injured and dying Zoltan are easily taken into custody and the Rock ship grudgingly transfers over what you assume must be the bounty.
The Mantis defeated, you contact the weakened Slug vessel. "You ssseee," they begin, "we are most grateful, but, that isss, we do not currently have the liquid asssets to reward you at this time."
These wretches aren't worth fighting. Time to spin up and jump off.
The Mantis defeated, you contact the weakened Slug vessel. "You sssee," they begin, "we are most grateful, but, that isss, we do not currently have the liquid asssets to reward you at thiss time."
These wretches aren't worth fighting. Time to spin up and jump off.
At last the Slugs' prized possessions are yours for the taking. After, that is, you split your takings with the Mantis.
At last the Slugs' prized possessions are yours for the taking. After, that is, you split your takings with the Mantis.
The Slug ship breaks apart and you salvage what you can.
The refugee ship claims the Slugs have been hounding them since they left their homeworld. As a gesture of good will (and seeing how effectively you dispatched the enemy ship), they offer up what supplies they can spare.
The Slug ship, now empty of lifeforms, provides easy salvage.
The refugee ship claims the Slugs have been hounding them since they left their homeworld. As a gesture of good will (and seeing how effectively you dispatched the enemy ship), they offer up what supplies they can spare.
With all of the would-be pirates dead, you think it best not to return to the settlement... You prepare to jump.
With all of the would-be pirates dead, you think it best not to return to the settlement... You prepare to jump.
They hail your ship saying, "You win! We're not cut out for this!"
With the pirates dissuaded from their career path, you return to the settlement. "Thank you, they returned to us before you did. I don't think we'll need this anymore."
The ship breaks apart and you quickly salvage what you can.
The outpost hails you, "The pompous bastards expected free service just because they defeated the Federation. Take this for the help."
With the crew dead you quickly salvage what you can.
The outpost hails you, "The pompous bastards expected free service just because they defeated the Federation. Take this for the help."
The outpost hails you, "Thank you! I don't know what we did to anger the Rebels, but they were ready to kill us. I'll show you our goods and patch up your hull."
The outpost hails you, "Thank you! I don't know what we did to anger the Rebels, but they were ready to kill us. I'll show you our goods and patch up your hull.
Their ship breaks apart and you are relieved to know that you are still one step ahead of the fleet.
Their ship goes silent and you are relieved to know that you are still one step ahead of the fleet.
The scout jumps away. They are sure to have informed the fleet of your position. You must get to the next Sector as soon as possible!
The ship obliterated, only scant ammunition crates can be scavenged from the wreckage before the ion storm clears and you have to jump away.
With the ship in one piece, you are able to salvage most of the ammunition before the ion storm clears and you have to jump away.
The pirate jumped away.
The ship obliterated, only scant fuel canisters can be scavenged from the wreckage before the ion storm clears and you have to jump away.
With the ship in one piece, you are able to salvage most of the fuel supplies before the ion storm clears and you have to jump away.
The pirate jumped away.
You destroyed the pirate ship. As salvage, you gain (from left to right) some Fuel, Missiles, Scrap and another weapon! Note the reward resource icons correspond to your reserves along the top of the screen.
You killed all of the pirates! As salvage, you gain (from left to right) some Fuel, Missiles, Scrap and another weapon! Note the reward resource icons correspond to your reserves along the top of the screen.
You scrap what you can and prepare to jump before the other guards arrive.
You scrap what you can and prepare to jump before the other guards arrive.
You salvage what you can from the ship.
The Zoltan looks deeply dissatisfied with your aiming and demands to be dropped off at your earliest convenience.
He responds haughtily, "You would presume I would work under your command after such a display of... prowess? No, I must decline."
He responds defeatedly, "I suppose I have nowhere else to go without a ship. I accept your offer."
The last pirate life-signs blink out and the Zoltan returns to his bridge. "Egalitarianism is a cornerstone of successful cohabitation. Please, enjoy the fruits of your labor."
You can't help but feel somewhat guilty as you search through the debris. It was probably a trap... right?
You begin to strip their ship and don't find anything that would indicate they were on anything other than a peaceful mission. Perhaps you were too hasty.
They are clearly not putting up a fight. Are you sure you want to destroy them?
You continue the assault.
You power down your weapons and after a time the ship slowly limps away. They refuse all communications. You can't help but feel somewhat guilty.
You defeat your assailant, but the peace ship has jumped away in the commotion.
You defeat your assailant, but the peace ship has jumped away in the commotion.
The pirate jumped away.
The Zoltan hail once the smoke disperses. "Thank you. We were led to believe Federation ideals died along with the Federation itself. Let us aid you a little, for old times' sake." You accept their reward and scrap, then collect some remains from the Rebel ship.
The Zoltan hail once the smoke disperses. "Thank you. We were led to believe Federation ideals died along with the Federation itself. Let us aid you a little, for old times' sake." You accept their reward and scrap, then collect some remains from the Rebel ship.
The Rebel contacts you. "Lovely, you've done our job for us! We'll let you live as thanks. However, I can't promise the fleet will show you the same courtesy." They jump off. You collect what you can from the remains of the Zoltan ship.
The Rebel contacts you. "Lovely, you've done our job for us! We'll let you live as thanks. However, I can't promise the fleet will show you the same courtesy." They jump off. You collect what you can from the remains of the Zoltan ship.
The Zoltan ship breaks apart and you salvage what you can.
The refugee ship thanks you for your assistance. As a gesture of good will (and seeing how effectively you dispatched the enemy ship), they offer up what supplies they can spare.
The Zoltan ship, now empty of lifeforms, provides easy salvage.
The refugee ship thanks you for your assistance. As a gesture of good will (and seeing how effectively you dispatched the enemy ship), they offer up what supplies they can spare.
You salvage the remains and contact the wise man.
You salvage the ship and contact the wise man.
You salvage the remains and contact the wise man.
You salvage the ship and contact the wise man.
You salvage the remains and contact the wise man.
You salvage the ship and contact the wise man.
While you search the debris, you wonder what it was that could have provoked them to act so irrationally.
While you scrap their ship, you wonder what it was that could have provoked them to act so irrationally.
The Zoltan captain sends an urgent hail: "Wait, this was all a test! A test that you passed! A diverse crew, working together, surely a sight to warm the heart of any dispassionate observer. Come, I shall join your crew!"
The Mantis are so grateful that they only take three quarters of the loot, leaving the rest for you. How civilized.
The Mantis are so grateful that they only take three quarters of the loot, leaving the rest for you. How civilized.
As you're salvaging the Mantis wreck the Zoltan security patrol returns with three other ships. You quickly salvage what you can and set off before they can stop you for questioning.
As you're salvaging the Mantis wreck the Zoltan security patrol returns with three other ships. You quickly salvage what you can and set off before they can stop you for questioning.